Crewman Armand Legge permalink

Age Sex Str Dex End Int Edu Soc
45 M 3 (-1) 8 (0) 1 (-2) 4 (-1) 11 (1) 7 (0)
Engaging
 
Skills
Art (Instrument) 1
Athletics (Endurance) 1
Athletics (Strength) 1
Broker 0
Drive (Walker) 1
Electronics 0
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Medic 0
Persuade 0
Profession 0
Seafarer 0
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Army Infantry Private 0 1
Navy Engineer/Gunner Crewman 0 1
Scholar Scientist 0 2
Entertainer Artist 1 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
1Gain rebels as Enemy
2Became a Infantry at age 22
2Is now a Private
2You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
4Became a Scientist at age 30
4Win a prestigious prize for your work.
5Continued as Scientist at age 34
5Win a prestigious prize for your work.
5Forced to muster out.
6Became a Artist at age 38
6Go on a tour of the sector, visiting several worlds. Gain 1 Contacts.
6Promoted to rank 1