Scout Willam Riley permalink

Age Sex Str Dex End Int Edu Soc
65 M 1 (-2) 3 (-1) 1 (-2) 9 (1) 7 (0) 6 (0)
Sulky, Needs Social Approval
 
Skills
Art 0
Deception 0
Drive 0
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Investigate 0
Jack-of-all-Trades 1
Pilot (Spacecraft) 1
Recon 0
Science (Philosophy) 1
Stealth 0
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 1 2
Navy Flight Crewman 0 1
Scout Explorer Scout 1 2
Agent Intelligence 0 1
Scout Courier 0 2
Retired 0 3
 
TermHistory
1Became a Wanderer at age 18
1Spend time with an alien race. Gain a contact.
1Promoted to rank 1
2Continued as Wanderer at age 22
2Gained a contact.
2Forced to muster out.
3Became a Flight at age 26
3Is now a Crewman
3Nearly killed. Owe 5,000 for medical bills.
4Became a Explorer at age 30
4You spend a great deal of time on the fringes of Charted Space.
4Psychologically damaged by your time in the scouts.
4Promoted to rank 1
4Is now a Scout
5Continued as Explorer at age 34
5Severely injured. Fully recovered. Owe 2,500 for medical bills.
6Became a Intelligence at age 38
6Life ruined by a criminal gang. Gain the gang as an Enemy
7Switched to Courier at age 42
7When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
7You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
8Continued as Courier at age 46
8Nearly killed. Fully recovered. Owe 22,500 for medical bills.
9Aging Crisis. Owe 20,000 for medical bills.
9Retired at age 50
9A new romantic starts. Gain an Ally.
10Betrayal. Convert an Ally into a Rival or Enemy.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 30,000 for medical bills.