| Term | History |
| 1 | Entered University at age 18 |
| 1 | A prank goes horribly wrong. |
| 1 | Gain an Enemy. |
| 1 | Dropped out of university. |
| 2 | Became a Physician at age 22 |
| 2 | Agreed to perform research that goes against your conscience. Gain 1 Enemies. |
| 3 | Voluntarily left Physician |
| 3 | Became a Diplomat at age 26 |
| 3 | Is now a Intern |
| 3 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 3 | Promoted to rank 1 |
| 3 | Is now a 3rd Secretary |
| 4 | Continued as Diplomat at age 30 |
| 4 | A disaster or war strikes. |
| 4 | Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
| 5 | Switched to Scientist at age 34 |
| 5 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Scientist at age 38 |
| 6 | Assigned to work on a secret project for a patron or organisation. |
| 7 | Continued as Scientist at age 42 |
| 7 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 7 | Your work is sabotaged by unknown parties. You may salvage what you can and give up. |
| 7 | Gain an Enemy |
| 7 | Promoted to rank 2 |
| 8 | Continued as Scientist at age 46 |
| 8 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 8 | Promoted to rank 3 |
| 9 | Voluntarily left Scientist |
| 9 | Became a Merchant Marine at age 50 |
| 9 | Is now a Crewman |
| 9 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 10 | Continued as Merchant Marine at age 54 |
| 10 | Befriend a useful ally in one sphere. Gain an Ally. |
| 10 | Promoted to rank 1 |
| 10 | Is now a Senior Crewman |
| 11 | Voluntarily left Merchant Marine |
| 11 | Became a Line/Crew at age 58 |
| 11 | Is now a Crewman |
| 11 | Nearly killed. |
| 11 | Attempt at commissioned failed. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Continued as Line/Crew at age 62 |
| 12 | Advanced training in a specialist field |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Continued as Line/Crew at age 66 |
| 13 | Special assignment or duty on board ship. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Continued as Line/Crew at age 70 |
| 14 | Vessel participates in a notable military engagement. |
| 14 | Promoted to Line/Crew rank 1 |
| 14 | Is now a Able Spacehand |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |
| 15 | Continued as Line/Crew at age 74 |
| 15 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 15 | Promoted to Line/Crew rank 2 |
| 15 | Is now a Petty Officer, 3rd class |
| 16 | Aging Crisis. Owe 40,000 for medical bills. |