| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | A new romantic starts. Gain an Ally. |
| 2 | Continued as Scavenger at age 22 |
| 2 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 3 | Became a Courier at age 26 |
| 3 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 3 | Lightly injured, no permanent damage. Fully recovered. |
| 4 | Continued as Courier at age 30 |
| 4 | Psychologically damaged by your time in the scouts. |
| 5 | Became a Physician at age 34 |
| 5 | Make a breakthrough in your field. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Physician at age 38 |
| 6 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 7 | Continued as Physician at age 42 |
| 7 | Agreed to perform research that goes against your conscience. Gain 1 Enemies. |
| 8 | Continued as Physician at age 46 |
| 8 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 8 | Forced to muster out. |
| 9 | Became a Colonist at age 50 |
| 9 | Advanced training in a specialist field. |
| 9 | Forced to continue current assignment |
| 9 | Promoted to rank 1 |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Continued as Colonist at age 54 |
| 10 | You are rewarded for your diligence or cunning. |
| 10 | Promoted to rank 2 |
| 10 | Is now a Settler |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Continued as Colonist at age 58 |
| 11 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 11 | Forced to muster out. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |