Agent Jewell Terry
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 44 |
F |
8 (0) |
1 (-2) |
3 (-1) |
8 (0) |
6 (0) |
6 (0) |
| Abrupt, Irresolute |
| Skills |
| Animals 0 |
| Art 0 |
| Athletics 0 |
| Deception 1 |
| Drive 0 |
| Electronics (Remote Ops) 1 |
| Engineer (Power) 1 |
| Gun Combat 0 |
| Heavy Weapons 0 |
| Mechanic 1 |
| Melee (Natural) 1 |
| Profession 0 |
| Recon 0 |
| Science 0 |
| Seafarer 0 |
| Steward 1 |
| Streetwise 2 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Worker |
|
1 |
5 |
| Agent |
Corporate Agent |
Agent |
1 |
1 |
| Education | Graduated |
| Army Academy |
|
|
| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Join a social movement. |
| 1 | Kicked out of military academy. |
| 2 | Became a Worker at age 18 |
| 2 | Advanced training in a specialist field. |
| 3 | Continued as Worker at age 22 |
| 3 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Worker at age 26 |
| 4 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 5 | Continued as Worker at age 30 |
| 5 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 6 | Continued as Worker at age 34 |
| 6 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 7 | Became a Corporate Agent at age 38 |
| 7 | Hard times caused by a lack of interstellar trade costs you your job. |
| 7 | Forced to continue current assignment |
| 7 | Promoted to rank 1 |
| 7 | Is now a Agent |