| Term | History |
| 1 | Became a Free Trader at age 18 |
| 1 | Promoted to rank 1 |
| 2 | Continued as Free Trader at age 22 |
| 2 | Given advanced training in a specialist field |
| 2 | Promoted to rank 2 |
| 3 | Continued as Free Trader at age 26 |
| 3 | Promoted to rank 3 |
| 3 | Is now a Experienced Trader |
| 4 | Continued as Free Trader at age 30 |
| 4 | Gained a contact. |
| 4 | Promoted to rank 4 |
| 5 | Continued as Free Trader at age 34 |
| 5 | Your business or ship thrives. |
| 5 | Promoted to rank 5 |
| 6 | Continued as Free Trader at age 38 |
| 6 | Risk your fortune on a possibility lucrative deal and win. |
| 6 | Promoted to rank 6 |
| 6 | Forced to muster out. |
| 7 | Became a Line/Crew at age 42 |
| 7 | Is now a Crewman |
| 7 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 8 | Became a Corporate at age 46 |
| 8 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 8 | Promoted to rank 1 |
| 9 | Voluntarily left Corporate |
| 9 | Became a Scavenger at age 50 |
| 9 | Lightly injured, no permanent damage. Fully recovered. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Scavenger at age 54 |
| 10 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 11 | Became a Surveyor at age 58 |
| 11 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 11 | Nearly killed. Owe 10,000 for medical bills. |
| 12 | Continued as Surveyor at age 62 |
| 12 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |