Agent Jettie Fletcher permalink

Age Sex Str Dex End Int Edu Soc
69 F 1 (-2) 1 (-2) 1 (-2) 11 (1) 4 (-1) 2 (-2)
Absent Minded, Unsystematic
 
Skills
Broker 0
Deception 1
Drive (Walker) 1
Electronics 0
Flyer 0
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Melee (Unarmed) 1
Persuade 0
Pilot (Small craft) 1
Seafarer 0
Steward 0
Streetwise 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Navy Flight Crewman 0 1
Agent Corporate Agent Agent 1 2
Scout Explorer Scout 1 2
Drifter Scavenger 0 1
Drifter Wanderer 1 1
Retired 0 4
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
1Gain rebels as Enemy
2Became a Flight at age 22
2You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
3Became a Corporate Agent at age 26
3Severely injured. Fully recovered. Owe 10,000 for medical bills.
3Promoted to rank 1
3Is now a Agent
4Continued as Corporate Agent at age 30
4Life ruined by a criminal gang. Gain the gang as an Enemy
5Became a Explorer at age 34
5Spend several years jumping from world to world in your scout ship.
5Promoted to rank 1
5Is now a Scout
6Continued as Explorer at age 38
6Injured. Fully recovered. Owe 2,500 for medical bills.
7Became a Scavenger at age 42
7Injured. Fully recovered. Owe 5,000 for medical bills.
8Switched to Wanderer at age 46
8Promoted to rank 1
9Aging Crisis. Owe 20,000 for medical bills.
9Voluntarily left Wanderer
9Retired at age 50
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Aging Crisis. Owe 50,000 for medical bills.
10Moved to a new world.
11Aging Crisis. Owe 20,000 for medical bills.
11Good fortune
12Aging Crisis. Owe 50,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 30,000 for medical bills.