Settler Ted Miller permalink

Age Sex Str Dex End Int Edu Soc
56 M 1 (-2) 3 (-1) 1 (-2) 5 (-1) 9 (1) 4 (-1)
Slovenly, Insightful
 
Skills
Animals (Handling) 1
Animals (Veterinary) 1
Athletics 0
Carouse 0
Drive 0
Electronics (Computers) 1
Flyer (Grav) 1
Mechanic 0
Medic 0
Melee (Unarmed) 1
Profession (Belter) 1
Profession (Civil Engineering) 1
Recon 0
Science (Physics) 1
Science (Psychology) 1
Streetwise 0
Survival 3
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 2 3
Drifter Barbarian 1 3
Scholar Field Researcher 2 3
 
TermHistory
1Became a Colonist at age 18
1Your business expands, your corporation grows, or the colony thrives.
1Promoted to rank 1
2Continued as Colonist at age 22
2Your business expands, your corporation grows, or the colony thrives.
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3A new romantic starts. Gain an Ally.
3Forced to muster out.
4Became a Barbarian at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Became a Field Researcher at age 34
5Assigned to work on a secret project for a patron or organisation.
5Promoted to rank 1
6Continued as Field Researcher at age 38
6Refused to perform research that goes against your conscience.
6Promoted to rank 2
7Continued as Field Researcher at age 42
7Your work is sabotaged by unknown parties. You may salvage what you can and give up.
8Returned to Barbarian at age 46
8Promoted to rank 1
9Continued as Barbarian at age 50
9Suffer from a life-threatening illness.
10Aging Crisis. Owe 20,000 for medical bills.