Crewman Janette Nevil permalink

Age Sex Str Dex End Int Edu Soc
55 F 7 (0) 5 (-1) 3 (-1) 3 (-1) 3 (-1) 4 (-1)
Wasteful, Anxious
 
Skills
Animals 0
Athletics (Endurance) 1
Carouse 0
Deception 0
Diplomat 0
Drive (Track) 1
Electronics (Comms) 1
Electronics (Remote Ops) 1
Investigate 0
Medic 0
Profession 0
Science (Robotics) 1
Stealth 1
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scholar Field Researcher 1 2
Rogue Enforcer 0 1
Navy Engineer/Gunner Crewman 0 1
Citizen Worker 0 1
Drifter Wanderer 0 1
Drifter Barbarian 0 1
Drifter Scavenger 1 1
Citizen Colonist 1 1
 
TermHistory
1Became a Field Researcher at age 18
1Find Ancient Technology.
1Forced to continue current assignment
1Promoted to rank 1
2Continued as Field Researcher at age 22
2An expedition or voyage goes wrong, leaving you stranded in the wilderness.
3Became a Enforcer at age 26
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Injured. Fully recovered. Owe 1,250 for medical bills.
5Became a Worker at age 34
5You are rewarded for your diligence or cunning.
6Voluntarily left Worker
6Became a Wanderer at age 38
6Nearly killed. Fully recovered. Owe 22,500 for medical bills.
7Switched to Barbarian at age 42
7Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
8Switched to Scavenger at age 46
8Offered job by a patron. Now owe him a favor.
8Promoted to rank 1
9Switched to Colonist at age 50
9You gain experience in a technical field as a computer operator or surveyor.
9Promoted to rank 1