Technician Marcus Griffin permalink

Age Sex Str Dex End Int Edu Soc
57 M 5 (-1) 1 (-2) 7 (0) 11 (1) 5 (-1) 10 (1)
Charming, Saintly
 
Skills
Deception 2
Diplomat 1
Drive (Hovercraft) 1
Drive (Walker) 1
Electronics (Computers) 1
Engineer 0
Flyer (Wing) 1
Investigate 1
Mechanic 0
Profession (Construction) 1
Science (Chemistry) 1
Science (Planetology) 1
Steward 1
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Worker Technician 2 6
Agent Intelligence Field Agent 2 3
 
TermHistory
1Became a Worker at age 18
1You rise to a position of power in your colony or corporation.
1Promoted to rank 1
2Continued as Worker at age 22
2Your business expands, your corporation grows, or the colony thrives.
3Continued as Worker at age 26
3Spent time maintaining and using heavy vehicles.
4Continued as Worker at age 30
4You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Gain a criminal contact.
5Continued as Worker at age 34
5You befriend a superior in the corporation or the colony.
5Promoted to rank 2
5Is now a Technician
6Continued as Worker at age 38
6Gained a contact.
6Forced to muster out.
7Became a Intelligence at age 42
7You go above and beyond the call of duty.
7Promoted to rank 1
7Is now a Agent
8Continued as Intelligence at age 46
8Befriended by a senior agent.
8Promoted to rank 2
8Is now a Field Agent
9Continued as Intelligence at age 50
9Life ruined by a criminal gang. Gain the gang as an Enemy
10Aging Crisis. Owe 60,000 for medical bills.