2nd Officer Claire Dixon
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 65 |
M |
3 (-1) |
1 (-2) |
1 (-2) |
5 (-1) |
9 (1) |
5 (-1) |
| Extravagant |
| Skills |
| Advocate 1 |
| Broker 1 |
| Carouse 0 |
| Deception 1 |
| Drive (Track) 1 |
| Electronics (Comms) 1 |
| Electronics (Computers) 1 |
| Flyer 0 |
| Gun Combat (Energy) 1 |
| Gun Combat 1 |
| Language (Zdetl (Zhodani)) 1 |
| Mechanic 3 |
| Persuade 0 |
| Pilot (Small Craft) 2 |
| Pilot (Spacecraft) 1 |
| Science (Cosmology) 1 |
| Steward 0 |
| Vacc Suit 4 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
2nd Officer |
4 |
6 |
| Army |
Cavalry |
Private |
0 |
1 |
| Entertainer |
Artist |
|
0 |
1 |
| Navy |
Flight |
Crewman |
0 |
1 |
| Navy |
Line/Crew |
|
0 |
1 |
| Navy |
Engineer/Gunner |
Able Spacehand |
1 |
1 |
|
| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Senior Crewman |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 2 | Promoted to rank 2 |
| 2 | Is now a 4th Officer |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Promoted to rank 3 |
| 3 | Is now a 3rd Officer |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Forced to continue current assignment |
| 4 | Promoted to rank 4 |
| 4 | Is now a 2nd Officer |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | Given advanced training in a specialist field |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Embroiled in legal trouble. |
| 6 | Forced to muster out. |
| 7 | Became a Cavalry at age 42 |
| 7 | Is now a Private |
| 7 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
| 8 | Became a Artist at age 46 |
| 8 | Expose or are involved in a scandal of some sort. |
| 9 | Became a Flight at age 50 |
| 9 | Is now a Crewman |
| 9 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 10 | Switched to Line/Crew at age 54 |
| 10 | Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
| 11 | Switched to Engineer/Gunner at age 58 |
| 11 | You join a gambling circle on board. |
| 11 | Promoted to Engineer/Gunner rank 1 |
| 11 | Is now a Able Spacehand |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |