| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Moved to a new world. |
| 2 | Continued as Intelligence at age 22 |
| 2 | Befriended by a senior agent. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Intelligence at age 26 |
| 3 | Scarred. Owe 1,250 for medical bills. |
| 4 | Became a Courier at age 30 |
| 4 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 5 | Continued as Courier at age 34 |
| 5 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 5 | Gain 2 Contacts. Gain 1 Enemies. |
| 6 | Became a Wanderer at age 38 |
| 6 | Moved to a new world. |
| 7 | Continued as Wanderer at age 42 |
| 7 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 8 | Became a Journalist at age 46 |
| 8 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Freelancer |
| 9 | Continued as Journalist at age 50 |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 10 | Continued as Journalist at age 54 |
| 10 | Expose or are involved in a scandal of some sort. |
| 11 | Became a Broker at age 58 |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Continued as Broker at age 62 |
| 12 | A good deal ensures you are living the high life for a few years. |
| 12 | Promoted to rank 1 |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |