Crewman Arnold Pandy
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 67 |
M |
1 (-2) |
1 (-2) |
1 (-2) |
2 (-2) |
7 (0) |
10 (1) |
| Excessive |
| Skills |
| Athletics (Strength) 1 |
| Drive 0 |
| Engineer (J-drive) 1 |
| Gun Combat 1 |
| Gunner (Turret) 1 |
| Leadership 0 |
| Mechanic 1 |
| Profession 0 |
| Seafarer 0 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Line/Crew |
Crewman |
0 |
1 |
| Agent |
Intelligence |
|
0 |
1 |
| Citizen |
Corporate |
|
0 |
1 |
| Retired |
|
|
0 |
9 |
|
| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 2 | Became a Intelligence at age 22 |
| 2 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 3 | Became a Corporate at age 26 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Aging Crisis. Owe 10,000 for medical bills. |
| 4 | Retired at age 30 |
| 4 | Accused of a crime |
| 5 | Aging Crisis. Owe 40,000 for medical bills. |
| 5 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 6 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 7 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 8 | Moved to a new world. |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | A new romantic starts. Gain an Ally. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |