Able Spacehand Walter Elliott permalink

Age Sex Str Dex End Int Edu Soc
42 M 6 (0) 3 (-1) 4 (-1) 10 (1) 2 (-2) 7 (0)
Quixotic
 
Skills
Drive 0
Electronics (Sensors) 1
Flyer 0
Gun Combat 0
Gunner (Ortillery) 1
Gunner (Screen) 1
Investigate 0
Mechanic 1
Recon 0
Science (Archaeology) 1
Science (Genetics) 1
Steward 0
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie 0 1
Navy Engineer/Gunner Able Spacehand 1 2
Entertainer Performer 0 2
Merchant Free Trader 0 1
 
TermHistory
1Became a Law Enforcement at age 18
1Is now a Rookie
1Refused a deal with criminal or other figure under investigation. Gain an Enemy
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2A new romantic starts. Gain an Ally.
2Attempt at commissioned failed.
3Continued as Engineer/Gunner at age 26
3You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Voluntarily left Engineer/Gunner
4Became a Performer at age 30
4Invited to take part in a controversial event or exhibition that improves your social standing.
5Continued as Performer at age 34
5Spend time with an alien race. Gain a contact.
6Voluntarily left Performer
6Became a Free Trader at age 38
6Bankrupted by a rival. Gain the other trader as a Rival.