Sublieutenant Will Cause permalink

Age Sex Str Dex End Int Edu Soc
57 M 2 (-2) 9 (1) 2 (-2) 8 (0) 7 (0) 7 (0)
Violent
 
Skills
Astrogation 0
Athletics (Endurance) 1
Broker 0
Deception 1
Drive 0
Electronics (Comms) 1
Gun Combat (Slug) 1
Gunner (Screen) 2
Investigate 0
Leadership 1
Melee (Blade) 1
Persuade 0
Pilot (Small craft) 1
Recon 1
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Scout Explorer 0 3
Drifter Wanderer 0 1
Agent Corporate Agent Agent 1 2
Navy Flight Sublieutenant 2 / 0 2
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Imperial trade restrictions force you out of business.
2Became a Explorer at age 22
2Spend several years jumping from world to world in your scout ship.
3Continued as Explorer at age 26
3You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
4Became a Wanderer at age 30
4Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
5Became a Corporate Agent at age 34
5Advanced training in a specialist field.
6Continued as Corporate Agent at age 38
6Go undercover to investigate an enemy.
6Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
6Promoted to rank 1
6Is now a Agent
7Voluntarily left Corporate Agent
7Became a Flight at age 42
7Is now a Crewman
7Display heroism in battle, saving the whole ship.
7Commissioned in Navy/Flight
7Is now a Ensign
7Promoted to Flight officer rank 2
7Is now a Sublieutenant
8Continued as Flight at age 46
8Nearly killed.
9Returned to Explorer at age 50
9Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
9Scarred. Fully recovered. Owe 10,000 for medical bills.