| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 1 | Commissioned in Navy/Line/Crew |
| 1 | Is now a Ensign |
| 1 | Promoted to Line/Crew officer rank 2 |
| 1 | Is now a Sublieutenant |
| 2 | Continued as Line/Crew at age 22 |
| 2 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 2 | Forced to continue current assignment |
| 2 | Promoted to Line/Crew officer rank 3 |
| 2 | Is now a Lieutenant |
| 3 | Continued as Line/Crew at age 26 |
| 3 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 4 | Became a Merchant Marine at age 30 |
| 4 | Is now a Crewman |
| 5 | Voluntarily left Merchant Marine |
| 5 | Became a Worker at age 34 |
| 5 | Gained a contact. |
| 6 | Continued as Worker at age 38 |
| 6 | Gained a contact. |
| 7 | Continued as Worker at age 42 |
| 7 | You befriend a superior in the corporation or the colony. |
| 7 | Promoted to rank 1 |
| 8 | Voluntarily left Worker |
| 8 | Became a Scavenger at age 46 |
| 8 | Find valuable salvage. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Scavenger at age 50 |
| 9 | Nearly killed. Owe 22,500 for medical bills. |
| 10 | Switched to Engineer/Gunner at age 54 |
| 10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 10 | Promoted to Engineer/Gunner officer rank 4 |
| 10 | Is now a Commander |
| 11 | Continued as Engineer/Gunner at age 58 |
| 11 | Display heroism in battle, saving the whole ship. |
| 11 | Promoted to Engineer/Gunner officer rank 5 |
| 11 | Is now a Captain |