| Term | History |
| 1 | Became a Star Marine at age 18 |
| 1 | Is now a Marine |
| 1 | A mission goes wrong and you are stranded behind enemy lines. Ejected from the service. |
| 2 | Became a Law Enforcement at age 22 |
| 2 | Is now a Rookie |
| 2 | An investigation takes on a dangerous turn. |
| 2 | Hard times caused by a lack of interstellar trade costs you your job. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Corporal |
| 3 | Voluntarily left Law Enforcement |
| 3 | Became a Engineer/Gunner at age 26 |
| 3 | Is now a Crewman |
| 3 | Refuse to abuse your position for profit |
| 3 | Promoted to Engineer/Gunner rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 4 | Promoted to Engineer/Gunner rank 2 |
| 4 | Is now a Petty Officer, 3rd class |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 5 | Promoted to Engineer/Gunner rank 3 |
| 5 | Is now a Petty Officer, 2nd class |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | Commanding officer takes an interest in your career. |
| 6 | Promoted to Engineer/Gunner rank 4 |
| 6 | Is now a Petty Officer, 1st class |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 8 | Became a Corporate at age 46 |
| 8 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 9 | Became a Merchant Marine at age 50 |
| 9 | Is now a Crewman |
| 9 | A good deal ensures you are living the high life for a few years. |
| 9 | Forced to continue current assignment |
| 9 | Promoted to rank 1 |
| 9 | Is now a Senior Crewman |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Continued as Merchant Marine at age 54 |
| 10 | Promoted to rank 2 |
| 10 | Is now a 4th Officer |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Continued as Merchant Marine at age 58 |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Promoted to rank 3 |
| 11 | Is now a 3rd Officer |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Continued as Merchant Marine at age 62 |
| 12 | Embroiled in legal trouble. |
| 12 | Promoted to rank 4 |
| 12 | Is now a 2nd Officer |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Continued as Merchant Marine at age 66 |
| 13 | A good deal ensures you are living the high life for a few years. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Continued as Merchant Marine at age 70 |
| 14 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 14 | Forced to muster out. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |
| 15 | Retired at age 74 |
| 15 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 16 | Aging Crisis. Owe 20,000 for medical bills. |