Able Spacehand Wilfred Russell permalink

Age Sex Str Dex End Int Edu Soc
44 M 3 (-1) 10 (1) 4 (-1) 5 (-1) 3 (-1) 8 (0)
Amiable, Sullen, Able
 
Skills
Animals 0
Art 0
Athletics 0
Drive 0
Gunner (Capital) 1
Gunner (Screen) 1
Mechanic 1
Recon 0
Streetwise 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Citizen Colonist 1 1
Navy Engineer/Gunner Able Spacehand 1 3
Merchant Merchant Marine Crewman 0 2
 
TermHistory
1Became a Colonist at age 18
1You are rewarded for your diligence or cunning.
1Promoted to rank 1
2Voluntarily left Colonist
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Advanced training in a specialist field
2Attempt at commissioned failed.
3Continued as Engineer/Gunner at age 26
3Betrayal. Convert an Ally into a Rival or Enemy.
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Continued as Engineer/Gunner at age 30
4You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
5Became a Merchant Marine at age 34
5Is now a Crewman
5Embroiled in legal trouble.
6Continued as Merchant Marine at age 38
6A good deal ensures you are living the high life for a few years.