Able Spacehand Maxwell Magrath permalink

Age Sex Str Dex End Int Edu Soc
44 M 8 (0) 8 (0) 4 (-1) 6 (0) 11 (1) 9 (1)
Refined, Garrulous, Deceitful
 
Skills
Admin 0
Advocate 0
Broker 0
Diplomat 0
Drive 0
Electronics 0
Flyer (Ornithopter) 1
Gun Combat (Energy) 1
Leadership 0
Mechanic 1
Melee (Natural) 1
Recon 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Corporate 1 2
Army Army Support Private 0 1
Drifter Scavenger 0 1
Navy Engineer/Gunner Able Spacehand 1 2
 
TermHistory
1Became a Corporate at age 18
1Hard times caused by a lack of interstellar trade costs you your job.
2Became a Army Support at age 22
2Is now a Private
2Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
2Gain rebels as Enemy
3Became a Scavenger at age 26
3run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Attempt at commissioned failed.
4Promoted to Engineer/Gunner rank 1
4Is now a Able Spacehand
5Continued as Engineer/Gunner at age 34
5You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
6Returned to Corporate at age 38
6A romantic relationship ends badly. Gain a Rival or Enemy.
6Promoted to rank 1