Scout May Ede permalink

Age Sex Str Dex End Int Edu Soc
76 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 2 (-2) 6 (0)
Productive, Impulsive
 
Skills
Art 0
Astrogation 2
Deception 1
Drive (Walker) 1
Drive (Wheel) 1
Electronics (Comms) 1
Electronics (Computers) 1
Gun Combat 0
Jack-of-all-Trades 2
Jack-of-All-Trades 1
Language (Oynprith (Droyne)) 1
Mechanic 1
Persuade 0
Pilot 0
Science 0
Streetwise 2
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Courier Scout 2 5
Entertainer Journalist Freelancer 1 1
Agent Corporate Agent Agent 1 3
Drifter Wanderer 1 2
Retired 0 3
 
TermHistory
1Became a Courier at age 18
1You discover a world, item or information of worth to the Imperium.
1Promoted to rank 1
1Is now a Scout
2Continued as Courier at age 22
2Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
3Continued as Courier at age 26
3Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
3Injured. Fully recovered. Owe 2,500 for medical bills.
4Continued as Courier at age 30
4Betrayal. Convert an Ally into a Rival or Enemy.
4Promoted to rank 2
5Voluntarily left Courier
5Became a Journalist at age 34
5Go on a tour of the sector, visiting several worlds. Gain 3 Contacts.
5Promoted to rank 1
5Is now a Freelancer
6Voluntarily left Journalist
6Returned to Courier at age 38
6Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
6Severely injured. Fully recovered. Owe 15,000 for medical bills.
6Forced to muster out.
7Became a Corporate Agent at age 42
7Go undercover to investigate an enemy.
7A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
7Forced to continue current assignment
7Promoted to rank 1
7Is now a Agent
8Continued as Corporate Agent at age 46
8Rewarded for a successful mission.
9Continued as Corporate Agent at age 50
9Hard times caused by a lack of interstellar trade costs you your job.
10Became a Wanderer at age 54
10Promoted to rank 1
11Aging Crisis. Owe 20,000 for medical bills.
11Continued as Wanderer at age 58
11run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
12Aging Crisis. Owe 50,000 for medical bills.
12Retired at age 62
12Birth or Death involving a family member or close friend.
13Aging Crisis. Owe 50,000 for medical bills.
13Birth or Death involving a family member or close friend.
14Aging Crisis. Owe 50,000 for medical bills.
14Birth or Death involving a family member or close friend.
15Aging Crisis. Owe 60,000 for medical bills.