| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | You gain experience in a technical field as a computer operator or surveyor. |
| 2 | Voluntarily left Worker |
| 2 | Became a Scavenger at age 22 |
| 2 | Offered job by a patron. Now owe him a favor. |
| 2 | Promoted to rank 1 |
| 3 | Became a Physician at age 26 |
| 3 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 4 | Became a Line/Crew at age 30 |
| 4 | Is now a Crewman |
| 4 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 5 | Returned to Physician at age 34 |
| 5 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 6 | Continued as Physician at age 38 |
| 6 | Make a breakthrough in your field. |
| 7 | Continued as Physician at age 42 |
| 7 | Win a prestigious prize for your work. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Physician at age 46 |
| 8 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 9 | Continued as Physician at age 50 |
| 9 | Assigned to work on a secret project for a patron or organisation. |
| 9 | Promoted to rank 2 |
| 10 | Continued as Physician at age 54 |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 10 | Forced to muster out. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | A new romantic starts. Gain an Ally. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |