| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 6 Contacts. Gain 1 Enemies. |
| 2 | Continued as Courier at age 22 |
| 2 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 2 | Psychologically damaged by your time in the scouts. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Continued as Courier at age 26 |
| 3 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 4 | Became a Marine Support at age 30 |
| 4 | Is now a Marine |
| 4 | Display heroism in battle. |
| 4 | Commissioned in Marine/Marine Support |
| 4 | Is now a Lieutenant |
| 4 | Promoted to Marine Support officer rank 2 |
| 4 | Is now a Captain |
| 5 | Continued as Marine Support at age 34 |
| 5 | Spend time with an alien race. Gain a contact. |
| 5 | Promoted to Marine Support officer rank 3 |
| 5 | Is now a Force Commander |
| 6 | Continued as Marine Support at age 38 |
| 6 | Victim of a crime |
| 6 | Promoted to Marine Support officer rank 4 |
| 6 | Is now a Lieutenant Colonel |
| 7 | Continued as Marine Support at age 42 |
| 7 | You are ordered to take part in a black ops mission that goes against your conscience. Gain the lone survivor as an Enemy. |
| 8 | Became a Corporate at age 46 |
| 8 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 9 | Became a Performer at age 50 |
| 9 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 10 | Became a Scavenger at age 54 |
| 10 | Lightly injured, no permanent damage. Fully recovered. |