| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | An investigation takes on a dangerous turn. |
| 2 | Continued as Intelligence at age 22 |
| 2 | You go above and beyond the call of duty. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Intelligence at age 26 |
| 3 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 4 | Became a Cavalry at age 30 |
| 4 | Is now a Private |
| 4 | You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
| 5 | Switched to Army Support at age 34 |
| 5 | Thrown into a brutal ground war |
| 5 | Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
| 6 | Continued as Army Support at age 38 |
| 6 | Assigned to an urbanised planet torn by war. |
| 6 | Commissioned in Army/Army Support |
| 6 | Is now a Lieutenant |
| 6 | Promoted to Army Support officer rank 2 |
| 6 | Is now a Captain |
| 7 | Continued as Army Support at age 42 |
| 7 | Nearly killed. Owe 40,000 for medical bills. |
| 8 | Became a Wanderer at age 46 |
| 9 | Continued as Wanderer at age 50 |
| 9 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Moved to a new world. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Victim of a crime |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |
| 15 | Lightly injured, no permanent damage. Fully recovered. |
| 16 | Aging Crisis. Owe 60,000 for medical bills. |