3rd Officer Ira Miller
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 57 |
M |
7 (0) |
2 (-2) |
6 (0) |
10 (1) |
11 (1) |
7 (0) |
| Remorseful, Predictable |
| Skills |
| Admin 0 |
| Advocate 1 |
| Art (Instrument) 1 |
| Athletics (Dexterity) 1 |
| Broker 0 |
| Drive (Hovercraft) 1 |
| Electronics (Comms) 1 |
| Electronics (Remote Ops) 1 |
| Jack-of-all-Trades 1 |
| Mechanic 1 |
| Medic 1 |
| Navigation 1 |
| Persuade 0 |
| Science 0 |
| Steward 0 |
| Survival 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
3rd Officer |
3 |
4 |
| Scout |
Explorer |
Scout |
2 |
4 |
| Education | Graduated |
| University |
Failed |
|
| Term | History |
| 1 | Entered University at age 18 |
| 1 | Suffered a deep tragedy. |
| 1 | Dropped out of university. |
| 2 | Became a Merchant Marine at age 22 |
| 2 | Is now a Crewman |
| 2 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Senior Crewman |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Embroiled in legal trouble. |
| 3 | Promoted to rank 2 |
| 3 | Is now a 4th Officer |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | A good deal ensures you are living the high life for a few years. |
| 4 | Promoted to rank 3 |
| 4 | Is now a 3rd Officer |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | Imperial trade restrictions force you out of business. |
| 6 | Voluntarily left Merchant Marine |
| 6 | Became a Explorer at age 38 |
| 6 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 7 | Continued as Explorer at age 42 |
| 7 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Scout |
| 8 | Continued as Explorer at age 46 |
| 8 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 8 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 8 | Promoted to rank 2 |
| 9 | Continued as Explorer at age 50 |
| 9 | Psychologically damaged by your time in the scouts. |