| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | Birth or Death involving a family member or close friend. |
| 2 | Continued as Artist at age 22 |
| 2 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Artist at age 26 |
| 3 | Join homeworld’s celebrity circles |
| 3 | Promoted to rank 2 |
| 4 | Continued as Artist at age 30 |
| 4 | Birth or Death involving a family member or close friend. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Artist at age 34 |
| 5 | Gain a patron in the arts. Gain an Ally |
| 5 | Promoted to rank 4 |
| 6 | Voluntarily left Artist |
| 6 | Became a Merchant Marine at age 38 |
| 6 | Is now a Crewman |
| 6 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 6 | Gain rebels as Enemy |
| 7 | Became a Scavenger at age 42 |
| 7 | Nearly killed. Owe 12,500 for medical bills. |
| 8 | Switched to Journalist at age 46 |
| 8 | Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Freelancer |
| 9 | Continued as Journalist at age 50 |
| 9 | Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
| 10 | Returned to Scavenger at age 54 |
| 10 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Find an Alien Artifact. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |