Sergeant Wilfred Morgan permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 3 (-1) 5 (-1)
Smart, Tentative
 
Skills
Carouse 1
Deception 1
Drive 0
Flyer (Airship) 1
Gun Combat (Energy) 1
Investigate 2
Language 0
Mechanic 2
Medic 0
Recon 3
Science 0
Stealth 1
Streetwise 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Sergeant 2 3
Drifter Wanderer 0 1
Scholar Scientist 0 1
Navy Engineer/Gunner Able Spacehand 1 2
Agent Corporate Agent Field Agent 2 3
Retired 0 5
 
TermHistory
1Became a Law Enforcement at age 18
1Is now a Rookie
1Betrayal. Convert an Ally into a Rival or Enemy.
2Continued as Law Enforcement at age 22
2Established a network of contacts. Gain 2 contacts.
2Promoted to rank 1
2Is now a Corporal
3Continued as Law Enforcement at age 26
3You go above and beyond the call of duty.
3Promoted to rank 2
3Is now a Sergeant
4Voluntarily left Law Enforcement
4Became a Wanderer at age 30
4run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5Became a Scientist at age 34
5Your work is sabotaged by unknown parties. You may salvage what you can and give up.
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6Nearly killed.
6Promoted to Engineer/Gunner rank 1
6Is now a Able Spacehand
7Continued as Engineer/Gunner at age 42
7You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
8Switched to Corporate Agent at age 46
8Befriended by a senior agent.
9Aging Crisis. Owe 20,000 for medical bills.
9Continued as Corporate Agent at age 50
9Rewarded for a successful mission.
9Promoted to rank 1
9Is now a Agent
10Continued as Corporate Agent at age 54
10A romantic relationship ends badly. Gain a Rival or Enemy.
10Promoted to rank 2
10Is now a Field Agent
11Aging Crisis. Owe 60,000 for medical bills.
11Voluntarily left Corporate Agent
11Retired at age 58
11Gained a contact.
12Aging Crisis. Owe 60,000 for medical bills.
12Moved to a new world.
13Aging Crisis. Owe 30,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 50,000 for medical bills.
14Moved to a new world.
15Aging Crisis. Owe 40,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 20,000 for medical bills.