| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 35 |
M |
8 (0) |
7 (0) |
4 (-1) |
4 (-1) |
11 (1) |
7 (0) |
| Boorish, Dependable |
| Skills |
| Advocate 1 |
| Animals 0 |
| Drive 0 |
| Electronics (Sensors) 1 |
| Flyer (Airship) 1 |
| Gun Combat 0 |
| Investigate 0 |
| Recon 0 |
| Science 0 |
| Seafarer 0 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Corporate Agent |
|
0 |
2 |
| Citizen |
Colonist |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Given specialist training in vehicles. |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Go undercover to investigate an enemy. |
| 2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 2 | Forced to muster out. |
| 3 | Became a Colonist at age 26 |
| 3 | You are rewarded for your diligence or cunning. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Colonist at age 30 |
| 4 | You gain experience in a technical field as a computer operator or surveyor. |