3rd Officer Ira Miller permalink

Age Sex Str Dex End Int Edu Soc
57 M 7 (0) 2 (-2) 6 (0) 10 (1) 11 (1) 7 (0)
Remorseful, Predictable
 
Skills
Admin 0
Advocate 1
Art (Instrument) 1
Athletics (Dexterity) 1
Broker 0
Drive (Hovercraft) 1
Electronics (Comms) 1
Electronics (Remote Ops) 1
Jack-of-all-Trades 1
Mechanic 1
Medic 1
Navigation 1
Persuade 0
Science 0
Steward 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 3rd Officer 3 4
Scout Explorer Scout 2 4
 
EducationGraduated
University Failed
 
TermHistory
1Entered University at age 18
1Suffered a deep tragedy.
1Dropped out of university.
2Became a Merchant Marine at age 22
2Is now a Crewman
2Your ship or starport is destroyed by criminals. Gain them as an Enemy.
2Promoted to rank 1
2Is now a Senior Crewman
3Continued as Merchant Marine at age 26
3Embroiled in legal trouble.
3Promoted to rank 2
3Is now a 4th Officer
4Continued as Merchant Marine at age 30
4A good deal ensures you are living the high life for a few years.
4Promoted to rank 3
4Is now a 3rd Officer
5Continued as Merchant Marine at age 34
5Imperial trade restrictions force you out of business.
6Voluntarily left Merchant Marine
6Became a Explorer at age 38
6A romantic relationship ends badly. Gain a Rival or Enemy.
7Continued as Explorer at age 42
7Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
7Promoted to rank 1
7Is now a Scout
8Continued as Explorer at age 46
8Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
8You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
8Promoted to rank 2
9Continued as Explorer at age 50
9Psychologically damaged by your time in the scouts.