| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Study Leadership as a hobby. |
| 1 | Graduated with honors at age 18. |
| 2 | Became a Engineer/Gunner at age 18 |
| 2 | Is now a Crewman |
| 2 | Commissioned in Navy/Engineer/Gunner |
| 2 | Is now a Ensign |
| 2 | Gained a contact. |
| 3 | Continued as Engineer/Gunner at age 22 |
| 3 | Advanced training in a specialist field |
| 3 | Promoted to Engineer/Gunner officer rank 2 |
| 3 | Is now a Sublieutenant |
| 4 | Continued as Engineer/Gunner at age 26 |
| 4 | Vessel participates in a diplomatic mission. |
| 4 | Gain a contact. |
| 4 | Promoted to Engineer/Gunner officer rank 3 |
| 4 | Is now a Lieutenant |
| 5 | Continued as Engineer/Gunner at age 30 |
| 5 | You join a gambling circle on board. |
| 5 | Promoted to Engineer/Gunner officer rank 4 |
| 5 | Is now a Commander |
| 6 | Continued as Engineer/Gunner at age 34 |
| 6 | Vessel participates in a notable military engagement. |
| 6 | Promoted to Engineer/Gunner officer rank 5 |
| 6 | Is now a Captain |
| 7 | Voluntarily left Engineer/Gunner |
| 7 | Became a Courier at age 38 |
| 7 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 7 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Scout |
| 8 | Continued as Courier at age 42 |
| 8 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 8 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 9 | Continued as Courier at age 46 |
| 9 | Gained a contact. |
| 9 | Promoted to rank 2 |
| 10 | Continued as Courier at age 50 |
| 10 | You survey an alien world. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Continued as Courier at age 54 |
| 11 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 11 | Forced to muster out. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Retired at age 58 |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | A new romantic starts. Gain an Ally. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |
| 15 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 16 | Aging Crisis. Owe 60,000 for medical bills. |
| 16 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 17 | Aging Crisis. Owe 30,000 for medical bills. |