| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 2 | Became a Enforcer at age 22 |
| 2 | You spend months in the dangerous criminal underworld. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Enforcer at age 26 |
| 3 | Arrested |
| 4 | Became a Inmate at age 30 |
| 4 | Disgraced. Word of your criminal past reaches your homeworld. |
| 5 | Switched to Thug at age 34 |
| 5 | Parole hearing. |
| 5 | Promoted to rank 1 |
| 5 | Paroled from prison. |
| 6 | Switched to Thief at age 38 |
| 6 | Lightly injured, no permanent damage. Fully recovered. |
| 7 | Became a Wanderer at age 42 |
| 7 | Gained a contact. |
| 7 | Forced to muster out. |
| 8 | Switched to Scavenger at age 46 |
| 9 | Continued as Scavenger at age 50 |
| 9 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 10 | Switched to Barbarian at age 54 |
| 10 | Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Victim of a crime |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |