| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
| 2 | Became a Line/Crew at age 22 |
| 2 | Is now a Crewman |
| 2 | You join a gambling circle on board. |
| 2 | Commissioned in Navy/Line/Crew |
| 2 | Is now a Ensign |
| 2 | Promoted to Line/Crew officer rank 2 |
| 2 | Is now a Sublieutenant |
| 3 | Voluntarily left Line/Crew |
| 3 | Returned to Intelligence at age 26 |
| 3 | Rewarded for a successful mission. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Continued as Intelligence at age 30 |
| 4 | Hard times caused by a lack of interstellar trade costs you your job. |
| 5 | Switched to Law Enforcement at age 34 |
| 5 | Is now a Rookie |
| 5 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 6 | Became a Colonist at age 38 |
| 6 | Advanced training in a specialist field. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Colonist at age 42 |
| 7 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 7 | Promoted to rank 2 |
| 7 | Is now a Settler |
| 8 | Continued as Colonist at age 46 |
| 8 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 8 | Promoted to rank 3 |
| 9 | Continued as Colonist at age 50 |
| 9 | Nearly killed. Owe 11,250 for medical bills. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Find an Alien Artifact. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |