| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | You go above and beyond the call of duty. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 3 | Entered Army Academy at age 26 |
| 3 | Study Profession (Civil Engineering) as a hobby. |
| 3 | Dropped out of military academy. |
| 4 | Continued as Intelligence at age 26 |
| 4 | Hard times caused by a lack of interstellar trade costs you your job. |
| 5 | Became a Surveyor at age 30 |
| 5 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 5 | Gain 1 Contacts. Gain 3 Enemies. |
| 6 | Became a Free Trader at age 34 |
| 6 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Free Trader at age 38 |
| 7 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 7 | Gain rebels as Enemy |
| 8 | Became a Scientist at age 42 |
| 8 | Moved to a new world. |
| 9 | Continued as Scientist at age 46 |
| 9 | A disaster or war strikes. |
| 9 | The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Continued as Scientist at age 50 |
| 10 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Continued as Scientist at age 54 |
| 11 | Good fortune |
| 11 | Forced to muster out. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |