| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Corporate at age 22 |
| 2 | You gain experience in a technical field as a computer operator or surveyor. |
| 3 | Continued as Corporate at age 26 |
| 3 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Manager |
| 4 | Continued as Corporate at age 30 |
| 4 | Advanced training in a specialist field. |
| 5 | Continued as Corporate at age 34 |
| 5 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 5 | Forced to muster out. |
| 6 | Became a Performer at age 38 |
| 6 | Gain a patron in the arts. Gain an Ally |
| 7 | Continued as Performer at age 42 |
| 7 | Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
| 8 | Continued as Performer at age 46 |
| 8 | Public opinion turns on you. |
| 9 | Became a Enforcer at age 50 |
| 9 | A new romantic starts. Gain an Ally. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Enforcer at age 54 |
| 10 | Involved in a feud with a rival criminal organization. |
| 10 | Lightly injured, no permanent damage. Fully recovered. |
| 11 | Continued as Enforcer at age 58 |
| 11 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 12 | Became a Intelligence at age 62 |
| 12 | Established a network of contacts. Gain 1 contacts. |
| 12 | Promoted to rank 1 |
| 12 | Is now a Agent |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Continued as Intelligence at age 66 |
| 13 | Hard times caused by a lack of interstellar trade costs you your job. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Retired at age 70 |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |