| Term | History |
| 1 | Became a Performer at age 18 |
| 1 | Gain a patron in the arts. Gain an Ally |
| 1 | Promoted to rank 1 |
| 2 | Continued as Performer at age 22 |
| 2 | Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
| 3 | Continued as Performer at age 26 |
| 3 | A new romantic starts. Gain an Ally. |
| 3 | Promoted to rank 2 |
| 4 | Voluntarily left Performer |
| 4 | Became a Barbarian at age 30 |
| 4 | Offered job by a patron. Now owe him a favor. |
| 4 | Promoted to rank 1 |
| 5 | Became a Courier at age 34 |
| 5 | Psychologically damaged by your time in the scouts. |
| 6 | Became a Cavalry at age 38 |
| 6 | Is now a Private |
| 6 | Thrown into a brutal ground war |
| 6 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 7 | Continued as Cavalry at age 42 |
| 7 | Severely injured. Owe 3,750 for medical bills. |
| 8 | Switched to Wanderer at age 46 |
| 8 | Drafted into Scout |
| 9 | Switched to Explorer at age 50 |
| 9 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 10 | Returned to Wanderer at age 54 |
| 10 | Contact with Government. |
| 11 | Continued as Wanderer at age 58 |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Continued as Wanderer at age 62 |
| 12 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |