Able Spacehand Alex Lewis permalink

Age Sex Str Dex End Int Edu Soc
60 M 7 (0) 2 (-2) 9 (1) 6 (0) 9 (1) 7 (0)
Deep, Passive
 
Skills
Admin 0
Animals 0
Athletics (Strength) 1
Drive (Mole) 1
Electronics (Comms) 1
Engineer (Life Support) 1
Gun Combat 2
Jack-of-all-Trades 1
Mechanic 1
Melee (Natural) 1
Pilot (Small Craft) 1
Profession (Civil Engineering) 1
Recon 0
Science (Physics) 1
Streetwise 1
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Drifter Wanderer 1 5
Citizen Colonist 1 2
Agent Intelligence 0 1
Navy Engineer/Gunner Able Spacehand 1 1
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
2Became a Wanderer at age 22
2A new romantic starts. Gain an Ally.
3Continued as Wanderer at age 26
3Spend time with an alien race. Gain a contact.
4Continued as Wanderer at age 30
4You do not know what happened to you. There is a gap in your memory.
5Became a Colonist at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Promoted to rank 1
6Continued as Colonist at age 38
6Life ruined by a criminal gang. Gain the gang as an Enemy
7Returned to Wanderer at age 42
7A new romantic starts. Gain an Ally.
7Promoted to rank 1
8Continued as Wanderer at age 46
8Offered job by a patron. Now owe him a favor.
9Became a Intelligence at age 50
9Refused a deal with criminal or other figure under investigation. Gain an Enemy
10Switched to Engineer/Gunner at age 54
10Vessel participates in a notable military engagement.
10Promoted to Engineer/Gunner rank 1
10Is now a Able Spacehand