| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Attacked by enemies and injured. |
| 1 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 1 | Gain Enemy if you don't already have one. |
| 2 | Continued as Barbarian at age 22 |
| 2 | Promoted to rank 1 |
| 3 | Continued as Barbarian at age 26 |
| 3 | Drafted into Merchant Marine |
| 3 | Promoted to rank 2 |
| 3 | Is now a Warrior |
| 4 | Became a Merchant Marine at age 30 |
| 4 | Is now a Crewman |
| 4 | Promoted to rank 1 |
| 4 | Is now a Senior Crewman |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | A good deal ensures you are living the high life for a few years. |
| 5 | Promoted to rank 2 |
| 5 | Is now a 4th Officer |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | A good deal ensures you are living the high life for a few years. |
| 6 | Promoted to rank 3 |
| 6 | Is now a 3rd Officer |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | Imperial trade restrictions force you out of business. |
| 8 | Returned to Barbarian at age 46 |
| 8 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 9 | Became a Colonist at age 50 |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 10 | Continued as Colonist at age 54 |
| 10 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Continued as Colonist at age 58 |
| 11 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |