Henchman Florida Head permalink

Age Sex Str Dex End Int Edu Soc
45 F 5 (-1) 10 (1) 3 (-1) 6 (0) 6 (0) 2 (-2)
Proper, Hard
 
Skills
Admin 0
Art 0
Astrogation 0
Athletics 0
Deception 0
Diplomat 1
Drive 0
Engineer (M-drive) 2
Flyer 0
Gun Combat 0
Gunner (Turret) 1
Investigate 0
Recon 0
Stealth 1
Steward 0
Streetwise 2
CareerAssignmentTitleRankTerms
Agent Corporate Agent 0 1
Rogue Pirate Henchman 1 3
Scout Explorer 0 1
Merchant Broker 0 1
 
TermHistory
1Became a Corporate Agent at age 18
1Established a network of contacts. Gain 2 contacts.
2Voluntarily left Corporate Agent
2Became a Pirate at age 22
2Is now a Lackey
2You spend months in the dangerous criminal underworld.
3Continued as Pirate at age 26
3You spend months in the dangerous criminal underworld.
3Promoted to rank 1
3Is now a Henchman
4Continued as Pirate at age 30
4A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
5Became a Explorer at age 34
5You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
6Became a Broker at age 38
6Bankrupted by a rival. Gain the other trader as a Rival.