Lieutenant Omar Mcandrew
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 43 |
M |
5 (-1) |
9 (1) |
4 (-1) |
4 (-1) |
10 (1) |
7 (0) |
| Unbending, Sexual, Narrow-Minded |
| Skills |
| Athletics (Dexterity) 1 |
| Carouse 0 |
| Electronics 0 |
| Engineer (Power) 1 |
| Gun Combat 1 |
| Gunner (Turret) 2 |
| Leadership 2 |
| Mechanic 3 |
| Melee (Blade) 1 |
| Navigation 2 |
| Streetwise 0 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Line/Crew |
Sublieutenant |
2 / 0 |
2 |
| Merchant |
Merchant Marine |
Crewman |
0 |
3 |
| Navy |
Flight |
Lieutenant |
3 / 0 |
1 |
|
| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | Moved to a new world. |
| 1 | Commissioned in Navy/Line/Crew |
| 1 | Is now a Ensign |
| 1 | Promoted to Line/Crew officer rank 2 |
| 1 | Is now a Sublieutenant |
| 2 | Continued as Line/Crew at age 22 |
| 2 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 3 | Voluntarily left Line/Crew |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 3 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Given advanced training in a specialist field |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 5 | Forced to muster out. |
| 6 | Switched to Flight at age 38 |
| 6 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 6 | Promoted to Flight officer rank 3 |
| 6 | Is now a Lieutenant |