Crewman Gene Fullmore permalink

Age Sex Str Dex End Int Edu Soc
60 M 3 (-1) 1 (-2) 2 (-2) 6 (0) 6 (0) 9 (1)
Despicable, Aggressive, Amused
 
Skills
Art 0
Astrogation 0
Athletics (Strength) 2
Broker 2
Carouse 1
Deception 1
Drive 0
Engineer (M-drive) 1
Flyer 0
Gun Combat 0
Mechanic 0
Pilot 0
Profession (Civil Engineering) 1
Science (Robotics) 1
Stealth 1
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 0 1
Navy Engineer/Gunner Crewman 0 2
Rogue Thief 2 2
Drifter Wanderer 1 4
Merchant Broker 1 1
 
TermHistory
1Became a Courier at age 18
1You survey an alien world.
2Voluntarily left Courier
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Vessel participates in a notable military engagement.
2Attempt at commissioned failed.
3Voluntarily left Engineer/Gunner
3Became a Thief at age 26
3Involved in a feud with a rival criminal organization.
3Promoted to rank 1
4Continued as Thief at age 30
4A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4Promoted to rank 2
5Voluntarily left Thief
5Returned to Engineer/Gunner at age 34
5Lightly injured, no permanent damage. Fully recovered.
6Became a Wanderer at age 38
6Attacked by enemies that you easily defeat.
6Gain Enemy if you don't already have one.
7Continued as Wanderer at age 42
8Continued as Wanderer at age 46
8Attacked by enemies that you easily defeat.
8Gain Enemy if you don't already have one.
8Promoted to rank 1
9Continued as Wanderer at age 50
9Amnesia.
9Forced to muster out.
10Became a Broker at age 54
10Victim of a crime
10Promoted to rank 1
11Aging Crisis. Owe 50,000 for medical bills.