| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Perform an exemplary service for the scouts. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Explorer at age 22 |
| 2 | Psychologically damaged by your time in the scouts. |
| 3 | Became a Barbarian at age 26 |
| 3 | Offered job by a patron. Now owe him a favor. |
| 3 | Promoted to rank 1 |
| 4 | Became a Corporate Agent at age 30 |
| 4 | Rewarded for a successful mission. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Agent |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Accepted a deal with criminal or other figure under investigation. |
| 6 | Became a Engineer/Gunner at age 38 |
| 6 | Is now a Crewman |
| 6 | Commanding officer takes an interest in your career. |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | Display heroism in battle, saving the whole ship. |
| 7 | Commissioned in Navy/Engineer/Gunner |
| 7 | Is now a Ensign |
| 7 | Promoted to Engineer/Gunner officer rank 2 |
| 7 | Is now a Sublieutenant |
| 8 | Continued as Engineer/Gunner at age 46 |
| 8 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 8 | Forced to muster out. |
| 9 | Returned to Barbarian at age 50 |
| 9 | Moved to a new world. |
| 9 | Promoted to rank 2 |
| 9 | Is now a Warrior |
| 10 | Continued as Barbarian at age 54 |
| 10 | You do not know what happened to you. There is a gap in your memory. |
| 11 | Switched to Wanderer at age 58 |
| 11 | You do not know what happened to you. There is a gap in your memory. |
| 12 | Returned to Barbarian at age 62 |
| 12 | Nearly killed. Owe 15,000 for medical bills. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |