Explorer Lyman Hopkins
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 54 |
M |
2 (-2) |
2 (-2) |
2 (-2) |
4 (-1) |
8 (0) |
8 (0) |
| Prudent, Orderly, Bashful |
| Skills |
| Animals (Training) 1 |
| Art 0 |
| Athletics 0 |
| Drive (Hovercraft) 2 |
| Drive (Wheel) 1 |
| Flyer (Ornithopter) 1 |
| Gun Combat 0 |
| Investigate 0 |
| Jack-of-all-Trades 1 |
| Jack-of-All-Trades 2 |
| Language 0 |
| Navigation 1 |
| Recon 1 |
| Science 0 |
| Seafarer 0 |
| Stealth 0 |
| Steward 1 |
| Streetwise 0 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Law Enforcement |
Rookie |
0 |
2 |
| Citizen |
Colonist |
Explorer |
4 |
5 |
| Drifter |
Barbarian |
|
0 |
1 |
| Education | Graduated |
| University |
Failed |
|
| Term | History |
| 1 | Entered University at age 18 |
| 1 | Study Seafarer (Personal) as a hobby. |
| 1 | Dropped out of university. |
| 2 | Became a Law Enforcement at age 22 |
| 2 | Is now a Rookie |
| 2 | Established a network of contacts. Gain 2 contacts. |
| 3 | Continued as Law Enforcement at age 26 |
| 3 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 3 | Forced to muster out. |
| 4 | Became a Colonist at age 30 |
| 4 | You are rewarded for your diligence or cunning. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Colonist at age 34 |
| 5 | Your business expands, your corporation grows, or the colony thrives. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Settler |
| 6 | Continued as Colonist at age 38 |
| 6 | Spent time maintaining and using heavy vehicles. |
| 6 | Promoted to rank 3 |
| 7 | Continued as Colonist at age 42 |
| 7 | Moved to a new world. |
| 7 | Promoted to rank 4 |
| 7 | Is now a Explorer |
| 8 | Continued as Colonist at age 46 |
| 8 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 9 | Became a Barbarian at age 50 |
| 9 | Survived a risky adventure but gained nothing. |