| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Given specialist training in vehicles. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Became a Artist at age 26 |
| 3 | Expose or are involved in a scandal of some sort. |
| 4 | Became a Explorer at age 30 |
| 4 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 4 | Promoted to rank 1 |
| 4 | Is now a Scout |
| 5 | Continued as Explorer at age 34 |
| 5 | Spend several years jumping from world to world in your scout ship. |
| 6 | Continued as Explorer at age 38 |
| 6 | Serve as the courier for an important message from the Imperium. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Explorer at age 42 |
| 7 | Lightly injured, no permanent damage. Fully recovered. |
| 8 | Became a Wanderer at age 46 |
| 8 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 9 | Returned to Explorer at age 50 |
| 9 | Birth or Death involving a family member or close friend. |
| 9 | Forced to continue current assignment |
| 9 | Promoted to rank 3 |
| 9 | Is now a Senior Scout |
| 10 | Continued as Explorer at age 54 |
| 10 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 10 | Promoted to rank 4 |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Continued as Explorer at age 58 |
| 11 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |