| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Psychologically damaged by your time in the scouts. |
| 2 | Entered Army Academy at age 22 |
| 2 | Join a social movement. |
| 2 | Dropped out of military academy. |
| 3 | Continued as Courier at age 22 |
| 3 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 3 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 4 | Continued as Courier at age 26 |
| 4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 4 | Psychologically damaged by your time in the scouts. |
| 5 | Continued as Courier at age 30 |
| 5 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 5 | Lightly injured, no permanent damage. Fully recovered. |
| 6 | Continued as Courier at age 34 |
| 6 | Spend several years jumping from world to world in your scout ship. |
| 6 | Forced to muster out. |
| 7 | Became a Dilettante at age 38 |
| 7 | Is now a Wastrel |
| 7 | You make an alliance with a powerful and charismatic noble, who becomes an Ally. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Dilettante at age 42 |
| 8 | Inherit a gift from a rich relative. |
| 9 | Continued as Dilettante at age 46 |
| 9 | Join a conspiracy of nobles that were caught. |
| 9 | An assassin attempts to end your life. |
| 9 | Nearly killed. Owe 5,000 for medical bills. |
| 9 | Promoted to rank 2 |
| 9 | Is now a Ingrate |
| 10 | Continued as Dilettante at age 50 |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Continued as Dilettante at age 54 |
| 11 | time as a ruler or playboy gives you a wide range of experiences. |
| 11 | Promoted to rank 3 |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Continued as Dilettante at age 58 |
| 12 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 12 | Forced to muster out. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Retired at age 62 |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Find Ancient Technology. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |
| 15 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 16 | Aging Crisis. Owe 20,000 for medical bills. |
| 16 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 17 | Aging Crisis. Owe 10,000 for medical bills. |