| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | You spend months in the dangerous criminal underworld. |
| 2 | Voluntarily left Enforcer |
| 2 | Switched to Thief at age 22 |
| 2 | Gained a contact. |
| 3 | Continued as Thief at age 26 |
| 3 | You commit a legendary crime. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Thief at age 30 |
| 4 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 5 | Became a Colonist at age 34 |
| 5 | You gain experience in a technical field as a computer operator or surveyor. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Colonist at age 38 |
| 6 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Settler |
| 7 | Continued as Colonist at age 42 |
| 7 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 7 | Gain a criminal contact. |
| 7 | Promoted to rank 3 |
| 8 | Continued as Colonist at age 46 |
| 8 | You are rewarded for your diligence or cunning. |
| 8 | Promoted to rank 4 |
| 8 | Is now a Explorer |
| 9 | Continued as Colonist at age 50 |
| 9 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 9 | Forced to muster out. |
| 10 | Became a Physician at age 54 |
| 10 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 11 | Continued as Physician at age 58 |
| 11 | Assigned to work on a secret project for a patron or organisation. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Continued as Physician at age 62 |
| 12 | Advanced training in a specialist field. |
| 12 | Promoted to rank 1 |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |