| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | A prank goes horribly wrong. |
| 1 | Gain a Rival. |
| 1 | Dropped out of military academy. |
| 2 | Became a Colonist at age 18 |
| 2 | Nearly killed. Owe 5,000 for medical bills. |
| 3 | Became a Journalist at age 22 |
| 3 | You are forced out because of censorship or controversy. What truth did you get too close to? |
| 4 | Became a Explorer at age 26 |
| 4 | Serve as the courier for an important message from the Imperium. |
| 5 | Voluntarily left Explorer |
| 5 | Switched to Corporate at age 30 |
| 5 | Your business expands, your corporation grows, or the colony thrives. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Corporate at age 34 |
| 6 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 7 | Continued as Corporate at age 38 |
| 7 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 8 | Returned to Explorer at age 42 |
| 8 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 9 | Became a Wanderer at age 46 |
| 9 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Retired at age 50 |
| 10 | Gained a contact. |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |