| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | You do not know what happened to you. There is a gap in your memory. |
| 2 | Became a Diplomat at age 22 |
| 2 | Is now a Intern |
| 2 | You make an alliance with a powerful and charismatic noble, who becomes an Ally. |
| 2 | Promoted to rank 1 |
| 2 | Is now a 3rd Secretary |
| 3 | Continued as Diplomat at age 26 |
| 3 | Refused a challenge to a duel for your honour and standing. |
| 4 | Voluntarily left Diplomat |
| 4 | Returned to Barbarian at age 30 |
| 4 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 5 | Became a Corporate at age 34 |
| 5 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 6 | Became a Free Trader at age 38 |
| 7 | Continued as Free Trader at age 42 |
| 7 | Severely injured. Fully recovered. Owe 3,750 for medical bills. |
| 8 | Switched to Wanderer at age 46 |
| 8 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 9 | Continued as Wanderer at age 50 |
| 9 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 10 | Returned to Barbarian at age 54 |
| 10 | You do not know what happened to you. There is a gap in your memory. |
| 11 | Became a Courier at age 58 |
| 11 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 11 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Continued as Courier at age 62 |
| 12 | Serve as the courier for an important message from the Imperium. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |