| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Join a social movement. |
| 1 | Dropped out of military academy. |
| 2 | Became a Intelligence at age 18 |
| 2 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Intelligence at age 22 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Became a Scientist at age 26 |
| 4 | Win a prestigious prize for your work. |
| 5 | Continued as Scientist at age 30 |
| 5 | Work leads to a considerable breakthrough. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Scientist at age 34 |
| 6 | Assigned to work on a secret project for a patron or organisation. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Scientist at age 38 |
| 7 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 7 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 7 | Gain an Enemy |
| 7 | Promoted to rank 3 |
| 8 | Continued as Scientist at age 42 |
| 8 | Good fortune |
| 8 | Forced to muster out. |
| 9 | Became a Explorer at age 46 |
| 9 | Psychologically damaged by your time in the scouts. |
| 10 | Became a Pirate at age 50 |
| 10 | Is now a Lackey |
| 10 | A new romantic starts. Gain an Ally. |
| 10 | Promoted to rank 1 |
| 10 | Is now a Henchman |
| 11 | Continued as Pirate at age 54 |
| 11 | Lightly injured, no permanent damage. Fully recovered. |
| 12 | Became a Journalist at age 58 |
| 12 | Public opinion turns on you. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |