Term | History |
1 | Became a Engineer/Gunner at age 18 |
1 | Is now a Crewman |
1 | Vessel participates in a notable military engagement. |
1 | Attempt at commissioned failed. |
2 | Continued as Engineer/Gunner at age 22 |
2 | You join a gambling circle on board. |
2 | Promoted to Engineer/Gunner rank 1 |
2 | Is now a Able Spacehand |
3 | Continued as Engineer/Gunner at age 26 |
3 | Scarred. Fully recovered. |
4 | Became a Courier at age 30 |
4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
4 | Scarred. Owe 5,000 for medical bills. |
5 | Voluntarily left Courier |
5 | Became a Wanderer at age 34 |
5 | Attempted a risky adventure and was injured. |
5 | Lightly injured, no permanent damage. Fully recovered. |
6 | Continued as Wanderer at age 38 |
6 | Attempted a risky adventure and was sent to prison. |
6 | Promoted to rank 1 |
7 | Became a Fixer at age 42 |
7 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 | Switched to Thug at age 46 |
8 | Disgraced. Word of your criminal past reaches your homeworld. |
9 | Switched to Inmate at age 50 |
9 | Parole hearing. |
9 | Promoted to rank 1 |
10 | Returned to Fixer at age 54 |
10 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 | Continued as Fixer at age 58 |
11 | A guard takes a dislike to you. |
12 | Continued as Fixer at age 62 |
12 | Beaten by a prison gang. |
12 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
13 | Aging Crisis. Owe 50,000 for medical bills. |
13 | Returned to Thug at age 66 |
13 | Accused of assaulting a prison guard. |
14 | Aging Crisis. Owe 30,000 for medical bills. |