| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Spend several years jumping from world to world in your scout ship. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Explorer at age 22 |
| 2 | Spend several years jumping from world to world in your scout ship. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Explorer at age 26 |
| 3 | Nearly killed. Owe 45,000 for medical bills. |
| 4 | Became a Merchant Marine at age 30 |
| 4 | Is now a Crewman |
| 4 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Senior Crewman |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 6 | Became a Enforcer at age 38 |
| 6 | You spend months in the dangerous criminal underworld. |
| 6 | Promoted to rank 1 |
| 7 | Voluntarily left Enforcer |
| 7 | Became a Colonist at age 42 |
| 7 | Spent time maintaining and using heavy vehicles. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Colonist at age 46 |
| 8 | Hard times caused by a lack of interstellar trade costs you your job. |
| 9 | Became a Flight at age 50 |
| 9 | Is now a Crewman |
| 9 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 10 | Became a Field Researcher at age 54 |
| 10 | Your work is sabotaged by unknown parties. You start again from scratch. |
| 11 | Continued as Field Researcher at age 58 |
| 11 | Make a breakthrough in your field. |
| 11 | Promoted to rank 1 |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Continued as Field Researcher at age 62 |
| 12 | Make a breakthrough in your field. |
| 12 | Promoted to rank 2 |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |