| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Nearly killed. Fully recovered. |
| 2 | Became a Flight at age 22 |
| 2 | Is now a Crewman |
| 2 | Vessel participates in a diplomatic mission. |
| 2 | Commissioned in Navy/Flight |
| 2 | Is now a Ensign |
| 2 | Promoted to Flight officer rank 2 |
| 2 | Is now a Sublieutenant |
| 3 | Continued as Flight at age 26 |
| 3 | Advanced training in a specialist field |
| 3 | Promoted to Flight officer rank 3 |
| 3 | Is now a Lieutenant |
| 4 | Voluntarily left Flight |
| 4 | Became a Courier at age 30 |
| 4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 4 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 5 | Continued as Courier at age 34 |
| 5 | Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Scout |
| 6 | Became a Barbarian at age 38 |
| 6 | Promoted to rank 1 |
| 7 | Continued as Barbarian at age 42 |
| 7 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Became a Corporate Agent at age 46 |
| 8 | Befriended by a senior agent. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Agent |
| 9 | Continued as Corporate Agent at age 50 |
| 9 | An investigation takes on a dangerous turn. |
| 9 | Severely injured. Owe 5,000 for medical bills. |
| 9 | Promoted to rank 2 |
| 9 | Is now a Field Agent |
| 10 | Continued as Corporate Agent at age 54 |
| 10 | An investigation takes on a dangerous turn. |
| 10 | Promoted to rank 3 |
| 11 | Continued as Corporate Agent at age 58 |
| 11 | Given specialist training in vehicles. |
| 11 | Promoted to rank 4 |
| 11 | Is now a Special Agent |