| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 2 | Became a Line/Crew at age 22 |
| 2 | Is now a Crewman |
| 2 | Vessel participates in a notable military engagement. |
| 2 | Commissioned in Navy/Line/Crew |
| 2 | Is now a Ensign |
| 3 | Continued as Line/Crew at age 26 |
| 3 | Refuse to abuse your position for profit |
| 3 | Promoted to Line/Crew officer rank 2 |
| 3 | Is now a Sublieutenant |
| 4 | Continued as Line/Crew at age 30 |
| 4 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 4 | Promoted to Line/Crew officer rank 3 |
| 4 | Is now a Lieutenant |
| 5 | Continued as Line/Crew at age 34 |
| 5 | You join a gambling circle on board. |
| 6 | Continued as Line/Crew at age 38 |
| 6 | Moved to a new world. |
| 6 | Forced to muster out. |
| 7 | Became a Intelligence at age 42 |
| 7 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 8 | Became a Courier at age 46 |
| 8 | Spend several years jumping from world to world in your scout ship. |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Continued as Courier at age 50 |
| 9 | Good fortune |
| 10 | Continued as Courier at age 54 |
| 10 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 10 | Gain 4 Contacts. Gain 3 Enemies. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Continued as Courier at age 58 |
| 11 | Perform an exemplary service for the scouts. |
| 11 | Forced to muster out. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Birth or Death involving a family member or close friend. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |