Craftsman Adda Mitchelle permalink

Age Sex Str Dex End Int Edu Soc
59 F 5 (-1) 11 (1) 5 (-1) 6 (0) 9 (1) 6 (0)
Nut, Joyful
 
Skills
Advocate 1
Art 0
Diplomat 1
Drive (Mole) 1
Drive (Track) 1
Drive (Walker) 1
Electronics 0
Engineer (M-drive) 1
Flyer (Wing) 1
Gambler 1
Investigate 0
Language (Anglic (3rd Imperium)) 1
Mechanic 1
Medic 0
Profession (Belter) 1
Profession (Construction) 1
Profession (Polymers) 1
Science (Cosmology) 1
Science (Genetics) 1
Science (Sophontology) 1
Seafarer 0
Streetwise 1
CareerAssignmentTitleRankTerms
Scholar Scientist 1 5
Citizen Worker Craftsman 4 5
 
TermHistory
1Became a Scientist at age 18
1Make a breakthrough in your field.
1Promoted to rank 1
2Continued as Scientist at age 22
2Gained a contact.
3Continued as Scientist at age 26
3Entangled in a bureaucratic or legal morass that distracts you from your work.
4Continued as Scientist at age 30
4Agreed to perform research that goes against your conscience. Gain 1 Enemies.
5Continued as Scientist at age 34
5Advanced training in a specialist field.
6Voluntarily left Scientist
6Became a Worker at age 38
6You befriend a superior in the corporation or the colony.
6Promoted to rank 1
7Continued as Worker at age 42
7You rise to a position of power in your colony or corporation.
7Promoted to rank 2
7Is now a Technician
8Continued as Worker at age 46
8Birth or Death involving a family member or close friend.
8Promoted to rank 3
9Continued as Worker at age 50
9You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
9Promoted to rank 4
9Is now a Craftsman
10Continued as Worker at age 54
10You gain experience in a technical field as a computer operator or surveyor.