| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | Made lifelong friends. Gain 2 Allies. |
| 1 | Graduated at age 18. |
| 2 | Became a Star Marine at age 18 |
| 2 | Is now a Marine |
| 2 | Trapped behind enemy lines. |
| 2 | Attempt at commissioned failed. |
| 3 | Continued as Star Marine at age 22 |
| 3 | Victim of a crime |
| 4 | Continued as Star Marine at age 26 |
| 4 | Advanced training in a specialist field |
| 4 | Promoted to Star Marine rank 1 |
| 4 | Is now a Lance Corporal |
| 5 | Voluntarily left Star Marine |
| 5 | Became a Merchant Marine at age 30 |
| 5 | Is now a Crewman |
| 5 | A good deal ensures you are living the high life for a few years. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Senior Crewman |
| 6 | Voluntarily left Merchant Marine |
| 6 | Became a Scavenger at age 34 |
| 6 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 7 | Became a Corporate at age 38 |
| 7 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 8 | Continued as Corporate at age 42 |
| 8 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 8 | Gain a criminal contact. |
| 8 | Promoted to rank 1 |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | Continued as Corporate at age 46 |
| 9 | Good fortune |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Continued as Corporate at age 50 |
| 10 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Retired at age 54 |
| 11 | Accused of a crime |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Victim of a crime |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |