Crewman Colonel Byrd permalink

Age Sex Str Dex End Int Edu Soc
60 M 2 (-2) 5 (-1) 2 (-2) 5 (-1) 5 (-1) 8 (0)
Safe, Gruesome
 
Skills
Art 0
Diplomat 2
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Remote Ops) 3
Electronics (Sensors) 1
Investigate 1
Medic 0
Navigation 1
Science (Biology) 3
Science (Chemistry) 2
Science (Economics) 1
Science (Xenology) 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 6 9
Merchant Merchant Marine Crewman 0 1
 
TermHistory
1Became a Field Researcher at age 18
1Moved to a new world.
1Promoted to rank 1
2Continued as Field Researcher at age 22
2A new romantic starts. Gain an Ally.
3Continued as Field Researcher at age 26
3A rival researcher blackens your name or steals your research. Gain a Rival.
4Continued as Field Researcher at age 30
4A disaster or war strikes.
4Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
4The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy.
5Continued as Field Researcher at age 34
5Work leads to a considerable breakthrough.
5Promoted to rank 2
6Continued as Field Researcher at age 38
6Work for an eccentric but brilliant mentor, who becomes an Ally.
6Promoted to rank 3
7Continued as Field Researcher at age 42
7Make a breakthrough in your field.
7Promoted to rank 4
8Continued as Field Researcher at age 46
8Work leads to a considerable breakthrough.
8Promoted to rank 5
9Continued as Field Researcher at age 50
9Make a breakthrough in your field.
9Promoted to rank 6
9Forced to muster out.
10Became a Merchant Marine at age 54
10Is now a Crewman
10Make an unexpected connection outside your normal circles. Gain a Contact.