| Term | History |
| 1 | Became a Army Support at age 18 |
| 1 | Is now a Private |
| 1 | Given a special assignment or duty in your unit. |
| 2 | Continued as Army Support at age 22 |
| 2 | Thrown into a brutal ground war |
| 2 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 2 | Promoted to Army Support rank 1 |
| 2 | Is now a Lance Corporal |
| 3 | Continued as Army Support at age 26 |
| 3 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 3 | Promoted to Army Support rank 2 |
| 3 | Is now a Corporal |
| 4 | Continued as Army Support at age 30 |
| 4 | A new romantic starts. Gain an Ally. |
| 4 | Promoted to Army Support rank 3 |
| 4 | Is now a Lance Sergeant |
| 5 | Continued as Army Support at age 34 |
| 5 | Thrown into a brutal ground war |
| 5 | Lost eye or limb. Fully recovered. |
| 5 | Forced to muster out. |
| 6 | Became a Corporate at age 38 |
| 6 | Your business expands, your corporation grows, or the colony thrives. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Corporate at age 42 |
| 7 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 8 | Became a Courier at age 46 |
| 8 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 8 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 8 | Gain 2 Contacts. Gain 2 Enemies. |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Continued as Courier at age 50 |
| 9 | Spend several years jumping from world to world in your scout ship. |
| 9 | Forced to muster out. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |