Marine Merlin Sapping
DECEASED
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 38 |
M |
3 (-1) |
0 (-3) |
10 (1) |
6 (0) |
6 (0) |
8 (0) |
| Fanciful, Affable |
| Skills |
| Drive 0 |
| Flyer 0 |
| Gun Combat (Archaic) 1 |
| Investigate 0 |
| Jack-of-All-Trades 1 |
| Mechanic 0 |
| Pilot 0 |
| Recon 0 |
| Science 0 |
| Seafarer 0 |
| Stealth 1 |
| Streetwise 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Corporate Agent |
|
0 |
2 |
| Drifter |
Scavenger |
|
0 |
2 |
| Marine |
Star Marine |
Marine |
0 |
1 |
|
| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Advanced training in a specialist field. |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 3 | Became a Scavenger at age 26 |
| 4 | Continued as Scavenger at age 30 |
| 4 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 5 | Became a Star Marine at age 34 |
| 5 | Is now a Marine |
| 5 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
| 6 | Died at age 38 |