| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 45 |
F |
1 (-2) |
3 (-1) |
3 (-1) |
9 (1) |
5 (-1) |
3 (-1) |
| Lewd, Self-Reliant |
| Skills |
| Athletics 0 |
| Broker 1 |
| Deception 0 |
| Drive 0 |
| Electronics 0 |
| Gun Combat (Energy) 1 |
| Jack-of-all-Trades 1 |
| Persuade 1 |
| Recon 0 |
| Stealth 0 |
| Streetwise 1 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Enforcer |
|
1 |
2 |
| Merchant |
Broker |
|
0 |
2 |
| Scout |
Explorer |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | Crime pays off. Gain victim as Enemy. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Enforcer at age 22 |
| 2 | Lost eye or limb. Owe 2,500 for medical bills. |
| 3 | Became a Broker at age 26 |
| 4 | Continued as Broker at age 30 |
| 4 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 5 | Became a Explorer at age 34 |
| 5 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 6 | Continued as Explorer at age 38 |
| 6 | Psychologically damaged by your time in the scouts. |
| 7 | Aging Crisis. Owe 50,000 for medical bills. |