Scout Tennie King permalink

Age Sex Str Dex End Int Edu Soc
79 F 1 (-2) 1 (-2) 1 (-2) 10 (1) 3 (-1) 1 (-2)
Good, Bubbly, Wary
 
Skills
Astrogation 1
Carouse 0
Drive 0
Electronics (Sensors) 1
Gun Combat 0
Gunner (Ortillery) 1
Jack-of-all-Trades 1
Jack-of-All-Trades 1
Language 0
Mechanic 0
Pilot 0
Profession (Belter) 1
Profession (Biologicals) 1
Science (Archaeology) 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 3
Navy Engineer/Gunner Crewman 0 1
Entertainer Journalist 0 1
Scout Explorer 0 1
Scout Courier Scout 1 4
Drifter Barbarian 0 1
Retired 0 4
 
TermHistory
1Became a Scavenger at age 18
1Find Ancient Technology.
2Continued as Scavenger at age 22
2Attempted a risky adventure and was wildly successful.
3Continued as Scavenger at age 26
3Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Lightly injured, no permanent damage. Fully recovered.
5Became a Journalist at age 34
5Public opinion turns on you.
6Became a Explorer at age 38
6You spend a great deal of time on the fringes of Charted Space.
6Gain a contact in an alien race.
6Forced to muster out.
7Switched to Courier at age 42
7You spend a great deal of time on the fringes of Charted Space.
7Gain a contact in an alien race.
8Continued as Courier at age 46
8Serve as the courier for an important message from the Imperium.
8Promoted to rank 1
8Is now a Scout
9Continued as Courier at age 50
9Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
10Continued as Courier at age 54
10When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
10You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
10Forced to muster out.
11Switched to Barbarian at age 58
11Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
12Aging Crisis. Owe 10,000 for medical bills.
12Retired at age 62
12Birth or Death involving a family member or close friend.
13Aging Crisis. Owe 10,000 for medical bills.
13Moved to a new world.
14Aging Crisis. Owe 50,000 for medical bills.
14Spend time with an alien race. Gain a contact.
15Aging Crisis. Owe 50,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 10,000 for medical bills.