Settler Dayton Callan permalink

Age Sex Str Dex End Int Edu Soc
61 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 6 (0) 9 (1)
Silky
 
Skills
Animals 0
Athletics (Endurance) 1
Drive (Mole) 1
Engineer (Life Support) 1
Gunner (Screen) 1
Mechanic 1
Medic 0
Recon 1
Science (Cosmology) 1
Streetwise 1
Survival 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 2 3
Navy Engineer/Gunner Petty Officer, 3rd class 2 4
Retired 0 3
 
TermHistory
1Became a Colonist at age 18
1Advanced training in a specialist field.
1Promoted to rank 1
2Continued as Colonist at age 22
2Advanced training in a specialist field.
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Vessel participates in a notable military engagement.
4Promoted to Engineer/Gunner rank 1
4Is now a Able Spacehand
5Continued as Engineer/Gunner at age 34
5Lightly injured, no permanent damage. Fully recovered.
5Promoted to Engineer/Gunner rank 2
5Is now a Petty Officer, 3rd class
6Aging Crisis. Owe 20,000 for medical bills.
6Continued as Engineer/Gunner at age 38
6Advanced training in a specialist field
7Continued as Engineer/Gunner at age 42
7During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
8Retired at age 46
8Gained a contact.
9Aging Crisis. Owe 50,000 for medical bills.
9Amnesia.
10Aging Crisis. Owe 10,000 for medical bills.
10Moved to a new world.
11Aging Crisis. Owe 20,000 for medical bills.