Crewman Delmar Male permalink

Age Sex Str Dex End Int Edu Soc
44 M 7 (0) 5 (-1) 6 (0) 2 (-2) 4 (-1) 7 (0)
Compassionate, Optimistic
 
Skills
Athletics (Dexterity) 2
Deception 0
Drive 0
Electronics 0
Gambler 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Language 0
Melee (Natural) 1
Recon 3
Stealth 1
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Rogue Thief 1 4
Navy Flight Crewman 0 1
Army Army Support Private 0 1
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Became a Thief at age 18
1You spend months in the dangerous criminal underworld.
1Promoted to rank 1
2Continued as Thief at age 22
2Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
3Entered Army Academy at age 26
3Made lifelong friends. Gain 2 Allies.
3Dropped out of military academy.
4Continued as Thief at age 26
4You spend months in the dangerous criminal underworld.
5Continued as Thief at age 30
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Became a Flight at age 34
6Is now a Crewman
6Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
7Became a Army Support at age 38
7Is now a Private
7Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
7Gain rebels as Enemy