Corporal Vivian Mulvahil permalink

Age Sex Str Dex End Int Edu Soc
80 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 3 (-1) 3 (-1)
Constricting, Purposeful
 
Skills
Diplomat 1
Drive (Walker) 1
Electronics (Computers) 2
Gunner (Screen) 1
Investigate 2
Jack-of-All-Trades 1
Mechanic 0
Medic 1
Recon 0
Science (Economics) 1
Science (Philosophy) 1
Science (Physics) 1
Science (Sophontology) 1
Streetwise 1
Survival 1
Tactics (Naval) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 4 6
Agent Law Enforcement Corporal 1 2
Scout Explorer 0 1
Retired 0 6
 
TermHistory
1Became a Field Researcher at age 18
1Advanced training in a specialist field.
2Continued as Field Researcher at age 22
2Make a breakthrough in your field.
2Promoted to rank 1
3Continued as Field Researcher at age 26
3A disaster or war strikes.
3Lightly injured, no permanent damage. Fully recovered.
3The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy.
4Continued as Field Researcher at age 30
4Work for an eccentric but brilliant mentor, who becomes an Ally.
4Promoted to rank 2
5Continued as Field Researcher at age 34
5Agreed to perform research that goes against your conscience. Gain 1 Enemies.
5Forced to continue current assignment
5Promoted to rank 3
6Continued as Field Researcher at age 38
6Advanced training in a specialist field.
6Promoted to rank 4
7Voluntarily left Field Researcher
7Became a Law Enforcement at age 42
7Is now a Rookie
7An investigation takes on a dangerous turn.
7Promoted to rank 1
7Is now a Corporal
8Continued as Law Enforcement at age 46
8Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
9Became a Explorer at age 50
9Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
9Gain 3 Contacts. Gain 3 Enemies.
10Aging Crisis. Owe 60,000 for medical bills.
10Retired at age 54
10Good fortune
11Aging Crisis. Owe 30,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 40,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 10,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 20,000 for medical bills.
14Good fortune
15Aging Crisis. Owe 60,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 50,000 for medical bills.