Senior Crewman Ora Fitzsimons permalink

Age Sex Str Dex End Int Edu Soc
57 M 5 (-1) 1 (-2) 1 (-2) 2 (-2) 9 (1) 8 (0)
Glorious
 
Skills
Advocate 2
Animals 0
Athletics 0
Deception 0
Drive 0
Electronics (Remote Ops) 2
Flyer (Grav) 1
Gun Combat 0
Language 0
Mechanic 1
Persuade 1
Recon 0
Seafarer 0
Stealth 0
Streetwise 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Rogue Enforcer 0 1
Navy Engineer/Gunner Crewman 0 2
Merchant Merchant Marine Senior Crewman 1 5
Retired 0 1
 
TermHistory
1Became a Enforcer at age 18
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Moved to a new world.
3Continued as Engineer/Gunner at age 26
3Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4Became a Merchant Marine at age 30
4A good deal ensures you are living the high life for a few years.
5Continued as Merchant Marine at age 34
5Embroiled in legal trouble.
6Continued as Merchant Marine at age 38
6Smuggle illegal items onto a planet.
6Promoted to rank 1
6Is now a Senior Crewman
7Continued as Merchant Marine at age 42
7Make an unexpected connection outside your normal circles. Gain a Contact.
8Continued as Merchant Marine at age 46
8Given advanced training in a specialist field
8Forced to muster out.
9Aging Crisis. Owe 10,000 for medical bills.
9Retired at age 50
9Gained a contact.
10Aging Crisis. Owe 30,000 for medical bills.