Harper McMillan permalink

Age Sex Str Dex End Int Edu Soc
63 F 4 (-1) 2 (-2) 1 (-2) 8 (0) 2 (-2) 7 (0)
Intuitive
 
Skills
Admin 1
Animals 0
Art (Holography) 1
Broker 0
Carouse 0
Deception 2
Diplomat 1
Drive 0
Electronics (Comms) 1
Investigate 1
Medic 1
Melee 0
Persuade 1
Recon 1
Science (Cybernetics) 1
Seafarer 0
Stealth 1
Steward 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 2
Merchant Broker 0 1
Scholar Physician 2 5
Entertainer Performer 1 3
 
TermHistory
1Became a Barbarian at age 18
1Find an Alien Artifact.
2Continued as Barbarian at age 22
2Scarred. Fully recovered. Owe 10,000 for medical bills.
3Became a Broker at age 26
3Imperial trade restrictions force you out of business.
4Became a Physician at age 30
4Refuse to join a cheat in some fashion.
5Continued as Physician at age 34
5Moved to a new world.
6Continued as Physician at age 38
6Win a prestigious prize for your work.
7Continued as Physician at age 42
7Work for an eccentric but brilliant mentor, who becomes an Ally.
7Promoted to rank 1
8Continued as Physician at age 46
8Entangled in a bureaucratic or legal morass that distracts you from your work.
8Promoted to rank 2
9Voluntarily left Physician
9Became a Performer at age 50
9One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
10Continued as Performer at age 54
10Good fortune
10Promoted to rank 1
11Aging Crisis. Owe 50,000 for medical bills.
11Continued as Performer at age 58
11Go on a tour of the sector, visiting several worlds. Gain 2 Contacts.
12Aging Crisis. Owe 10,000 for medical bills.