| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Rewarded for a successful mission. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Voluntarily left Corporate Agent |
| 2 | Became a Scavenger at age 22 |
| 2 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 3 | Switched to Intelligence at age 26 |
| 3 | Moved to a new world. |
| 4 | Continued as Intelligence at age 30 |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 5 | Became a Infantry at age 34 |
| 5 | Is now a Private |
| 5 | Thrown into a brutal ground war |
| 5 | Promoted to Infantry rank 1 |
| 5 | Is now a Lance Corporal |
| 6 | Voluntarily left Infantry |
| 6 | Switched to Barbarian at age 38 |
| 6 | Drafted into Law Enforcement |
| 7 | Switched to Law Enforcement at age 42 |
| 7 | Is now a Rookie |
| 7 | Good fortune |
| 8 | Continued as Law Enforcement at age 46 |
| 8 | Severely injured. Owe 10,000 for medical bills. |
| 9 | Returned to Scavenger at age 50 |
| 9 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 10 | Became a Engineer/Gunner at age 54 |
| 10 | Is now a Crewman |
| 10 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Good fortune |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | A new romantic starts. Gain an Ally. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |