| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 44 |
M |
5 (-1) |
1 (-2) |
4 (-1) |
10 (1) |
8 (0) |
8 (0) |
| Dynamic, Wary, Bright |
| Skills |
| Athletics (Strength) 1 |
| Deception 1 |
| Drive (Walker) 1 |
| Flyer (Grav) 1 |
| Gambler 1 |
| Gun Combat (Slug) 1 |
| Investigate 0 |
| Mechanic 0 |
| Medic 0 |
| Recon 1 |
| Streetwise 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Corporate Agent |
Agent |
1 |
2 |
| Scout |
Explorer |
|
0 |
1 |
| Citizen |
Colonist |
|
1 |
3 |
|
| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Given specialist training in vehicles. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Given specialist training in vehicles. |
| 3 | Voluntarily left Corporate Agent |
| 3 | Became a Explorer at age 26 |
| 3 | Nearly killed. Owe 15,000 for medical bills. |
| 4 | Became a Colonist at age 30 |
| 4 | You are rewarded for your diligence or cunning. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Colonist at age 34 |
| 5 | Your business expands, your corporation grows, or the colony thrives. |
| 6 | Continued as Colonist at age 38 |
| 6 | Life ruined by a criminal gang. Gain the gang as an Enemy |