Able Spacehand Esther Carter permalink

Age Sex Str Dex End Int Edu Soc
67 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 4 (-1)
Thoughtful, Matter-Of-Fact, Night Owl
 
Skills
Animals 0
Astrogation 0
Athletics (Dexterity) 1
Carouse 0
Deception 1
Gun Combat 0
Gunner (Ortillery) 2
Gunner (Turret) 1
Investigate 1
Mechanic 3
Pilot (Capital Ships) 1
Recon 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Line/Crew Able Spacehand 1 3
Drifter Scavenger 0 1
Rogue Enforcer 0 2
Agent Intelligence Agent 1 2
Retired 0 4
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Advanced training in a specialist field
1Promoted to Line/Crew rank 1
1Is now a Able Spacehand
2Continued as Line/Crew at age 22
2You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
3Became a Scavenger at age 26
3You do not know what happened to you. There is a gap in your memory.
4Became a Enforcer at age 30
4A job goes wrong, forcing you to flee off-planet.
5Returned to Line/Crew at age 34
5During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
6Became a Intelligence at age 38
6You go above and beyond the call of duty.
6Promoted to rank 1
6Is now a Agent
7Continued as Intelligence at age 42
7Accepted a deal with criminal or other figure under investigation.
8Returned to Enforcer at age 46
8A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
9Aging Crisis. Owe 50,000 for medical bills.
9Retired at age 50
9Scarred. Fully recovered. Owe 10,000 for medical bills.
10Nearly killed. Owe 20,000 for medical bills.
11Aging Crisis. Owe 60,000 for medical bills.
11Good fortune
12Aging Crisis. Owe 60,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 40,000 for medical bills.