| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Perform an exemplary service for the scouts. |
| 2 | Continued as Courier at age 22 |
| 2 | You spend a great deal of time on the fringes of Charted Space. |
| 2 | Lightly injured, no permanent damage. Fully recovered. |
| 3 | Continued as Courier at age 26 |
| 3 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 3 | Gain 6 Contacts. Gain 3 Enemies. |
| 4 | Continued as Courier at age 30 |
| 4 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 4 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 4 | Forced to muster out. |
| 5 | Became a Law Enforcement at age 34 |
| 5 | Is now a Rookie |
| 5 | You go above and beyond the call of duty. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Corporal |
| 6 | Continued as Law Enforcement at age 38 |
| 6 | Befriended by a senior agent. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Sergeant |
| 7 | Continued as Law Enforcement at age 42 |
| 7 | Befriended by a senior agent. |
| 7 | Promoted to rank 3 |
| 7 | Is now a Detective |
| 8 | Continued as Law Enforcement at age 46 |
| 8 | Accepted a deal with criminal or other figure under investigation. |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |