Crewman Marguerite Rose permalink

Age Sex Str Dex End Int Edu Soc
59 F 1 (-2) 8 (0) 2 (-2) 4 (-1) 6 (0) 5 (-1)
Disaffected, Superstitious, Night Owl
 
Skills
Art (Write) 1
Athletics (Dexterity) 1
Athletics (Endurance) 1
Carouse 3
Diplomat 0
Drive 0
Electronics 0
Gun Combat 1
Investigate 0
Language (Zdetl (Zhodani)) 1
Medic 0
Recon 1
Science 0
Seafarer 0
Steward 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Scholar Scientist 0 1
Entertainer Artist 0 1
Citizen Colonist 0 1
Navy Line/Crew Crewman 0 2
Entertainer Performer 2 5
 
TermHistory
1Became a Scientist at age 18
1An expedition or voyage goes wrong, leaving you stranded in the wilderness.
2Became a Artist at age 22
2Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
3Became a Colonist at age 26
3Life ruined by a criminal gang. Gain the gang as an Enemy
4Became a Line/Crew at age 30
4Is now a Crewman
4Vessel participates in a diplomatic mission.
4Gain a contact.
5Continued as Line/Crew at age 34
5Severely injured. Fully recovered.
6Switched to Performer at age 38
6One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
7Continued as Performer at age 42
7Go on a tour of the sector, visiting several worlds. Gain 3 Contacts.
8Continued as Performer at age 46
8Go on a tour of the sector, visiting several worlds. Gain 1 Contacts.
8Promoted to rank 1
9Continued as Performer at age 50
9Betrayal. Convert an Ally into a Rival or Enemy.
9Promoted to rank 2
10Continued as Performer at age 54
10An investigation, tour, project or expedition goes wrong, stranding you far from home.
11Aging Crisis. Owe 40,000 for medical bills.