Crewman Dessie Male permalink

Age Sex Str Dex End Int Edu Soc
57 F 6 (0) 1 (-2) 4 (-1) 5 (-1) 9 (1) 2 (-2)
Fresh, Particular
 
Skills
Deception 0
Diplomat 0
Drive 0
Engineer (M-drive) 1
Engineer (Power) 1
Medic 0
Navigation 1
Pilot (Spacecraft) 1
Profession 0
Recon 0
Seafarer 0
Stealth 0
Streetwise 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 2
Navy Line/Crew Crewman 0 1
Navy Engineer/Gunner 0 2
Scholar Field Researcher 0 1
Citizen Corporate 0 1
Retired 0 2
 
TermHistory
1Became a Wanderer at age 18
1Scarred. Fully recovered. Owe 2,500 for medical bills.
2Became a Line/Crew at age 22
2Is now a Crewman
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Switched to Engineer/Gunner at age 26
3Vessel participates in a notable military engagement.
4Continued as Engineer/Gunner at age 30
4Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
5Became a Field Researcher at age 34
5A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
5Nearly killed. Owe 3,750 for medical bills.
6Became a Corporate at age 38
6Hard times caused by a lack of interstellar trade costs you your job.
7Returned to Wanderer at age 42
7run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8Aging Crisis. Owe 20,000 for medical bills.
8Retired at age 46
8Birth or Death involving a family member or close friend.
9Aging Crisis. Owe 50,000 for medical bills.
9A new romantic starts. Gain an Ally.