Field Agent Bishop Paterson permalink

Age Sex Str Dex End Int Edu Soc
79 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 7 (0) 6 (0)
Touchy, Temperamental
 
Skills
Animals 0
Carouse 0
Deception 1
Drive (Mole) 2
Drive (Walker) 1
Gun Combat (Slug) 1
Investigate 2
Language 0
Melee 0
Persuade 1
Pilot (Small craft) 1
Recon 1
Seafarer 0
Stealth 1
Streetwise 2
Survival 1
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 1
Scout Explorer Scout 2 3
Marine Ground Assault Marine 0 1
Agent Corporate Agent Field Agent 3 4
Retired 0 6
 
TermHistory
1Became a Barbarian at age 18
1You do not know what happened to you. There is a gap in your memory.
2Became a Explorer at age 22
2You survey an alien world.
2Promoted to rank 1
2Is now a Scout
3Continued as Explorer at age 26
3When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
3Nearly killed. Fully recovered. Owe 8,750 for medical bills.
3Promoted to rank 2
4Continued as Explorer at age 30
4Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
5Became a Ground Assault at age 34
5Is now a Marine
5Nearly killed. Owe 8,750 for medical bills.
6Became a Corporate Agent at age 38
6An investigation takes on a dangerous turn.
6Promoted to rank 1
6Is now a Agent
7Aging Crisis. Owe 30,000 for medical bills.
7Continued as Corporate Agent at age 42
7Rewarded for a successful mission.
7Forced to continue current assignment
7Promoted to rank 2
7Is now a Field Agent
8Aging Crisis. Owe 20,000 for medical bills.
8Continued as Corporate Agent at age 46
8Established a network of contacts. Gain 3 contacts.
8Promoted to rank 3
9Aging Crisis. Owe 40,000 for medical bills.
9Continued as Corporate Agent at age 50
9Advanced training in a specialist field.
10Aging Crisis. Owe 10,000 for medical bills.
10Voluntarily left Corporate Agent
10Retired at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 40,000 for medical bills.
11Victim of a crime
12Aging Crisis. Owe 10,000 for medical bills.
12A romantic relationship ends badly. Gain a Rival or Enemy.
13Aging Crisis. Owe 20,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 20,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 60,000 for medical bills.
15Gained a contact.
16Aging Crisis. Owe 50,000 for medical bills.