| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Spend several years jumping from world to world in your scout ship. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Courier at age 22 |
| 2 | Spend several years jumping from world to world in your scout ship. |
| 3 | Continued as Courier at age 26 |
| 3 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 4 | Continued as Courier at age 30 |
| 4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 5 | Continued as Courier at age 34 |
| 5 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 6 | Continued as Courier at age 38 |
| 6 | Gained a contact. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Courier at age 42 |
| 7 | Spend several years jumping from world to world in your scout ship. |
| 8 | Voluntarily left Courier |
| 8 | Switched to Surveyor at age 46 |
| 8 | Moved to a new world. |
| 9 | Continued as Surveyor at age 50 |
| 9 | Spend several years jumping from world to world in your scout ship. |
| 10 | Continued as Surveyor at age 54 |
| 10 | Severely injured. Fully recovered. Owe 20,000 for medical bills. |
| 11 | Became a Flight at age 58 |
| 11 | Is now a Crewman |
| 11 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 12 | Became a Merchant Marine at age 62 |
| 12 | Find Ancient Technology. |
| 13 | Continued as Merchant Marine at age 66 |
| 13 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 13 | Promoted to rank 1 |
| 13 | Is now a Senior Crewman |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Continued as Merchant Marine at age 70 |
| 14 | Given advanced training in a specialist field |
| 14 | Forced to muster out. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |