Term | History |
1 | Became a Colonist at age 18 |
1 | Your business expands, your corporation grows, or the colony thrives. |
2 | Continued as Colonist at age 22 |
2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
3 | Became a Free Trader at age 26 |
4 | Voluntarily left Free Trader |
4 | Became a Barbarian at age 30 |
4 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
5 | Became a Flight at age 34 |
5 | Is now a Crewman |
5 | Injured. Fully recovered. Owe 1,250 for medical bills. |
6 | Became a Journalist at age 38 |
6 | Nearly killed. Owe 15,000 for medical bills. |
7 | Returned to Colonist at age 42 |
7 | Gained a contact. |
7 | Promoted to rank 1 |
8 | Continued as Colonist at age 46 |
8 | You are rewarded for your diligence or cunning. |
8 | Promoted to rank 2 |
8 | Is now a Settler |
9 | Continued as Colonist at age 50 |
9 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
10 | Switched to Engineer/Gunner at age 54 |
10 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
11 | Aging Crisis. Owe 20,000 for medical bills. |
11 | Retired at age 58 |
11 | Gained a contact. |
12 | Aging Crisis. Owe 40,000 for medical bills. |
12 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
13 | Aging Crisis. Owe 20,000 for medical bills. |
13 | A new romantic starts. Gain an Ally. |
14 | Aging Crisis. Owe 10,000 for medical bills. |
14 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 | Aging Crisis. Owe 10,000 for medical bills. |