| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Embroiled in legal trouble. |
| 2 | Voluntarily left Merchant Marine |
| 2 | Entered Army Academy at age 22 |
| 2 | War breaks out, triggering a mandatory draft. |
| 2 | Fled from the draft. |
| 2 | Dropped out of military academy. |
| 3 | Became a Barbarian at age 22 |
| 3 | Attempted a risky adventure and was wildly successful. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Barbarian at age 26 |
| 4 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 5 | Became a Explorer at age 30 |
| 5 | Psychologically damaged by your time in the scouts. |
| 6 | Became a Scientist at age 34 |
| 6 | Make a breakthrough in your field. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Scientist at age 38 |
| 7 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Scientist at age 42 |
| 8 | Moved to a new world. |
| 9 | Continued as Scientist at age 46 |
| 9 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 10 | Continued as Scientist at age 50 |
| 10 | Win a prestigious prize for your work. |
| 10 | Forced to muster out. |
| 11 | Became a Artist at age 54 |
| 11 | Lost eye or limb. Owe 1,250 for medical bills. |
| 12 | Switched to Scavenger at age 58 |
| 12 | Survived a risky adventure but gained nothing. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Continued as Scavenger at age 62 |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Continued as Scavenger at age 66 |
| 14 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |
| 15 | Retired at age 70 |
| 15 | A new romantic starts. Gain an Ally. |
| 16 | Aging Crisis. Owe 40,000 for medical bills. |