| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | A new romantic starts. Gain an Ally. |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 3 | Became a Wanderer at age 26 |
| 3 | You do not know what happened to you. There is a gap in your memory. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Wanderer at age 30 |
| 4 | Encounter a Psionic institute. |
| 4 | Tested for psionic powers |
| 4 | Promoted to rank 2 |
| 5 | Continued as Wanderer at age 34 |
| 5 | Survived a risky adventure but gained nothing. |
| 5 | Promoted to rank 3 |
| 6 | Continued as Wanderer at age 38 |
| 6 | Find valuable salvage. |
| 6 | Promoted to rank 4 |
| 7 | Continued as Wanderer at age 42 |
| 7 | Find Ancient Technology. |
| 7 | Forced to muster out. |
| 8 | Became a Intelligence at age 46 |
| 8 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 9 | Returned to Wanderer at age 50 |
| 9 | Offered job by a patron. Now owe him a favor. |
| 9 | Forced to muster out. |
| 10 | Returned to Intelligence at age 54 |
| 10 | Go undercover to investigate an enemy. |
| 10 | A job goes wrong, forcing you to flee off-planet. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Continued as Intelligence at age 58 |
| 11 | Rewarded for a successful mission. |
| 11 | Promoted to rank 1 |
| 11 | Is now a Agent |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Continued as Intelligence at age 62 |
| 12 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |