| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Hard times caused by a lack of interstellar trade costs you your job. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | Accepted a deal with criminal or other figure under investigation. |
| 3 | Became a Wanderer at age 26 |
| 3 | Gained a contact. |
| 3 | Promoted to rank 1 |
| 4 | Voluntarily left Wanderer |
| 4 | Switched to Scavenger at age 30 |
| 4 | Suffer from a life-threatening illness. |
| 5 | Returned to Wanderer at age 34 |
| 5 | Attempted a risky adventure and was injured. |
| 5 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Wanderer at age 38 |
| 6 | Drafted into Scout |
| 7 | Became a Courier at age 42 |
| 7 | Perform an exemplary service for the scouts. |
| 8 | Voluntarily left Courier |
| 8 | Switched to Explorer at age 46 |
| 8 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 8 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Scout |
| 9 | Continued as Explorer at age 50 |
| 9 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 9 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Continued as Explorer at age 54 |
| 10 | You spend a great deal of time on the fringes of Charted Space. |
| 10 | Gain a contact in an alien race. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Continued as Explorer at age 58 |
| 11 | Lightly injured, no permanent damage. Fully recovered. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |