Corporal Margarita Mitchelle permalink

Age Sex Str Dex End Int Edu Soc
73 F 1 (-2) 1 (-2) 1 (-2) 12 (2) 7 (0) 7 (0)
Facetious, Insecure
 
Skills
Admin 0
Animals 0
Athletics (Dexterity) 1
Deception 0
Diplomat 1
Drive 0
Electronics (Comms) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Jack-of-all-Trades 1
Melee (Unarmed) 1
Navigation 1
Recon 0
Science (Robotics) 1
Stealth 1
Streetwise 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Pirate Lackey 0 1
Scholar Field Researcher 0 1
Agent Law Enforcement Corporal 1 2
Entertainer Performer 1 2
Drifter Wanderer 1 1
Scout Courier Scout 1 6
 
TermHistory
1Became a Pirate at age 18
1Is now a Lackey
1Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2Became a Field Researcher at age 22
2A disaster or war strikes.
2The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy.
3Voluntarily left Field Researcher
3Became a Law Enforcement at age 26
3Is now a Rookie
3Established a network of contacts. Gain 2 contacts.
3Promoted to rank 1
3Is now a Corporal
4Continued as Law Enforcement at age 30
4Accepted a deal with criminal or other figure under investigation.
5Became a Performer at age 34
5A new romantic starts. Gain an Ally.
6Continued as Performer at age 38
6Works is especially well received and popular, making you a minor celebrity
6Promoted to rank 1
7Voluntarily left Performer
7Became a Wanderer at age 42
7Promoted to rank 1
8Voluntarily left Wanderer
8Became a Courier at age 46
8Spend several years jumping from world to world in your scout ship.
9Continued as Courier at age 50
9You spend a great deal of time on the fringes of Charted Space.
9You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
10Continued as Courier at age 54
10When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
11Continued as Courier at age 58
11Betrayal. Convert an Ally into a Rival or Enemy.
11Forced to continue current assignment
11Promoted to rank 1
11Is now a Scout
12Aging Crisis. Owe 20,000 for medical bills.
12Continued as Courier at age 62
12Gained a contact.
13Aging Crisis. Owe 20,000 for medical bills.
13Continued as Courier at age 66
13Spend several years jumping from world to world in your scout ship.
13Forced to muster out.
14Aging Crisis. Owe 50,000 for medical bills.