Special Agent Macie Wright permalink

Age Sex Str Dex End Int Edu Soc
80 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 2 (-2) 9 (1)
Sassy, Possessive, Malicious
 
Skills
Carouse 0
Deception 2
Drive (Hovercraft) 1
Drive (Mole) 1
Drive (Wheel) 1
Electronics (Computers) 1
Flyer 0
Gun Combat (Slug) 2
Gunner (Capital) 1
Investigate 2
Mechanic 1
Pilot (Spacecraft) 1
Profession 0
Recon 1
Streetwise 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent Special Agent 4 8
Merchant Merchant Marine Crewman 0 1
Navy Line/Crew Able Spacehand 1 2
Retired 0 4
 
TermHistory
1Became a Corporate Agent at age 18
1Advanced training in a specialist field.
2Continued as Corporate Agent at age 22
2You go above and beyond the call of duty.
2Promoted to rank 1
2Is now a Agent
3Continued as Corporate Agent at age 26
3Advanced training in a specialist field.
4Continued as Corporate Agent at age 30
4Hard times caused by a lack of interstellar trade costs you your job.
5Became a Merchant Marine at age 34
5Is now a Crewman
5Your ship or starport is destroyed by criminals. Gain them as an Enemy.
6Returned to Corporate Agent at age 38
6Established a network of contacts. Gain 1 contacts.
6Promoted to rank 2
6Is now a Field Agent
7Continued as Corporate Agent at age 42
7Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
7Promoted to rank 3
8Continued as Corporate Agent at age 46
8Befriended by a senior agent.
8Promoted to rank 4
8Is now a Special Agent
9Continued as Corporate Agent at age 50
9Go undercover to investigate an enemy.
9A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
9Forced to muster out.
10Became a Line/Crew at age 54
10Is now a Crewman
10You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
10Promoted to Line/Crew rank 1
10Is now a Able Spacehand
11Continued as Line/Crew at age 58
11Advanced training in a specialist field
11Forced to muster out.
12Aging Crisis. Owe 50,000 for medical bills.
12Retired at age 62
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 20,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 60,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 40,000 for medical bills.
15A new romantic starts. Gain an Ally.
16Aging Crisis. Owe 50,000 for medical bills.