| Term | History |
| 1 | Became a Administrator at age 18 |
| 1 | Is now a Assistant |
| 1 | An assassin attempts to end your life. |
| 2 | Became a Corporate at age 22 |
| 2 | Spent time maintaining and using heavy vehicles. |
| 3 | Continued as Corporate at age 26 |
| 3 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 3 | Gain a criminal contact. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Corporate at age 30 |
| 4 | Advanced training in a specialist field. |
| 4 | Forced to muster out. |
| 5 | Became a Performer at age 34 |
| 5 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 6 | Continued as Performer at age 38 |
| 6 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 7 | Became a Barbarian at age 42 |
| 7 | Attacked by enemies and injured. |
| 7 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 7 | Gain Enemy if you don't already have one. |
| 8 | Continued as Barbarian at age 46 |
| 8 | Lost eye or limb. Owe 2,500 for medical bills. |
| 9 | Switched to Dilettante at age 50 |
| 9 | Is now a Wastrel |
| 9 | You manipulate and charm your way through high society. Gain a Rival and an Ally. |
| 10 | Voluntarily left Dilettante |
| 10 | Switched to Wanderer at age 54 |
| 10 | Attacked by enemies that you easily defeat. |
| 10 | Gain Enemy if you don't already have one. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |