Crewman Walton McLusky permalink

Age Sex Str Dex End Int Edu Soc
59 M 1 (-2) 1 (-2) 4 (-1) 6 (0) 7 (0) 2 (-2)
Naughty, Aspiring
 
Skills
Art (Instrument) 1
Broker 0
Deception 1
Drive (Mole) 1
Electronics 0
Engineer (Power) 1
Gunner (Screen) 1
Mechanic 1
Persuade 1
Pilot (Spacecraft) 1
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Merchant Free Trader 1 2
Navy Engineer/Gunner Crewman 0 3
Entertainer Performer 1 2
Drifter Wanderer 0 1
Navy Line/Crew 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Your ship or starport is destroyed by criminals. Gain them as an Enemy.
2Switched to Free Trader at age 22
2Make an unexpected connection outside your normal circles. Gain a Contact.
3Continued as Free Trader at age 26
3Given advanced training in a specialist field
3Promoted to rank 1
4Voluntarily left Free Trader
4Became a Engineer/Gunner at age 30
4A new romantic starts. Gain an Ally.
5Continued as Engineer/Gunner at age 34
5You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
6Became a Performer at age 38
6Go on a tour of the sector, visiting several worlds. Gain 3 Contacts.
7Continued as Performer at age 42
7Gain a patron in the arts. Gain an Ally
7Promoted to rank 1
8Voluntarily left Performer
8Returned to Engineer/Gunner at age 46
8Moved to a new world.
8Forced to muster out.
9Became a Wanderer at age 50
9Suffer from a life-threatening illness.
10Switched to Line/Crew at age 54
10You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
11Aging Crisis. Owe 10,000 for medical bills.