| Term | History |
| 1 | Entered University at age 18 |
| 1 | Expand the field of Language, but gain a Rival in your former tutor. |
| 1 | Dropped out of university. |
| 2 | Became a Journalist at age 22 |
| 2 | Gain a patron in the arts. Gain an Ally |
| 2 | Promoted to rank 1 |
| 2 | Is now a Freelancer |
| 3 | Voluntarily left Journalist |
| 3 | Became a Colonist at age 26 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Became a Intelligence at age 30 |
| 4 | Go undercover to investigate an enemy. |
| 4 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Agent |
| 5 | Continued as Intelligence at age 34 |
| 5 | Hard times caused by a lack of interstellar trade costs you your job. |
| 6 | Switched to Worker at age 38 |
| 6 | Your business expands, your corporation grows, or the colony thrives. |
| 7 | Continued as Worker at age 42 |
| 7 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Worker at age 46 |
| 8 | Nearly killed. Owe 10,000 for medical bills. |
| 9 | Became a Surveyor at age 50 |
| 9 | Psychologically damaged by your time in the scouts. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Good fortune |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |