| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 2 | Became a Merchant Marine at age 22 |
| 2 | Is now a Crewman |
| 2 | Promoted to rank 1 |
| 2 | Is now a Senior Crewman |
| 3 | Continued as Merchant Marine at age 26 |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 5 | Switched to Barbarian at age 34 |
| 5 | You do not know what happened to you. There is a gap in your memory. |
| 6 | Became a Artist at age 38 |
| 6 | Works is especially well received and popular, making you a minor celebrity |
| 7 | Continued as Artist at age 42 |
| 7 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 8 | Became a Explorer at age 46 |
| 8 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 8 | Gain 4 Contacts. Gain 2 Enemies. |
| 9 | Returned to Barbarian at age 50 |
| 9 | Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Victim of a crime |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Birth or Death involving a family member or close friend. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |
| 15 | Good fortune |
| 16 | Aging Crisis. Owe 60,000 for medical bills. |