Crewman Orlo Ahern permalink

Age Sex Str Dex End Int Edu Soc
65 M 2 (-2) 2 (-2) 1 (-2) 8 (0) 3 (-1) 5 (-1)
Dark, Unresponsive, Indulgent
 
Skills
Astrogation 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Carouse 1
Diplomat 1
Drive 0
Electronics (Comms) 1
Gun Combat 1
Investigate 0
Medic 0
Pilot 0
Science 0
CareerAssignmentTitleRankTerms
Scholar Physician 0 2
Entertainer Artist 0 1
Scout Courier 0 3
Entertainer Performer 0 2
Merchant Free Trader 0 1
Drifter Scavenger 0 1
Navy Line/Crew Crewman 0 1
 
TermHistory
1Became a Physician at age 18
1Make a breakthrough in your field.
2Continued as Physician at age 22
2An expedition or voyage goes wrong, leaving you stranded in the wilderness.
3Became a Artist at age 26
3Expose or are involved in a scandal of some sort.
4Became a Courier at age 30
4Perform an exemplary service for the scouts.
5Continued as Courier at age 34
5Gained a contact.
6Continued as Courier at age 38
6Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
6Gain 1 Contacts. Gain 3 Enemies.
6Forced to muster out.
7Switched to Performer at age 42
7Nearly killed. Owe 11,250 for medical bills.
8Continued as Performer at age 46
8Expose or are involved in a scandal of some sort.
9Became a Free Trader at age 50
9Your ship or starport is destroyed by criminals. Gain them as an Enemy.
10Became a Scavenger at age 54
10You do not know what happened to you. There is a gap in your memory.
11Became a Line/Crew at age 58
11Is now a Crewman
11You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.