4th Officer Ralph Sullivan
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 39 |
M |
9 (1) |
5 (-1) |
7 (0) |
6 (0) |
9 (1) |
11 (1) |
| Dorky |
| Skills |
| Admin 1 |
| Animals 0 |
| Athletics (Dexterity) 1 |
| Carouse 0 |
| Drive 0 |
| Flyer 0 |
| Gambler 1 |
| Gun Combat 0 |
| Investigate 0 |
| Language 0 |
| Mechanic 1 |
| Medic 0 |
| Recon 0 |
| Streetwise 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Corporate Agent |
|
0 |
2 |
| Merchant |
Merchant Marine |
4th Officer |
2 |
3 |
|
| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Established a network of contacts. Gain 1 contacts. |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 3 | Risk your fortune on a possibility lucrative deal and win. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Senior Crewman |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 4 | Promoted to rank 2 |
| 4 | Is now a 4th Officer |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |