Field Agent Wilmer Hegan permalink

Age Sex Str Dex End Int Edu Soc
61 M 1 (-2) 5 (-1) 2 (-2) 8 (0) 6 (0) 4 (-1)
Excitable, Paces, Philanthropic
 
Skills
Art 0
Astrogation 0
Athletics (Dexterity) 1
Carouse 1
Deception 1
Drive (Hovercraft) 1
Drive (Mole) 1
Drive (Walker) 1
Gun Combat (Archaic) 1
Investigate 1
Mechanic 0
Recon 0
Science (Xenology) 1
Stealth 1
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Scholar Field Researcher 1 3
Agent Corporate Agent Field Agent 2 5
Scout Courier 0 1
 
TermHistory
1Became a Wanderer at age 18
1You do not know what happened to you. There is a gap in your memory.
2Became a Field Researcher at age 22
2Make a breakthrough in your field.
2Forced to continue current assignment
2Promoted to rank 1
3Continued as Field Researcher at age 26
3A rival researcher blackens your name or steals your research. Gain a Rival.
4Continued as Field Researcher at age 30
4Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
5Became a Corporate Agent at age 34
5Rewarded for a successful mission.
5Promoted to rank 1
5Is now a Agent
6Continued as Corporate Agent at age 38
6Given specialist training in vehicles.
7Continued as Corporate Agent at age 42
7Go undercover to investigate an enemy.
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Continued as Corporate Agent at age 46
8Rewarded for a successful mission.
8Promoted to rank 2
8Is now a Field Agent
9Continued as Corporate Agent at age 50
9Nearly killed. Owe 8,750 for medical bills.
10Became a Courier at age 54
10Good fortune
11Aging Crisis. Owe 10,000 for medical bills.