Corporal Sena Miller permalink

Age Sex Str Dex End Int Edu Soc
79 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 8 (0) 3 (-1)
Lonely, Rejects Change
 
Skills
Admin 1
Advocate 1
Animals 0
Art 0
Astrogation 1
Athletics (Endurance) 2
Broker 1
Drive (Walker) 1
Engineer (Life Support) 1
Gun Combat 0
Leadership 0
Mechanic 1
Melee (Natural) 1
Persuade 0
Pilot (Small Craft) 1
Recon 0
Seafarer 0
Streetwise 1
Survival 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Rogue Pirate Corporal 2 3
Citizen Corporate 1 2
Navy Engineer/Gunner Able Spacehand 1 1
Merchant Merchant Marine Senior Crewman 1 4
Drifter Barbarian 0 1
Retired 0 3
 
TermHistory
1Became a Colonist at age 18
1Hard times caused by a lack of interstellar trade costs you your job.
2Became a Pirate at age 22
2Is now a Lackey
2Nearly killed. Owe 6,250 for medical bills.
2Promoted to rank 1
2Is now a Henchman
3Continued as Pirate at age 26
3You spend months in the dangerous criminal underworld.
3Promoted to rank 2
3Is now a Corporal
4Continued as Pirate at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Switched to Corporate at age 34
5Good fortune
5Forced to continue current assignment
5Promoted to rank 1
6Continued as Corporate at age 38
6A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7Special assignment or duty on board ship.
7Promoted to Engineer/Gunner rank 1
7Is now a Able Spacehand
8Voluntarily left Engineer/Gunner
8Became a Merchant Marine at age 46
8Is now a Crewman
8Smuggle illegal items onto a planet.
8Promoted to rank 1
8Is now a Senior Crewman
9Continued as Merchant Marine at age 50
9Embroiled in legal trouble.
10Continued as Merchant Marine at age 54
10A good deal ensures you are living the high life for a few years.
11Continued as Merchant Marine at age 58
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Forced to muster out.
12Became a Barbarian at age 62
12run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
13Aging Crisis. Owe 20,000 for medical bills.
13Retired at age 66
13Victim of a crime
14Aging Crisis. Owe 30,000 for medical bills.
14Find an Alien Artifact.
15Aging Crisis. Owe 40,000 for medical bills.
15Amnesia.
16Aging Crisis. Owe 10,000 for medical bills.