Crewman Gene Adams permalink

Age Sex Str Dex End Int Edu Soc
51 F 4 (-1) 6 (0) 1 (-2) 9 (1) 5 (-1) 4 (-1)
Volatile, Introverted, Persevering
 
Skills
Athletics (Dexterity) 1
Drive (Track) 1
Electronics 0
Engineer (Life Support) 1
Gunner (Screen) 1
Jack-of-All-Trades 1
Mechanic 2
Recon 1
Science (Planetology) 1
Streetwise 1
Survival 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Drifter Wanderer 1 2
Citizen Worker 1 3
Navy Line/Crew 0 2
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
2Became a Wanderer at age 22
2Attempted a risky adventure and was injured.
2Injured. Fully recovered. Owe 2,500 for medical bills.
2Promoted to rank 1
3Continued as Wanderer at age 26
3run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4Became a Worker at age 30
4Gained a contact.
4Promoted to rank 1
5Continued as Worker at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Gain a criminal contact.
6Continued as Worker at age 38
6Nearly killed. Fully recovered. Owe 6,250 for medical bills.
7Switched to Line/Crew at age 42
7You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
8Continued as Line/Crew at age 46
8Special assignment or duty on board ship.
9Aging Crisis. Owe 10,000 for medical bills.