| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Explorer at age 22 |
| 2 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 3 | Embroiled in legal trouble. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Senior Crewman |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Moved to a new world. |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | Given advanced training in a specialist field |
| 5 | Forced to muster out. |
| 6 | Became a Flight at age 38 |
| 6 | Is now a Crewman |
| 6 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 7 | Became a Scavenger at age 42 |
| 7 | Encounter a Psionic institute. |
| 7 | Tested for psionic powers |
| 7 | Promoted to rank 1 |
| 8 | Continued as Scavenger at age 46 |
| 8 | A new romantic starts. Gain an Ally. |
| 8 | Promoted to rank 2 |
| 9 | Voluntarily left Scavenger |
| 9 | Switched to Barbarian at age 50 |
| 9 | Attacked by enemies and injured. |
| 9 | Severely injured. Owe 7,500 for medical bills. |
| 9 | Gain Enemy if you don't already have one. |
| 10 | Continued as Barbarian at age 54 |
| 10 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | A new romantic starts. Gain an Ally. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |
| 15 | Gained a contact. |
| 16 | Aging Crisis. Owe 50,000 for medical bills. |