| Term | History |
| 1 | Became a Star Marine at age 18 |
| 1 | Is now a Marine |
| 1 | A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive. |
| 1 | Cover for the commander and gain an Ally. |
| 1 | Commissioned in Marine/Star Marine |
| 1 | Is now a Lieutenant |
| 1 | Promoted to Star Marine officer rank 2 |
| 1 | Is now a Captain |
| 2 | Continued as Star Marine at age 22 |
| 2 | Trapped behind enemy lines. |
| 2 | Promoted to Star Marine officer rank 3 |
| 2 | Is now a Force Commander |
| 3 | Continued as Star Marine at age 26 |
| 3 | On the front lines of a planetary assault and occupation. |
| 3 | Promoted to Star Marine officer rank 4 |
| 3 | Is now a Lieutenant Colonel |
| 4 | Continued as Star Marine at age 30 |
| 4 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
| 5 | Became a Courier at age 34 |
| 5 | Spend several years jumping from world to world in your scout ship. |
| 6 | Continued as Courier at age 38 |
| 6 | Perform an exemplary service for the scouts. |
| 7 | Continued as Courier at age 42 |
| 7 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 7 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 8 | Continued as Courier at age 46 |
| 8 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 9 | Became a Corporate Agent at age 50 |
| 9 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 10 | Became a Field Researcher at age 54 |
| 10 | Make a breakthrough in your field. |
| 10 | Promoted to rank 1 |