| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | Severely injured. Fully recovered. Owe 12,500 for medical bills. |
| 2 | Became a Merchant Marine at age 22 |
| 2 | Is now a Crewman |
| 2 | A good deal ensures you are living the high life for a few years. |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 4 | Promoted to Engineer/Gunner rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 6 | Became a Worker at age 38 |
| 6 | Your business expands, your corporation grows, or the colony thrives. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Worker at age 42 |
| 7 | Hard times caused by a lack of interstellar trade costs you your job. |
| 7 | Promoted to rank 2 |
| 7 | Is now a Technician |
| 8 | Continued as Worker at age 46 |
| 8 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 8 | Promoted to rank 3 |
| 9 | Continued as Worker at age 50 |
| 9 | You befriend a superior in the corporation or the colony. |
| 9 | Promoted to rank 4 |
| 9 | Is now a Craftsman |
| 10 | Continued as Worker at age 54 |
| 10 | You gain experience in a technical field as a computer operator or surveyor. |
| 10 | Promoted to rank 5 |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Continued as Worker at age 58 |
| 11 | Moved to a new world. |
| 11 | Promoted to rank 6 |
| 11 | Is now a Master Technician |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Continued as Worker at age 62 |
| 12 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 12 | Gain a criminal contact. |
| 12 | Promoted to rank 7 |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |