Crewman Gerhard Bent permalink

Age Sex Str Dex End Int Edu Soc
79 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 6 (0) 4 (-1)
Beautiful, Greedy
 
Skills
Animals 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Athletics (Strength) 2
Carouse 0
Diplomat 2
Drive (Mole) 2
Drive (Track) 1
Electronics (Computers) 1
Gun Combat 0
Investigate 2
Navigation 1
Pilot (Small Craft) 1
Profession (Biologicals) 1
Profession (Construction) 1
Science (Biology) 1
Science (Planetology) 1
Science (Psionicology) 1
Seafarer 0
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Scout Explorer 0 1
Scholar Field Researcher 4 5
Drifter Barbarian 0 1
Drifter Scavenger 0 1
Citizen Colonist 1 3
Retired 0 3
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
2Became a Explorer at age 22
2You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
3Became a Field Researcher at age 26
3Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
3Gain an Enemy
3Promoted to rank 1
4Continued as Field Researcher at age 30
4Advanced training in a specialist field.
4Promoted to rank 2
5Continued as Field Researcher at age 34
5An expedition or voyage goes wrong, leaving you stranded in the wilderness.
5Promoted to rank 3
6Continued as Field Researcher at age 38
6Assigned to work on a secret project for a patron or organisation.
6Promoted to rank 4
7Continued as Field Researcher at age 42
7Advanced training in a specialist field.
7Forced to muster out.
8Became a Barbarian at age 46
8run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9Switched to Scavenger at age 50
9You do not know what happened to you. There is a gap in your memory.
10Became a Colonist at age 54
10Gained a contact.
11Aging Crisis. Owe 10,000 for medical bills.
11Continued as Colonist at age 58
11You are rewarded for your diligence or cunning.
11Promoted to rank 1
12Aging Crisis. Owe 60,000 for medical bills.
12Continued as Colonist at age 62
12Scarred. Fully recovered. Owe 5,000 for medical bills.
13Aging Crisis. Owe 10,000 for medical bills.
13Retired at age 66
13Gained a contact.
14Aging Crisis. Owe 10,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 30,000 for medical bills.
15Gained a contact.
16Aging Crisis. Owe 60,000 for medical bills.