3rd Officer Beth Rand permalink

Age Sex Str Dex End Int Edu Soc
76 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 7 (0) 3 (-1)
Loquacious, Dorky
 
Skills
Broker 0
Carouse 1
Deception 1
Drive (Mole) 1
Drive (Track) 1
Electronics (Remote Ops) 1
Engineer 0
Mechanic 1
Medic 0
Persuade 1
Pilot (Small Craft) 1
Profession (Civil Engineering) 1
Science (Cosmology) 1
Steward 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 0 1
Citizen Worker Technician 2 3
Citizen Colonist 0 1
Merchant Merchant Marine 3rd Officer 3 5
Retired 0 4
 
TermHistory
1Became a Free Trader at age 18
1Your ship or starport is destroyed by criminals. Gain them as an Enemy.
2Became a Worker at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Gain a criminal contact.
2Forced to continue current assignment
2Promoted to rank 1
3Continued as Worker at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Promoted to rank 2
3Is now a Technician
4Continued as Worker at age 30
4A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
5Switched to Colonist at age 34
5Life ruined by a criminal gang. Gain the gang as an Enemy
6Switched to Merchant Marine at age 38
6Is now a Crewman
6Befriend a useful ally in one sphere. Gain an Ally.
6Promoted to rank 1
6Is now a Senior Crewman
7Continued as Merchant Marine at age 42
7A good deal ensures you are living the high life for a few years.
7Promoted to rank 2
7Is now a 4th Officer
8Continued as Merchant Marine at age 46
8Make an unexpected connection outside your normal circles. Gain a Contact.
8Promoted to rank 3
8Is now a 3rd Officer
9Continued as Merchant Marine at age 50
9Befriend a useful ally in one sphere. Gain an Ally.
10Continued as Merchant Marine at age 54
10A new romantic starts. Gain an Ally.
10Forced to muster out.
11Aging Crisis. Owe 30,000 for medical bills.
11Retired at age 58
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 10,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 50,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 60,000 for medical bills.
14A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15Aging Crisis. Owe 40,000 for medical bills.