| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Abuse your position for profit |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 2 | Promoted to Engineer/Gunner rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | Gained a contact. |
| 3 | Promoted to Engineer/Gunner rank 2 |
| 3 | Is now a Petty Officer, 3rd class |
| 4 | Voluntarily left Engineer/Gunner |
| 4 | Became a Law Enforcement at age 30 |
| 4 | Is now a Rookie |
| 4 | Rewarded for a successful mission. |
| 5 | Continued as Law Enforcement at age 34 |
| 5 | Severely injured. Owe 10,000 for medical bills. |
| 6 | Became a Free Trader at age 38 |
| 6 | A good deal ensures you are living the high life for a few years. |
| 6 | Promoted to rank 1 |
| 7 | Voluntarily left Free Trader |
| 7 | Switched to Flight at age 42 |
| 7 | Advanced training in a specialist field |
| 7 | Promoted to Flight rank 3 |
| 7 | Is now a Petty Officer, 2nd class |
| 8 | Continued as Flight at age 46 |
| 8 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 9 | Became a Barbarian at age 50 |
| 9 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 10 | Became a Field Researcher at age 54 |
| 10 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |