Glennie Ward permalink

Age Sex Str Dex End Int Edu Soc
41 F 5 (-1) 10 (1) 4 (-1) 9 (1) 5 (-1) 8 (0)
Typical, Consistent
 
Skills
Admin 0
Astrogation 0
Diplomat 1
Electronics (Computers) 1
Electronics (Sensors) 1
Gun Combat 0
Investigate 0
Mechanic 1
Pilot 0
Streetwise 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 0 3
Scholar Scientist 0 2
 
TermHistory
1Became a Courier at age 18
1Perform an exemplary service for the scouts.
2Continued as Courier at age 22
2Serve as the courier for an important message from the Imperium.
3Continued as Courier at age 26
3You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
4Became a Scientist at age 30
4Advanced training in a specialist field.
5Continued as Scientist at age 34
5An expedition or voyage goes wrong, leaving you stranded in the wilderness.