Scout Donald Jemmy permalink

Age Sex Str Dex End Int Edu Soc
64 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 9 (1) 4 (-1)
Lazy
 
Skills
Admin 0
Astrogation 0
Athletics (Dexterity) 2
Athletics (Endurance) 1
Deception 0
Drive 0
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Language 0
Medic 1
Persuade 1
Recon 0
Stealth 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Enforcer 2 3
Scout Courier Scout 1 3
Retired 0 5
 
TermHistory
1Became a Enforcer at age 18
1Involved in a feud with a rival criminal organization.
1Lightly injured, no permanent damage. Fully recovered.
1Promoted to rank 1
2Continued as Enforcer at age 22
2You spend months in the dangerous criminal underworld.
2Promoted to rank 2
3Continued as Enforcer at age 26
3A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
4Became a Courier at age 30
4You discover a world, item or information of worth to the Imperium.
4Promoted to rank 1
4Is now a Scout
5Continued as Courier at age 34
5Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
5Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
5Gain 1 Contacts. Gain 2 Enemies.
6Aging Crisis. Owe 20,000 for medical bills.
6Continued as Courier at age 38
6You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
7Retired at age 42
7A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8Gained a contact.
9Aging Crisis. Owe 10,000 for medical bills.
9Gained a contact.
10Aging Crisis. Owe 40,000 for medical bills.
10Gained a contact.
11Aging Crisis. Owe 30,000 for medical bills.
11Moved to a new world.
12Aging Crisis. Owe 30,000 for medical bills.