Scout Serenity Purcell permalink

Age Sex Str Dex End Int Edu Soc
67 F 1 (-2) 3 (-1) 1 (-2) 7 (0) 1 (-2) 11 (1)
Flakey
 
Skills
Admin 3
Advocate 0
Astrogation 0
Diplomacy 1
Diplomat 1
Drive 0
Engineer (Life Support) 1
Gambler 1
Gun Combat (Slug) 1
Gunner (Ortillery) 1
Jack-of-All-Trades 1
Mechanic 1
Melee (Unarmed) 1
Persuade 3
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Recon 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor Scout 2 3
Navy Engineer/Gunner Able Spacehand 1 3
Noble Administrator Supervisor 2 4
Drifter Wanderer 1 2
 
TermHistory
1Became a Surveyor at age 18
1Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
1Promoted to rank 1
1Is now a Scout
2Continued as Surveyor at age 22
2When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
2Psychologically damaged by your time in the scouts.
2Promoted to rank 2
3Continued as Surveyor at age 26
3You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Refuse to abuse your position for profit
4Promoted to Engineer/Gunner rank 1
4Is now a Able Spacehand
5Continued as Engineer/Gunner at age 34
5Gained a contact.
6Continued as Engineer/Gunner at age 38
6Vessel participates in a notable military engagement.
6Forced to muster out.
7Became a Administrator at age 42
7Is now a Assistant
7Inherit a gift from a rich relative.
7Promoted to rank 1
7Is now a Clerk
8Continued as Administrator at age 46
8Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival.
9Continued as Administrator at age 50
9Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival.
9Promoted to rank 2
9Is now a Supervisor
10Continued as Administrator at age 54
10You manipulate and charm your way through high society. Gain a Rival and an Ally.
10Forced to muster out.
11Became a Wanderer at age 58
11Promoted to rank 1
12Aging Crisis. Owe 60,000 for medical bills.
12Continued as Wanderer at age 62
12run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
13Aging Crisis. Owe 20,000 for medical bills.