Scout Cecilia Carter permalink

Age Sex Str Dex End Int Edu Soc
75 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 2 (-2) 7 (0)
Supportive, Obstinate, Retiring
 
Skills
Astrogation 0
Athletics (Dexterity) 1
Carouse 0
Engineer (M-drive) 1
Engineer (Power) 1
Flyer (Wing) 1
Gun Combat (Energy) 1
Gun Combat 1
Gunner (Screen) 1
Jack-of-all-Trades 2
Mechanic 1
Medic 1
Pilot (Capital Ships) 1
Profession 0
Recon 1
Science (Archaeology) 1
Survival 0
Tactics (Military) 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Scout 2 3
Citizen Worker 0 1
Marine Ground Assault Marine 0 2
Navy Engineer/Gunner Petty Officer, 3rd class 2 4
Retired 0 4
 
TermHistory
1Became a Explorer at age 18
1You survey an alien world.
1Promoted to rank 1
1Is now a Scout
2Continued as Explorer at age 22
2You spend a great deal of time on the fringes of Charted Space.
2Gain a contact in an alien race.
2Promoted to rank 2
3Continued as Explorer at age 26
3Injured. Fully recovered. Owe 2,500 for medical bills.
4Became a Worker at age 30
4Refused to co-operate with investigation by the planetary authorities. Gain an Ally
5Became a Ground Assault at age 34
5Is now a Marine
5Assigned to an assault on an enemy fortress.
5Injured
6Continued as Ground Assault at age 38
6Assigned to the security staff of a space station.
6Forced to muster out.
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7Severely injured. Fully recovered. Owe 1,250 for medical bills.
8Continued as Engineer/Gunner at age 46
8A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8Promoted to Engineer/Gunner rank 1
8Is now a Able Spacehand
9Continued as Engineer/Gunner at age 50
9Special assignment or duty on board ship.
9Promoted to Engineer/Gunner rank 2
9Is now a Petty Officer, 3rd class
10Continued as Engineer/Gunner at age 54
10Moved to a new world.
10Forced to muster out.
11Aging Crisis. Owe 50,000 for medical bills.
11Retired at age 58
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 30,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 20,000 for medical bills.
13Good fortune
14Aging Crisis. Owe 50,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 50,000 for medical bills.