Corporal Merritt Walsham permalink

Age Sex Str Dex End Int Edu Soc
56 M 3 (-1) 1 (-2) 1 (-2) 5 (-1) 7 (0) 5 (-1)
Miserable
 
Skills
Admin 0
Advocate 0
Athletics (Endurance) 1
Deception 2
Drive 0
Engineer (M-drive) 1
Flyer 0
Gun Combat 0
Gunner (Turret) 1
Investigate 1
Language 0
Pilot (Small Craft) 1
Recon 1
Stealth 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 0 2
Rogue Pirate Corporal 2 3
Citizen Corporate 0 1
Drifter Wanderer 0 1
Drifter Scavenger 0 1
Drifter Barbarian 0 1
 
TermHistory
1Became a Intelligence at age 18
1Lost eye or limb. Owe 2,500 for medical bills.
2Became a Pirate at age 22
2Is now a Lackey
2You commit a legendary crime.
2Promoted to rank 1
2Is now a Henchman
3Continued as Pirate at age 26
3A romantic relationship ends badly. Gain a Rival or Enemy.
3Promoted to rank 2
3Is now a Corporal
4Continued as Pirate at age 30
4A job goes wrong, forcing you to flee off-planet.
5Returned to Intelligence at age 34
5Accepted a deal with criminal or other figure under investigation.
6Became a Corporate at age 38
6A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
7Became a Wanderer at age 42
7Scarred. Fully recovered. Owe 5,000 for medical bills.
8Switched to Scavenger at age 46
8You do not know what happened to you. There is a gap in your memory.
9Switched to Barbarian at age 50
9Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
10Aging Crisis. Owe 20,000 for medical bills.