Arvilla Lawrence permalink

Age Sex Str Dex End Int Edu Soc
59 F 1 (-2) 4 (-1) 1 (-2) 7 (0) 11 (1) 9 (1)
Negligent, Fun, Violent
 
Skills
Admin 0
Animals 0
Art (Perform) 1
Astrogation 0
Athletics (Endurance) 1
Diplomat 0
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 0
Medic 0
Pilot 0
Recon 0
Science (Biology) 1
Science (Cosmology) 1
Science (Philosophy) 1
Seafarer 0
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 0 1
Drifter Barbarian 1 3
Scholar Scientist 1 3
Scholar Field Researcher 0 1
Citizen Colonist 0 1
Retired 0 1
 
TermHistory
1Became a Courier at age 18
1Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed.
2Became a Barbarian at age 22
2Promoted to rank 1
3Continued as Barbarian at age 26
3Find valuable salvage.
4Continued as Barbarian at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Became a Scientist at age 34
5Win a prestigious prize for your work.
6Continued as Scientist at age 38
6Work for an eccentric but brilliant mentor, who becomes an Ally.
6Promoted to rank 1
7Continued as Scientist at age 42
7Severely injured. Owe 1,250 for medical bills.
8Switched to Field Researcher at age 46
8A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
8Severely injured. Fully recovered. Owe 5,000 for medical bills.
9Became a Colonist at age 50
9Nearly killed.
10Aging Crisis. Owe 30,000 for medical bills.
10Retired at age 54
10Gained a contact.
11Aging Crisis. Owe 40,000 for medical bills.