Crewman Wash Kennedy permalink

Age Sex Str Dex End Int Edu Soc
77 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 7 (0) 7 (0)
Amiable
 
Skills
Art (Holography) 1
Astrogation 0
Athletics (Endurance) 1
Athletics (Strength) 2
Carouse 0
Drive (Wheel) 1
Flyer (Rotor) 1
Gunner (Turret) 1
Language 0
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Hydroponics) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 2
Scout Courier 0 3
Scholar Field Researcher 0 1
Agent Intelligence 0 1
Entertainer Artist 1 2
Retired 0 5
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1Injured. Fully recovered. Owe 1,250 for medical bills.
2Became a Courier at age 22
2A new romantic starts. Gain an Ally.
3Continued as Courier at age 26
3Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
4Continued as Courier at age 30
4A new romantic starts. Gain an Ally.
4Forced to muster out.
5Returned to Flight at age 34
5Injured. Fully recovered. Owe 1,250 for medical bills.
6Became a Field Researcher at age 38
6Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
7Became a Intelligence at age 42
7Life ruined by a criminal gang. Gain the gang as an Enemy
8Became a Artist at age 46
8Go on a tour of the sector, visiting several worlds. Gain 1 Contacts.
8Promoted to rank 1
9Continued as Artist at age 50
9An investigation, tour, project or expedition goes wrong, stranding you far from home.
10Aging Crisis. Owe 40,000 for medical bills.
10Retired at age 54
10Gained a contact.
11Aging Crisis. Owe 30,000 for medical bills.
11Good fortune
12Aging Crisis. Owe 60,000 for medical bills.
12Moved to a new world.
13Aging Crisis. Owe 10,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 30,000 for medical bills.
14Moved to a new world.
15Aging Crisis. Owe 30,000 for medical bills.