Earle Skidd permalink

Age Sex Str Dex End Int Edu Soc
69 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 8 (0) 7 (0)
Disorganized, Committed
 
Skills
Advocate 1
Drive (Hovercraft) 1
Drive (Wheel) 1
Electronics (Computers) 1
Electronics (Remote Ops) 2
Engineer (Life Support) 1
Investigate 1
Mechanic 0
Medic 0
Persuade 1
Profession (Construction) 1
Profession (Hydroponics) 1
Science (Chemistry) 1
Science (Linguistics) 1
Science (Physics) 1
Science (Planetology) 1
Streetwise 2
CareerAssignmentTitleRankTerms
Citizen Worker 1 3
Drifter Wanderer 1 2
Scholar Scientist 4 4
Retired 0 3
 
TermHistory
1Became a Worker at age 18
1Advanced training in a specialist field.
2Continued as Worker at age 22
2Political upheaval strikes your homeworld, and you are caught up in the revolution.
3Continued as Worker at age 26
3You befriend a superior in the corporation or the colony.
3Promoted to rank 1
4Voluntarily left Worker
4Became a Wanderer at age 30
4Find valuable salvage.
4Promoted to rank 1
5Continued as Wanderer at age 34
5Nearly killed. Fully recovered. Owe 15,000 for medical bills.
6Became a Scientist at age 38
6Entangled in a bureaucratic or legal morass that distracts you from your work.
6Promoted to rank 1
7Continued as Scientist at age 42
7Entangled in a bureaucratic or legal morass that distracts you from your work.
7Promoted to rank 2
8Continued as Scientist at age 46
8Advanced training in a specialist field.
8Promoted to rank 3
9Aging Crisis. Owe 20,000 for medical bills.
9Continued as Scientist at age 50
9Work for an eccentric but brilliant mentor, who becomes an Ally.
9Promoted to rank 4
10Aging Crisis. Owe 50,000 for medical bills.
10Voluntarily left Scientist
10Retired at age 54
10Good fortune
11Aging Crisis. Owe 10,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 10,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 10,000 for medical bills.