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Age Sex Str Dex End Int Edu Soc
61 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 9 (1) 9 (1)
Giving
 
Skills
Admin 1
Animals 0
Athletics 0
Carouse 0
Diplomat 0
Drive 0
Electronics (Computers) 2
Engineer (Power) 1
Explosives 1
Investigate 2
Medic 0
Pilot 0
Science (Genetics) 1
Science (Linguistics) 1
Science (Xenology) 1
CareerAssignmentTitleRankTerms
Scholar Scientist 4 6
Scout Explorer 0 2
Drifter Scavenger 0 1
Retired 0 1
 
TermHistory
1Became a Scientist at age 18
1Assigned to work on a secret project for a patron or organisation.
2Continued as Scientist at age 22
2Work for an eccentric but brilliant mentor, who becomes an Ally.
2Promoted to rank 1
3Continued as Scientist at age 26
3Work leads to a considerable breakthrough.
3Promoted to rank 2
4Continued as Scientist at age 30
4Work for an eccentric but brilliant mentor, who becomes an Ally.
5Continued as Scientist at age 34
5Make a breakthrough in your field.
5Promoted to rank 3
6Continued as Scientist at age 38
6Make a breakthrough in your field.
6Promoted to rank 4
7Voluntarily left Scientist
7Became a Explorer at age 42
7Gained a contact.
8Continued as Explorer at age 46
8You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
9Became a Scavenger at age 50
9Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
10Aging Crisis. Owe 20,000 for medical bills.
10Retired at age 54
10Birth or Death involving a family member or close friend.
11Aging Crisis. Owe 10,000 for medical bills.