Clare Mar permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 4 (-1) 4 (-1)
Formal
 
Skills
Art 0
Astrogation 1
Carouse 0
Deception 1
Drive (Hovercraft) 1
Electronics (Sensors) 1
Gun Combat (Slug) 1
Mechanic 0
Melee (Unarmed) 1
Persuade 0
Pilot (Spacecraft) 1
Seafarer (Personal) 1
Steward 1
Survival 0
CareerAssignmentTitleRankTerms
Entertainer Performer 0 3
Scout Courier 0 3
Drifter Barbarian 0 3
Retired 0 6
 
TermHistory
1Became a Performer at age 18
1Join homeworld’s celebrity circles
2Continued as Performer at age 22
2Go on a tour of the sector, visiting several worlds. Gain 1 Contacts.
3Continued as Performer at age 26
3Go on a tour of the sector, visiting several worlds. Gain 2 Contacts.
3Forced to muster out.
4Became a Courier at age 30
4Perform an exemplary service for the scouts.
5Continued as Courier at age 34
5Your ship is ambushed by enemy vessels. You successfully bargain with them.
6Continued as Courier at age 38
6Spend several years jumping from world to world in your scout ship.
7Voluntarily left Courier
7Became a Barbarian at age 42
7Attempted a risky adventure and was wildly successful.
8Aging Crisis. Owe 30,000 for medical bills.
8Continued as Barbarian at age 46
8Find valuable salvage.
9Aging Crisis. Owe 10,000 for medical bills.
9Continued as Barbarian at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10Aging Crisis. Owe 10,000 for medical bills.
10Retired at age 54
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 10,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 60,000 for medical bills.
12A romantic relationship ends badly. Gain a Rival or Enemy.
13Aging Crisis. Owe 50,000 for medical bills.
13Moved to a new world.
14Aging Crisis. Owe 40,000 for medical bills.
14Victim of a crime
15Aging Crisis. Owe 30,000 for medical bills.
15A new romantic starts. Gain an Ally.
16Aging Crisis. Owe 10,000 for medical bills.