Term | History |
1 | Became a Corporate at age 18 |
1 | You befriend a superior in the corporation or the colony. |
1 | Promoted to rank 1 |
2 | Continued as Corporate at age 22 |
2 | Moved to a new world. |
2 | Promoted to rank 2 |
2 | Is now a Manager |
3 | Continued as Corporate at age 26 |
3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
4 | Became a Field Researcher at age 30 |
4 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
5 | Continued as Field Researcher at age 34 |
5 | Refuse to join a cheat in some fashion. |
5 | Promoted to rank 1 |
6 | Continued as Field Researcher at age 38 |
6 | Your work is sabotaged by unknown parties. You start again from scratch. |
7 | Continued as Field Researcher at age 42 |
7 | Win a prestigious prize for your work. |
7 | Forced to muster out. |
8 | Became a Merchant Marine at age 46 |
8 | Is now a Crewman |
8 | Risk your fortune on a possibility lucrative deal and win. |
8 | Promoted to rank 1 |
8 | Is now a Senior Crewman |
9 | Continued as Merchant Marine at age 50 |
9 | Make an unexpected connection outside your normal circles. Gain a Contact. |
9 | Promoted to rank 2 |
9 | Is now a 4th Officer |
10 | Aging Crisis. Owe 20,000 for medical bills. |
10 | Continued as Merchant Marine at age 54 |
10 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
11 | Aging Crisis. Owe 60,000 for medical bills. |
11 | Retired at age 58 |
11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 | Aging Crisis. Owe 60,000 for medical bills. |
12 | Good fortune |
13 | Aging Crisis. Owe 50,000 for medical bills. |
13 | A new romantic starts. Gain an Ally. |
14 | Aging Crisis. Owe 10,000 for medical bills. |
14 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
15 | Aging Crisis. Owe 10,000 for medical bills. |
15 | A romantic relationship ends badly. Gain a Rival or Enemy. |
16 | Aging Crisis. Owe 30,000 for medical bills. |