Settler Terry Pabst permalink

Age Sex Str Dex End Int Edu Soc
57 F 3 (-1) 3 (-1) 2 (-2) 8 (0) 8 (0) 6 (0)
Enchanting, Skillful
 
Skills
Advocate 1
Animals 0
Art 0
Athletics (Endurance) 1
Carouse 0
Diplomat 1
Drive 0
Electronics (Computers) 2
Gambler 1
Jack-of-all-Trades 1
Persuade 0
Pilot (Spacecraft) 1
Recon 1
Science (Biology) 1
Science (Genetics) 1
Science (Planetology) 1
Survival 2
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 2 3
Scholar Field Researcher 2 3
Merchant Merchant Marine Crewman 0 2
Merchant Free Trader 0 1
 
TermHistory
1Became a Colonist at age 18
1Advanced training in a specialist field.
1Forced to continue current assignment
1Promoted to rank 1
2Continued as Colonist at age 22
2Advanced training in a specialist field.
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3Life ruined by a criminal gang. Gain the gang as an Enemy
4Became a Field Researcher at age 30
4Entangled in a bureaucratic or legal morass that distracts you from your work.
4Promoted to rank 1
5Continued as Field Researcher at age 34
5Gained a contact.
5Promoted to rank 2
6Continued as Field Researcher at age 38
6Severely injured. Fully recovered. Owe 5,000 for medical bills.
7Became a Merchant Marine at age 42
7Is now a Crewman
7Make an unexpected connection outside your normal circles. Gain a Contact.
8Continued as Merchant Marine at age 46
8A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
9Switched to Free Trader at age 50
9A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
9Gain rebels as Enemy