Manager Elise Bowman permalink

Age Sex Str Dex End Int Edu Soc
72 F 1 (-2) 1 (-2) 1 (-2) 10 (1) 3 (-1) 9 (1)
Courageous
 
Skills
Admin 1
Advocate 1
Broker 0
Carouse 1
Diplomat 0
Drive (Hovercraft) 1
Drive (Mole) 1
Electronics 0
Engineer (J-drive) 1
Engineer (Power) 1
Explosives 1
Flyer 0
Gun Combat 1
Gunner (Screen) 1
Leadership 1
Mechanic 1
Melee (Blade) 5
Melee (Bludgeon) 1
Pilot (Small Craft) 1
Profession (Biologicals) 1
Stealth 1
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Corporate Manager 3 4
Navy Engineer/Gunner Lieutenant 3 / 0 5
Drifter Scavenger 0 4
 
TermHistory
1Became a Corporate at age 18
1Life ruined by a criminal gang. Gain the gang as an Enemy
1Promoted to rank 1
2Continued as Corporate at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Gain a criminal contact.
2Promoted to rank 2
2Is now a Manager
3Continued as Corporate at age 26
3You befriend a superior in the corporation or the colony.
3Promoted to rank 3
4Continued as Corporate at age 30
4Political upheaval strikes your homeworld, and you are caught up in the revolution.
4Forced to muster out.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Vessel participates in a diplomatic mission.
5Gain a contact.
5Commissioned in Navy/Engineer/Gunner
5Is now a Ensign
5Promoted to Engineer/Gunner officer rank 2
5Is now a Sublieutenant
6Continued as Engineer/Gunner at age 38
6Vessel participates in a notable military engagement.
7Continued as Engineer/Gunner at age 42
7Display heroism in battle, saving the whole ship.
7Promoted to Engineer/Gunner officer rank 3
7Is now a Lieutenant
8Continued as Engineer/Gunner at age 46
8Abuse your position for profit
9Continued as Engineer/Gunner at age 50
9Vessel participates in a notable military engagement.
9Forced to muster out.
10Became a Scavenger at age 54
10Attacked by enemies that you easily defeat.
10Gain Enemy if you don't already have one.
11Continued as Scavenger at age 58
11Survived a risky adventure but gained nothing.
12Aging Crisis. Owe 30,000 for medical bills.
12Continued as Scavenger at age 62
12Attacked by enemies that you easily defeat.
12Gain Enemy if you don't already have one.
13Aging Crisis. Owe 50,000 for medical bills.
13Continued as Scavenger at age 66
13Forced to muster out.
14Aging Crisis. Owe 20,000 for medical bills.