Agent Charley Kerran permalink

Age Sex Str Dex End Int Edu Soc
61 M 3 (-1) 5 (-1) 2 (-2) 11 (1) 8 (0) 7 (0)
Pretentious, Greedy
 
Skills
Advocate 1
Animals (Veterinary) 1
Art (Holography) 1
Carouse 0
Deception 1
Drive (Track) 1
Electronics (Computers) 2
Gambler 1
Investigate 2
Medic 1
Melee 0
Persuade 1
Recon 0
Science (Robotics) 1
Seafarer 0
Stealth 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 1
Citizen Colonist 1 3
Agent Intelligence Agent 1 2
Scholar Physician 1 4
 
TermHistory
1Became a Barbarian at age 18
1Suffer from a life-threatening illness.
2Became a Colonist at age 22
2Spent time maintaining and using heavy vehicles.
2Promoted to rank 1
3Continued as Colonist at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Continued as Colonist at age 30
4A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
5Became a Intelligence at age 34
5Rewarded for a successful mission.
5Promoted to rank 1
5Is now a Agent
6Continued as Intelligence at age 38
6Severely injured. Owe 7,500 for medical bills.
7Became a Physician at age 42
7Advanced training in a specialist field.
8Continued as Physician at age 46
8A rival researcher blackens your name or steals your research. Gain a Rival.
9Continued as Physician at age 50
9Advanced training in a specialist field.
10Continued as Physician at age 54
10Advanced training in a specialist field.
10Promoted to rank 1