Captain Ned Sullivan permalink

Age Sex Str Dex End Int Edu Soc
76 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 8 (0) 10 (1)
Frantic, Envious, Irresponsible
 
Skills
Admin 1
Athletics (Dexterity) 1
Electronics (Sensors) 1
Explosives 1
Flyer (Rotor) 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Gun Combat 2
Gunner (Ortillery) 1
Gunner (Screen) 1
Heavy Weapons (Vehicle) 1
Leadership 2
Mechanic 1
Melee (Blade) 1
Navigation 1
Pilot (Small Craft) 1
Stealth 1
Tactics (Military) 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Captain 5 / 0 5
Scout Explorer Scout 1 2
Marine Star Marine Lance Corporal 1 2
Retired 0 5
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You join a gambling circle on board.
1Commissioned in Navy/Engineer/Gunner
1Is now a Ensign
1Promoted to Engineer/Gunner officer rank 2
1Is now a Sublieutenant
2Continued as Engineer/Gunner at age 22
2A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2Promoted to Engineer/Gunner officer rank 3
2Is now a Lieutenant
3Continued as Engineer/Gunner at age 26
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Promoted to Engineer/Gunner officer rank 4
3Is now a Commander
4Continued as Engineer/Gunner at age 30
4Advanced training in a specialist field
4Promoted to Engineer/Gunner officer rank 5
4Is now a Captain
5Continued as Engineer/Gunner at age 34
5Advanced training in a specialist field
5Forced to muster out.
6Became a Explorer at age 38
6You discover a world, item or information of worth to the Imperium.
6Promoted to rank 1
6Is now a Scout
7Continued as Explorer at age 42
7Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
7Gain 2 Contacts. Gain 3 Enemies.
8Became a Star Marine at age 46
8Is now a Marine
8Victim of a crime
8Promoted to Star Marine rank 1
8Is now a Lance Corporal
9Continued as Star Marine at age 50
9A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy.
10Aging Crisis. Owe 20,000 for medical bills.
10Retired at age 54
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 50,000 for medical bills.
11Accused of a crime
12Aging Crisis. Owe 30,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 40,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 50,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 40,000 for medical bills.