Crewman Jerry Jacobs permalink

Age Sex Str Dex End Int Edu Soc
69 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 2 (-2) 4 (-1)
Nit Picker, Distraught
 
Skills
Broker 0
Drive 0
Electronics (Computers) 1
Gambler 1
Persuade 1
Recon 0
Steward 0
Streetwise 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 2
Navy Line/Crew Crewman 0 1
Drifter Scavenger 0 1
Drifter Wanderer 0 1
Merchant Free Trader 1 2
Retired 0 5
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Risk your fortune on a possibility lucrative deal and win.
2Continued as Merchant Marine at age 22
2Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
3Became a Line/Crew at age 26
3You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
4Became a Scavenger at age 30
4You do not know what happened to you. There is a gap in your memory.
5Switched to Wanderer at age 34
5Suffer from a life-threatening illness.
6Switched to Free Trader at age 38
6Given advanced training in a specialist field
6Promoted to rank 1
7Aging Crisis. Owe 30,000 for medical bills.
7Continued as Free Trader at age 42
7Lightly injured, no permanent damage. Fully recovered.
8Aging Crisis. Owe 60,000 for medical bills.
8Retired at age 46
8A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Aging Crisis. Owe 30,000 for medical bills.
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 10,000 for medical bills.
11Good fortune
12Aging Crisis. Owe 10,000 for medical bills.
12Birth or Death involving a family member or close friend.
13Aging Crisis. Owe 30,000 for medical bills.