Crewman Ike Tucker permalink

Age Sex Str Dex End Int Edu Soc
55 M 5 (-1) 4 (-1) 1 (-2) 4 (-1) 10 (1) 6 (0)
Grieving, Distraught
 
Skills
Advocate 0
Astrogation 0
Athletics 0
Carouse 0
Electronics (Computers) 1
Gun Combat 0
Gunner (Capital) 1
Gunner (Turret) 1
Jack-of-All-Trades 1
Mechanic 1
Medic 0
Pilot 0
Profession (Civil Engineering) 1
Recon 1
Science (Biology) 1
Science (Cosmology) 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 3
Scholar Field Researcher 1 1
Navy Engineer/Gunner Crewman 0 1
Citizen Corporate 0 2
Rogue Thief 0 2
 
TermHistory
1Became a Scavenger at age 18
1Find Ancient Technology.
2Continued as Scavenger at age 22
2run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3Became a Field Researcher at age 26
3Assigned to work on a secret project for a patron or organisation.
3Promoted to rank 1
4Voluntarily left Field Researcher
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
5Returned to Scavenger at age 34
5Suffer from a life-threatening illness.
6Became a Corporate at age 38
6You gain experience in a technical field as a computer operator or surveyor.
7Continued as Corporate at age 42
7Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
8Became a Thief at age 46
8A job goes wrong, forcing you to flee off-planet.
9Continued as Thief at age 50
9A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
10Aging Crisis. Owe 40,000 for medical bills.