Field Agent Marjory Candy permalink

Age Sex Str Dex End Int Edu Soc
59 F 2 (-2) 1 (-2) 2 (-2) 9 (1) 5 (-1) 4 (-1)
Comfortable
 
Skills
Animals 0
Athletics (Strength) 1
Deception 1
Drive 0
Electronics (Computers) 1
Flyer 0
Gun Combat 0
Investigate 1
Melee (Bludgeon) 1
Melee (Unarmed) 1
Profession (Biologicals) 1
Profession (Polymers) 1
Recon 0
Science (Biology) 1
Science (Cybernetics) 1
Science (Psionicology) 1
Science (Psychology) 1
Stealth 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Citizen Colonist 1 3
Agent Corporate Agent Field Agent 2 2
Drifter Scavenger 1 2
Scholar Scientist 2 3
 
TermHistory
1Became a Colonist at age 18
1A romantic relationship ends badly. Gain a Rival or Enemy.
1Promoted to rank 1
2Continued as Colonist at age 22
2Scarred. Fully recovered. Owe 2,500 for medical bills.
3Continued as Colonist at age 26
3Hard times caused by a lack of interstellar trade costs you your job.
4Became a Corporate Agent at age 30
4You go above and beyond the call of duty.
4Promoted to rank 1
4Is now a Agent
5Continued as Corporate Agent at age 34
5You go above and beyond the call of duty.
5Promoted to rank 2
5Is now a Field Agent
6Voluntarily left Corporate Agent
6Became a Scavenger at age 38
6Promoted to rank 1
7Continued as Scavenger at age 42
7run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8Became a Scientist at age 46
8A new romantic starts. Gain an Ally.
8Promoted to rank 1
9Continued as Scientist at age 50
9Refuse to join a cheat in some fashion.
10Continued as Scientist at age 54
10Advanced training in a specialist field.
10Promoted to rank 2