Scout Wilma George permalink

Age Sex Str Dex End Int Edu Soc
60 F 1 (-2) 1 (-2) 2 (-2) 7 (0) 6 (0) 3 (-1)
Witty
 
Skills
Admin 0
Astrogation 1
Athletics (Strength) 1
Diplomat 2
Electronics (Computers) 1
Engineer (J-drive) 1
Gun Combat (Archaic) 1
Gunner (Capital) 1
Jack-of-all-Trades 1
Mechanic 0
Navigation 1
Pilot 0
Science (Linguistics) 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout 2 7
Navy Flight Crewman 0 1
Drifter Scavenger 0 1
Retired 0 1
 
TermHistory
1Became a Courier at age 18
1Serve as the courier for an important message from the Imperium.
2Continued as Courier at age 22
2You survey an alien world.
2Promoted to rank 1
2Is now a Scout
3Continued as Courier at age 26
3Spend several years jumping from world to world in your scout ship.
4Continued as Courier at age 30
4Perform an exemplary service for the scouts.
5Continued as Courier at age 34
5Spend several years jumping from world to world in your scout ship.
6Continued as Courier at age 38
6Serve as the courier for an important message from the Imperium.
6Promoted to rank 2
7Continued as Courier at age 42
7Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
7You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
7Forced to muster out.
8Became a Flight at age 46
8Is now a Crewman
8During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
9Became a Scavenger at age 50
9You do not know what happened to you. There is a gap in your memory.
10Aging Crisis. Owe 60,000 for medical bills.
10Retired at age 54
10Moved to a new world.
11Aging Crisis. Owe 10,000 for medical bills.