Crewman Erica Gardiner
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 59 |
F |
2 (-2) |
7 (0) |
1 (-2) |
2 (-2) |
6 (0) |
5 (-1) |
| Instinctive |
| Skills |
| Animals 0 |
| Athletics (Strength) 1 |
| Deception 0 |
| Drive (Walker) 1 |
| Drive (Wheel) 1 |
| Electronics 0 |
| Gambler 1 |
| Gun Combat (Archaic) 1 |
| Gun Combat (Energy) 1 |
| Gun Combat (Slug) 1 |
| Jack-of-All-Trades 1 |
| Mechanic 1 |
| Persuade 1 |
| Recon 0 |
| Seafarer 0 |
| Stealth 2 |
| Steward 1 |
| Streetwise 0 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Enforcer |
|
3 |
5 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Agent |
Intelligence |
|
0 |
1 |
| Drifter |
Barbarian |
|
0 |
1 |
| Citizen |
Worker |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | Arrested and charged. |
| 1 | Hired a lawyer to beat the charges. |
| 2 | Continued as Enforcer at age 22 |
| 2 | You spend months in the dangerous criminal underworld. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Enforcer at age 26 |
| 3 | A crime lord considers you his protégé. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Enforcer at age 30 |
| 4 | Crime pays off. Gain victim as Enemy. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Enforcer at age 34 |
| 5 | Good fortune |
| 5 | Forced to muster out. |
| 6 | Became a Engineer/Gunner at age 38 |
| 6 | Is now a Crewman |
| 6 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 7 | Became a Intelligence at age 42 |
| 7 | Severely injured. Fully recovered. Owe 7,500 for medical bills. |
| 8 | Became a Barbarian at age 46 |
| 8 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 9 | Became a Worker at age 50 |
| 9 | Your business expands, your corporation grows, or the colony thrives. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Worker at age 54 |
| 10 | Injured. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |