Freelancer Herminia Sim
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 41 |
F |
5 (-1) |
2 (-2) |
10 (1) |
5 (-1) |
4 (-1) |
8 (0) |
| Predictable, Reflective |
| Skills |
| Art 0 |
| Carouse 1 |
| Deception 0 |
| Drive (Hovercraft) 1 |
| Electronics (Comms) 1 |
| Flyer 0 |
| Gambler 1 |
| Persuade 1 |
| Recon 1 |
| Science (Philosophy) 1 |
| Steward 2 |
| Streetwise 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Journalist |
Freelancer |
1 |
2 |
| Entertainer |
Artist |
|
0 |
3 |
|
| Term | History |
| 1 | Became a Journalist at age 18 |
| 1 | Win a prestigious prize. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Freelancer |
| 2 | Continued as Journalist at age 22 |
| 2 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 3 | Switched to Artist at age 26 |
| 3 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 4 | Continued as Artist at age 30 |
| 4 | Join homeworld’s celebrity circles |
| 5 | Continued as Artist at age 34 |
| 5 | Spend time with an alien race. Gain a contact. |
| 5 | Forced to muster out. |