| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Severely injured. Fully recovered. Owe 3,750 for medical bills. |
| 2 | Switched to Intelligence at age 22 |
| 2 | Hard times caused by a lack of interstellar trade costs you your job. |
| 3 | Became a Flight at age 26 |
| 3 | Is now a Crewman |
| 3 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 3 | Promoted to Flight rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Flight at age 30 |
| 4 | Display heroism in battle, saving the whole ship. |
| 4 | Commissioned in Navy/Flight |
| 4 | Is now a Ensign |
| 4 | Promoted to Flight officer rank 2 |
| 4 | Is now a Sublieutenant |
| 5 | Continued as Flight at age 34 |
| 5 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 6 | Became a Explorer at age 38 |
| 6 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
| 7 | Switched to Line/Crew at age 42 |
| 7 | Advanced training in a specialist field |
| 7 | Promoted to Line/Crew officer rank 3 |
| 7 | Is now a Lieutenant |
| 8 | Continued as Line/Crew at age 46 |
| 8 | You join a gambling circle on board. |
| 8 | Promoted to Line/Crew officer rank 4 |
| 8 | Is now a Commander |
| 9 | Continued as Line/Crew at age 50 |
| 9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 9 | Promoted to Line/Crew officer rank 5 |
| 9 | Is now a Captain |
| 10 | Continued as Line/Crew at age 54 |
| 10 | Gained a contact. |
| 10 | Promoted to Line/Crew officer rank 6 |
| 10 | Is now a Admiral |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |