| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 2 | Became a Wanderer at age 22 |
| 2 | Attacked by enemies and injured. |
| 2 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 2 | Gain Enemy if you don't already have one. |
| 3 | Continued as Wanderer at age 26 |
| 3 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 4 | Became a Colonist at age 30 |
| 4 | Hard times caused by a lack of interstellar trade costs you your job. |
| 5 | Became a Courier at age 34 |
| 5 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Scout |
| 6 | Voluntarily left Courier |
| 6 | Became a Field Researcher at age 38 |
| 6 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 6 | Promoted to rank 1 |
| 7 | Voluntarily left Field Researcher |
| 7 | Returned to Courier at age 42 |
| 7 | You survey an alien world. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Courier at age 46 |
| 8 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 9 | Switched to Engineer/Gunner at age 50 |
| 9 | Advanced training in a specialist field |
| 9 | Promoted to Engineer/Gunner rank 1 |
| 9 | Is now a Able Spacehand |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Voluntarily left Engineer/Gunner |
| 10 | Retired at age 54 |
| 10 | Gained a contact. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Victim of a crime |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Birth or Death involving a family member or close friend. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |