Technician Roger Ornery permalink

Age Sex Str Dex End Int Edu Soc
69 M 1 (-2) 3 (-1) 2 (-2) 4 (-1) 6 (0) 8 (0)
Combative, Engaging
 
Skills
Art (Perform) 1
Carouse 2
Deception 1
Diplomat 1
Drive (Mole) 1
Electronics (Comms) 1
Flyer (Ornithopter) 1
Flyer (Rotor) 1
Gun Combat (Slug) 1
Investigate 0
Mechanic 0
Profession (Construction) 1
Profession (Hydroponics) 1
Recon 2
Science 0
Streetwise 1
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Entertainer Artist 1 3
Army Cavalry Private 0 1
Citizen Worker Technician 2 6
Retired 0 1
 
TermHistory
1Became a Intelligence at age 18
1Life ruined by a criminal gang. Gain the gang as an Enemy
2Became a Artist at age 22
2One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
2Promoted to rank 1
3Continued as Artist at age 26
3Moved to a new world.
4Continued as Artist at age 30
4You are forced out because of censorship or controversy. What truth did you get too close to?
5Became a Cavalry at age 34
5Is now a Private
5Lightly injured, no permanent damage. Fully recovered.
6Became a Worker at age 38
6You befriend a superior in the corporation or the colony.
7Continued as Worker at age 42
7Advanced training in a specialist field.
8Continued as Worker at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
9Continued as Worker at age 50
9You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
10Continued as Worker at age 54
10Advanced training in a specialist field.
10Promoted to rank 1
11Aging Crisis. Owe 30,000 for medical bills.
11Continued as Worker at age 58
11A new romantic starts. Gain an Ally.
11Promoted to rank 2
11Is now a Technician
12Aging Crisis. Owe 10,000 for medical bills.
12Voluntarily left Worker
12Retired at age 62
12Good fortune
13Aging Crisis. Owe 10,000 for medical bills.