Crewman Carter Hunter permalink

Age Sex Str Dex End Int Edu Soc
55 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 4 (-1) 9 (1)
Embraces Change
 
Skills
Art 0
Athletics (Dexterity) 1
Carouse 1
Drive (Wheel) 1
Electronics (Computers) 1
Engineer 0
Gun Combat 3
Gunner (Capital) 1
Mechanic 3
Pilot (Small Craft) 2
Science (Psionicology) 1
Science (Psychology) 1
Science (Robotics) 1
Seafarer (Personal) 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Scholar Scientist 2 3
Drifter Barbarian 0 2
Citizen Worker 0 1
Retired 0 2
 
EducationGraduated
Naval Academy Failed
 
TermHistory
1Entered Naval Academy at age 18
1Spent the college years partying.
1Dropped out of military academy.
2Became a Engineer/Gunner at age 18
2Is now a Crewman
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Became a Scientist at age 22
3Make a breakthrough in your field.
3Promoted to rank 1
4Continued as Scientist at age 26
4Make a breakthrough in your field.
4Promoted to rank 2
5Continued as Scientist at age 30
5Work for an eccentric but brilliant mentor, who becomes an Ally.
6Voluntarily left Scientist
6Became a Barbarian at age 34
6Attacked by enemies and injured.
6Nearly killed. Fully recovered. Owe 12,500 for medical bills.
6Gain Enemy if you don't already have one.
7Continued as Barbarian at age 38
7You do not know what happened to you. There is a gap in your memory.
8Became a Worker at age 42
8Life ruined by a criminal gang. Gain the gang as an Enemy
9Aging Crisis. Owe 40,000 for medical bills.
9Retired at age 46
9Betrayal. Convert an Ally into a Rival or Enemy.
10Aging Crisis. Owe 30,000 for medical bills.
10Moved to a new world.
11Aging Crisis. Owe 30,000 for medical bills.