| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a diplomatic mission. |
| 1 | Gain a contact. |
| 1 | Promoted to Flight rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Flight at age 22 |
| 2 | Nearly killed. |
| 3 | Became a Scavenger at age 26 |
| 3 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 4 | Switched to Engineer/Gunner at age 30 |
| 4 | Lost eye or limb. Fully recovered. |
| 5 | Returned to Scavenger at age 34 |
| 5 | A new romantic starts. Gain an Ally. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Scavenger at age 38 |
| 6 | A new romantic starts. Gain an Ally. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Scavenger at age 42 |
| 7 | Drafted into Navy |
| 7 | Promoted to rank 3 |
| 8 | Returned to Engineer/Gunner at age 46 |
| 8 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 9 | Became a Performer at age 50 |
| 9 | Birth or Death involving a family member or close friend. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Performer at age 54 |
| 10 | Public opinion turns on you. |
| 11 | Returned to Flight at age 58 |
| 11 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 12 | Returned to Scavenger at age 62 |
| 12 | Drafted into Merchant Marine |
| 12 | Promoted to rank 4 |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Became a Merchant Marine at age 66 |
| 13 | Is now a Crewman |
| 13 | A good deal ensures you are living the high life for a few years. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |