| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Special assignment or duty on board ship. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 2 | Promoted to Engineer/Gunner rank 2 |
| 2 | Is now a Petty Officer, 3rd class |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 3 | Promoted to Engineer/Gunner rank 3 |
| 3 | Is now a Petty Officer, 2nd class |
| 4 | Voluntarily left Engineer/Gunner |
| 4 | Became a Intelligence at age 30 |
| 4 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Agent |
| 5 | Continued as Intelligence at age 34 |
| 5 | Advanced training in a specialist field. |
| 6 | Continued as Intelligence at age 38 |
| 6 | Established a network of contacts. Gain 1 contacts. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Field Agent |
| 7 | Continued as Intelligence at age 42 |
| 7 | Given specialist training in vehicles. |
| 7 | Promoted to rank 3 |
| 8 | Continued as Intelligence at age 46 |
| 8 | Go undercover to investigate an enemy. |
| 8 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 8 | Forced to continue current assignment |
| 8 | Promoted to rank 4 |
| 8 | Is now a Special Agent |
| 9 | Continued as Intelligence at age 50 |
| 9 | Go undercover to investigate an enemy. |
| 9 | Moved to a new world. |
| 9 | Promoted to rank 5 |
| 9 | Is now a Assistant Director |
| 9 | Forced to muster out. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Moved to a new world. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |