Senior Crewman Miro Lampi permalink

Age Str Dex End Int Edu Soc
48 7 (0) 6 (0) 5 (-1) 3 (-1) 7 (0) 8 (0)
 
Skills
Admin 0
Advocate 0
Diplomat 1
Electronics 0
Investigate 0
Mechanic 1
Persuade 0
Profession 0
Science (Robotics) 1
Steward 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Noble Diplomat Intern 0 1
Scout Explorer 0 1
Drifter Scavenger 1 2
Citizen Colonist 0 1
Agent Intelligence 0 1
Merchant Merchant Marine Senior Crewman 1 1
 
TermHistory
1Became a Diplomat at age 18
1Is now a Intern
1A family scandal forces you out of your position.
2Became a Explorer at age 22
2You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
3Became a Scavenger at age 26
3Spend time with an alien race. Gain a contact.
3Promoted to rank 1
4Voluntarily left Scavenger
4Became a Colonist at age 30
4Lost eye or limb
5Became a Intelligence at age 34
5Accepted a deal with criminal or other figure under investigation.
6Became a Merchant Marine at age 38
6Is now a Crewman
6Your business or ship thrives.
6Promoted to rank 1
6Is now a Senior Crewman
7Voluntarily left Merchant Marine
7Returned to Scavenger at age 42
7run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.