Settler Wash Kennedy permalink

Age Sex Str Dex End Int Edu Soc
60 M 4 (-1) 3 (-1) 4 (-1) 12 (2) 6 (0) 5 (-1)
Purposeful, Forceful, Distressed
 
Skills
Athletics (Dexterity) 1
Carouse 2
Deception 0
Diplomat 1
Drive (Mole) 1
Drive (Walker) 1
Electronics 0
Jack-of-All-Trades 1
Persuade 0
Recon 3
Seafarer 0
Stealth 0
Streetwise 2
Survival 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 1 1
Merchant Merchant Marine Crewman 0 1
Entertainer Journalist 0 1
Citizen Colonist Settler 3 4
Drifter Barbarian 1 2
Citizen Corporate 0 1
 
TermHistory
1Became a Wanderer at age 18
1Drafted into Merchant Marine
1Promoted to rank 1
2Became a Merchant Marine at age 22
2Is now a Crewman
2Bankrupted by a rival. Gain the other trader as a Rival.
3Became a Journalist at age 26
3You are forced out because of censorship or controversy. What truth did you get too close to?
4Became a Colonist at age 30
4Advanced training in a specialist field.
4Promoted to rank 1
5Continued as Colonist at age 34
5A romantic relationship ends badly. Gain a Rival or Enemy.
5Promoted to rank 2
5Is now a Settler
6Continued as Colonist at age 38
6Betrayal. Convert an Ally into a Rival or Enemy.
6Promoted to rank 3
7Continued as Colonist at age 42
7A romantic relationship ends badly. Gain a Rival or Enemy.
7Forced to muster out.
8Switched to Barbarian at age 46
8Offered job by a patron. Now owe him a favor.
8Promoted to rank 1
9Switched to Corporate at age 50
9Refused to co-operate with investigation by the planetary authorities. Gain an Ally
10Returned to Barbarian at age 54
10Attacked by enemies that you easily defeat.
10Gain Enemy if you don't already have one.
10Forced to muster out.