Technician Jeff Mccoy permalink

Age Sex Str Dex End Int Edu Soc
81 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 6 (0) 6 (0)
Healthy, Energetic, Kenderish
 
Skills
Athletics (Strength) 1
Drive (Walker) 1
Drive (Wheel) 1
Electronics (Computers) 1
Engineer (J-drive) 1
Engineer (M-drive) 2
Gun Combat (Archaic) 1
Gun Combat 1
Gunner (Ortillery) 1
Heavy Weapons (Artillery) 1
Heavy Weapons (Vehicle) 3
Jack-of-All-Trades 1
Mechanic 1
Melee (Blade) 1
Persuade 0
Pilot (Capital Ships) 2
Profession (Belter) 1
Profession (Hydroponics) 1
Recon 1
Science 0
Steward 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Infantry Lance Corporal 1 2
Navy Line/Crew Able Spacehand 1 2
Citizen Worker Technician 2 4
Drifter Scavenger 0 1
Retired 0 6
 
EducationGraduated
Naval Academy Failed
 
TermHistory
1Entered Naval Academy at age 18
1Study Persuade as a hobby.
1Dropped out of military academy.
2Became a Infantry at age 18
2Is now a Private
2Surrounded and outnumbered by the enemy, you hold out until relief arrives.
2Promoted to Infantry rank 1
2Is now a Lance Corporal
3Continued as Infantry at age 22
3Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally.
4Became a Line/Crew at age 26
4Is now a Crewman
4Refuse to abuse your position for profit
4Attempt at commissioned failed.
4Promoted to Line/Crew rank 1
4Is now a Able Spacehand
5Continued as Line/Crew at age 30
5Scarred. Fully recovered.
6Became a Worker at age 34
6You befriend a superior in the corporation or the colony.
6Promoted to rank 1
7Continued as Worker at age 38
7Advanced training in a specialist field.
8Continued as Worker at age 42
8You gain experience in a technical field as a computer operator or surveyor.
9Continued as Worker at age 46
9A new romantic starts. Gain an Ally.
9Promoted to rank 2
9Is now a Technician
10Voluntarily left Worker
10Became a Scavenger at age 50
10run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11Aging Crisis. Owe 20,000 for medical bills.
11Retired at age 54
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 60,000 for medical bills.
12Birth or Death involving a family member or close friend.
13Aging Crisis. Owe 30,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 10,000 for medical bills.
14Scarred. Fully recovered. Owe 10,000 for medical bills.
15Aging Crisis. Owe 40,000 for medical bills.
15Good fortune
16Aging Crisis. Owe 40,000 for medical bills.
16Betrayal. Convert an Ally into a Rival or Enemy.
17Aging Crisis. Owe 10,000 for medical bills.