Crewman Fritz Lord permalink

Age Sex Str Dex End Int Edu Soc
43 M 3 (-1) 6 (0) 8 (0) 4 (-1) 6 (0) 9 (1)
Classy, Cross, Ambitious
 
Skills
Athletics 0
Broker 2
Drive 0
Electronics 0
Gambler 1
Gun Combat 1
Mechanic 0
Persuade 0
Profession 0
Stealth 1
Steward 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 3
Navy Engineer/Gunner Crewman 0 1
Drifter Barbarian 1 2
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Embroiled in legal trouble.
2Continued as Merchant Marine at age 22
2Risk your fortune on a possibility lucrative deal and win.
3Continued as Merchant Marine at age 26
3Risk your fortune on a possibility lucrative deal and win.
4Voluntarily left Merchant Marine
4Became a Engineer/Gunner at age 30
4During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
5Became a Barbarian at age 34
5Attacked by enemies and injured.
5Lightly injured, no permanent damage. Fully recovered.
5Gain Enemy if you don't already have one.
6Continued as Barbarian at age 38
6Offered job by a patron. Now owe him a favor.
6Promoted to rank 1