Crewman Carl Commins permalink

Age Sex Str Dex End Int Edu Soc
60 M 6 (0) 3 (-1) 7 (0) 3 (-1) 5 (-1) 3 (-1)
Lonely
 
Skills
Admin 0
Astrogation 0
Drive 0
Electronics 0
Engineer (J-drive) 1
Gambler 3
Gun Combat (Energy) 1
Language (Oynprith (Droyne)) 1
Mechanic 0
Pilot 0
Profession (Belter) 1
Science 0
Stealth 1
Steward 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 2
Merchant Merchant Marine Crewman 0 1
Citizen Worker 1 6
Marine Marine Support Marine 0 1
 
TermHistory
1Became a Scavenger at age 18
1Attempted a risky adventure and was wildly successful.
2Continued as Scavenger at age 22
2Injured. Fully recovered. Owe 2,500 for medical bills.
3Became a Merchant Marine at age 26
3Is now a Crewman
3Imperial trade restrictions force you out of business.
4Became a Worker at age 30
4Gained a contact.
5Continued as Worker at age 34
5You gain experience in a technical field as a computer operator or surveyor.
6Continued as Worker at age 38
6You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
7Continued as Worker at age 42
7You rise to a position of power in your colony or corporation.
7Promoted to rank 1
8Continued as Worker at age 46
8You are rewarded for your diligence or cunning.
9Continued as Worker at age 50
9You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
9Forced to muster out.
10Became a Marine Support at age 54
10Is now a Marine
10Advanced training in a specialist field