Assistant Director Ethel Welch permalink

Age Sex Str Dex End Int Edu Soc
81 F 1 (-2) 1 (-2) 1 (-2) 11 (1) 5 (-1) 2 (-2)
Outgoing, Authoritarian, Bubbly
 
Skills
Advocate 1
Art 0
Athletics (Dexterity) 1
Athletics (Strength) 1
Deception 1
Drive (Hovercraft) 1
Drive (Walker) 3
Electronics (Computers) 1
Explosives 2
Flyer 0
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Investigate 2
Language (Vilani (1st Imperium)) 1
Melee (Blade) 2
Melee (Bludgeon) 1
Melee (Natural) 1
Navigation 1
Recon 1
Science 0
Stealth 1
Tactics (Military) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Army Cavalry Corporal 2 3
Agent Corporate Agent Assistant Director 5 7
Retired 0 5
 
TermHistory
1Became a Cavalry at age 18
1Is now a Private
1Betrayal. Convert an Ally into a Rival or Enemy.
1Promoted to Cavalry rank 1
1Is now a Lance Corporal
2Continued as Cavalry at age 22
2Birth or Death involving a family member or close friend.
2Promoted to Cavalry rank 2
2Is now a Corporal
3Continued as Cavalry at age 26
3Scarred. Fully recovered.
4Became a Corporate Agent at age 30
4Established a network of contacts. Gain 1 contacts.
5Continued as Corporate Agent at age 34
5A new romantic starts. Gain an Ally.
5Promoted to rank 1
5Is now a Agent
6Continued as Corporate Agent at age 38
6Advanced training in a specialist field.
6Promoted to rank 2
6Is now a Field Agent
7Continued as Corporate Agent at age 42
7Go undercover to investigate an enemy.
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Forced to continue current assignment
7Promoted to rank 3
8Continued as Corporate Agent at age 46
8Advanced training in a specialist field.
8Promoted to rank 4
8Is now a Special Agent
9Continued as Corporate Agent at age 50
9Rewarded for a successful mission.
9Promoted to rank 5
9Is now a Assistant Director
10Continued as Corporate Agent at age 54
10Befriended by a senior agent.
10Forced to muster out.
11Aging Crisis. Owe 60,000 for medical bills.
11Retired at age 58
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 60,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 60,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 60,000 for medical bills.
14Moved to a new world.
15Aging Crisis. Owe 40,000 for medical bills.
15Good fortune
16Aging Crisis. Owe 60,000 for medical bills.