Scout Florida Carr
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 44 |
F |
5 (-1) |
10 (1) |
8 (0) |
7 (0) |
7 (0) |
9 (1) |
| Macho |
| Skills |
| Astrogation 1 |
| Deception 0 |
| Drive (Track) 1 |
| Engineer (M-drive) 1 |
| Flyer 0 |
| Gun Combat (Archaic) 1 |
| Gun Combat (Energy) 1 |
| Leadership 1 |
| Persuade 1 |
| Pilot (Small craft) 1 |
| Recon 0 |
| Seafarer 0 |
| Stealth 0 |
| Streetwise 0 |
| Survival 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
0 |
1 |
| Army |
Infantry |
Lieutenant |
1 / 0 |
1 |
| Scout |
Courier |
Scout |
2 |
4 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Find valuable salvage. |
| 2 | Voluntarily left Wanderer |
| 2 | Became a Infantry at age 22 |
| 2 | Is now a Private |
| 2 | Assigned to an urbanised planet torn by war. |
| 2 | Commissioned in Army/Infantry |
| 2 | Is now a Lieutenant |
| 3 | Voluntarily left Infantry |
| 3 | Became a Courier at age 26 |
| 3 | You spend a great deal of time on the fringes of Charted Space. |
| 3 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Scout |
| 4 | Continued as Courier at age 30 |
| 4 | Spend several years jumping from world to world in your scout ship. |
| 5 | Continued as Courier at age 34 |
| 5 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 5 | Forced to continue current assignment |
| 5 | Promoted to rank 2 |
| 6 | Continued as Courier at age 38 |
| 6 | Nearly killed. Fully recovered. Owe 11,250 for medical bills. |