| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | Your business expands, your corporation grows, or the colony thrives. |
| 2 | Continued as Worker at age 22 |
| 2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Became a Surveyor at age 26 |
| 3 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 4 | Became a Merchant Marine at age 30 |
| 4 | Is now a Crewman |
| 4 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 5 | Became a Barbarian at age 34 |
| 5 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 6 | Became a Field Researcher at age 38 |
| 6 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 6 | Nearly killed. Owe 6,250 for medical bills. |
| 7 | Returned to Barbarian at age 42 |
| 7 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 8 | Switched to Wanderer at age 46 |
| 8 | Severely injured. Fully recovered. Owe 12,500 for medical bills. |
| 9 | Switched to Scavenger at age 50 |
| 9 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |
| 15 | Accused of a crime |
| 16 | Aging Crisis. Owe 60,000 for medical bills. |