| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Gained a contact. |
| 2 | Continued as Courier at age 22 |
| 2 | Gained a contact. |
| 3 | Continued as Courier at age 26 |
| 3 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 4 | Became a Ground Assault at age 30 |
| 4 | Is now a Marine |
| 4 | A mission goes wrong and you are stranded behind enemy lines. Ejected from the service. |
| 5 | Became a Corporate Agent at age 34 |
| 5 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 6 | Became a Scavenger at age 38 |
| 6 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 6 | Promoted to rank 1 |
| 7 | Voluntarily left Scavenger |
| 7 | Became a Journalist at age 42 |
| 7 | Expose or are involved in a scandal of some sort. |
| 8 | Switched to Wanderer at age 46 |
| 8 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 9 | Returned to Scavenger at age 50 |
| 9 | Nearly killed. Owe 40,000 for medical bills. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |