Captain Georgiana Newman permalink

Age Sex Str Dex End Int Edu Soc
81 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 6 (0) 10 (1)
Humorous, Judgmental, Compliant
 
Skills
Advocate 0
Animals 0
Art 0
Athletics (Dexterity) 1
Deception 1
Drive 0
Engineer (J-drive) 1
Gambler 1
Gun Combat 1
Gunner (Turret) 3
Leadership 1
Mechanic 3
Melee (Blade) 1
Pilot (Capital Ships) 2
Pilot (Small craft) 1
Pilot (Small Craft) 1
Profession 0
Steward 0
Tactics (Military) 1
Tactics (Naval) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Commander 4 / 0 4
Merchant Broker 0 1
Entertainer Artist 0 1
Navy Flight Captain 5 / 0 2
Noble Dilettante Wastrel 0 1
Merchant Merchant Marine Crewman 0 5
Retired 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Refuse to abuse your position for profit
1Commissioned in Navy/Engineer/Gunner
1Is now a Ensign
1Promoted to Engineer/Gunner officer rank 2
1Is now a Sublieutenant
2Continued as Engineer/Gunner at age 22
2Advanced training in a specialist field
3Continued as Engineer/Gunner at age 26
3Betrayal. Convert an Ally into a Rival or Enemy.
3Promoted to Engineer/Gunner officer rank 3
3Is now a Lieutenant
4Continued as Engineer/Gunner at age 30
4You join a gambling circle on board.
4Promoted to Engineer/Gunner officer rank 4
4Is now a Commander
5Voluntarily left Engineer/Gunner
5Became a Broker at age 34
5Imperial trade restrictions force you out of business.
6Became a Artist at age 38
6Nearly killed. Owe 7,500 for medical bills.
7Switched to Flight at age 42
7Refuse to abuse your position for profit
7Promoted to Flight officer rank 5
7Is now a Captain
8Continued as Flight at age 46
8During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
9Became a Dilettante at age 50
9Is now a Wastrel
9Join a successful conspiracy of nobles.
10Voluntarily left Dilettante
10Switched to Merchant Marine at age 54
10Is now a Crewman
11Continued as Merchant Marine at age 58
11Make an unexpected connection outside your normal circles. Gain a Contact.
12Aging Crisis. Owe 10,000 for medical bills.
12Continued as Merchant Marine at age 62
12Given advanced training in a specialist field
13Aging Crisis. Owe 10,000 for medical bills.
13Continued as Merchant Marine at age 66
13Refuse to smuggle illegal items onto a planet. Gain an Enemy.
14Aging Crisis. Owe 10,000 for medical bills.
14Continued as Merchant Marine at age 70
14Embroiled in legal trouble.
14Forced to muster out.
15Aging Crisis. Owe 40,000 for medical bills.
15Retired at age 74
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 60,000 for medical bills.