| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Moved to a new world. |
| 2 | Voluntarily left Barbarian |
| 2 | Became a Artist at age 22 |
| 2 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
| 2 | Public opinion turns on you. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Artist at age 26 |
| 3 | Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
| 3 | Forced to muster out. |
| 4 | Returned to Barbarian at age 30 |
| 4 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 5 | Became a Surveyor at age 34 |
| 5 | Serve as the courier for an important message from the Imperium. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Scout |
| 6 | Continued as Surveyor at age 38 |
| 6 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 7 | Returned to Barbarian at age 42 |
| 7 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 8 | Switched to Wanderer at age 46 |
| 8 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | Moved to a new world. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Good fortune |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |
| 15 | Gained a contact. |
| 16 | Aging Crisis. Owe 30,000 for medical bills. |