| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | Gain a patron in the arts. Gain an Ally |
| 1 | Promoted to rank 1 |
| 2 | Continued as Artist at age 22 |
| 2 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Artist at age 26 |
| 3 | Join homeworld’s celebrity circles |
| 3 | Promoted to rank 3 |
| 4 | Continued as Artist at age 30 |
| 4 | A new romantic starts. Gain an Ally. |
| 4 | Forced to muster out. |
| 5 | Became a Wanderer at age 34 |
| 5 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 6 | Became a Line/Crew at age 38 |
| 6 | Is now a Crewman |
| 6 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 7 | Became a Merchant Marine at age 42 |
| 7 | A new romantic starts. Gain an Ally. |
| 8 | Continued as Merchant Marine at age 46 |
| 8 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 9 | Switched to Engineer/Gunner at age 50 |
| 9 | Vessel participates in a diplomatic mission. |
| 9 | Gain a contact. |
| 10 | Voluntarily left Engineer/Gunner |
| 10 | Returned to Merchant Marine at age 54 |
| 10 | Imperial trade restrictions force you out of business. |
| 11 | Returned to Wanderer at age 58 |
| 11 | Find valuable salvage. |
| 11 | Promoted to rank 1 |
| 12 | Continued as Wanderer at age 62 |
| 12 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 13 | Became a Corporate at age 66 |
| 13 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 13 | Forced to continue current assignment |
| 13 | Promoted to rank 1 |
| 14 | Continued as Corporate at age 70 |
| 14 | Advanced training in a specialist field. |
| 14 | Forced to muster out. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |