Craftsman Martha Dean permalink

Age Sex Str Dex End Int Edu Soc
79 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 3 (-1) 1 (-2)
Saucy
 
Skills
Art (Holography) 1
Diplomat 1
Drive (Walker) 1
Electronics (Remote Ops) 1
Engineer (Power) 1
Explosives 1
Flyer 0
Jack-of-All-Trades 3
Mechanic 1
Profession (Belter) 1
Profession (Biologicals) 1
Profession (Hydroponics) 1
Profession (Polymers) 1
Science 0
Steward 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman 4 8
Merchant Merchant Marine Crewman 0 2
Retired 0 5
 
TermHistory
1Became a Worker at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
1Gain a criminal contact.
1Promoted to rank 1
2Continued as Worker at age 22
2Gained a contact.
2Promoted to rank 2
2Is now a Technician
3Continued as Worker at age 26
3Advanced training in a specialist field.
3Promoted to rank 3
4Continued as Worker at age 30
4Advanced training in a specialist field.
5Continued as Worker at age 34
5Political upheaval strikes your homeworld, and you are caught up in the revolution.
6Continued as Worker at age 38
6You gain experience in a technical field as a computer operator or surveyor.
7Continued as Worker at age 42
7You befriend a superior in the corporation or the colony.
7Promoted to rank 4
7Is now a Craftsman
8Continued as Worker at age 46
8You befriend a superior in the corporation or the colony.
8Forced to muster out.
9Became a Merchant Marine at age 50
9Is now a Crewman
9Refuse to smuggle illegal items onto a planet. Gain an Enemy.
10Aging Crisis. Owe 30,000 for medical bills.
10Continued as Merchant Marine at age 54
10Severely injured. Fully recovered. Owe 3,750 for medical bills.
11Aging Crisis. Owe 40,000 for medical bills.
11Retired at age 58
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 30,000 for medical bills.
12A romantic relationship ends badly. Gain a Rival or Enemy.
13Aging Crisis. Owe 30,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 10,000 for medical bills.
14Good fortune
15Aging Crisis. Owe 10,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 50,000 for medical bills.