Assistant Director Tillman Read permalink

Age Sex Str Dex End Int Edu Soc
79 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 8 (0) 3 (-1)
Uncommitted
 
Skills
Advocate 1
Art (Holography) 1
Art (Instrument) 1
Carouse 0
Deception 1
Drive (Track) 1
Drive (Wheel) 1
Flyer (Ornithopter) 1
Flyer (Wing) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Investigate 3
Jack-of-all-Trades 1
Language (Oynprith (Droyne)) 1
Mechanic 0
Persuade 0
Profession (Polymers) 1
Recon 1
Science (Xenology) 1
Steward 0
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Artist 3 4
Agent Corporate Agent Assistant Director 5 7
Scout Courier Scout 1 4
 
TermHistory
1Became a Artist at age 18
1Moved to a new world.
1Promoted to rank 1
2Continued as Artist at age 22
2Works is especially well received and popular, making you a minor celebrity
2Promoted to rank 2
3Continued as Artist at age 26
3Win a prestigious prize.
3Promoted to rank 3
4Continued as Artist at age 30
4Birth or Death involving a family member or close friend.
4Forced to muster out.
5Became a Corporate Agent at age 34
5Established a network of contacts. Gain 2 contacts.
5Forced to continue current assignment
5Promoted to rank 1
5Is now a Agent
6Continued as Corporate Agent at age 38
6Gained a contact.
6Promoted to rank 2
6Is now a Field Agent
7Continued as Corporate Agent at age 42
7Go undercover to investigate an enemy.
7Your business expands, your corporation grows, or the colony thrives.
8Continued as Corporate Agent at age 46
8You go above and beyond the call of duty.
8Promoted to rank 3
9Continued as Corporate Agent at age 50
9Established a network of contacts. Gain 3 contacts.
9Promoted to rank 4
9Is now a Special Agent
10Continued as Corporate Agent at age 54
10Rewarded for a successful mission.
10Promoted to rank 5
10Is now a Assistant Director
11Continued as Corporate Agent at age 58
11Life ruined by a criminal gang. Gain the gang as an Enemy
12Became a Courier at age 62
12When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
12Psychologically damaged by your time in the scouts.
13Aging Crisis. Owe 10,000 for medical bills.
13Continued as Courier at age 66
13You spend a great deal of time on the fringes of Charted Space.
13Psychologically damaged by your time in the scouts.
14Aging Crisis. Owe 10,000 for medical bills.
14Continued as Courier at age 70
14You discover a world, item or information of worth to the Imperium.
14Promoted to rank 1
14Is now a Scout
15Aging Crisis. Owe 20,000 for medical bills.
15Continued as Courier at age 74
15Psychologically damaged by your time in the scouts.
16Aging Crisis. Owe 10,000 for medical bills.