Settler Marshall Watson permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 3 (-1) 7 (0)
Selective, Blames Others
 
Skills
Animals (Handling) 1
Art (Holography) 1
Athletics (Dexterity) 2
Athletics (Strength) 2
Carouse 1
Deception 1
Drive (Mole) 1
Drive (Track) 1
Gambler 2
Gun Combat (Archaic) 1
Heavy Weapons (Man Portable) 1
Jack-of-all-Trades 2
Jack-of-All-Trades 1
Mechanic 0
Melee (Bludgeon) 1
Persuade 3
Steward 1
Streetwise 0
Survival 1
Tactics (Military) 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Marine Support Marine 0 1
Entertainer Artist 2 4
Rogue Enforcer 3 3
Citizen Colonist Settler 2 3
Retired 0 4
 
TermHistory
1Became a Marine Support at age 18
1Is now a Marine
1You are ordered to take part in a black ops mission that goes against your conscience. Gain the lone survivor as an Enemy.
2Became a Artist at age 22
2Go on a tour of the sector, visiting several worlds. Gain 2 Contacts.
3Voluntarily left Artist
3Became a Enforcer at age 26
3You commit a legendary crime.
3Promoted to rank 1
4Continued as Enforcer at age 30
4You commit a legendary crime.
4Promoted to rank 2
5Continued as Enforcer at age 34
5Involved in a gambling ring.
5Promoted to rank 3
6Voluntarily left Enforcer
6Returned to Artist at age 38
6Join homeworld’s celebrity circles
6Promoted to rank 1
7Continued as Artist at age 42
7Works is especially well received and popular, making you a minor celebrity
7Promoted to rank 2
8Continued as Artist at age 46
8Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
9Became a Colonist at age 50
9Your business expands, your corporation grows, or the colony thrives.
9Promoted to rank 1
10Continued as Colonist at age 54
10You befriend a superior in the corporation or the colony.
10Forced to continue current assignment
10Promoted to rank 2
10Is now a Settler
11Aging Crisis. Owe 20,000 for medical bills.
11Continued as Colonist at age 58
11Nearly killed. Fully recovered. Owe 6,250 for medical bills.
12Aging Crisis. Owe 50,000 for medical bills.
12Retired at age 62
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 40,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 40,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 60,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 30,000 for medical bills.