Agent Isom McLachlan
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 60 |
M |
7 (0) |
5 (-1) |
3 (-1) |
4 (-1) |
10 (1) |
4 (-1) |
| Picky |
| Skills |
| Athletics (Dexterity) 1 |
| Carouse 1 |
| Deception 1 |
| Drive (Mole) 1 |
| Explosives 1 |
| Gambler 1 |
| Gun Combat 0 |
| Gun Combat 1 |
| Mechanic 1 |
| Medic 0 |
| Navigation 1 |
| Persuade 1 |
| Recon 0 |
| Stealth 0 |
| Streetwise 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Enforcer |
|
1 |
2 |
| Agent |
Intelligence |
Agent |
1 |
3 |
| Navy |
Flight |
Crewman |
0 |
1 |
| Merchant |
Merchant Marine |
Crewman |
0 |
3 |
| Citizen |
Colonist |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | Involved in a gambling ring. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Enforcer at age 22 |
| 2 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 3 | Became a Intelligence at age 26 |
| 3 | Uncover a major conspiracy against your employers. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Continued as Intelligence at age 30 |
| 4 | Hard times caused by a lack of interstellar trade costs you your job. |
| 5 | Became a Flight at age 34 |
| 5 | Is now a Crewman |
| 5 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 6 | Became a Merchant Marine at age 38 |
| 6 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 8 | Continued as Merchant Marine at age 46 |
| 8 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 9 | Returned to Intelligence at age 50 |
| 9 | Severely injured. Owe 5,000 for medical bills. |
| 10 | Became a Colonist at age 54 |
| 10 | Scarred. Fully recovered. Owe 5,000 for medical bills. |