| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Moved to a new world. |
| 1 | Dropped out of military academy. |
| 2 | Became a Courier at age 18 |
| 2 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 3 | Continued as Courier at age 22 |
| 3 | You survey an alien world. |
| 3 | Forced to muster out. |
| 4 | Became a Free Trader at age 26 |
| 4 | Birth or Death involving a family member or close friend. |
| 4 | Promoted to rank 1 |
| 5 | Voluntarily left Free Trader |
| 5 | Switched to Surveyor at age 30 |
| 5 | Spend several years jumping from world to world in your scout ship. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Scout |
| 6 | Continued as Surveyor at age 34 |
| 6 | Scarred. Owe 2,500 for medical bills. |
| 7 | Switched to Explorer at age 38 |
| 7 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 7 | Forced to continue current assignment |
| 7 | Promoted to rank 1 |
| 8 | Continued as Explorer at age 42 |
| 8 | Spend several years jumping from world to world in your scout ship. |
| 9 | Continued as Explorer at age 46 |
| 9 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 9 | Promoted to rank 2 |
| 10 | Continued as Explorer at age 50 |
| 10 | You survey an alien world. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Continued as Explorer at age 54 |
| 11 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 11 | Gain 1 Contacts. Gain 1 Enemies. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Retired at age 58 |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |