Scout Pablo Perkins permalink

Age Sex Str Dex End Int Edu Soc
79 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 5 (-1) 3 (-1)
Crazy, Withdrawn
 
Skills
Astrogation 0
Diplomat 1
Drive (Hovercraft) 1
Electronics 0
Flyer 0
Gun Combat 0
Gunner (Ortillery) 1
Jack-of-all-Trades 2
Language 0
Mechanic 1
Persuade 1
Pilot 0
Science (Psychology) 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Scout 2 2
Merchant Merchant Marine Crewman 0 1
Citizen Colonist 1 2
Scout Surveyor 0 2
Drifter Barbarian 1 2
Navy Engineer/Gunner Crewman 0 1
Retired 0 5
 
TermHistory
1Became a Explorer at age 18
1Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
1You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
1Promoted to rank 1
1Is now a Scout
2Continued as Explorer at age 22
2Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed.
2Promoted to rank 2
3Became a Merchant Marine at age 26
3Is now a Crewman
3Embroiled in legal trouble.
4Voluntarily left Merchant Marine
4Became a Colonist at age 30
4A romantic relationship ends badly. Gain a Rival or Enemy.
4Promoted to rank 1
5Continued as Colonist at age 34
5A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
6Switched to Surveyor at age 38
6You survey an alien world.
7Continued as Surveyor at age 42
7You spend a great deal of time on the fringes of Charted Space.
7You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
7Forced to muster out.
8Became a Barbarian at age 46
8Find valuable salvage.
8Promoted to rank 1
9Continued as Barbarian at age 50
9Injured. Fully recovered. Owe 5,000 for medical bills.
10Became a Engineer/Gunner at age 54
10Severely injured. Fully recovered. Owe 25,000 for medical bills.
11Aging Crisis. Owe 40,000 for medical bills.
11Retired at age 58
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 50,000 for medical bills.
12Find an Alien Artifact.
13Aging Crisis. Owe 40,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 20,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 10,000 for medical bills.
15A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16Aging Crisis. Owe 60,000 for medical bills.