Petty Officer, 3rd class Kurt Thompkins
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 45 |
M |
6 (0) |
6 (0) |
1 (-2) |
6 (0) |
5 (-1) |
6 (0) |
| Wary, Open, Spontaneous |
| Skills |
| Diplomat 1 |
| Drive 0 |
| Electronics (Computers) 1 |
| Electronics (Sensors) 1 |
| Engineer (M-drive) 1 |
| Flyer 0 |
| Gambler 1 |
| Gun Combat 0 |
| Gunner (Ortillery) 1 |
| Gunner (Screen) 1 |
| Investigate 0 |
| Mechanic 2 |
| Pilot (Small Craft) 1 |
| Recon 0 |
| Streetwise 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Law Enforcement |
Rookie |
0 |
1 |
| Navy |
Engineer/Gunner |
Petty Officer, 3rd class |
2 |
5 |
|
| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | Vessel participates in a diplomatic mission. |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | Vessel participates in a notable military engagement. |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 4 | Promoted to Engineer/Gunner rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Aging Crisis. Owe 40,000 for medical bills. |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | You join a gambling circle on board. |
| 5 | Promoted to Engineer/Gunner rank 2 |
| 5 | Is now a Petty Officer, 3rd class |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | Vessel participates in a notable military engagement. |
| 6 | Forced to muster out. |
| 7 | Aging Crisis. Owe 40,000 for medical bills. |