Crewman Arthur Coleman permalink

Age Sex Str Dex End Int Edu Soc
68 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 9 (1) 2 (-2)
Unscrupulous, Jackass, Comfortable
 
Skills
Animals 0
Astrogation 1
Drive 0
Electronics 0
Engineer 0
Gun Combat 0
Gun Combat 1
Mechanic 0
Profession 0
Science 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Worker 0 1
Scout Courier 0 1
Navy Flight Crewman 0 2
Drifter Scavenger 0 1
Retired 0 7
 
TermHistory
1Became a Worker at age 18
1Hard times caused by a lack of interstellar trade costs you your job.
2Became a Courier at age 22
2You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
3Became a Flight at age 26
3Is now a Crewman
3Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4Became a Scavenger at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Returned to Flight at age 34
5You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
6Aging Crisis. Owe 40,000 for medical bills.
6Retired at age 38
6A new romantic starts. Gain an Ally.
7Gained a contact.
8Gained a contact.
9Aging Crisis. Owe 40,000 for medical bills.
9Moved to a new world.
10Aging Crisis. Owe 50,000 for medical bills.
10Moved to a new world.
11Aging Crisis. Owe 50,000 for medical bills.
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 60,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 50,000 for medical bills.