| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 59 |
M |
1 (-2) |
1 (-2) |
1 (-2) |
3 (-1) |
4 (-1) |
4 (-1) |
| Sentimental, Sentimental |
| Skills |
| Astrogation 0 |
| Broker 0 |
| Drive (Hovercraft) 1 |
| Electronics 0 |
| Investigate 0 |
| Persuade 0 |
| Pilot (Spacecraft) 2 |
| Science 0 |
| Steward 0 |
| Streetwise 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Broker |
|
0 |
3 |
| Agent |
Intelligence |
|
0 |
1 |
| Scout |
Explorer |
|
0 |
1 |
| Merchant |
Free Trader |
|
0 |
2 |
| Drifter |
Wanderer |
|
0 |
1 |
| Retired |
|
|
0 |
2 |
|
| Term | History |
| 1 | Became a Broker at age 18 |
| 1 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 2 | Continued as Broker at age 22 |
| 2 | Imperial trade restrictions force you out of business. |
| 3 | Became a Intelligence at age 26 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Became a Explorer at age 30 |
| 4 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 4 | Gain 5 Contacts. Gain 1 Enemies. |
| 5 | Switched to Free Trader at age 34 |
| 5 | A good deal ensures you are living the high life for a few years. |
| 6 | Continued as Free Trader at age 38 |
| 6 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 7 | Returned to Broker at age 42 |
| 7 | Nearly killed. Owe 15,000 for medical bills. |
| 8 | Became a Wanderer at age 46 |
| 8 | Lightly injured, no permanent damage. Fully recovered. |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | Moved to a new world. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |