| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Suffer from a life-threatening illness. |
| 2 | Became a Star Marine at age 22 |
| 2 | Is now a Marine |
| 2 | Trapped behind enemy lines. |
| 2 | Forced to muster out. |
| 3 | Entered University at age 26 |
| 3 | Graduated at age 30. |
| 4 | Voluntarily left Star Marine |
| 4 | Became a Corporate Agent at age 30 |
| 4 | Accepted a deal with criminal or other figure under investigation. |
| 5 | Became a Worker at age 34 |
| 5 | You gain experience in a technical field as a computer operator or surveyor. |
| 6 | Continued as Worker at age 38 |
| 6 | A new romantic starts. Gain an Ally. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Worker at age 42 |
| 7 | Moved to a new world. |
| 7 | Promoted to rank 2 |
| 7 | Is now a Technician |
| 8 | Continued as Worker at age 46 |
| 8 | Moved to a new world. |
| 8 | Forced to muster out. |
| 9 | Switched to Intelligence at age 50 |
| 9 | An investigation takes on a dangerous turn. |
| 9 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 9 | Promoted to rank 1 |
| 9 | Is now a Agent |
| 10 | Continued as Intelligence at age 54 |
| 10 | Established a network of contacts. Gain 2 contacts. |
| 10 | Promoted to rank 2 |
| 10 | Is now a Field Agent |
| 11 | Continued as Intelligence at age 58 |
| 11 | Advanced training in a specialist field. |
| 11 | Promoted to rank 3 |
| 12 | Continued as Intelligence at age 62 |
| 12 | Nearly killed. Owe 6,250 for medical bills. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |
| 15 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 16 | Aging Crisis. Owe 10,000 for medical bills. |