Crewman Julie McGrath permalink

Age Sex Str Dex End Int Edu Soc Psi
45 F 6 (0) 10 (1) 8 (0) 8 (0) 5 (-1) 9 (1) 2 (-2)
Gloomy, Indulgent, Temperate
 
Skills
Animals (Handling) 1
Broker 0
Drive (Mole) 1
Electronics (Computers) 1
Engineer (J-drive) 1
Flyer 0
Medic 1
Persuade 0
Science (Planetology) 1
Steward 0
Telepathy 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Scholar Scientist 2 4
Drifter Wanderer 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
2Became a Scientist at age 22
2Moved to a new world.
2Promoted to rank 1
3Continued as Scientist at age 26
3Gained a contact.
4Continued as Scientist at age 30
4Advanced training in a specialist field.
4Promoted to rank 2
5Continued as Scientist at age 34
5Advanced training in a specialist field.
5Forced to muster out.
6Became a Wanderer at age 38
6Encounter a Psionic institute.
6Tested for psionic powers