Corporal Augustus Sapping permalink

Age Sex Str Dex End Int Edu Soc
81 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 1 (-2) 5 (-1)
Reluctant, Receptive, Reliable
 
Skills
Carouse 0
Drive 0
Electronics (Comms) 1
Flyer 0
Gambler 2
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Gun Combat 2
Gunner (Ortillery) 1
Investigate 0
Mechanic 1
Recon 0
Streetwise 0
Survival 0
Tactics (Military) 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie 0 1
Navy Engineer/Gunner Able Spacehand 1 2
Marine Star Marine Corporal 2 3
Merchant Merchant Marine Crewman 0 1
Drifter Barbarian 0 1
Retired 0 7
 
TermHistory
1Became a Law Enforcement at age 18
1Is now a Rookie
1Life ruined by a criminal gang. Gain the gang as an Enemy
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Advanced training in a specialist field
2Promoted to Engineer/Gunner rank 1
2Is now a Able Spacehand
3Continued as Engineer/Gunner at age 26
3Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4Became a Star Marine at age 30
4Is now a Marine
4A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive.
4Report commander and gain an Enemy.
4Promoted to Star Marine rank 1
4Is now a Lance Corporal
5Continued as Star Marine at age 34
5A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive.
5Report commander and gain an Enemy.
5Promoted to Star Marine rank 2
5Is now a Corporal
6Continued as Star Marine at age 38
6Scarred. Fully recovered.
7Became a Merchant Marine at age 42
7Is now a Crewman
7Bankrupted by a rival. Gain the other trader as a Rival.
8Became a Barbarian at age 46
8You do not know what happened to you. There is a gap in your memory.
9Aging Crisis. Owe 40,000 for medical bills.
9Retired at age 50
9Betrayal. Convert an Ally into a Rival or Enemy.
10Aging Crisis. Owe 30,000 for medical bills.
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 20,000 for medical bills.
11Victim of a crime
12Aging Crisis. Owe 40,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 60,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 30,000 for medical bills.
14Good fortune
15Aging Crisis. Owe 20,000 for medical bills.
15A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16Aging Crisis. Owe 30,000 for medical bills.