Technician Glenna Schmidt permalink

Age Sex Str Dex End Int Edu Soc
81 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 8 (0) 5 (-1)
Pompous, Courteous
 
Skills
Admin 0
Art 0
Carouse 1
Drive (Mole) 3
Drive (Walker) 2
Drive (Wheel) 1
Electronics (Comms) 1
Engineer (J-drive) 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Language 0
Melee (Bludgeon) 1
Persuade 0
Profession (Biologicals) 1
Profession (Hydroponics) 1
Profession (Polymers) 1
Recon 0
Steward 2
Streetwise 1
CareerAssignmentTitleRankTerms
Army Cavalry Private 0 1
Citizen Worker Technician 3 6
Entertainer Journalist Freelancer 1 2
Agent Law Enforcement Rookie 0 1
Retired 0 5
 
TermHistory
1Became a Cavalry at age 18
1Is now a Private
1You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
2Became a Worker at age 22
2You are rewarded for your diligence or cunning.
3Continued as Worker at age 26
3Spent time maintaining and using heavy vehicles.
4Continued as Worker at age 30
4Your business expands, your corporation grows, or the colony thrives.
4Promoted to rank 1
5Continued as Worker at age 34
5Advanced training in a specialist field.
5Promoted to rank 2
5Is now a Technician
6Continued as Worker at age 38
6Betrayal. Convert an Ally into a Rival or Enemy.
6Forced to continue current assignment
6Promoted to rank 3
7Continued as Worker at age 42
7Lightly injured, no permanent damage. Fully recovered.
8Became a Journalist at age 46
8Amnesia.
8Promoted to rank 1
8Is now a Freelancer
9Continued as Journalist at age 50
9Go on a tour of the sector, visiting several worlds. Gain 2 Contacts.
9Forced to muster out.
10Became a Law Enforcement at age 54
10Is now a Rookie
10Life ruined by a criminal gang. Gain the gang as an Enemy
11Aging Crisis. Owe 30,000 for medical bills.
11Retired at age 58
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 60,000 for medical bills.
12Accused of a crime
13Aging Crisis. Owe 60,000 for medical bills.
13Amnesia.
14Aging Crisis. Owe 50,000 for medical bills.
14A new romantic starts. Gain an Ally.
15Aging Crisis. Owe 20,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 10,000 for medical bills.