Scout George Farrell permalink

Age Sex Str Dex End Int Edu Soc
67 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 9 (1) 3 (-1)
Adaptable, Lacking
 
Skills
Astrogation 0
Athletics (Endurance) 1
Carouse 0
Diplomat 0
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 1
Investigate 0
Medic 0
Melee 0
Profession (Belter) 1
Science (Biology) 1
Science (Physics) 1
Science (Sophontology) 1
Seafarer 0
Stealth 1
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Scientist 0 3
Scout Explorer Scout 2 4
Drifter Barbarian 0 1
Agent Intelligence 0 1
Drifter Wanderer 0 1
Retired 0 2
 
TermHistory
1Became a Scientist at age 18
1Win a prestigious prize for your work.
2Continued as Scientist at age 22
2Advanced training in a specialist field.
3Continued as Scientist at age 26
3An expedition or voyage goes wrong, leaving you stranded in the wilderness.
4Became a Explorer at age 30
4Spend several years jumping from world to world in your scout ship.
4Promoted to rank 1
4Is now a Scout
5Continued as Explorer at age 34
5Gained a contact.
5Promoted to rank 2
6Continued as Explorer at age 38
6You spend a great deal of time on the fringes of Charted Space.
6Scarred. Fully recovered. Owe 10,000 for medical bills.
7Continued as Explorer at age 42
7Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
7Gain 1 Contacts. Gain 1 Enemies.
8Became a Barbarian at age 46
8You do not know what happened to you. There is a gap in your memory.
9Became a Intelligence at age 50
9Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
10Switched to Wanderer at age 54
10Severely injured. Fully recovered. Owe 6,250 for medical bills.
11Aging Crisis. Owe 30,000 for medical bills.
11Retired at age 58
11Good fortune
12Aging Crisis. Owe 30,000 for medical bills.
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 50,000 for medical bills.