| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 1 | Forced to continue current assignment |
| 1 | Promoted to rank 1 |
| 1 | Is now a Senior Crewman |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 2 | Promoted to rank 2 |
| 2 | Is now a 4th Officer |
| 3 | Voluntarily left Merchant Marine |
| 3 | Became a Infantry at age 26 |
| 3 | Is now a Private |
| 3 | Display heroism in battle. |
| 3 | Commissioned in Army/Infantry |
| 3 | Is now a Lieutenant |
| 3 | Promoted to Infantry officer rank 2 |
| 3 | Is now a Captain |
| 4 | Continued as Infantry at age 30 |
| 4 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
| 5 | Became a Line/Crew at age 34 |
| 5 | Is now a Crewman |
| 5 | Vessel participates in a diplomatic mission. |
| 5 | Attempt at commissioned failed. |
| 5 | Promoted to Line/Crew rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Continued as Line/Crew at age 38 |
| 6 | Scarred. |
| 6 | Promoted to Line/Crew rank 2 |
| 6 | Is now a Petty Officer, 3rd class |
| 7 | Continued as Line/Crew at age 42 |
| 7 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 7 | Promoted to Line/Crew rank 3 |
| 7 | Is now a Petty Officer, 2nd class |
| 8 | Continued as Line/Crew at age 46 |
| 8 | Vessel participates in a notable military engagement. |
| 8 | Promoted to Line/Crew rank 4 |
| 8 | Is now a Petty Officer, 1st class |
| 9 | Continued as Line/Crew at age 50 |
| 9 | Advanced training in a specialist field |
| 9 | Promoted to Line/Crew rank 5 |
| 9 | Is now a Chief Petty Officer |
| 10 | Continued as Line/Crew at age 54 |
| 10 | Refuse to abuse your position for profit |
| 10 | Promoted to Line/Crew rank 6 |
| 10 | Is now a Master Chief |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Continued as Line/Crew at age 58 |
| 11 | You join a gambling circle on board. |
| 11 | Promoted to Line/Crew rank 7 |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Continued as Line/Crew at age 62 |
| 12 | Nearly killed. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Good fortune |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |