Scout Hallie Burress permalink

Age Sex Str Dex End Int Edu Soc
76 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 9 (1) 2 (-2)
Stubborn, Erratic, Adventurous
 
Skills
Diplomat 1
Electronics (Comms) 2
Engineer (Power) 1
Gun Combat (Archaic) 1
Gun Combat 1
Mechanic 3
Medic 0
Pilot (Capital Ships) 2
Science (Archaeology) 1
Science (Biology) 1
Science (Philosophy) 1
Seafarer 0
Stealth 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Drifter Wanderer 0 2
Citizen Colonist 0 1
Scout Courier Scout 2 3
Scholar Field Researcher 1 1
Navy Engineer/Gunner Able Spacehand 1 1
Retired 0 5
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
2Became a Wanderer at age 22
2Attacked by enemies and injured.
2Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2Gain Enemy if you don't already have one.
3Continued as Wanderer at age 26
3Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
4Became a Colonist at age 30
4Hard times caused by a lack of interstellar trade costs you your job.
5Became a Courier at age 34
5Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
5Promoted to rank 1
5Is now a Scout
6Voluntarily left Courier
6Became a Field Researcher at age 38
6Work for an eccentric but brilliant mentor, who becomes an Ally.
6Promoted to rank 1
7Voluntarily left Field Researcher
7Returned to Courier at age 42
7You survey an alien world.
7Promoted to rank 2
8Continued as Courier at age 46
8You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
9Switched to Engineer/Gunner at age 50
9Advanced training in a specialist field
9Promoted to Engineer/Gunner rank 1
9Is now a Able Spacehand
10Aging Crisis. Owe 10,000 for medical bills.
10Voluntarily left Engineer/Gunner
10Retired at age 54
10Gained a contact.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 60,000 for medical bills.
12Victim of a crime
13Aging Crisis. Owe 50,000 for medical bills.
13Birth or Death involving a family member or close friend.
14Aging Crisis. Owe 30,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 30,000 for medical bills.