Crewman Ernst Carlson permalink

Age Sex Str Dex End Int Edu Soc
45 M 11 (1) 8 (0) 10 (1) 4 (-1) 5 (-1) 5 (-1)
Distant, Open
 
Skills
Animals 0
Art 0
Athletics 0
Drive 0
Gun Combat 1
Jack-of-all-Trades 1
Recon 0
Seafarer 0
Steward 0
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Merchant Free Trader 0 1
Drifter Wanderer 0 1
Entertainer Artist 0 2
Navy Line/Crew Crewman 0 1
 
TermHistory
1Became a Colonist at age 18
1Hard times caused by a lack of interstellar trade costs you your job.
2Became a Free Trader at age 22
2Given advanced training in a specialist field
3Voluntarily left Free Trader
3Became a Wanderer at age 26
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Became a Artist at age 30
4Go on a tour of the sector, visiting several worlds. Gain 2 Contacts.
5Continued as Artist at age 34
5Expose or are involved in a scandal of some sort.
6Became a Line/Crew at age 38
6Is now a Crewman
6Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.