| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Win a prestigious prize for your work. |
| 2 | Continued as Scientist at age 22 |
| 2 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Scientist at age 26 |
| 3 | Win a prestigious prize for your work. |
| 4 | Continued as Scientist at age 30 |
| 4 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 5 | Continued as Scientist at age 34 |
| 5 | Win a prestigious prize for your work. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Scientist at age 38 |
| 6 | Assigned to work on a secret project for a patron or organisation. |
| 6 | Promoted to rank 3 |
| 7 | Continued as Scientist at age 42 |
| 7 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 7 | Promoted to rank 4 |
| 8 | Continued as Scientist at age 46 |
| 8 | Refuse to join a cheat in some fashion. |
| 8 | Promoted to rank 5 |
| 8 | Forced to muster out. |
| 9 | Became a Barbarian at age 50 |
| 9 | Spend time with an alien race. Gain a contact. |
| 10 | Continued as Barbarian at age 54 |
| 10 | Find valuable salvage. |
| 11 | Continued as Barbarian at age 58 |
| 11 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 12 | Switched to Wanderer at age 62 |
| 12 | Attempted a risky adventure and was sent to prison. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Became a Fixer at age 66 |
| 13 | Hire a new lawyer. |
| 13 | Promoted to rank 1 |
| 13 | Paroled from prison. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |