Crewman Lee Kennedy permalink

Age Sex Str Dex End Int Edu Soc
44 M 6 (0) 9 (1) 11 (1) 6 (0) 9 (1) 8 (0)
Stingy, Contented, Petty
 
Skills
Engineer (M-drive) 1
Engineer (Power) 1
Explosives 1
Gun Combat 1
Investigate 0
Language 0
Mechanic 2
Pilot (Small Craft) 1
Science (Economics) 2
Science (History) 2
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 2
Scholar Scientist 1 4
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Vessel participates in a notable military engagement.
2Continued as Engineer/Gunner at age 22
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Became a Scientist at age 26
3Refused to perform research that goes against your conscience.
3Promoted to rank 1
4Continued as Scientist at age 30
4A disaster or war strikes.
4Severely injured. Owe 5,000 for medical bills.
4The planetary government interferes with your research for political or religious reasons. You continue working secretely.
5Continued as Scientist at age 34
5Advanced training in a specialist field.
6Continued as Scientist at age 38
6Work for an eccentric but brilliant mentor, who becomes an Ally.