| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 2 | Became a Scavenger at age 22 |
| 2 | Severely injured. Fully recovered. Owe 30,000 for medical bills. |
| 3 | Switched to Wanderer at age 26 |
| 3 | Find valuable salvage. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Wanderer at age 30 |
| 4 | Promoted to rank 2 |
| 5 | Continued as Wanderer at age 34 |
| 5 | Forced to continue current assignment |
| 5 | Promoted to rank 3 |
| 6 | Continued as Wanderer at age 38 |
| 6 | Attempted a risky adventure and was wildly successful. |
| 6 | Promoted to rank 4 |
| 7 | Continued as Wanderer at age 42 |
| 7 | Attempted a risky adventure and was sent to prison. |
| 7 | Promoted to rank 5 |
| 8 | Became a Thug at age 46 |
| 8 | Offended a prison gang you tried to join. Gain an Enemy. |
| 8 | Promoted to rank 1 |
| 9 | Switched to Fixer at age 50 |
| 9 | Beaten by a prison gang. |
| 9 | Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
| 10 | Continued as Fixer at age 54 |
| 10 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 11 | Returned to Thug at age 58 |
| 11 | A guard takes a dislike to you. |
| 12 | Returned to Fixer at age 62 |
| 12 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
| 13 | Switched to Inmate at age 66 |
| 13 | Accused of assaulting a prison guard. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Continued as Inmate at age 70 |
| 14 | Disgraced. Word of your criminal past reaches your homeworld. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |