| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | A good deal ensures you are living the high life for a few years. |
| 1 | Forced to continue current assignment |
| 1 | Promoted to rank 1 |
| 1 | Is now a Senior Crewman |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Moved to a new world. |
| 2 | Forced to muster out. |
| 3 | Became a Enforcer at age 26 |
| 3 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 3 | Promoted to rank 1 |
| 4 | Continued as Enforcer at age 30 |
| 4 | Arrested |
| 5 | Became a Fixer at age 34 |
| 5 | A guard takes a dislike to you. |
| 6 | Continued as Fixer at age 38 |
| 6 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 7 | Switched to Inmate at age 42 |
| 7 | The warden takes an interest in your case. |
| 7 | Promoted to rank 1 |
| 7 | Paroled from prison. |
| 8 | Became a Scavenger at age 46 |
| 8 | Attacked by enemies that you easily defeat. |
| 8 | Gain Enemy if you don't already have one. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Scavenger at age 50 |
| 9 | You do not know what happened to you. There is a gap in your memory. |
| 10 | Switched to Wanderer at age 54 |
| 10 | You do not know what happened to you. There is a gap in your memory. |
| 11 | Switched to Barbarian at age 58 |
| 11 | Find valuable salvage. |
| 11 | Promoted to rank 1 |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Continued as Barbarian at age 62 |
| 12 | Suffer from a life-threatening illness. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Birth or Death involving a family member or close friend. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |