Henchman Junior Coleman permalink

Age Sex Str Dex End Int Edu Soc
67 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 7 (0) 5 (-1)
Seductive, Preoccupied
 
Skills
Advocate 1
Astrogation 0
Athletics (Strength) 1
Carouse 0
Drive 0
Gun Combat 0
Gunner (Turret) 1
Mechanic 0
Medic 2
Pilot 0
Profession 0
Science (Philosophy) 1
Stealth 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 0 1
Scholar Physician 1 3
Rogue Pirate Henchman 1 2
Drifter Scavenger 0 1
Drifter Barbarian 0 1
Retired 0 4
 
TermHistory
1Became a Explorer at age 18
1Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
1Gain 2 Contacts. Gain 1 Enemies.
2Became a Physician at age 22
2Win a prestigious prize for your work.
2Promoted to rank 1
3Continued as Physician at age 26
3Entangled in a bureaucratic or legal morass that distracts you from your work.
4Continued as Physician at age 30
4Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
5Became a Pirate at age 34
5Is now a Lackey
5Lightly injured, no permanent damage. Fully recovered.
5Promoted to rank 1
5Is now a Henchman
6Continued as Pirate at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Became a Scavenger at age 42
7Nearly killed. Owe 20,000 for medical bills.
8Switched to Barbarian at age 46
8Nearly killed. Owe 10,000 for medical bills.
9Aging Crisis. Owe 60,000 for medical bills.
9Retired at age 50
9A romantic relationship ends badly. Gain a Rival or Enemy.
10Aging Crisis. Owe 20,000 for medical bills.
10Moved to a new world.
11Aging Crisis. Owe 10,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 10,000 for medical bills.
12Moved to a new world.
13Aging Crisis. Owe 10,000 for medical bills.