Sublieutenant Curley Sabilline permalink

Age Sex Str Dex End Int Edu Soc
81 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 5 (-1) 8 (0)
Audacious, Enduring
 
Skills
Astrogation 1
Athletics (Endurance) 1
Athletics (Strength) 1
Diplomat 2
Drive (Track) 1
Gunner (Capital) 1
Gunner (Screen) 1
Investigate 1
Leadership 1
Mechanic 1
Medic 1
Melee (Blade) 1
Persuade 1
Recon 0
Science (History) 1
Science (Sophontology) 1
Science (Xenology) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Sublieutenant 2 / 0 1
Scholar Scientist 1 6
Drifter Wanderer 0 1
Retired 0 7
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1Display heroism in battle, saving the whole ship.
1Commissioned in Navy/Flight
1Is now a Ensign
1Promoted to Flight officer rank 2
1Is now a Sublieutenant
2Voluntarily left Flight
2Became a Scientist at age 22
2Entangled in a bureaucratic or legal morass that distracts you from your work.
3Continued as Scientist at age 26
3Entangled in a bureaucratic or legal morass that distracts you from your work.
4Continued as Scientist at age 30
4Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
4A rival researcher blackens your name or steals your research. Gain a Rival.
4Gain an Enemy
4Promoted to rank 1
5Continued as Scientist at age 34
5Work for an eccentric but brilliant mentor, who becomes an Ally.
6Continued as Scientist at age 38
6Your work is sabotaged by unknown parties. You may salvage what you can and give up.
7Continued as Scientist at age 42
7Win a prestigious prize for your work.
7Forced to muster out.
8Became a Wanderer at age 46
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
9Aging Crisis. Owe 60,000 for medical bills.
9Retired at age 50
9Birth or Death involving a family member or close friend.
10Aging Crisis. Owe 30,000 for medical bills.
10Accused of a crime
11Aging Crisis. Owe 30,000 for medical bills.
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 10,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 50,000 for medical bills.
13Good fortune
14Aging Crisis. Owe 50,000 for medical bills.
14Good fortune
15Aging Crisis. Owe 40,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 40,000 for medical bills.