Lieutenant Arvid Hall permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 11 (1) 11 (1)
Impolite, Playful
 
Skills
Art 1
Athletics (Endurance) 1
Athletics (Strength) 1
Carouse 0
Deception 1
Drive (Hovercraft) 2
Drive (Walker) 1
Flyer (Grav) 1
Gambler 1
Gun Combat (Slug) 1
Gun Combat 1
Gunner (Ortillery) 1
Investigate 1
Language 0
Leadership 1
Mechanic 2
Medic 0
Melee (Blade) 2
Melee (Natural) 1
Seafarer 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Cavalry Private 0 1
Agent Corporate Agent Agent 1 2
Scout Courier 0 1
Drifter Barbarian 0 1
Navy Engineer/Gunner Lieutenant 3 / 1 4
Retired 0 6
 
TermHistory
1Became a Cavalry at age 18
1Is now a Private
1You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
2Became a Corporate Agent at age 22
2Given specialist training in vehicles.
2Promoted to rank 1
2Is now a Agent
3Continued as Corporate Agent at age 26
3Hard times caused by a lack of interstellar trade costs you your job.
4Became a Courier at age 30
4Nearly killed. Owe 15,000 for medical bills.
5Became a Barbarian at age 34
5Lightly injured, no permanent damage. Fully recovered.
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6You join a gambling circle on board.
6Promoted to Engineer/Gunner rank 1
6Is now a Able Spacehand
7Continued as Engineer/Gunner at age 42
7You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7Commissioned in Navy/Engineer/Gunner
7Is now a Ensign
7Promoted to Engineer/Gunner officer rank 2
7Is now a Sublieutenant
8Continued as Engineer/Gunner at age 46
8Advanced training in a specialist field
8Forced to continue current assignment
8Promoted to Engineer/Gunner officer rank 3
8Is now a Lieutenant
9Continued as Engineer/Gunner at age 50
9Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
10Aging Crisis. Owe 20,000 for medical bills.
10Retired at age 54
10Moved to a new world.
11Aging Crisis. Owe 50,000 for medical bills.
11Birth or Death involving a family member or close friend.
12Aging Crisis. Owe 60,000 for medical bills.
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 30,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 50,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 10,000 for medical bills.
15A romantic relationship ends badly. Gain a Rival or Enemy.
16Aging Crisis. Owe 30,000 for medical bills.