Chief Petty Officer Stuart Lord permalink

Age Sex Str Dex End Int Edu Soc Psi
73 M 1 (-2) 1 (-2) 1 (-2) 14 (2) 5 (-1) 3 (-1) None
Thankful, Glum
 
Skills
Animals 0
Art 0
Athletics (Dexterity) 1
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Flyer (Rotor) 1
Gunner (Capital) 1
Gunner (Screen) 1
Jack-of-all-Trades 1
Mechanic 4
Pilot (Small Craft) 1
Seafarer 0
Steward 1
Survival 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Line/Crew Chief Petty Officer 5 7
Citizen Colonist 1 2
Drifter Barbarian 1 2
Navy Flight 5 1
Retired 0 1
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Special assignment or duty on board ship.
1Attempt at commissioned failed.
1Promoted to Line/Crew rank 1
1Is now a Able Spacehand
2Continued as Line/Crew at age 22
2Vessel participates in a diplomatic mission.
2Gain a contact.
2Promoted to Line/Crew rank 2
2Is now a Petty Officer, 3rd class
3Continued as Line/Crew at age 26
3Special assignment or duty on board ship.
4Continued as Line/Crew at age 30
4Vessel participates in a diplomatic mission.
4Promoted to Line/Crew rank 3
4Is now a Petty Officer, 2nd class
5Continued as Line/Crew at age 34
5Advanced training in a specialist field
5Promoted to Line/Crew rank 4
5Is now a Petty Officer, 1st class
6Continued as Line/Crew at age 38
6Vessel participates in a notable military engagement.
6Promoted to Line/Crew rank 5
6Is now a Chief Petty Officer
7Continued as Line/Crew at age 42
7Vessel participates in a diplomatic mission.
7Gain a contact.
7Forced to muster out.
8Became a Colonist at age 46
8Your business expands, your corporation grows, or the colony thrives.
8Promoted to rank 1
9Continued as Colonist at age 50
9Hard times caused by a lack of interstellar trade costs you your job.
10Became a Barbarian at age 54
10Encounter a Psionic institute.
10Tested for psionic powers
10Promoted to rank 1
11Continued as Barbarian at age 58
11A new romantic starts. Gain an Ally.
11Forced to muster out.
12Switched to Flight at age 62
12You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
13Aging Crisis. Owe 40,000 for medical bills.
13Retired at age 66
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 60,000 for medical bills.