Scout Leroy Rice permalink

Age Sex Str Dex End Int Edu Soc
61 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 6 (0) 7 (0)
Nonchalant
 
Skills
Art 0
Astrogation 1
Diplomat 1
Electronics (Computers) 1
Engineer (J-drive) 1
Flyer (Wing) 1
Gun Combat (Energy) 1
Mechanic 1
Pilot 0
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Explorer Scout 1 3
Scout Courier Scout 2 6
Retired 0 1
 
TermHistory
1Became a Explorer at age 18
1Perform an exemplary service for the scouts.
2Continued as Explorer at age 22
2Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
2You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
2Promoted to rank 1
2Is now a Scout
3Continued as Explorer at age 26
3Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
3Gain 3 Contacts. Gain 2 Enemies.
4Switched to Courier at age 30
4When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
4Psychologically damaged by your time in the scouts.
5Continued as Courier at age 34
5Good fortune
5Promoted to rank 1
6Continued as Courier at age 38
6When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
7Continued as Courier at age 42
7Spend several years jumping from world to world in your scout ship.
7Promoted to rank 2
8Aging Crisis. Owe 40,000 for medical bills.
8Continued as Courier at age 46
8Perform an exemplary service for the scouts.
9Aging Crisis. Owe 10,000 for medical bills.
9Continued as Courier at age 50
9When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
9Forced to muster out.
10Aging Crisis. Owe 30,000 for medical bills.
10Retired at age 54
10Moved to a new world.
11Aging Crisis. Owe 20,000 for medical bills.