Marine Myrl Johnson
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 40 |
F |
4 (-1) |
4 (-1) |
5 (-1) |
12 (2) |
11 (1) |
12 (2) |
| Bright, Reliable |
| Skills |
| Athletics 0 |
| Electronics (Computers) 1 |
| Explosives 1 |
| Gun Combat (Archaic) 1 |
| Gun Combat (Slug) 1 |
| Jack-of-All-Trades 1 |
| Language 0 |
| Medic 1 |
| Melee (Blade) 1 |
| Melee (Bludgeon) 1 |
| Profession 0 |
| Seafarer 0 |
| Stealth 1 |
| Tactics (Military) 2 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Marine |
Marine Support |
Marine |
0 |
1 |
| Citizen |
Worker |
|
1 |
4 |
|
| Term | History |
| 1 | Became a Marine Support at age 18 |
| 1 | Is now a Marine |
| 1 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
| 2 | Became a Worker at age 22 |
| 2 | Advanced training in a specialist field. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Worker at age 26 |
| 3 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 4 | Continued as Worker at age 30 |
| 4 | You are rewarded for your diligence or cunning. |
| 5 | Continued as Worker at age 34 |
| 5 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |