| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | Moved to a new world. |
| 1 | Forced to continue current assignment |
| 1 | Promoted to rank 1 |
| 2 | Continued as Enforcer at age 22 |
| 2 | Crime pays off. Gain victim as Enemy. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Enforcer at age 26 |
| 3 | Involved in the planning of an impressive heist. |
| 4 | Continued as Enforcer at age 30 |
| 4 | Involved in the planning of an impressive heist. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Enforcer at age 34 |
| 5 | Involved in a feud with a rival criminal organization. |
| 5 | Lightly injured, no permanent damage. Fully recovered. |
| 5 | Promoted to rank 4 |
| 6 | Continued as Enforcer at age 38 |
| 6 | Involved in a gambling ring. |
| 6 | Promoted to rank 5 |
| 7 | Continued as Enforcer at age 42 |
| 7 | Lightly injured, no permanent damage. Fully recovered. |
| 7 | Promoted to rank 6 |
| 8 | Voluntarily left Enforcer |
| 8 | Became a Army Support at age 46 |
| 8 | Is now a Private |
| 8 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 8 | Gain rebels as Enemy |
| 9 | Became a Barbarian at age 50 |
| 9 | Amnesia. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Barbarian at age 54 |
| 10 | Find valuable salvage. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Continued as Barbarian at age 58 |
| 11 | Lost eye or limb. Owe 2,500 for medical bills. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |