| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | You spend months in the dangerous criminal underworld. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Thief at age 22 |
| 2 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 3 | Became a Intelligence at age 26 |
| 3 | Go undercover to investigate an enemy. |
| 3 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 4 | Voluntarily left Intelligence |
| 4 | Became a Explorer at age 30 |
| 4 | Perform an exemplary service for the scouts. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Scout |
| 5 | Continued as Explorer at age 34 |
| 5 | Serve as the courier for an important message from the Imperium. |
| 6 | Continued as Explorer at age 38 |
| 6 | Spend several years jumping from world to world in your scout ship. |
| 7 | Voluntarily left Explorer |
| 7 | Became a Field Researcher at age 42 |
| 7 | Good fortune |
| 8 | Voluntarily left Field Researcher |
| 8 | Became a Engineer/Gunner at age 46 |
| 8 | Is now a Crewman |
| 8 | Abuse your position for profit |
| 8 | Promoted to Engineer/Gunner rank 1 |
| 8 | Is now a Able Spacehand |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | Commanding officer takes an interest in your career. |
| 9 | Promoted to Engineer/Gunner rank 2 |
| 9 | Is now a Petty Officer, 3rd class |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | Scarred. Fully recovered. |