| Term | History |
| 1 | Became a Journalist at age 18 |
| 1 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 2 | Became a Surveyor at age 22 |
| 2 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 2 | Gain 3 Contacts. Gain 3 Enemies. |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 3 | Given advanced training in a specialist field |
| 4 | Voluntarily left Merchant Marine |
| 4 | Became a Wanderer at age 30 |
| 4 | Moved to a new world. |
| 5 | Continued as Wanderer at age 34 |
| 5 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 6 | Returned to Merchant Marine at age 38 |
| 6 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | Given advanced training in a specialist field |
| 8 | Aging Crisis. Owe 50,000 for medical bills. |
| 8 | Continued as Merchant Marine at age 46 |
| 8 | Promoted to rank 1 |
| 8 | Is now a Senior Crewman |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |
| 9 | Continued as Merchant Marine at age 50 |
| 9 | Good fortune |
| 9 | Promoted to rank 2 |
| 9 | Is now a 4th Officer |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Continued as Merchant Marine at age 54 |
| 10 | Befriend a useful ally in one sphere. Gain an Ally. |
| 10 | Forced to muster out. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Spend time with an alien race. Gain a contact. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |