| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 2 | Became a Marine Support at age 22 |
| 2 | Is now a Marine |
| 2 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
| 3 | Became a Corporate Agent at age 26 |
| 3 | Advanced training in a specialist field. |
| 3 | Forced to continue current assignment |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | An investigation takes on a dangerous turn. |
| 4 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Field Agent |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Befriended by a senior agent. |
| 5 | Promoted to rank 3 |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Befriended by a senior agent. |
| 6 | Promoted to rank 4 |
| 6 | Is now a Special Agent |
| 7 | Voluntarily left Corporate Agent |
| 7 | Became a Thief at age 42 |
| 7 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 8 | Became a Surveyor at age 46 |
| 8 | Perform an exemplary service for the scouts. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Scout |
| 9 | Continued as Surveyor at age 50 |
| 9 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 9 | Gain 4 Contacts. Gain 2 Enemies. |
| 10 | Became a Performer at age 54 |
| 10 | Refused to criticise a questionable political leader on your homeworld. |
| 11 | Voluntarily left Performer |
| 11 | Became a Colonist at age 58 |
| 11 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 12 | Continued as Colonist at age 62 |
| 12 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | A new romantic starts. Gain an Ally. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |
| 15 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 16 | Aging Crisis. Owe 10,000 for medical bills. |