Director Minerva Pinkerton permalink

Age Sex Str Dex End Int Edu Soc
79 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 2 (-2) 10 (1)
Bashful, Grandiose
 
Skills
Admin 7
Advocate 1
Art 0
Athletics (Strength) 1
Diplomat 2
Electronics 0
Gambler 1
Gun Combat (Archaic) 1
Investigate 2
Leadership 1
Medic 1
Persuade 1
Recon 3
Streetwise 1
CareerAssignmentTitleRankTerms
Noble Administrator Director 5 7
Army Cavalry Lance Corporal 1 2
Retired 0 6
 
TermHistory
1Became a Administrator at age 18
1Is now a Assistant
1Refused a challenge to a duel for your honour and standing.
1Promoted to rank 1
1Is now a Clerk
2Continued as Administrator at age 22
2Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival.
2Promoted to rank 2
2Is now a Supervisor
3Continued as Administrator at age 26
3Refuse to join a conspiracy of nobles. Gain an Enemy.
4Continued as Administrator at age 30
4Inherit a gift from a rich relative.
4Promoted to rank 3
4Is now a Manager
5Continued as Administrator at age 34
5Your reign is acclaimed by all as being fair and wise – or in the case of a dilettante, you sponge off your family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy.
5Promoted to rank 4
5Is now a Chief
6Continued as Administrator at age 38
6You manipulate and charm your way through high society. Gain a Rival and an Ally.
6Promoted to rank 5
6Is now a Director
7Continued as Administrator at age 42
7Gained a contact.
7Forced to muster out.
8Became a Cavalry at age 46
8Is now a Private
8Assigned to an urbanised planet torn by war.
8Forced to continue current assignment
8Promoted to Cavalry rank 1
8Is now a Lance Corporal
9Continued as Cavalry at age 50
9Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
9Gain rebels as Enemy
10Aging Crisis. Owe 60,000 for medical bills.
10Retired at age 54
10Lightly injured, no permanent damage. Fully recovered.
11Aging Crisis. Owe 10,000 for medical bills.
11Moved to a new world.
12Aging Crisis. Owe 50,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 50,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 60,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 50,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 50,000 for medical bills.