| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Promoted to rank 1 |
| 2 | Continued as Wanderer at age 22 |
| 2 | Drafted into Merchant Marine |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 3 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 3 | Gain rebels as Enemy |
| 4 | Switched to Scavenger at age 30 |
| 4 | You do not know what happened to you. There is a gap in your memory. |
| 5 | Became a Engineer/Gunner at age 34 |
| 5 | You join a gambling circle on board. |
| 5 | Commissioned in Navy/Engineer/Gunner |
| 5 | Is now a Ensign |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | Advanced training in a specialist field |
| 6 | Promoted to Engineer/Gunner officer rank 2 |
| 6 | Is now a Sublieutenant |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | You join a gambling circle on board. |
| 7 | Promoted to Engineer/Gunner officer rank 3 |
| 7 | Is now a Lieutenant |
| 8 | Continued as Engineer/Gunner at age 46 |
| 8 | Abuse your position for profit |
| 8 | Promoted to Engineer/Gunner officer rank 4 |
| 8 | Is now a Commander |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 9 | Promoted to Engineer/Gunner officer rank 5 |
| 9 | Is now a Captain |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | Advanced training in a specialist field |
| 10 | Forced to muster out. |
| 11 | Switched to Barbarian at age 58 |
| 11 | Suffer from a life-threatening illness. |
| 12 | Switched to Line/Crew at age 62 |
| 12 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Victim of a crime |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |