Crewman Gene Adams
permalink
| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
F |
4 (-1) |
6 (0) |
1 (-2) |
9 (1) |
5 (-1) |
4 (-1) |
| Volatile, Introverted, Persevering |
| Skills |
| Athletics (Dexterity) 1 |
| Drive (Track) 1 |
| Electronics 0 |
| Engineer (Life Support) 1 |
| Gunner (Screen) 1 |
| Jack-of-All-Trades 1 |
| Mechanic 2 |
| Recon 1 |
| Science (Planetology) 1 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 3 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Flight |
Crewman |
0 |
1 |
| Drifter |
Wanderer |
|
1 |
2 |
| Citizen |
Worker |
|
1 |
3 |
| Navy |
Line/Crew |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 2 | Became a Wanderer at age 22 |
| 2 | Attempted a risky adventure and was injured. |
| 2 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Wanderer at age 26 |
| 3 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 4 | Became a Worker at age 30 |
| 4 | Gained a contact. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Worker at age 34 |
| 5 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 5 | Gain a criminal contact. |
| 6 | Continued as Worker at age 38 |
| 6 | Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
| 7 | Switched to Line/Crew at age 42 |
| 7 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 8 | Continued as Line/Crew at age 46 |
| 8 | Special assignment or duty on board ship. |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |