Crewman Patrick Grain permalink

Age Sex Str Dex End Int Edu Soc
54 M 6 (0) 8 (0) 5 (-1) 8 (0) 7 (0) 4 (-1)
Stimulating, Wretched
 
Skills
Admin 1
Astrogation 0
Carouse 1
Diplomat 1
Drive (Hovercraft) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer (Power) 1
Gun Combat 0
Jack-of-all-Trades 1
Mechanic 0
Medic 1
Persuade 1
Pilot 0
Profession 0
Science (Archaeology) 1
Science (Chemistry) 1
Science (Cosmology) 2
Steward 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer 0 2
Scholar Scientist 2 5
Merchant Free Trader 1 1
Navy Flight Crewman 0 1
 
TermHistory
1Became a Explorer at age 18
1You spend a great deal of time on the fringes of Charted Space.
1You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
2Continued as Explorer at age 22
2Psychologically damaged by your time in the scouts.
3Became a Scientist at age 26
3Agreed to perform research that goes against your conscience. Gain 2 Enemies.
3Promoted to rank 1
4Continued as Scientist at age 30
4Refuse to join a cheat in some fashion.
4Promoted to rank 2
5Continued as Scientist at age 34
5Advanced training in a specialist field.
6Continued as Scientist at age 38
6Entangled in a bureaucratic or legal morass that distracts you from your work.
7Continued as Scientist at age 42
7An expedition or voyage goes wrong, leaving you stranded in the wilderness.
8Became a Free Trader at age 46
8Befriend a useful ally in one sphere. Gain an Ally.
8Promoted to rank 1
9Voluntarily left Free Trader
9Became a Flight at age 50
9Is now a Crewman
9Lightly injured, no permanent damage. Fully recovered.