Corporal Austin Green permalink

Age Sex Str Dex End Int Edu Soc
79 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 5 (-1) 6 (0)
Loudmouth, Cocky, Harried
 
Skills
Art 0
Athletics (Strength) 2
Carouse 1
Deception 1
Drive (Hovercraft) 1
Drive (Mole) 1
Electronics 0
Engineer (Power) 1
Gambler 1
Gun Combat (Archaic) 2
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons (Man Portable) 1
Investigate 1
Mechanic 1
Melee (Blade) 1
Melee (Bludgeon) 1
Recon 3
Stealth 0
Steward 1
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Rogue Pirate Lackey 0 1
Army Infantry Corporal 2 2
Navy Line/Crew Able Spacehand 1 2
Citizen Colonist 1 2
Agent Intelligence Field Agent 2 3
Drifter Wanderer 0 1
Merchant Merchant Marine Senior Crewman 1 2
Retired 0 2
 
TermHistory
1Became a Pirate at age 18
1Is now a Lackey
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
2Became a Infantry at age 22
2Is now a Private
2Surrounded and outnumbered by the enemy, you hold out until relief arrives.
2Attempt at commissioned failed.
2Promoted to Infantry rank 1
2Is now a Lance Corporal
3Continued as Infantry at age 26
3Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
3Gain rebels as Enemy
3Promoted to Infantry rank 2
3Is now a Corporal
4Voluntarily left Infantry
4Became a Line/Crew at age 30
4Is now a Crewman
4Betrayal. Convert an Ally into a Rival or Enemy.
4Attempt at commissioned failed.
4Promoted to Line/Crew rank 1
4Is now a Able Spacehand
5Continued as Line/Crew at age 34
5Vessel participates in a notable military engagement.
5Forced to muster out.
6Became a Colonist at age 38
6Advanced training in a specialist field.
6Promoted to rank 1
7Continued as Colonist at age 42
7A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
8Became a Intelligence at age 46
8You go above and beyond the call of duty.
8Promoted to rank 1
8Is now a Agent
9Continued as Intelligence at age 50
9Injured.
9Promoted to rank 2
9Is now a Field Agent
10Continued as Intelligence at age 54
10Life ruined by a criminal gang. Gain the gang as an Enemy
11Became a Wanderer at age 58
11Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
12Became a Merchant Marine at age 62
12Is now a Crewman
12Promoted to rank 1
12Is now a Senior Crewman
13Aging Crisis. Owe 10,000 for medical bills.
13Continued as Merchant Marine at age 66
13Nearly killed. Fully recovered. Owe 20,000 for medical bills.
14Aging Crisis. Owe 10,000 for medical bills.
14Retired at age 70
14Good fortune
15Aging Crisis. Owe 40,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 20,000 for medical bills.