| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 3 Contacts. Gain 1 Enemies. |
| 2 | Entered Naval Academy at age 22 |
| 2 | Moved to a new world. |
| 2 | Graduated with honors at age 22. |
| 3 | Became a Line/Crew at age 22 |
| 3 | Is now a Crewman |
| 3 | Commissioned in Navy/Line/Crew |
| 3 | Is now a Ensign |
| 3 | Display heroism in battle, saving the whole ship. |
| 3 | Promoted to Line/Crew officer rank 2 |
| 3 | Is now a Sublieutenant |
| 4 | Continued as Line/Crew at age 26 |
| 4 | Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
| 5 | Became a Barbarian at age 30 |
| 5 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 6 | Switched to Flight at age 34 |
| 6 | Severely injured. Owe 5,000 for medical bills. |
| 7 | Switched to Courier at age 38 |
| 7 | Perform an exemplary service for the scouts. |
| 8 | Continued as Courier at age 42 |
| 8 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 8 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Voluntarily left Courier |
| 9 | Retired at age 46 |
| 9 | Gained a contact. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Gained a contact. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |