| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 2 | Became a Surveyor at age 22 |
| 2 | Good fortune |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Voluntarily left Surveyor |
| 3 | Entered Naval Academy at age 26 |
| 3 | Spent the college years partying. |
| 3 | Graduated at age 26. |
| 4 | Became a Line/Crew at age 26 |
| 4 | Is now a Crewman |
| 4 | Vessel participates in a notable military engagement. |
| 5 | Continued as Line/Crew at age 30 |
| 5 | You join a gambling circle on board. |
| 5 | Promoted to Line/Crew rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Continued as Line/Crew at age 34 |
| 6 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 7 | Became a Thief at age 38 |
| 7 | A crime lord considers you his protégé. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Thief at age 42 |
| 8 | You spend months in the dangerous criminal underworld. |
| 8 | Promoted to rank 2 |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |
| 9 | Continued as Thief at age 46 |
| 9 | A job goes wrong, forcing you to flee off-planet. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Retired at age 50 |
| 10 | Gained a contact. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Moved to a new world. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |