| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Expand the field of Drive, but gain a Rival in your former tutor. |
| 1 | Dropped out of military academy. |
| 2 | Became a Wanderer at age 18 |
| 2 | Suffer from a life-threatening illness. |
| 3 | Became a Intelligence at age 22 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Became a Infantry at age 26 |
| 4 | Is now a Private |
| 4 | Advanced training in a specialist field |
| 4 | Promoted to Infantry rank 1 |
| 4 | Is now a Lance Corporal |
| 5 | Continued as Infantry at age 30 |
| 5 | Surrounded and outnumbered by the enemy, you hold out until relief arrives. |
| 5 | Promoted to Infantry rank 2 |
| 5 | Is now a Corporal |
| 6 | Continued as Infantry at age 34 |
| 6 | Forced out after co-operating with military investigation in commanding officer's illegal activity. |
| 7 | Became a Field Researcher at age 38 |
| 7 | Assigned to work on a secret project for a patron or organisation. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Field Researcher at age 42 |
| 8 | Assigned to work on a secret project for a patron or organisation. |
| 8 | Promoted to rank 2 |
| 9 | Voluntarily left Field Researcher |
| 9 | Switched to Army Support at age 46 |
| 9 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 9 | Gain rebels as Enemy |
| 10 | Continued as Army Support at age 50 |
| 10 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 11 | Became a Artist at age 54 |
| 11 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 11 | Forced to continue current assignment |
| 11 | Promoted to rank 1 |