| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | Injured. Fully recovered. |
| 2 | Became a Corporate Agent at age 22 |
| 2 | Go undercover to investigate an enemy. |
| 2 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Lightly injured, no permanent damage. Fully recovered. |
| 4 | Switched to Engineer/Gunner at age 30 |
| 4 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 5 | Became a Field Researcher at age 34 |
| 5 | Moved to a new world. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Field Researcher at age 38 |
| 6 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 7 | Continued as Field Researcher at age 42 |
| 7 | Your work is sabotaged by unknown parties. You start again from scratch. |
| 8 | Continued as Field Researcher at age 46 |
| 8 | Your work is sabotaged by unknown parties. You may salvage what you can and give up. |
| 9 | Became a Scavenger at age 50 |
| 9 | Amnesia. |
| 10 | Continued as Scavenger at age 54 |
| 10 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 11 | Became a Merchant Marine at age 58 |
| 11 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 11 | Promoted to rank 1 |
| 11 | Is now a Senior Crewman |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Continued as Merchant Marine at age 62 |
| 12 | Gained a contact. |
| 12 | Promoted to rank 2 |
| 12 | Is now a 4th Officer |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Continued as Merchant Marine at age 66 |
| 13 | A good deal ensures you are living the high life for a few years. |
| 13 | Promoted to rank 3 |
| 13 | Is now a 3rd Officer |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |