| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Uncover a major conspiracy against your employers. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 3 | Became a Scavenger at age 26 |
| 3 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 4 | Became a Star Marine at age 30 |
| 4 | Is now a Marine |
| 4 | Advanced training in a specialist field |
| 5 | Continued as Star Marine at age 34 |
| 5 | Assigned to the security staff of a space station. |
| 5 | Promoted to Star Marine rank 1 |
| 5 | Is now a Lance Corporal |
| 6 | Continued as Star Marine at age 38 |
| 6 | You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
| 7 | Became a Corporate at age 42 |
| 7 | You rise to a position of power in your colony or corporation. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Corporate at age 46 |
| 8 | Lost eye or limb. Fully recovered. |
| 9 | Switched to Wanderer at age 50 |
| 9 | Drafted into Law Enforcement |
| 9 | Promoted to rank 1 |
| 10 | Switched to Law Enforcement at age 54 |
| 10 | Is now a Rookie |
| 10 | An investigation takes on a dangerous turn. |
| 10 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Voluntarily left Law Enforcement |
| 11 | Retired at age 58 |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | A new romantic starts. Gain an Ally. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |
| 15 | A new romantic starts. Gain an Ally. |
| 16 | Aging Crisis. Owe 60,000 for medical bills. |