| Term | History |
| 1 | Became a Cavalry at age 18 |
| 1 | Is now a Private |
| 1 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 1 | Gain rebels as Enemy |
| 2 | Became a Scavenger at age 22 |
| 2 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 3 | Entered University at age 26 |
| 3 | Good fortune |
| 3 | Graduated with honors at age 30. |
| 4 | Continued as Scavenger at age 30 |
| 4 | Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
| 5 | Became a Field Researcher at age 34 |
| 5 | Agreed to perform research that goes against your conscience. Gain 3 Enemies. |
| 6 | Voluntarily left Field Researcher |
| 6 | Became a Engineer/Gunner at age 38 |
| 6 | Is now a Crewman |
| 6 | Special assignment or duty on board ship. |
| 6 | Promoted to Engineer/Gunner rank 1 |
| 6 | Is now a Able Spacehand |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | Nearly killed. Fully recovered. |
| 8 | Became a Law Enforcement at age 46 |
| 8 | Is now a Rookie |
| 8 | An investigation takes on a dangerous turn. |
| 8 | Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
| 9 | Voluntarily left Law Enforcement |
| 9 | Switched to Intelligence at age 50 |
| 9 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 10 | Switched to Line/Crew at age 54 |
| 10 | Special assignment or duty on board ship. |
| 10 | Commissioned in Navy/Line/Crew |
| 10 | Is now a Ensign |
| 10 | Promoted to Line/Crew officer rank 2 |
| 10 | Is now a Sublieutenant |