Senior Crewman Katheryn Ahern permalink

Age Sex Str Dex End Int Edu Soc
67 F 2 (-2) 1 (-2) 1 (-2) 10 (1) 8 (0) 8 (0)
Determined
 
Skills
Admin 1
Athletics 0
Broker 0
Carouse 1
Drive (Hovercraft) 1
Drive (Track) 1
Electronics (Remote Ops) 2
Engineer (J-drive) 1
Engineer (Life Support) 1
Engineer (Power) 1
Flyer 0
Gambler 1
Gun Combat (Slug) 1
Mechanic 1
Persuade 0
Pilot (Spacecraft) 1
Steward 0
Streetwise 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman 1 4
Navy Flight Crewman 0 2
Citizen Worker 1 6
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Befriend a useful ally in one sphere. Gain an Ally.
2Continued as Merchant Marine at age 22
2Given advanced training in a specialist field
3Continued as Merchant Marine at age 26
3A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
3Gain rebels as Enemy
4Became a Flight at age 30
4You join a gambling circle on board.
5Continued as Flight at age 34
5Lightly injured, no permanent damage. Fully recovered.
6Became a Worker at age 38
6Your business expands, your corporation grows, or the colony thrives.
7Continued as Worker at age 42
7Gained a contact.
8Continued as Worker at age 46
8You are rewarded for your diligence or cunning.
9Continued as Worker at age 50
9Moved to a new world.
10Continued as Worker at age 54
10You are rewarded for your diligence or cunning.
10Promoted to rank 1
11Continued as Worker at age 58
11Moved to a new world.
12Voluntarily left Worker
12Returned to Merchant Marine at age 62
12Make an unexpected connection outside your normal circles. Gain a Contact.
12Promoted to rank 1
12Is now a Senior Crewman
13Aging Crisis. Owe 50,000 for medical bills.