Manager Jessie Bates permalink

Age Sex Str Dex End Int Edu Soc
77 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 7 (0) 6 (0)
Impolite, Anti-Social, Stolid
 
Skills
Admin 1
Carouse 0
Diplomat 0
Drive 0
Electronics 0
Explosives 1
Flyer (Grav) 1
Gambler 1
Gun Combat 0
Gunner (Capital) 1
Gunner (Ortillery) 1
Investigate 0
Language (Vilani (1st Imperium)) 1
Mechanic 2
Profession 0
Recon 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence 0 2
Navy Line/Crew Able Spacehand 1 1
Drifter Barbarian 0 1
Merchant Broker 0 1
Citizen Corporate Manager 2 2
Drifter Scavenger 0 2
Navy Engineer/Gunner 1 1
Retired 0 4
 
TermHistory
1Became a Intelligence at age 18
1Given specialist training in vehicles.
2Continued as Intelligence at age 22
2Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3Became a Line/Crew at age 26
3Is now a Crewman
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Promoted to Line/Crew rank 1
3Is now a Able Spacehand
4Voluntarily left Line/Crew
4Became a Barbarian at age 30
4You do not know what happened to you. There is a gap in your memory.
5Became a Broker at age 34
5Your ship or starport is destroyed by criminals. Gain them as an Enemy.
6Became a Corporate at age 38
6Your business expands, your corporation grows, or the colony thrives.
6Promoted to rank 1
7Continued as Corporate at age 42
7You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
7Promoted to rank 2
7Is now a Manager
8Voluntarily left Corporate
8Switched to Scavenger at age 46
8Find valuable salvage.
9Continued as Scavenger at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10Switched to Engineer/Gunner at age 54
10Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
11Aging Crisis. Owe 30,000 for medical bills.
11Retired at age 58
11Gained a contact.
12Aging Crisis. Owe 60,000 for medical bills.
12Moved to a new world.
13Aging Crisis. Owe 10,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 20,000 for medical bills.
14A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15Aging Crisis. Owe 30,000 for medical bills.