Term | History |
1 | Became a Engineer/Gunner at age 18 |
1 | Is now a Crewman |
1 | Good fortune |
1 | Promoted to Engineer/Gunner rank 1 |
1 | Is now a Able Spacehand |
2 | Continued as Engineer/Gunner at age 22 |
2 | Gained a contact. |
3 | Continued as Engineer/Gunner at age 26 |
3 | Scarred. |
4 | Became a Corporate Agent at age 30 |
4 | Advanced training in a specialist field. |
5 | Continued as Corporate Agent at age 34 |
5 | An investigation takes on a dangerous turn. |
5 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 | Continued as Corporate Agent at age 38 |
6 | Lightly injured, no permanent damage. Fully recovered. |
7 | Became a Worker at age 42 |
7 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
8 | Became a Journalist at age 46 |
8 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
9 | Aging Crisis. Owe 20,000 for medical bills. |
9 | Retired at age 50 |
9 | Good fortune |
10 | Aging Crisis. Owe 50,000 for medical bills. |
10 | Moved to a new world. |
11 | Aging Crisis. Owe 60,000 for medical bills. |
11 | A new romantic starts. Gain an Ally. |
12 | Aging Crisis. Owe 60,000 for medical bills. |
12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
13 | Aging Crisis. Owe 60,000 for medical bills. |
13 | A romantic relationship ends badly. Gain a Rival or Enemy. |
14 | Aging Crisis. Owe 30,000 for medical bills. |
14 | Betrayal. Convert an Ally into a Rival or Enemy. |
15 | Aging Crisis. Owe 10,000 for medical bills. |