| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Spend several years jumping from world to world in your scout ship. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Voluntarily left Explorer |
| 2 | Became a Wanderer at age 22 |
| 2 | Attacked by enemies and injured. |
| 2 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 2 | Gain Enemy if you don't already have one. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Wanderer at age 26 |
| 3 | Lost eye or limb. Owe 5,000 for medical bills. |
| 4 | Became a Artist at age 30 |
| 4 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 5 | Switched to Surveyor at age 34 |
| 5 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 6 | Became a Worker at age 38 |
| 6 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 6 | Gain a criminal contact. |
| 7 | Continued as Worker at age 42 |
| 7 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 8 | Continued as Worker at age 46 |
| 8 | Birth or Death involving a family member or close friend. |
| 9 | Continued as Worker at age 50 |
| 9 | Spent time maintaining and using heavy vehicles. |
| 10 | Continued as Worker at age 54 |
| 10 | Advanced training in a specialist field. |
| 10 | Forced to muster out. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |