Settler Otha Byrd permalink

Age Sex Str Dex End Int Edu Soc
60 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 9 (1) 2 (-2)
Picky, Elated
 
Skills
Admin 0
Animals (Training) 1
Art (Holography) 1
Deception 1
Diplomat 1
Drive (Wheel) 1
Language 0
Mechanic 0
Pilot (Capital Ships) 1
Profession (Construction) 1
Recon 0
Science 0
Stealth 0
Streetwise 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 2
Navy Engineer/Gunner Crewman 0 1
Citizen Colonist Settler 3 4
Retired 0 3
 
TermHistory
1Became a Wanderer at age 18
1Attacked by enemies that you easily defeat.
1Gain Enemy if you don't already have one.
2Continued as Wanderer at age 22
2Suffer from a life-threatening illness.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
4Became a Colonist at age 30
4You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Forced to continue current assignment
4Promoted to rank 1
5Continued as Colonist at age 34
5You befriend a superior in the corporation or the colony.
5Promoted to rank 2
5Is now a Settler
6Continued as Colonist at age 38
6Advanced training in a specialist field.
6Promoted to rank 3
7Continued as Colonist at age 42
7Hard times caused by a lack of interstellar trade costs you your job.
8Aging Crisis. Owe 30,000 for medical bills.
8Retired at age 46
8Good fortune
9Aging Crisis. Owe 60,000 for medical bills.
9Betrayal. Convert an Ally into a Rival or Enemy.
10Aging Crisis. Owe 40,000 for medical bills.
10Gained a contact.
11Aging Crisis. Owe 40,000 for medical bills.