| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 2 | Became a Corporate Agent at age 22 |
| 2 | Rewarded for a successful mission. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 4 | Became a Artist at age 30 |
| 4 | Works is especially well received and popular, making you a minor celebrity |
| 4 | Promoted to rank 1 |
| 5 | Voluntarily left Artist |
| 5 | Switched to Intelligence at age 34 |
| 5 | Hard times caused by a lack of interstellar trade costs you your job. |
| 6 | Became a Star Marine at age 38 |
| 6 | Is now a Marine |
| 6 | On the front lines of a planetary assault and occupation. |
| 6 | Attempt at commissioned failed. |
| 7 | Continued as Star Marine at age 42 |
| 7 | On the front lines of a planetary assault and occupation. |
| 7 | Promoted to Star Marine rank 1 |
| 7 | Is now a Lance Corporal |
| 8 | Continued as Star Marine at age 46 |
| 8 | Lost eye or limb. Fully recovered. |
| 9 | Became a Courier at age 50 |
| 9 | Serve as the courier for an important message from the Imperium. |
| 10 | Continued as Courier at age 54 |
| 10 | Perform an exemplary service for the scouts. |
| 11 | Continued as Courier at age 58 |
| 11 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 12 | Voluntarily left Courier |
| 12 | Became a Wanderer at age 62 |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Continued as Wanderer at age 66 |
| 13 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Retired at age 70 |
| 14 | Good fortune |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |