| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 2 | Became a Barbarian at age 22 |
| 2 | Find Ancient Technology. |
| 3 | Continued as Barbarian at age 26 |
| 3 | Attacked by enemies that you easily defeat. |
| 3 | Gain Enemy if you don't already have one. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Barbarian at age 30 |
| 4 | Offered job by a patron. Now owe him a favor. |
| 5 | Became a Worker at age 34 |
| 5 | You are rewarded for your diligence or cunning. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Worker at age 38 |
| 6 | Hard times caused by a lack of interstellar trade costs you your job. |
| 7 | Switched to Scavenger at age 42 |
| 7 | Nearly killed. Owe 45,000 for medical bills. |
| 8 | Switched to Engineer/Gunner at age 46 |
| 8 | Advanced training in a specialist field |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 10 | Became a Intelligence at age 54 |
| 10 | Rewarded for a successful mission. |
| 10 | Promoted to rank 1 |
| 10 | Is now a Agent |
| 11 | Continued as Intelligence at age 58 |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Continued as Intelligence at age 62 |
| 12 | Established a network of contacts. Gain 3 contacts. |
| 12 | Promoted to rank 2 |
| 12 | Is now a Field Agent |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |