Crewman Zora Stanway permalink

Age Sex Str Dex End Int Edu Soc
76 F 1 (-2) 1 (-2) 1 (-2) 1 (-2) 4 (-1) 8 (0)
Insensitive, Decent
 
Skills
Animals 0
Athletics (Strength) 1
Broker 1
Carouse 0
Drive 0
Electronics (Remote Ops) 1
Language 0
Melee 0
Profession (Biologicals) 1
Seafarer 0
Stealth 0
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 1 2
Merchant Merchant Marine Crewman 0 5
Agent Intelligence 0 2
Citizen Worker 1 2
Retired 0 3
 
TermHistory
1Became a Barbarian at age 18
1Amnesia.
1Promoted to rank 1
2Continued as Barbarian at age 22
2Drafted into Merchant Marine
3Became a Merchant Marine at age 26
3Is now a Crewman
3Make an unexpected connection outside your normal circles. Gain a Contact.
4Continued as Merchant Marine at age 30
4Moved to a new world.
5Continued as Merchant Marine at age 34
5Gained a contact.
6Continued as Merchant Marine at age 38
6A good deal ensures you are living the high life for a few years.
7Continued as Merchant Marine at age 42
7A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
8Became a Intelligence at age 46
8Good fortune
9Continued as Intelligence at age 50
9Hard times caused by a lack of interstellar trade costs you your job.
10Became a Worker at age 54
10Gained a contact.
10Promoted to rank 1
11Continued as Worker at age 58
11You gain experience in a technical field as a computer operator or surveyor.
12Aging Crisis. Owe 30,000 for medical bills.
12Voluntarily left Worker
12Retired at age 62
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 30,000 for medical bills.
13Moved to a new world.
14Aging Crisis. Owe 50,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 10,000 for medical bills.