| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 2 | Became a Courier at age 22 |
| 2 | Nearly killed. Owe 6,250 for medical bills. |
| 3 | Became a Scavenger at age 26 |
| 3 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 4 | Switched to Barbarian at age 30 |
| 4 | Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
| 5 | Returned to Scavenger at age 34 |
| 5 | Suffer from a life-threatening illness. |
| 6 | Became a Field Researcher at age 38 |
| 6 | Your work is sabotaged by unknown parties. You may salvage what you can and give up. |
| 7 | Returned to Scavenger at age 42 |
| 7 | Attacked by enemies and injured. |
| 7 | Nearly killed. Owe 10,000 for medical bills. |
| 7 | Gain Enemy if you don't already have one. |
| 8 | Continued as Scavenger at age 46 |
| 8 | Attempted a risky adventure and was injured. |
| 8 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 9 | Continued as Scavenger at age 50 |
| 9 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 10 | Switched to Wanderer at age 54 |
| 10 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 11 | Returned to Scavenger at age 58 |
| 11 | Suffer from a life-threatening illness. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |