| Term | History |
| 1 | Became a Scavenger at age 18 |
| 2 | Voluntarily left Scavenger |
| 2 | Became a Infantry at age 22 |
| 2 | Is now a Private |
| 2 | Gained a contact. |
| 3 | Continued as Infantry at age 26 |
| 3 | Moved to a new world. |
| 3 | Promoted to Infantry rank 1 |
| 3 | Is now a Lance Corporal |
| 4 | Continued as Infantry at age 30 |
| 4 | Moved to a new world. |
| 5 | Continued as Infantry at age 34 |
| 5 | Surrounded and outnumbered by the enemy, you hold out until relief arrives. |
| 5 | Promoted to Infantry rank 2 |
| 5 | Is now a Corporal |
| 6 | Voluntarily left Infantry |
| 6 | Returned to Scavenger at age 38 |
| 6 | Moved to a new world. |
| 7 | Continued as Scavenger at age 42 |
| 7 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Scavenger at age 46 |
| 8 | You do not know what happened to you. There is a gap in your memory. |
| 9 | Became a Thief at age 50 |
| 9 | A crime lord considers you his protégé. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Thief at age 54 |
| 10 | Severely injured. Owe 10,000 for medical bills. |
| 10 | Promoted to rank 2 |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Continued as Thief at age 58 |
| 11 | You commit a legendary crime. |
| 11 | Promoted to rank 3 |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Continued as Thief at age 62 |
| 12 | A job goes wrong, forcing you to flee off-planet. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Accused of a crime |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Victim of a crime |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |