Agent Eve Griffiths permalink

Age Sex Str Dex End Int Edu Soc
81 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 6 (0) 3 (-1)
Demanding
 
Skills
Admin 0
Advocate 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Athletics (Strength) 1
Deception 1
Drive 0
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Investigate 0
Jack-of-All-Trades 1
Mechanic 0
Medic 0
Melee (Blade) 1
Melee (Unarmed) 1
Recon 1
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence Agent 1 2
Drifter Scavenger 0 1
Marine Star Marine Lance Corporal 1 3
Citizen Corporate 1 2
Drifter Wanderer 1 1
Agent Law Enforcement Rookie 0 1
Retired 0 5
 
TermHistory
1Became a Intelligence at age 18
1Uncover a major conspiracy against your employers.
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Injured. Fully recovered. Owe 1,250 for medical bills.
3Became a Scavenger at age 26
3Injured. Fully recovered. Owe 2,500 for medical bills.
4Became a Star Marine at age 30
4Is now a Marine
4Advanced training in a specialist field
5Continued as Star Marine at age 34
5Assigned to the security staff of a space station.
5Promoted to Star Marine rank 1
5Is now a Lance Corporal
6Continued as Star Marine at age 38
6You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
7Became a Corporate at age 42
7You rise to a position of power in your colony or corporation.
7Promoted to rank 1
8Continued as Corporate at age 46
8Lost eye or limb. Fully recovered.
9Switched to Wanderer at age 50
9Drafted into Law Enforcement
9Promoted to rank 1
10Switched to Law Enforcement at age 54
10Is now a Rookie
10An investigation takes on a dangerous turn.
10Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
11Aging Crisis. Owe 40,000 for medical bills.
11Voluntarily left Law Enforcement
11Retired at age 58
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 10,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 10,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 20,000 for medical bills.
14A new romantic starts. Gain an Ally.
15Aging Crisis. Owe 50,000 for medical bills.
15A new romantic starts. Gain an Ally.
16Aging Crisis. Owe 60,000 for medical bills.