Crewman Leonard Hill permalink

Age Sex Str Dex End Int Edu Soc
36 M 9 (1) 9 (1) 3 (-1) 5 (-1) 2 (-2) 4 (-1)
Vague, Cheerful, Night Owl
 
Skills
Athletics (Strength) 1
Deception 0
Drive 0
Gun Combat 1
Gunner (Ortillery) 1
Recon 0
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Navy Line/Crew Crewman 0 3
 
TermHistory
1Became a Wanderer at age 18
1run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2Became a Line/Crew at age 22
2Is now a Crewman
2Betrayal. Convert an Ally into a Rival or Enemy.
3Continued as Line/Crew at age 26
3Abuse your position for profit
4Continued as Line/Crew at age 30
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.