Sublieutenant Letitia Fitzgerald
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 64 |
F |
2 (-2) |
1 (-2) |
4 (-1) |
4 (-1) |
8 (0) |
9 (1) |
| Unreceptive |
| Skills |
| Athletics (Strength) 1 |
| Deception 1 |
| Electronics (Remote Ops) 1 |
| Gambler 1 |
| Gun Combat (Energy) 1 |
| Gunner (Screen) 1 |
| Investigate 2 |
| Language 0 |
| Leadership 1 |
| Mechanic 1 |
| Melee (Blade) 1 |
| Melee (Bludgeon) 1 |
| Melee (Unarmed) 1 |
| Pilot (Spacecraft) 1 |
| Recon 2 |
| Stealth 1 |
| Streetwise 3 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Thief |
|
4 |
4 |
| Agent |
Corporate Agent |
Agent |
1 |
2 |
| Army |
Cavalry |
Private |
0 |
1 |
| Navy |
Engineer/Gunner |
Sublieutenant |
2 / 0 |
2 |
| Scholar |
Scientist |
|
0 |
1 |
| Drifter |
Scavenger |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 1 | Promoted to rank 1 |
| 2 | Continued as Thief at age 22 |
| 2 | Good fortune |
| 2 | Promoted to rank 2 |
| 3 | Continued as Thief at age 26 |
| 3 | You spend months in the dangerous criminal underworld. |
| 3 | Promoted to rank 3 |
| 4 | Continued as Thief at age 30 |
| 4 | Crime pays off. Gain victim as Enemy. |
| 4 | Promoted to rank 4 |
| 5 | Voluntarily left Thief |
| 5 | Became a Corporate Agent at age 34 |
| 5 | Advanced training in a specialist field. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Severely injured. Fully recovered. Owe 1,250 for medical bills. |
| 7 | Became a Cavalry at age 42 |
| 7 | Is now a Private |
| 7 | Advanced training in a specialist field |
| 7 | Forced to muster out. |
| 8 | Became a Engineer/Gunner at age 46 |
| 8 | Is now a Crewman |
| 8 | Vessel participates in a notable military engagement. |
| 8 | Commissioned in Navy/Engineer/Gunner |
| 8 | Is now a Ensign |
| 8 | Promoted to Engineer/Gunner officer rank 2 |
| 8 | Is now a Sublieutenant |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 10 | Became a Scientist at age 54 |
| 10 | Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
| 11 | Became a Scavenger at age 58 |
| 11 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 11 | Promoted to rank 1 |