Able Spacehand Alberto Ward permalink

Age Sex Str Dex End Int Edu Soc
67 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 2 (-2) 10 (1)
Naughty
 
Skills
Admin 0
Advocate 0
Broker 0
Carouse 1
Deception 1
Diplomat 0
Electronics 0
Engineer (M-drive) 1
Gun Combat (Energy) 1
Gunner (Screen) 1
Leadership 0
Mechanic 1
Melee (Bludgeon) 1
Pilot (Small Craft) 1
Science 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Corporate 0 2
Navy Flight Crewman 0 1
Army Cavalry Private 0 1
Navy Engineer/Gunner Able Spacehand 1 2
Drifter Wanderer 0 2
Retired 0 4
 
TermHistory
1Became a Corporate at age 18
1Your business expands, your corporation grows, or the colony thrives.
2Continued as Corporate at age 22
2Life ruined by a criminal gang. Gain the gang as an Enemy
3Became a Flight at age 26
3Is now a Crewman
3During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
4Became a Cavalry at age 30
4Is now a Private
4Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy.
5Switched to Engineer/Gunner at age 34
5Special assignment or duty on board ship.
5Forced to continue current assignment
5Promoted to Engineer/Gunner rank 1
5Is now a Able Spacehand
6Continued as Engineer/Gunner at age 38
6Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
7Became a Wanderer at age 42
7Amnesia.
8Continued as Wanderer at age 46
8Severely injured. Owe 10,000 for medical bills.
9Aging Crisis. Owe 60,000 for medical bills.
9Retired at age 50
9Moved to a new world.
10Aging Crisis. Owe 40,000 for medical bills.
10Good fortune
11Aging Crisis. Owe 20,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 20,000 for medical bills.
12Accused of a crime
13Aging Crisis. Owe 40,000 for medical bills.