| Term | History |
| 1 | Became a Infantry at age 18 |
| 1 | Is now a Private |
| 1 | Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
| 2 | Became a Worker at age 22 |
| 2 | Advanced training in a specialist field. |
| 2 | Forced to muster out. |
| 3 | Became a Engineer/Gunner at age 26 |
| 3 | Is now a Crewman |
| 3 | Special assignment or duty on board ship. |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Advanced training in a specialist field |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | Vessel participates in a diplomatic mission. |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | Advanced training in a specialist field |
| 7 | Forced to muster out. |
| 8 | Became a Free Trader at age 46 |
| 8 | Lost eye or limb. Owe 1,250 for medical bills. |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Good fortune |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |
| 15 | Moved to a new world. |
| 16 | Aging Crisis. Owe 10,000 for medical bills. |