| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 2 | Became a Courier at age 22 |
| 2 | A new romantic starts. Gain an Ally. |
| 3 | Continued as Courier at age 26 |
| 3 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 4 | Continued as Courier at age 30 |
| 4 | A new romantic starts. Gain an Ally. |
| 4 | Forced to muster out. |
| 5 | Returned to Flight at age 34 |
| 5 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 6 | Became a Field Researcher at age 38 |
| 6 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 7 | Became a Intelligence at age 42 |
| 7 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 8 | Became a Artist at age 46 |
| 8 | Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Artist at age 50 |
| 9 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Gained a contact. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Good fortune |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Moved to a new world. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |