| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Nearly killed. Owe 20,000 for medical bills. |
| 2 | Became a Cavalry at age 22 |
| 2 | Is now a Private |
| 2 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 3 | Entered Army Academy at age 26 |
| 3 | Suffered a deep tragedy. |
| 3 | Graduated at age 26. |
| 4 | Switched to Army Support at age 26 |
| 4 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
| 5 | Became a Scientist at age 30 |
| 5 | Work leads to a considerable breakthrough. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Scientist at age 34 |
| 6 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 7 | Continued as Scientist at age 38 |
| 7 | Assigned to work on a secret project for a patron or organisation. |
| 8 | Aging Crisis. Owe 50,000 for medical bills. |
| 8 | Continued as Scientist at age 42 |
| 8 | Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 8 | Gain an Enemy |
| 8 | Promoted to rank 2 |
| 9 | Continued as Scientist at age 46 |
| 9 | Assigned to work on a secret project for a patron or organisation. |
| 9 | Forced to muster out. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Retired at age 50 |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Accused of a crime |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |
| 15 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 16 | Aging Crisis. Owe 40,000 for medical bills. |