| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Attempted a risky adventure and was wildly successful. |
| 2 | Voluntarily left Scavenger |
| 2 | Became a Field Researcher at age 22 |
| 2 | A disaster or war strikes. |
| 2 | Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
| 2 | The planetary government interferes with your research for political or religious reasons. You continue working secretely. |
| 3 | Continued as Field Researcher at age 26 |
| 3 | Assigned to work on a secret project for a patron or organisation. |
| 4 | Continued as Field Researcher at age 30 |
| 4 | Win a prestigious prize for your work. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Field Researcher at age 34 |
| 5 | A disaster or war strikes. |
| 5 | Lightly injured, no permanent damage. Fully recovered. |
| 5 | The planetary government interferes with your research for political or religious reasons. You continue working secretely. |
| 6 | Continued as Field Researcher at age 38 |
| 6 | Find an Alien Artifact. |
| 6 | Forced to muster out. |
| 7 | Became a Star Marine at age 42 |
| 7 | Is now a Marine |
| 7 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
| 8 | Became a Intelligence at age 46 |
| 8 | Advanced training in a specialist field. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Agent |
| 9 | Continued as Intelligence at age 50 |
| 9 | Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
| 10 | Became a Merchant Marine at age 54 |
| 10 | Is now a Crewman |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |