| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | Moved to a new world. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Enforcer at age 22 |
| 2 | Crime pays off. Gain victim as Enemy. |
| 3 | Continued as Enforcer at age 26 |
| 3 | Crime pays off. Gain victim as Enemy. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Enforcer at age 30 |
| 4 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 5 | Switched to Pirate at age 34 |
| 5 | Is now a Lackey |
| 5 | Involved in a gambling ring. |
| 6 | Continued as Pirate at age 38 |
| 6 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 7 | Continued as Pirate at age 42 |
| 7 | Crime pays off. Gain victim as Enemy. |
| 8 | Continued as Pirate at age 46 |
| 8 | Involved in a feud with a rival criminal organization. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Henchman |
| 9 | Continued as Pirate at age 50 |
| 9 | Crime pays off. Gain victim as Enemy. |
| 9 | Forced to muster out. |
| 10 | Became a Journalist at age 54 |
| 10 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 11 | Continued as Journalist at age 58 |
| 11 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 12 | Became a Wanderer at age 62 |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Continued as Wanderer at age 66 |
| 13 | Nearly killed. Owe 30,000 for medical bills. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Retired at age 70 |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |