Scout Lelia Bishop permalink

Age Sex Str Dex End Int Edu Soc
76 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 3 (-1) 7 (0)
Profane
 
Skills
Astrogation 1
Broker 1
Carouse 1
Diplomat 1
Drive (Hovercraft) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Gun Combat 0
Mechanic 1
Pilot 0
Science (Biology) 1
Seafarer 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Scout 2 5
Drifter Scavenger 1 2
Merchant Merchant Marine Senior Crewman 1 4
Retired 0 3
 
TermHistory
1Became a Explorer at age 18
1Serve as the courier for an important message from the Imperium.
1Promoted to rank 1
1Is now a Scout
2Continued as Explorer at age 22
2Spend several years jumping from world to world in your scout ship.
3Continued as Explorer at age 26
3Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
3You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
4Continued as Explorer at age 30
4Serve as the courier for an important message from the Imperium.
4Promoted to rank 2
5Continued as Explorer at age 34
5Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
5You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
5Forced to muster out.
6Became a Scavenger at age 38
6Attacked by enemies and injured.
6Injured. Fully recovered. Owe 5,000 for medical bills.
6Gain Enemy if you don't already have one.
6Promoted to rank 1
7Continued as Scavenger at age 42
7Drafted into Merchant Marine
8Became a Merchant Marine at age 46
8Is now a Crewman
8Good fortune
9Continued as Merchant Marine at age 50
9Given advanced training in a specialist field
10Aging Crisis. Owe 40,000 for medical bills.
10Continued as Merchant Marine at age 54
10Befriend a useful ally in one sphere. Gain an Ally.
10Promoted to rank 1
10Is now a Senior Crewman
11Aging Crisis. Owe 30,000 for medical bills.
11Continued as Merchant Marine at age 58
11Befriend a useful ally in one sphere. Gain an Ally.
12Aging Crisis. Owe 10,000 for medical bills.
12Voluntarily left Merchant Marine
12Retired at age 62
12A romantic relationship ends badly. Gain a Rival or Enemy.
13Aging Crisis. Owe 10,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 30,000 for medical bills.
14Lost eye or limb. Owe 5,000 for medical bills.
15Aging Crisis. Owe 50,000 for medical bills.