| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 1 | Promoted to Line/Crew rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Line/Crew at age 22 |
| 2 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 2 | Commissioned in Navy/Line/Crew |
| 2 | Is now a Ensign |
| 2 | Promoted to Line/Crew officer rank 2 |
| 2 | Is now a Sublieutenant |
| 3 | Continued as Line/Crew at age 26 |
| 3 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 4 | Became a Diplomat at age 30 |
| 4 | Is now a Intern |
| 4 | Inherit a gift from a rich relative. |
| 4 | Promoted to rank 1 |
| 4 | Is now a 3rd Secretary |
| 5 | Continued as Diplomat at age 34 |
| 5 | Your reign is acclaimed by all as being fair and wise – or in the case of a dilettante, you sponge off your family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
| 5 | Promoted to rank 2 |
| 5 | Is now a 2nd Secretary |
| 6 | Continued as Diplomat at age 38 |
| 6 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 6 | Promoted to rank 3 |
| 6 | Is now a 1st Secretary |
| 7 | Continued as Diplomat at age 42 |
| 7 | Refused a challenge to a duel for your honour and standing. |
| 7 | Promoted to rank 4 |
| 7 | Is now a Counsellor |
| 8 | Continued as Diplomat at age 46 |
| 8 | A disaster or war strikes. |
| 8 | Lost eye or limb. Fully recovered. |
| 9 | Became a Marine Support at age 50 |
| 9 | Is now a Marine |
| 9 | You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
| 10 | Became a Scavenger at age 54 |
| 10 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |