| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 2 | Switched to Worker at age 22 |
| 2 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Worker at age 26 |
| 3 | Good fortune |
| 3 | Promoted to rank 2 |
| 3 | Is now a Technician |
| 4 | Continued as Worker at age 30 |
| 4 | Your business expands, your corporation grows, or the colony thrives. |
| 5 | Continued as Worker at age 34 |
| 5 | Your business expands, your corporation grows, or the colony thrives. |
| 6 | Continued as Worker at age 38 |
| 6 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 7 | Became a Dilettante at age 42 |
| 7 | Is now a Wastrel |
| 7 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 7 | Forced to muster out. |
| 8 | Became a Free Trader at age 46 |
| 8 | Your business or ship thrives. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Free Trader at age 50 |
| 9 | Imperial trade restrictions force you out of business. |
| 10 | Became a Enforcer at age 54 |
| 10 | Involved in a feud with a rival criminal organization. |
| 10 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Continued as Enforcer at age 58 |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Forced to muster out. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Victim of a crime |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Find Ancient Technology. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |