Able Spacehand Dave Morris permalink

Age Sex Str Dex End Int Edu Soc
65 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 10 (1) 7 (0)
Wishy Washy, Inflexible
 
Skills
Animals (Training) 1
Athletics 0
Deception 0
Drive (Mole) 1
Drive (Track) 1
Drive (Wheel) 1
Electronics 0
Engineer 0
Flyer 0
Gun Combat 1
Mechanic 1
Medic 1
Profession 0
Recon 2
Science 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Worker 1 2
Drifter Wanderer 1 2
Rogue Thief 0 1
Agent Intelligence 0 2
Citizen Colonist 1 3
Navy Line/Crew Able Spacehand 1 1
 
TermHistory
1Became a Worker at age 18
1You rise to a position of power in your colony or corporation.
1Promoted to rank 1
2Continued as Worker at age 22
2Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
3Became a Wanderer at age 26
3Amnesia.
3Forced to continue current assignment
3Promoted to rank 1
4Continued as Wanderer at age 30
4Severely injured. Fully recovered. Owe 2,500 for medical bills.
5Became a Thief at age 34
5Injured. Fully recovered. Owe 5,000 for medical bills.
6Became a Intelligence at age 38
6Advanced training in a specialist field.
7Continued as Intelligence at age 42
7Scarred. Fully recovered. Owe 2,500 for medical bills.
8Switched to Colonist at age 46
8You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
8Gain a criminal contact.
9Continued as Colonist at age 50
9Hard times caused by a lack of interstellar trade costs you your job.
9Promoted to rank 1
10Continued as Colonist at age 54
10Life ruined by a criminal gang. Gain the gang as an Enemy
11Became a Line/Crew at age 58
11Is now a Crewman
11Advanced training in a specialist field
11Promoted to Line/Crew rank 1
11Is now a Able Spacehand
12Aging Crisis. Owe 50,000 for medical bills.