Agent Bob Woods permalink

Age Sex Str Dex End Int Edu Soc
69 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 8 (0) 4 (-1)
Positive, Wasteful, Ornery
 
Skills
Advocate 1
Animals 0
Astrogation 1
Athletics (Endurance) 1
Carouse 1
Deception 1
Electronics (Comms) 1
Flyer 0
Gun Combat 1
Jack-of-All-Trades 1
Language 0
Melee 0
Recon 0
Seafarer 0
Stealth 1
Steward 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 2
Citizen Colonist 1 3
Agent Intelligence Agent 1 2
Navy Engineer/Gunner Crewman 0 1
Retired 0 4
 
TermHistory
1Became a Barbarian at age 18
1A new romantic starts. Gain an Ally.
2Continued as Barbarian at age 22
2Severely injured. Fully recovered. Owe 5,000 for medical bills.
3Became a Colonist at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Continued as Colonist at age 30
4Political upheaval strikes your homeworld, and you are caught up in the revolution.
4Promoted to rank 1
5Continued as Colonist at age 34
5Life ruined by a criminal gang. Gain the gang as an Enemy
6Became a Intelligence at age 38
6Betrayal. Convert an Ally into a Rival or Enemy.
7Continued as Intelligence at age 42
7Go undercover to investigate an enemy.
7Backstab a fellow rogue for personal gain.
7Promoted to rank 1
7Is now a Agent
8Voluntarily left Intelligence
8Became a Engineer/Gunner at age 46
8Is now a Crewman
8Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
9Aging Crisis. Owe 10,000 for medical bills.
9Retired at age 50
9Gained a contact.
10Aging Crisis. Owe 20,000 for medical bills.
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 50,000 for medical bills.
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 30,000 for medical bills.
12Nearly killed. Owe 25,000 for medical bills.
13Aging Crisis. Owe 10,000 for medical bills.