Lance Corporal Romeo Wilson permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 2 (-2) 10 (1)
Upbeat, Irresolute
 
Skills
Advocate 1
Athletics (Dexterity) 1
Deception 1
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gunner (Screen) 1
Heavy Weapons (Vehicle) 2
Investigate 0
Language 0
Melee (Natural) 1
Recon 2
Stealth 1
Streetwise 1
Survival 1
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine 0 1
Army Infantry Lance Corporal 1 2
Agent Corporate Agent Agent 1 2
Drifter Barbarian 1 1
Navy Flight Crewman 0 2
Noble Diplomat Intern 0 1
Retired 0 5
 
TermHistory
1Became a Ground Assault at age 18
1Is now a Marine
1Lightly injured, no permanent damage. Fully recovered.
2Became a Infantry at age 22
2Is now a Private
2A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2Promoted to Infantry rank 1
2Is now a Lance Corporal
3Continued as Infantry at age 26
3You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
4Became a Corporate Agent at age 30
4Established a network of contacts. Gain 1 contacts.
5Continued as Corporate Agent at age 34
5Go undercover to investigate an enemy.
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Promoted to rank 1
5Is now a Agent
6Voluntarily left Corporate Agent
6Became a Barbarian at age 38
6Betrayal. Convert an Ally into a Rival or Enemy.
6Promoted to rank 1
7Voluntarily left Barbarian
7Became a Flight at age 42
7Is now a Crewman
7Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
8Became a Diplomat at age 46
8Is now a Intern
8Political manoeuvrings usurp your position. Gain a Rival.
9Returned to Flight at age 50
9Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
10Aging Crisis. Owe 60,000 for medical bills.
10Retired at age 54
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 60,000 for medical bills.
11Accused of a crime
12Aging Crisis. Owe 30,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 60,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 40,000 for medical bills.
14Victim of a crime
15Aging Crisis. Owe 30,000 for medical bills.