Craftsman Herbert Fowler permalink

Age Sex Str Dex End Int Edu Soc
55 M 1 (-2) 7 (0) 3 (-1) 9 (1) 6 (0) 9 (1)
Enchanting, Passionate, Calm
 
Skills
Advocate 1
Art 0
Carouse 1
Deception 1
Drive (Hovercraft) 1
Drive (Track) 1
Drive (Walker) 2
Electronics 0
Engineer (J-drive) 1
Engineer (M-drive) 2
Flyer (Airship) 1
Jack-of-All-Trades 1
Mechanic 1
Profession (Biologicals) 1
Profession (Construction) 1
Profession (Polymers) 1
Science 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman 4 9
 
TermHistory
1Became a Worker at age 18
1Lightly injured, no permanent damage. Fully recovered.
2Continued as Worker at age 22
2You are rewarded for your diligence or cunning.
3Continued as Worker at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Continued as Worker at age 30
4Moved to a new world.
5Continued as Worker at age 34
5Spent time maintaining and using heavy vehicles.
5Promoted to rank 1
6Continued as Worker at age 38
6Political upheaval strikes your homeworld, and you are caught up in the revolution.
6Forced to continue current assignment
6Promoted to rank 2
6Is now a Technician
7Continued as Worker at age 42
7Good fortune
7Promoted to rank 3
8Continued as Worker at age 46
8Your business expands, your corporation grows, or the colony thrives.
8Promoted to rank 4
8Is now a Craftsman
9Continued as Worker at age 50
9Co-operate with investigation by the planetary authorities. The business or colony is shut down.
10Aging Crisis. Owe 20,000 for medical bills.