Agent Berenice Coghill permalink

Age Sex Str Dex End Int Edu Soc
69 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 9 (1) 8 (0)
Enduring
 
Skills
Athletics (Dexterity) 1
Athletics (Endurance) 1
Deception 1
Drive 0
Electronics (Comms) 1
Flyer 0
Gun Combat 0
Gun Combat 1
Gunner (Ortillery) 2
Investigate 0
Mechanic 2
Melee (Blade) 1
Persuade 1
Pilot (Capital Ships) 2
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Recon 1
Stealth 1
Streetwise 1
Survival 0
Tactics (Military) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Intelligence Agent 1 2
Navy Flight Ensign 1 / 0 1
Drifter Wanderer 1 3
Rogue Thief 0 2
Navy Engineer/Gunner 1 / 0 1
Retired 0 3
 
EducationGraduated
Naval Academy Honors
 
TermHistory
1Became a Intelligence at age 18
1An investigation takes on a dangerous turn.
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Accepted a deal with criminal or other figure under investigation.
3Entered Naval Academy at age 26
3Become leader in social movement.
3Gain an Ally and an Enemy.
3Graduated with honors at age 26.
4Became a Flight at age 26
4Is now a Crewman
4Commissioned in Navy/Flight
4Is now a Ensign
4Lightly injured, no permanent damage. Fully recovered.
5Became a Wanderer at age 30
5Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
6Became a Thief at age 34
6A crime lord considers you his protégé.
7Continued as Thief at age 38
7A job goes wrong, forcing you to flee off-planet.
8Switched to Engineer/Gunner at age 42
8You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
9Returned to Wanderer at age 46
9Attacked by enemies that you easily defeat.
9Gain Enemy if you don't already have one.
9Promoted to rank 1
10Continued as Wanderer at age 50
10Suffer from a life-threatening illness.
11Aging Crisis. Owe 60,000 for medical bills.
11Retired at age 54
11Gained a contact.
12Aging Crisis. Owe 30,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 40,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 40,000 for medical bills.