Sublieutenant Micheal Mckinney permalink

Age Sex Str Dex End Int Edu Soc
69 M 1 (-2) 2 (-2) 1 (-2) 6 (0) 3 (-1) 9 (1)
Satisfied, Sentimental
 
Skills
Animals 0
Athletics 0
Deception 1
Drive 0
Gun Combat 1
Leadership 2
Melee (Blade) 1
Persuade 0
Profession (Belter) 1
Recon 0
Stealth 0
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Drifter Barbarian 0 2
Scout Explorer 0 1
Navy Line/Crew Crewman 0 1
Merchant Merchant Marine Crewman 0 1
Navy Engineer/Gunner Sublieutenant 2 / 0 2
Retired 0 4
 
TermHistory
1Became a Colonist at age 18
1Life ruined by a criminal gang. Gain the gang as an Enemy
2Became a Barbarian at age 22
2Attacked by enemies and injured.
2Scarred. Owe 2,500 for medical bills.
2Gain Enemy if you don't already have one.
3Continued as Barbarian at age 26
3You do not know what happened to you. There is a gap in your memory.
4Became a Explorer at age 30
4Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
4Gain 4 Contacts. Gain 2 Enemies.
5Became a Line/Crew at age 34
5Is now a Crewman
5Scarred. Fully recovered. Owe 2,500 for medical bills.
6Became a Merchant Marine at age 38
6Nearly killed. Fully recovered.
7Switched to Engineer/Gunner at age 42
7You join a gambling circle on board.
7Commissioned in Navy/Engineer/Gunner
7Is now a Ensign
7Promoted to Engineer/Gunner officer rank 2
7Is now a Sublieutenant
8Continued as Engineer/Gunner at age 46
8Commanding officer takes an interest in your career.
9Aging Crisis. Owe 40,000 for medical bills.
9Voluntarily left Engineer/Gunner
9Retired at age 50
9Moved to a new world.
10Aging Crisis. Owe 50,000 for medical bills.
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 50,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 60,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 20,000 for medical bills.