| Term | History |
| 1 | Became a Infantry at age 18 |
| 1 | Is now a Private |
| 1 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 2 | Became a Scavenger at age 22 |
| 2 | Severely injured. Fully recovered. Owe 30,000 for medical bills. |
| 3 | Entered Army Academy at age 26 |
| 3 | Made lifelong friends. Gain 1 Allies. |
| 3 | Dropped out of military academy. |
| 4 | Continued as Scavenger at age 26 |
| 4 | Attacked by enemies that you easily defeat. |
| 4 | Gain Enemy if you don't already have one. |
| 4 | Forced to muster out. |
| 5 | Became a Enforcer at age 30 |
| 5 | Crime pays off. Gain victim as Enemy. |
| 5 | Forced to muster out. |
| 6 | Became a Law Enforcement at age 34 |
| 6 | Is now a Rookie |
| 6 | You go above and beyond the call of duty. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Corporal |
| 7 | Continued as Law Enforcement at age 38 |
| 7 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 8 | Became a Corporate at age 42 |
| 8 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 8 | Promoted to rank 1 |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | Continued as Corporate at age 46 |
| 9 | Lightly injured, no permanent damage. Fully recovered. |
| 10 | Retired at age 50 |
| 10 | Good fortune |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |