Petty Officer, 1st class Melville Adams permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 8 (0) 3 (-1)
Rejects Change, Lackadaisical, Calculating
 
Skills
Admin 2
Advocate 1
Art 0
Athletics (Dexterity) 2
Athletics (Endurance) 2
Athletics (Strength) 1
Broker 1
Drive (Mole) 1
Drive (Track) 1
Electronics (Computers) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gunner (Screen) 1
Gunner (Turret) 1
Heavy Weapons (Man Portable) 1
Language 0
Mechanic 1
Melee (Blade) 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Recon 0
Science (Physics) 1
Stealth 2
Steward 1
Streetwise 1
Survival 0
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Star Marine Marine 0 1
Agent Law Enforcement Corporal 1 1
Navy Engineer/Gunner Petty Officer, 1st class 4 5
Citizen Corporate 0 1
Merchant Merchant Marine 2nd Officer 4 6
Retired 0 1
 
TermHistory
1Became a Star Marine at age 18
1Is now a Marine
1A mission goes wrong and you are stranded behind enemy lines. Ejected from the service.
2Became a Law Enforcement at age 22
2Is now a Rookie
2An investigation takes on a dangerous turn.
2Hard times caused by a lack of interstellar trade costs you your job.
2Promoted to rank 1
2Is now a Corporal
3Voluntarily left Law Enforcement
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Refuse to abuse your position for profit
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Continued as Engineer/Gunner at age 30
4Betrayal. Convert an Ally into a Rival or Enemy.
4Promoted to Engineer/Gunner rank 2
4Is now a Petty Officer, 3rd class
5Continued as Engineer/Gunner at age 34
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5Promoted to Engineer/Gunner rank 3
5Is now a Petty Officer, 2nd class
6Continued as Engineer/Gunner at age 38
6Commanding officer takes an interest in your career.
6Promoted to Engineer/Gunner rank 4
6Is now a Petty Officer, 1st class
7Continued as Engineer/Gunner at age 42
7Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
8Became a Corporate at age 46
8Scarred. Fully recovered. Owe 5,000 for medical bills.
9Became a Merchant Marine at age 50
9Is now a Crewman
9A good deal ensures you are living the high life for a few years.
9Forced to continue current assignment
9Promoted to rank 1
9Is now a Senior Crewman
10Aging Crisis. Owe 30,000 for medical bills.
10Continued as Merchant Marine at age 54
10Promoted to rank 2
10Is now a 4th Officer
11Aging Crisis. Owe 30,000 for medical bills.
11Continued as Merchant Marine at age 58
11Betrayal. Convert an Ally into a Rival or Enemy.
11Promoted to rank 3
11Is now a 3rd Officer
12Aging Crisis. Owe 50,000 for medical bills.
12Continued as Merchant Marine at age 62
12Embroiled in legal trouble.
12Promoted to rank 4
12Is now a 2nd Officer
13Aging Crisis. Owe 50,000 for medical bills.
13Continued as Merchant Marine at age 66
13A good deal ensures you are living the high life for a few years.
14Aging Crisis. Owe 30,000 for medical bills.
14Continued as Merchant Marine at age 70
14Make an unexpected connection outside your normal circles. Gain a Contact.
14Forced to muster out.
15Aging Crisis. Owe 40,000 for medical bills.
15Retired at age 74
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 20,000 for medical bills.