Able Spacehand Mark Askew permalink

Age Sex Str Dex End Int Edu Soc
44 M 5 (-1) 7 (0) 1 (-2) 8 (0) 8 (0) 8 (0)
Ambiguous
 
Skills
Astrogation 1
Athletics 0
Electronics 0
Engineer (Life Support) 1
Gun Combat 2
Gunner (Turret) 1
Mechanic 1
Pilot (Small Craft) 1
Science 0
Stealth 2
Streetwise 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 1
Rogue Thief 1 2
Drifter Scavenger 0 1
Navy Flight Able Spacehand 1 2
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
2Became a Thief at age 22
2You commit a legendary crime.
2Promoted to rank 1
3Continued as Thief at age 26
3Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
4Became a Scavenger at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Switched to Flight at age 34
5Vessel participates in a notable military engagement.
5Promoted to Flight rank 1
5Is now a Able Spacehand
6Continued as Flight at age 38
6You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
7Aging Crisis. Owe 60,000 for medical bills.