Crewman Marvin Moreno permalink

Age Sex Str Dex End Int Edu Soc
45 M 9 (1) 6 (0) 7 (0) 5 (-1) 6 (0) 3 (-1)
Violent, Loyal, Rash
 
Skills
Admin 0
Astrogation 0
Carouse 0
Deception 1
Electronics 0
Gun Combat (Archaic) 1
Gun Combat 1
Mechanic 2
Melee (Unarmed) 1
Pilot 0
Profession 0
Recon 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 2
Citizen Colonist 0 1
Navy Line/Crew Crewman 0 3
 
TermHistory
1Became a Scavenger at age 18
2Continued as Scavenger at age 22
2Attacked by enemies that you easily defeat.
2Gain Enemy if you don't already have one.
3Voluntarily left Scavenger
3Became a Colonist at age 26
3Hard times caused by a lack of interstellar trade costs you your job.
4Became a Line/Crew at age 30
4Is now a Crewman
4You join a gambling circle on board.
5Continued as Line/Crew at age 34
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6Continued as Line/Crew at age 38
6You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.