Able Spacehand Maxwell Magrath
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 44 |
M |
8 (0) |
8 (0) |
4 (-1) |
6 (0) |
11 (1) |
9 (1) |
| Refined, Garrulous, Deceitful |
| Skills |
| Admin 0 |
| Advocate 0 |
| Broker 0 |
| Diplomat 0 |
| Drive 0 |
| Electronics 0 |
| Flyer (Ornithopter) 1 |
| Gun Combat (Energy) 1 |
| Leadership 0 |
| Mechanic 1 |
| Melee (Natural) 1 |
| Recon 1 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Corporate |
|
1 |
2 |
| Army |
Army Support |
Private |
0 |
1 |
| Drifter |
Scavenger |
|
0 |
1 |
| Navy |
Engineer/Gunner |
Able Spacehand |
1 |
2 |
|
| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Hard times caused by a lack of interstellar trade costs you your job. |
| 2 | Became a Army Support at age 22 |
| 2 | Is now a Private |
| 2 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 2 | Gain rebels as Enemy |
| 3 | Became a Scavenger at age 26 |
| 3 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Is now a Crewman |
| 4 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 4 | Attempt at commissioned failed. |
| 4 | Promoted to Engineer/Gunner rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 6 | Returned to Corporate at age 38 |
| 6 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 6 | Promoted to rank 1 |