Assistant Director Betty Read permalink

Age Sex Str Dex End Int Edu Soc
75 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 5 (-1) 4 (-1)
Combative, Succinct
 
Skills
Astrogation 0
Carouse 1
Deception 3
Electronics (Computer) 1
Electronics (Computers) 1
Flyer (Grav) 1
Flyer (Ornithopter) 1
Flyer (Rotor) 1
Flyer (Wing) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 2
Gunner (Capital) 1
Investigate 5
Jack-of-all-Trades 1
Language 0
Mechanic 0
Pilot 0
Recon 0
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Surveyor Scout 1 2
Agent Corporate Agent Assistant Director 5 7
Scout Courier Scout 1 4
Retired 0 1
 
TermHistory
1Became a Surveyor at age 18
1Good fortune
1Promoted to rank 1
1Is now a Scout
2Continued as Surveyor at age 22
2Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
3Became a Corporate Agent at age 26
3Advanced training in a specialist field.
3Promoted to rank 1
3Is now a Agent
4Continued as Corporate Agent at age 30
4An investigation takes on a dangerous turn.
4Promoted to rank 2
4Is now a Field Agent
5Continued as Corporate Agent at age 34
5Go undercover to investigate an enemy.
5Good fortune
5Promoted to rank 3
6Continued as Corporate Agent at age 38
6Given specialist training in vehicles.
7Continued as Corporate Agent at age 42
7A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
7Promoted to rank 4
7Is now a Special Agent
8Continued as Corporate Agent at age 46
8Given specialist training in vehicles.
8Promoted to rank 5
8Is now a Assistant Director
9Continued as Corporate Agent at age 50
9Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
10Switched to Courier at age 54
10Gained a contact.
11Continued as Courier at age 58
11Serve as the courier for an important message from the Imperium.
11Promoted to rank 1
11Is now a Scout
12Continued as Courier at age 62
12Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
12Psychologically damaged by your time in the scouts.
13Aging Crisis. Owe 20,000 for medical bills.
13Continued as Courier at age 66
13Injured. Fully recovered. Owe 2,500 for medical bills.
14Aging Crisis. Owe 40,000 for medical bills.
14Retired at age 70
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 60,000 for medical bills.