Field Agent Haywood Simmons permalink

Age Sex Str Dex End Int Edu Soc
67 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 8 (0) 10 (1)
Altruistic, Rambunctious, Lethargic
 
Skills
Animals 0
Athletics (Strength) 1
Deception 2
Drive 0
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Flyer (Wing) 1
Gambler 1
Gun Combat (Archaic) 1
Investigate 1
Mechanic 1
Melee (Blade) 1
Navigation 1
Recon 0
Streetwise 0
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence Field Agent 2 2
Army Cavalry Private 0 1
Navy Line/Crew Ensign 1 / 0 5
Retired 0 4
 
TermHistory
1Became a Intelligence at age 18
1Betrayal. Convert an Ally into a Rival or Enemy.
1Forced to continue current assignment
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Befriended by a senior agent.
2Promoted to rank 2
2Is now a Field Agent
3Voluntarily left Intelligence
3Became a Cavalry at age 26
3Is now a Private
3Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally.
4Became a Line/Crew at age 30
4Is now a Crewman
4Vessel participates in a diplomatic mission.
4Gain a contact.
5Continued as Line/Crew at age 34
5You join a gambling circle on board.
5Attempt at commissioned failed.
6Continued as Line/Crew at age 38
6Commanding officer takes an interest in your career.
6Commissioned in Navy/Line/Crew
6Is now a Ensign
7Continued as Line/Crew at age 42
7Vessel participates in a diplomatic mission.
7Gain a contact.
8Continued as Line/Crew at age 46
8During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
9Aging Crisis. Owe 20,000 for medical bills.
9Retired at age 50
9Gained a contact.
10Aging Crisis. Owe 40,000 for medical bills.
10Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
11Aging Crisis. Owe 10,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 40,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 10,000 for medical bills.