Petty Officer, 3rd class Gene Carrington permalink

Age Sex Str Dex End Int Edu Soc Psi
79 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 3 (-1) 6 (0) None
Unhelpful, Scrawny, Mentally Slow
 
Skills
Athletics (Endurance) 1
Broker 0
Drive 0
Electronics (Computers) 1
Engineer (Life Support) 1
Flyer (Grav) 1
Flyer (Ornithopter) 1
Gun Combat 2
Investigate 0
Mechanic 2
Persuade 0
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Science (Cybernetics) 1
Science (Genetics) 1
Science (Physics) 1
Steward 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Broker 0 1
Drifter Barbarian 0 1
Scholar Field Researcher 1 3
Navy Engineer/Gunner Petty Officer, 3rd class 2 5
Drifter Scavenger 0 2
Retired 0 3
 
TermHistory
1Became a Broker at age 18
1Your ship or starport is destroyed by criminals. Gain them as an Enemy.
2Became a Barbarian at age 22
2You do not know what happened to you. There is a gap in your memory.
3Became a Field Researcher at age 26
3A disaster or war strikes.
3Injured. Fully recovered. Owe 2,500 for medical bills.
3The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy.
4Continued as Field Researcher at age 30
4Birth or Death involving a family member or close friend.
4Promoted to rank 1
5Continued as Field Researcher at age 34
5A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
5Severely injured. Fully recovered. Owe 2,500 for medical bills.
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6Vessel participates in a notable military engagement.
7Continued as Engineer/Gunner at age 42
7Vessel participates in a diplomatic mission.
8Continued as Engineer/Gunner at age 46
8Vessel participates in a notable military engagement.
8Promoted to Engineer/Gunner rank 1
8Is now a Able Spacehand
9Continued as Engineer/Gunner at age 50
9Special assignment or duty on board ship.
9Promoted to Engineer/Gunner rank 2
9Is now a Petty Officer, 3rd class
10Continued as Engineer/Gunner at age 54
10A new romantic starts. Gain an Ally.
10Forced to muster out.
11Switched to Scavenger at age 58
11Amnesia.
12Aging Crisis. Owe 50,000 for medical bills.
12Continued as Scavenger at age 62
12Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
13Aging Crisis. Owe 10,000 for medical bills.
13Retired at age 66
13Gained a contact.
14Aging Crisis. Owe 10,000 for medical bills.
14A new romantic starts. Gain an Ally.
15Aging Crisis. Owe 50,000 for medical bills.
15Encounter a Psionic institute.
15Tested for psionic powers
16Aging Crisis. Owe 30,000 for medical bills.