Scout Daisy Martin permalink

Age Sex Str Dex End Int Edu Soc
61 F 3 (-1) 6 (0) 1 (-2) 7 (0) 8 (0) 8 (0)
Prim
 
Skills
Astrogation 1
Athletics 0
Drive (Track) 2
Electronics (Comms) 1
Engineer (Power) 1
Gun Combat (Archaic) 1
Gun Combat 1
Language 0
Mechanic 1
Navigation 2
Pilot 0
Science (Sophontology) 1
Seafarer (Sail) 1
Stealth 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout 2 6
Marine Marine Support Marine 0 1
Citizen Colonist 1 2
Navy Engineer/Gunner Able Spacehand 1 1
 
TermHistory
1Became a Courier at age 18
1Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
1Psychologically damaged by your time in the scouts.
2Continued as Courier at age 22
2Serve as the courier for an important message from the Imperium.
3Continued as Courier at age 26
3Spend several years jumping from world to world in your scout ship.
4Continued as Courier at age 30
4Spend several years jumping from world to world in your scout ship.
4Promoted to rank 1
4Is now a Scout
5Voluntarily left Courier
5Became a Marine Support at age 34
5Is now a Marine
5Scarred. Owe 1,250 for medical bills.
6Became a Colonist at age 38
6You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
6Promoted to rank 1
7Continued as Colonist at age 42
7Hard times caused by a lack of interstellar trade costs you your job.
8Returned to Courier at age 46
8You survey an alien world.
8Promoted to rank 2
8Is now a Scout
9Continued as Courier at age 50
9Scarred. Fully recovered. Owe 5,000 for medical bills.
10Became a Engineer/Gunner at age 54
10Is now a Crewman
10Refuse to abuse your position for profit
10Promoted to Engineer/Gunner rank 1
10Is now a Able Spacehand
11Aging Crisis. Owe 10,000 for medical bills.