| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | You spend a great deal of time on the fringes of Charted Space. |
| 1 | Gain a contact in an alien race. |
| 2 | Continued as Explorer at age 22 |
| 2 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 2 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Continued as Explorer at age 26 |
| 3 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 3 | Gain 6 Contacts. Gain 3 Enemies. |
| 4 | Became a Corporate Agent at age 30 |
| 4 | Advanced training in a specialist field. |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Advanced training in a specialist field. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Hard times caused by a lack of interstellar trade costs you your job. |
| 7 | Returned to Explorer at age 42 |
| 7 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 7 | Forced to muster out. |
| 8 | Became a Performer at age 46 |
| 8 | Nearly killed. Owe 8,750 for medical bills. |
| 9 | Became a Pirate at age 50 |
| 9 | Is now a Lackey |
| 9 | Crime pays off. Gain victim as Enemy. |
| 10 | Continued as Pirate at age 54 |
| 10 | Backstab a fellow rogue for personal gain. |
| 10 | Promoted to rank 1 |
| 10 | Is now a Henchman |
| 11 | Continued as Pirate at age 58 |
| 11 | Arrested |
| 11 | Forced to muster out. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Became a Fixer at age 62 |
| 12 | A guard takes a dislike to you. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Continued as Fixer at age 66 |
| 13 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |