Petty Officer, 2nd class Harper Gray permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 6 (0) 3 (-1)
Trusting, Hopeful
 
Skills
Admin 0
Art (Holography) 1
Athletics (Endurance) 1
Carouse 0
Deception 0
Drive 0
Electronics (Computers) 1
Flyer (Grav) 1
Gun Combat (Archaic) 1
Gunner (Screen) 1
Language 0
Mechanic 2
Persuade 0
Pilot (Small Craft) 1
Steward 0
Streetwise 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Artist 0 1
Navy Line/Crew Able Spacehand 1 2
Navy Flight Petty Officer, 2nd class 3 2
Rogue Thief 0 1
Agent Law Enforcement Sergeant 2 3
Retired 0 5
 
TermHistory
1Became a Artist at age 18
1An investigation, tour, project or expedition goes wrong, stranding you far from home.
2Became a Line/Crew at age 22
2Is now a Crewman
2Refuse to abuse your position for profit
2Promoted to Line/Crew rank 1
2Is now a Able Spacehand
3Continued as Line/Crew at age 26
3Lost eye or limb. Fully recovered.
4Switched to Flight at age 30
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Promoted to Flight rank 2
4Is now a Petty Officer, 3rd class
5Continued as Flight at age 34
5Vessel participates in a notable military engagement.
5Promoted to Flight rank 3
5Is now a Petty Officer, 2nd class
6Voluntarily left Flight
6Became a Thief at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Became a Law Enforcement at age 42
7Is now a Rookie
7Advanced training in a specialist field.
7Promoted to rank 1
7Is now a Corporal
8Continued as Law Enforcement at age 46
8Befriended by a senior agent.
8Promoted to rank 2
8Is now a Sergeant
9Continued as Law Enforcement at age 50
9Go undercover to investigate an enemy.
9A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
9Forced to muster out.
10Aging Crisis. Owe 30,000 for medical bills.
10Retired at age 54
10Birth or Death involving a family member or close friend.
11Aging Crisis. Owe 10,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 20,000 for medical bills.
12Severely injured. Fully recovered. Owe 25,000 for medical bills.
13Aging Crisis. Owe 10,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 30,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 10,000 for medical bills.