Crewman Zack White permalink

Age Sex Str Dex End Int Edu Soc
64 M 1 (-2) 5 (-1) 1 (-2) 5 (-1) 10 (1) 2 (-2)
Involved
 
Skills
Admin 0
Broker 0
Drive 0
Electronics 0
Gun Combat (Slug) 2
Gunner (Capital) 1
Investigate 1
Medic 0
Persuade 1
Recon 0
Stealth 0
Steward 0
Streetwise 2
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Marine Ground Assault Marine 0 1
Drifter Wanderer 1 3
Agent Corporate Agent 0 2
Rogue Enforcer 1 2
Navy Line/Crew Crewman 0 1
Retired 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Embroiled in legal trouble.
2Voluntarily left Merchant Marine
2Became a Ground Assault at age 22
2Is now a Marine
2A mission goes wrong and you are stranded behind enemy lines. Ejected from the service.
3Became a Wanderer at age 26
3Offered job by a patron. Now owe him a favor.
3Promoted to rank 1
4Became a Corporate Agent at age 30
4Go undercover to investigate an enemy.
4Nearly killed. Owe 20,000 for medical bills.
5Continued as Corporate Agent at age 34
5Accepted a deal with criminal or other figure under investigation.
6Returned to Wanderer at age 38
6Contact with Government.
7Continued as Wanderer at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Became a Enforcer at age 46
8Crime pays off. Gain victim as Enemy.
8Promoted to rank 1
9Continued as Enforcer at age 50
9Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
10Became a Line/Crew at age 54
10Is now a Crewman
10Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
11Aging Crisis. Owe 40,000 for medical bills.
11Retired at age 58
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 60,000 for medical bills.