Crewman Neal Meighan permalink

Age Sex Str Dex End Int Edu Soc
36 M 8 (0) 6 (0) 4 (-1) 10 (1) 10 (1) 6 (0)
Wary, Nimble
 
Skills
Animals 0
Astrogation 0
Athletics 0
Broker 0
Diplomat 0
Drive 0
Electronics 0
Persuade 0
Pilot (Spacecraft) 1
Profession (Belter) 1
Profession (Construction) 1
Steward 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Citizen Corporate 1 2
Drifter Scavenger 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
1Gain rebels as Enemy
2Became a Corporate at age 22
2Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
2Promoted to rank 1
3Continued as Corporate at age 26
3Co-operate with investigation by the planetary authorities. The business or colony is shut down.
4Became a Scavenger at age 30
4You do not know what happened to you. There is a gap in your memory.