Crewman Arnold Pandy permalink

Age Sex Str Dex End Int Edu Soc
67 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 7 (0) 10 (1)
Excessive
 
Skills
Athletics (Strength) 1
Drive 0
Engineer (J-drive) 1
Gun Combat 1
Gunner (Turret) 1
Leadership 0
Mechanic 1
Profession 0
Seafarer 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 1
Agent Intelligence 0 1
Citizen Corporate 0 1
Retired 0 9
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
2Became a Intelligence at age 22
2Refused a deal with criminal or other figure under investigation. Gain an Enemy
3Became a Corporate at age 26
3Life ruined by a criminal gang. Gain the gang as an Enemy
4Aging Crisis. Owe 10,000 for medical bills.
4Retired at age 30
4Accused of a crime
5Aging Crisis. Owe 40,000 for medical bills.
5A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6A romantic relationship ends badly. Gain a Rival or Enemy.
7A romantic relationship ends badly. Gain a Rival or Enemy.
8Moved to a new world.
9Aging Crisis. Owe 40,000 for medical bills.
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 30,000 for medical bills.
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 20,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 10,000 for medical bills.
12Moved to a new world.
13Aging Crisis. Owe 30,000 for medical bills.