Able Spacehand Admiral Woods permalink

Age Sex Str Dex End Int Edu Soc
61 M 7 (0) 2 (-2) 2 (-2) 5 (-1) 5 (-1) 7 (0)
Jackass, Evil, Religious
 
Skills
Art 0
Athletics (Endurance) 2
Deception 1
Diplomat 2
Drive 0
Gun Combat 1
Gunner (Turret) 1
Mechanic 1
Medic 0
Persuade 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Science (Chemistry) 1
Science (Robotics) 1
Stealth 1
Steward 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 2
Merchant Free Trader 1 2
Navy Flight 1 1
Scholar Scientist 1 3
Drifter Wanderer 1 2
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Advanced training in a specialist field
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Voluntarily left Engineer/Gunner
2Became a Free Trader at age 22
2A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2Promoted to rank 1
3Continued as Free Trader at age 26
3Your ship or starport is destroyed by criminals. Gain them as an Enemy.
4Switched to Flight at age 30
4Good fortune
4Forced to muster out.
5Became a Scientist at age 34
5Make a breakthrough in your field.
5Promoted to rank 1
6Continued as Scientist at age 38
6A rival researcher blackens your name or steals your research. Gain a Rival.
7Continued as Scientist at age 42
7An expedition or voyage goes wrong, leaving you stranded in the wilderness.
8Returned to Engineer/Gunner at age 46
8During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
9Became a Wanderer at age 50
9Attempted a risky adventure and was wildly successful.
10Continued as Wanderer at age 54
10Promoted to rank 1