| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | A prank goes horribly wrong. |
| 1 | Gain a Rival. |
| 1 | Dropped out of military academy. |
| 2 | Became a Law Enforcement at age 18 |
| 2 | Is now a Rookie |
| 2 | Uncover a major conspiracy against your employers. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Corporal |
| 3 | Voluntarily left Law Enforcement |
| 3 | Became a Wanderer at age 22 |
| 3 | Attacked by enemies that you easily defeat. |
| 3 | Gain Enemy if you don't already have one. |
| 4 | Continued as Wanderer at age 26 |
| 4 | Drafted into Merchant Marine |
| 5 | Became a Merchant Marine at age 30 |
| 5 | Is now a Crewman |
| 5 | Befriend a useful ally in one sphere. Gain an Ally. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Senior Crewman |
| 6 | Continued as Merchant Marine at age 34 |
| 6 | A good deal ensures you are living the high life for a few years. |
| 7 | Aging Crisis. Owe 10,000 for medical bills. |
| 7 | Continued as Merchant Marine at age 38 |
| 7 | Befriend a useful ally in one sphere. Gain an Ally. |
| 7 | Promoted to rank 2 |
| 7 | Is now a 4th Officer |
| 8 | Continued as Merchant Marine at age 42 |
| 8 | Given advanced training in a specialist field |
| 8 | Promoted to rank 3 |
| 8 | Is now a 3rd Officer |
| 9 | Voluntarily left Merchant Marine |
| 9 | Retired at age 46 |
| 9 | Accused of a crime |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Severely injured. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |