Settler Mariah Coleman permalink

Age Sex Str Dex End Int Edu Soc
60 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 3 (-1) 6 (0)
Babbling, Glamorous, Animated
 
Skills
Athletics (Dexterity) 1
Carouse 1
Deception 0
Drive (Mole) 1
Electronics (Remote Ops) 1
Jack-of-All-Trades 1
Language (Vilani (1st Imperium)) 1
Melee (Blade) 1
Persuade 1
Profession 0
Recon 1
Stealth 0
Steward 1
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 1 3
Scholar Scientist 0 2
Navy Line/Crew Ensign 1 / 0 1
Citizen Colonist Settler 2 3
Retired 0 1
 
TermHistory
1Became a Wanderer at age 18
1A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2Continued as Wanderer at age 22
2Promoted to rank 1
3Continued as Wanderer at age 26
3Suffer from a life-threatening illness.
4Became a Scientist at age 30
4Win a prestigious prize for your work.
5Continued as Scientist at age 34
5Scarred. Fully recovered. Owe 10,000 for medical bills.
6Became a Line/Crew at age 38
6Is now a Crewman
6Vessel participates in a notable military engagement.
6Commissioned in Navy/Line/Crew
6Is now a Ensign
7Voluntarily left Line/Crew
7Became a Colonist at age 42
7Your business expands, your corporation grows, or the colony thrives.
7Promoted to rank 1
8Continued as Colonist at age 46
8Political upheaval strikes your homeworld, and you are caught up in the revolution.
8Promoted to rank 2
8Is now a Settler
9Continued as Colonist at age 50
9Lightly injured, no permanent damage. Fully recovered.
10Aging Crisis. Owe 50,000 for medical bills.
10Retired at age 54
10Gained a contact.
11Aging Crisis. Owe 60,000 for medical bills.