| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 2 | Commissioned in Navy/Engineer/Gunner |
| 2 | Is now a Ensign |
| 2 | Promoted to Engineer/Gunner officer rank 2 |
| 2 | Is now a Sublieutenant |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | Nearly killed. Owe 30,000 for medical bills. |
| 4 | Switched to Line/Crew at age 30 |
| 4 | Lost eye or limb. Fully recovered. |
| 5 | Became a Worker at age 34 |
| 5 | Your business expands, your corporation grows, or the colony thrives. |
| 6 | Continued as Worker at age 38 |
| 6 | You are rewarded for your diligence or cunning. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Worker at age 42 |
| 7 | Amnesia. |
| 7 | Promoted to rank 2 |
| 7 | Is now a Technician |
| 8 | Voluntarily left Worker |
| 8 | Became a Scavenger at age 46 |
| 8 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | Gained a contact. |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Good fortune |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |