Crewman Erica Gardiner permalink

Age Sex Str Dex End Int Edu Soc
59 F 2 (-2) 7 (0) 1 (-2) 2 (-2) 6 (0) 5 (-1)
Instinctive
 
Skills
Animals 0
Athletics (Strength) 1
Deception 0
Drive (Walker) 1
Drive (Wheel) 1
Electronics 0
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Mechanic 1
Persuade 1
Recon 0
Seafarer 0
Stealth 2
Steward 1
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Rogue Enforcer 3 5
Navy Engineer/Gunner Crewman 0 1
Agent Intelligence 0 1
Drifter Barbarian 0 1
Citizen Worker 1 2
 
TermHistory
1Became a Enforcer at age 18
1Arrested and charged.
1Hired a lawyer to beat the charges.
2Continued as Enforcer at age 22
2You spend months in the dangerous criminal underworld.
2Promoted to rank 1
3Continued as Enforcer at age 26
3A crime lord considers you his protégé.
3Promoted to rank 2
4Continued as Enforcer at age 30
4Crime pays off. Gain victim as Enemy.
4Promoted to rank 3
5Continued as Enforcer at age 34
5Good fortune
5Forced to muster out.
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
7Became a Intelligence at age 42
7Severely injured. Fully recovered. Owe 7,500 for medical bills.
8Became a Barbarian at age 46
8Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
9Became a Worker at age 50
9Your business expands, your corporation grows, or the colony thrives.
9Promoted to rank 1
10Continued as Worker at age 54
10Injured.
11Aging Crisis. Owe 60,000 for medical bills.