| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Made lifelong friends. Gain 2 Allies. |
| 1 | Dropped out of military academy. |
| 2 | Became a Enforcer at age 18 |
| 2 | Lightly injured, no permanent damage. Fully recovered. |
| 3 | Switched to Thief at age 22 |
| 3 | Crime pays off. Gain victim as Enemy. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Thief at age 26 |
| 4 | Involved in a gambling ring. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Thief at age 30 |
| 5 | You commit a legendary crime. |
| 5 | Promoted to rank 3 |
| 6 | Continued as Thief at age 34 |
| 6 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 7 | Became a Colonist at age 38 |
| 7 | Hard times caused by a lack of interstellar trade costs you your job. |
| 8 | Became a Explorer at age 42 |
| 8 | You survey an alien world. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Scout |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Continued as Explorer at age 46 |
| 9 | You survey an alien world. |
| 9 | Forced to continue current assignment |
| 9 | Promoted to rank 2 |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Continued as Explorer at age 50 |
| 10 | Perform an exemplary service for the scouts. |
| 10 | Forced to muster out. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Retired at age 54 |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |