Special Agent Jimmy Spencer permalink

Age Sex Str Dex End Int Edu Soc
81 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 4 (-1) 7 (0)
Resourceful, Agreeable
 
Skills
Animals (Handling) 1
Astrogation 0
Carouse 0
Deception 1
Drive 0
Electronics (Computers) 1
Engineer (M-drive) 1
Flyer 0
Gun Combat (Archaic) 2
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Investigate 1
Melee (Unarmed) 1
Persuade 1
Pilot (Small craft) 1
Pilot (Small Craft) 1
Profession (Biologicals) 1
Recon 1
Streetwise 0
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence Special Agent 4 5
Citizen Colonist Settler 2 2
Entertainer Journalist 0 1
Scout Courier Scout 1 3
Retired 0 4
 
TermHistory
1Became a Intelligence at age 18
1Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2Became a Colonist at age 22
2You gain experience in a technical field as a computer operator or surveyor.
2Promoted to rank 1
3Continued as Colonist at age 26
3Advanced training in a specialist field.
3Promoted to rank 2
3Is now a Settler
4Voluntarily left Colonist
4Returned to Intelligence at age 30
4Given specialist training in vehicles.
4Promoted to rank 1
4Is now a Agent
5Continued as Intelligence at age 34
5Go undercover to investigate an enemy.
5You befriend a superior in the corporation or the colony.
5Promoted to rank 2
5Is now a Field Agent
6Continued as Intelligence at age 38
6A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6Promoted to rank 3
7Continued as Intelligence at age 42
7Birth or Death involving a family member or close friend.
7Promoted to rank 4
7Is now a Special Agent
7Forced to muster out.
8Became a Journalist at age 46
8You are forced out because of censorship or controversy. What truth did you get too close to?
9Became a Courier at age 50
9Spend several years jumping from world to world in your scout ship.
10Aging Crisis. Owe 60,000 for medical bills.
10Continued as Courier at age 54
10Perform an exemplary service for the scouts.
10Promoted to rank 1
10Is now a Scout
11Continued as Courier at age 58
11You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
12Aging Crisis. Owe 20,000 for medical bills.
12Retired at age 62
12Moved to a new world.
13Aging Crisis. Owe 10,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 10,000 for medical bills.
14A romantic relationship ends badly. Gain a Rival or Enemy.
15Aging Crisis. Owe 10,000 for medical bills.
15Find an Alien Artifact.
16Aging Crisis. Owe 40,000 for medical bills.