Able Spacehand Hector Gillis permalink

Age Sex Str Dex End Int Edu Soc
55 M 1 (-2) 5 (-1) 6 (0) 7 (0) 8 (0) 5 (-1)
Short
 
Skills
Admin 2
Athletics (Dexterity) 1
Athletics (Endurance) 1
Drive 0
Electronics (Comms) 1
Flyer 0
Gun Combat 1
Language (Oynprith (Droyne)) 1
Mechanic 1
Medic 0
Persuade 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Line/Crew Able Spacehand 1 3
Merchant Merchant Marine Crewman 0 2
Merchant Free Trader 2 3
Retired 0 1
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1A new romantic starts. Gain an Ally.
1Promoted to Line/Crew rank 1
1Is now a Able Spacehand
2Continued as Line/Crew at age 22
2Victim of a crime
3Continued as Line/Crew at age 26
3Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
4Became a Merchant Marine at age 30
4Is now a Crewman
4A good deal ensures you are living the high life for a few years.
5Continued as Merchant Marine at age 34
5Bankrupted by a rival. Gain the other trader as a Rival.
6Switched to Free Trader at age 38
6Good fortune
6Promoted to rank 1
7Continued as Free Trader at age 42
7A good deal ensures you are living the high life for a few years.
7Promoted to rank 2
8Continued as Free Trader at age 46
8A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
8Gain rebels as Enemy
9Aging Crisis. Owe 30,000 for medical bills.
9Retired at age 50
9Accused of a crime
10Aging Crisis. Owe 50,000 for medical bills.