| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Befriend a useful ally in one sphere. Gain an Ally. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Senior Crewman |
| 2 | Continued as Merchant Marine at age 22 |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 4 | Voluntarily left Merchant Marine |
| 4 | Became a Corporate at age 30 |
| 4 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 4 | Promoted to rank 1 |
| 5 | Voluntarily left Corporate |
| 5 | Became a Enforcer at age 34 |
| 5 | A crime lord considers you his protégé. |
| 6 | Continued as Enforcer at age 38 |
| 6 | Arrested |
| 6 | Promoted to rank 1 |
| 7 | Aging Crisis. Owe 20,000 for medical bills. |
| 7 | Became a Thug at age 42 |
| 7 | Accused of assaulting a prison guard. |
| 8 | Aging Crisis. Owe 10,000 for medical bills. |
| 8 | Switched to Inmate at age 46 |
| 8 | Parole hearing. |
| 8 | Promoted to rank 1 |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | Returned to Thug at age 50 |
| 9 | Disgraced. Word of your criminal past reaches your homeworld. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Continued as Thug at age 54 |
| 10 | Offended a prison gang you tried to join. Gain an Enemy. |
| 10 | Promoted to rank 1 |
| 11 | Switched to Fixer at age 58 |
| 11 | Vocational Training. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Continued as Fixer at age 62 |
| 12 | Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Returned to Thug at age 66 |
| 13 | Nearly killed. Owe 30,000 for medical bills. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |