| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Join a social movement. |
| 1 | Graduated at age 18. |
| 2 | Became a Flight at age 18 |
| 2 | Is now a Crewman |
| 2 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 3 | Became a Performer at age 22 |
| 3 | Join homeworld’s celebrity circles |
| 3 | Promoted to rank 1 |
| 4 | Continued as Performer at age 26 |
| 4 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 5 | Switched to Line/Crew at age 30 |
| 5 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 5 | Promoted to Line/Crew rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Continued as Line/Crew at age 34 |
| 6 | Scarred. Fully recovered. |
| 7 | Became a Corporate Agent at age 38 |
| 7 | Given specialist training in vehicles. |
| 8 | Continued as Corporate Agent at age 42 |
| 8 | Rewarded for a successful mission. |
| 9 | Voluntarily left Corporate Agent |
| 9 | Became a Merchant Marine at age 46 |
| 9 | Is now a Crewman |
| 9 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 9 | Gain rebels as Enemy |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Retired at age 50 |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Accused of a crime |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |