Crewman Molly Hall permalink

Age Sex Str Dex End Int Edu Soc
56 F 1 (-2) 5 (-1) 1 (-2) 4 (-1) 4 (-1) 5 (-1)
Indolent, Goofy
 
Skills
Art 0
Athletics (Endurance) 1
Drive 0
Electronics 0
Engineer 0
Flyer 1
Gun Combat (Archaic) 1
Jack-of-All-Trades 1
Mechanic 0
Melee (Unarmed) 1
Pilot (Capital Ships) 1
Profession 0
Recon 0
Science 0
Steward 0
Streetwise 1
CareerAssignmentTitleRankTerms
Citizen Worker 0 1
Drifter Wanderer 0 2
Merchant Free Trader 0 1
Navy Flight Crewman 0 2
Drifter Scavenger 0 2
Scout Courier 0 1
 
TermHistory
1Became a Worker at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Voluntarily left Worker
2Became a Wanderer at age 22
3Continued as Wanderer at age 26
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Became a Free Trader at age 30
4Nearly killed. Fully recovered. Owe 15,000 for medical bills.
5Became a Flight at age 34
5Is now a Crewman
5Severely injured. Fully recovered. Owe 7,500 for medical bills.
6Switched to Scavenger at age 38
6Find valuable salvage.
7Continued as Scavenger at age 42
7Suffer from a life-threatening illness.
8Returned to Flight at age 46
8During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
9Became a Courier at age 50
9Psychologically damaged by your time in the scouts.
10Aging Crisis. Owe 20,000 for medical bills.