Crewman Hermina Ray permalink

Age Sex Str Dex End Int Edu Soc
45 F 11 (1) 4 (-1) 5 (-1) 9 (1) 5 (-1) 6 (0)
Needy
 
Skills
Drive 0
Flyer 0
Gun Combat 0
Gun Combat 1
Gunner (Screen) 1
Investigate 0
Melee (Natural) 1
Recon 0
Streetwise 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Navy Engineer/Gunner Crewman 0 3
Navy Flight 0 1
Agent Law Enforcement Rookie 0 1
 
TermHistory
1Became a Intelligence at age 18
1Hard times caused by a lack of interstellar trade costs you your job.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Vessel participates in a diplomatic mission.
2Gain a contact.
3Continued as Engineer/Gunner at age 26
3Nearly killed. Fully recovered. Owe 6,250 for medical bills.
4Continued as Engineer/Gunner at age 30
4You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
5Switched to Flight at age 34
5You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
6Switched to Law Enforcement at age 38
6Is now a Rookie
6Hard times caused by a lack of interstellar trade costs you your job.