Sublieutenant Bernadine Macks permalink

Age Sex Str Dex End Int Edu Soc
79 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 9 (1) 3 (-1)
Weary
 
Skills
Admin 1
Athletics (Strength) 2
Broker 1
Drive 0
Electronics 0
Gambler 1
Gun Combat 1
Language (Oynprith (Droyne)) 1
Leadership 1
Mechanic 0
Medic 0
Melee (Blade) 1
Melee (Unarmed) 1
Persuade 1
Pilot (Small Craft) 1
Recon 2
Seafarer 0
Steward 0
Streetwise 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Free Trader 1 1
Drifter Scavenger 1 3
Rogue Pirate Henchman 1 2
Scout Surveyor 0 1
Navy Engineer/Gunner Sublieutenant 2 / 0 2
Drifter Wanderer 0 1
Retired 0 5
 
TermHistory
1Became a Free Trader at age 18
1Make an unexpected connection outside your normal circles. Gain a Contact.
1Promoted to rank 1
2Voluntarily left Free Trader
2Became a Scavenger at age 22
2Attempted a risky adventure and was injured.
2Injured. Fully recovered. Owe 2,500 for medical bills.
2Promoted to rank 1
3Continued as Scavenger at age 26
3Suffer from a life-threatening illness.
4Became a Pirate at age 30
4Is now a Lackey
4Backstab a fellow rogue for personal gain.
4Promoted to rank 1
4Is now a Henchman
5Continued as Pirate at age 34
5A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
6Became a Surveyor at age 38
6Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed.
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7You join a gambling circle on board.
7Commissioned in Navy/Engineer/Gunner
7Is now a Ensign
7Promoted to Engineer/Gunner officer rank 2
7Is now a Sublieutenant
8Continued as Engineer/Gunner at age 46
8During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
9Switched to Wanderer at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10Returned to Scavenger at age 54
10Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
11Aging Crisis. Owe 60,000 for medical bills.
11Retired at age 58
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 50,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 50,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 30,000 for medical bills.
14A new romantic starts. Gain an Ally.
15Aging Crisis. Owe 50,000 for medical bills.
15A romantic relationship ends badly. Gain a Rival or Enemy.
16Aging Crisis. Owe 30,000 for medical bills.