Corporal Wilbur Holmes permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 5 (-1)
Deranged, Ossified
 
Skills
Astrogation 1
Athletics (Dexterity) 2
Athletics (Strength) 1
Broker 0
Deception 1
Drive 0
Electronics (Comms) 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat 2
Gunner (Ortillery) 1
Gunner (Turret) 1
Mechanic 1
Melee (Natural) 1
Pilot (Spacecraft) 1
Profession 0
Science (Biology) 1
Stealth 1
Streetwise 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Rogue Pirate Corporal 2 4
Agent Intelligence Agent 1 2
Drifter Wanderer 0 1
Merchant Free Trader 0 2
Citizen Worker 1 1
Navy Engineer/Gunner Able Spacehand 1 2
Retired 0 2
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
2Became a Pirate at age 22
2Is now a Lackey
2Backstab a fellow rogue for personal gain.
2Promoted to rank 1
2Is now a Henchman
3Continued as Pirate at age 26
3You commit a legendary crime.
3Promoted to rank 2
3Is now a Corporal
4Continued as Pirate at age 30
4You spend months in the dangerous criminal underworld.
5Continued as Pirate at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Became a Intelligence at age 38
6Advanced training in a specialist field.
7Continued as Intelligence at age 42
7Betrayal. Convert an Ally into a Rival or Enemy.
7Promoted to rank 1
7Is now a Agent
8Voluntarily left Intelligence
8Became a Wanderer at age 46
8Lightly injured, no permanent damage. Fully recovered.
9Became a Free Trader at age 50
9Embroiled in legal trouble.
10Continued as Free Trader at age 54
10Scarred. Fully recovered. Owe 5,000 for medical bills.
11Became a Worker at age 58
11You are rewarded for your diligence or cunning.
11Promoted to rank 1
12Voluntarily left Worker
12Switched to Engineer/Gunner at age 62
12Moved to a new world.
12Promoted to Engineer/Gunner rank 1
12Is now a Able Spacehand
13Aging Crisis. Owe 40,000 for medical bills.
13Continued as Engineer/Gunner at age 66
13Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
14Aging Crisis. Owe 50,000 for medical bills.
14Retired at age 70
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 50,000 for medical bills.
15Gained a contact.
16Aging Crisis. Owe 30,000 for medical bills.