Settler Douglas Parker permalink

Age Sex Str Dex End Int Edu Soc
79 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 3 (-1) 8 (0)
Giggly
 
Skills
Advocate 1
Animals (Training) 1
Athletics (Endurance) 1
Broker 0
Deception 1
Diplomat 2
Drive (Mole) 1
Drive (Walker) 1
Electronics (Computers) 1
Gun Combat 0
Investigate 2
Navigation 1
Persuade 1
Science (Cybernetics) 1
Science (Economics) 1
Science (Linguistics) 1
Science (Planetology) 1
Science (Robotics) 1
Steward 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 0 2
Scholar Field Researcher 4 5
Agent Corporate Agent Agent 1 3
Citizen Colonist Settler 2 3
Retired 0 2
 
TermHistory
1Became a Broker at age 18
1A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
2Became a Field Researcher at age 22
2Assigned to work on a secret project for a patron or organisation.
2Promoted to rank 1
3Continued as Field Researcher at age 26
3Refuse to join a cheat in some fashion.
3Promoted to rank 2
4Voluntarily left Field Researcher
4Returned to Broker at age 30
4Bankrupted by a rival. Gain the other trader as a Rival.
5Became a Corporate Agent at age 34
5Moved to a new world.
6Continued as Corporate Agent at age 38
6An investigation takes on a dangerous turn.
6Promoted to rank 1
6Is now a Agent
7Continued as Corporate Agent at age 42
7Hard times caused by a lack of interstellar trade costs you your job.
8Returned to Field Researcher at age 46
8Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
8Gain an Enemy
8Promoted to rank 3
9Continued as Field Researcher at age 50
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
9Promoted to rank 4
10Continued as Field Researcher at age 54
10Advanced training in a specialist field.
10Forced to muster out.
11Became a Colonist at age 58
11Political upheaval strikes your homeworld, and you are caught up in the revolution.
11Forced to continue current assignment
11Promoted to rank 1
12Continued as Colonist at age 62
12Your business expands, your corporation grows, or the colony thrives.
12Promoted to rank 2
12Is now a Settler
13Aging Crisis. Owe 40,000 for medical bills.
13Continued as Colonist at age 66
13Life ruined by a criminal gang. Gain the gang as an Enemy
14Aging Crisis. Owe 60,000 for medical bills.
14Retired at age 70
14Moved to a new world.
15Aging Crisis. Owe 60,000 for medical bills.
15A romantic relationship ends badly. Gain a Rival or Enemy.
16Aging Crisis. Owe 60,000 for medical bills.