Crewman Janie Ming permalink

Age Sex Str Dex End Int Edu Soc
80 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 6 (0) 4 (-1)
Considerate, Grandiose
 
Skills
Animals 0
Astrogation 0
Athletics (Endurance) 1
Deception 0
Diplomat 1
Drive (Walker) 1
Gun Combat 0
Gunner (Turret) 1
Mechanic 0
Pilot 0
Profession (Construction) 1
Seafarer 0
Stealth 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 0 2
Navy Engineer/Gunner Crewman 0 1
Drifter Scavenger 0 2
Drifter Wanderer 0 1
Citizen Colonist 1 2
Retired 0 7
 
TermHistory
1Became a Courier at age 18
1Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
1You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
2Continued as Courier at age 22
2Severely injured. Fully recovered. Owe 25,000 for medical bills.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Injured. Fully recovered.
4Became a Scavenger at age 30
4Survived a risky adventure but gained nothing.
5Continued as Scavenger at age 34
5Suffer from a life-threatening illness.
6Switched to Wanderer at age 38
6You do not know what happened to you. There is a gap in your memory.
7Became a Colonist at age 42
7You are rewarded for your diligence or cunning.
7Promoted to rank 1
8Aging Crisis. Owe 20,000 for medical bills.
8Continued as Colonist at age 46
8Severely injured. Fully recovered. Owe 5,000 for medical bills.
9Aging Crisis. Owe 40,000 for medical bills.
9Retired at age 50
9Victim of a crime
10Aging Crisis. Owe 10,000 for medical bills.
10Gained a contact.
11Aging Crisis. Owe 20,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 40,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 60,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 30,000 for medical bills.
14Birth or Death involving a family member or close friend.
15Aging Crisis. Owe 50,000 for medical bills.
15Moved to a new world.
16Aging Crisis. Owe 30,000 for medical bills.