| Term | History |
| 1 | Became a Pirate at age 18 |
| 1 | Is now a Lackey |
| 1 | You commit a legendary crime. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Henchman |
| 2 | Voluntarily left Pirate |
| 2 | Became a Free Trader at age 22 |
| 2 | Spend time with an alien race. Gain a contact. |
| 2 | Promoted to rank 1 |
| 3 | Voluntarily left Free Trader |
| 3 | Became a Scientist at age 26 |
| 3 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 3 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 3 | Gain an Enemy |
| 3 | Promoted to rank 1 |
| 4 | Continued as Scientist at age 30 |
| 4 | Assigned to work on a secret project for a patron or organisation. |
| 4 | Promoted to rank 2 |
| 5 | Voluntarily left Scientist |
| 5 | Switched to Enforcer at age 34 |
| 5 | Crime pays off. Gain victim as Enemy. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Enforcer at age 38 |
| 6 | Involved in the planning of an impressive heist. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Enforcer at age 42 |
| 7 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 8 | Became a Journalist at age 46 |
| 8 | A new romantic starts. Gain an Ally. |
| 9 | Voluntarily left Journalist |
| 9 | Switched to Merchant Marine at age 50 |
| 9 | Is now a Crewman |
| 9 | Risk your fortune on a possibility lucrative deal and win. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Continued as Merchant Marine at age 54 |
| 10 | Embroiled in legal trouble. |
| 10 | Promoted to rank 1 |
| 10 | Is now a Senior Crewman |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |