| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
| 2 | Became a Barbarian at age 22 |
| 2 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 3 | Given advanced training in a specialist field |
| 4 | Voluntarily left Merchant Marine |
| 4 | Switched to Wanderer at age 30 |
| 4 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 5 | Became a Worker at age 34 |
| 5 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 6 | Switched to Broker at age 38 |
| 6 | Gained a contact. |
| 7 | Continued as Broker at age 42 |
| 7 | Promoted to rank 1 |
| 8 | Continued as Broker at age 46 |
| 8 | Imperial trade restrictions force you out of business. |
| 9 | Returned to Enforcer at age 50 |
| 9 | Crime pays off. Gain victim as Enemy. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Continued as Enforcer at age 54 |
| 10 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Birth or Death involving a family member or close friend. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Moved to a new world. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |