Petty Officer, 2nd class Abram Medina permalink

Age Sex Str Dex End Int Edu Soc
60 M 3 (-1) 5 (-1) 3 (-1) 11 (1) 7 (0) 4 (-1)
Steadfast, Spendthrift
 
Skills
Animals 0
Astrogation 1
Athletics (Dexterity) 1
Athletics (Endurance) 1
Athletics (Strength) 1
Broker 1
Carouse 1
Drive 0
Engineer (M-drive) 1
Flyer (Ornithopter) 1
Flyer (Rotor) 1
Gun Combat 2
Gunner (Capital) 1
Mechanic 1
Pilot (Small Craft) 1
Steward 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 2nd class 3 5
Scout Explorer 0 3
Drifter Scavenger 0 1
Merchant Broker 1 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Moved to a new world.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2Gained a contact.
3Continued as Engineer/Gunner at age 26
3Advanced training in a specialist field
3Promoted to Engineer/Gunner rank 2
3Is now a Petty Officer, 3rd class
4Continued as Engineer/Gunner at age 30
4Commanding officer takes an interest in your career.
4Promoted to Engineer/Gunner rank 3
4Is now a Petty Officer, 2nd class
5Continued as Engineer/Gunner at age 34
5Good fortune
5Forced to muster out.
6Became a Explorer at age 38
6Betrayal. Convert an Ally into a Rival or Enemy.
7Continued as Explorer at age 42
7Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
7Psychologically damaged by your time in the scouts.
8Continued as Explorer at age 46
8Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
9Became a Scavenger at age 50
9Suffer from a life-threatening illness.
10Became a Broker at age 54
10Befriend a useful ally in one sphere. Gain an Ally.
10Promoted to rank 1