Senior Crewman Dayton Cumming permalink

Age Sex Str Dex End Int Edu Soc
55 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 2 (-2) 6 (0)
Touchy, Haughty, Pensive
 
Skills
Broker 1
Drive 0
Electronics (Remote Ops) 1
Flyer 0
Gun Combat 0
Investigate 0
Jack-of-all-Trades 2
Mechanic 2
Pilot (Small craft) 1
Pilot (Small Craft) 1
Profession 0
Recon 0
Stealth 1
Steward 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Citizen Colonist 1 1
Merchant Merchant Marine Senior Crewman 1 2
Entertainer Journalist 0 2
Navy Flight Crewman 0 1
Drifter Wanderer 0 2
 
TermHistory
1Became a Intelligence at age 18
1Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2Became a Colonist at age 22
2You are rewarded for your diligence or cunning.
2Promoted to rank 1
3Voluntarily left Colonist
3Became a Merchant Marine at age 26
3Is now a Crewman
3A good deal ensures you are living the high life for a few years.
3Promoted to rank 1
3Is now a Senior Crewman
4Continued as Merchant Marine at age 30
4A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
4Gain rebels as Enemy
5Became a Journalist at age 34
5Gained a contact.
6Continued as Journalist at age 38
6Expose or are involved in a scandal of some sort.
7Became a Flight at age 42
7Is now a Crewman
7You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
8Became a Wanderer at age 46
8Find valuable salvage.
9Continued as Wanderer at age 50
9Offered job by a patron. Now owe him a favor.
9Forced to muster out.
10Aging Crisis. Owe 60,000 for medical bills.