| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | Involved in the planning of an impressive heist. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Enforcer at age 22 |
| 2 | Nearly killed. Owe 20,000 for medical bills. |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 3 | Embroiled in legal trouble. |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 6 | Forced to muster out. |
| 7 | Switched to Thief at age 42 |
| 7 | A new romantic starts. Gain an Ally. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Thief at age 46 |
| 8 | You commit a legendary crime. |
| 8 | Promoted to rank 2 |
| 9 | Continued as Thief at age 50 |
| 9 | Involved in the planning of an impressive heist. |
| 10 | Continued as Thief at age 54 |
| 10 | Involved in a gambling ring. |
| 10 | Promoted to rank 3 |
| 11 | Continued as Thief at age 58 |
| 11 | You spend months in the dangerous criminal underworld. |
| 11 | Promoted to rank 4 |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Continued as Thief at age 62 |
| 12 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |