Crewman Patrick Grain
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 54 |
M |
6 (0) |
8 (0) |
5 (-1) |
8 (0) |
7 (0) |
4 (-1) |
| Stimulating, Wretched |
| Skills |
| Admin 1 |
| Astrogation 0 |
| Carouse 1 |
| Diplomat 1 |
| Drive (Hovercraft) 1 |
| Electronics (Computers) 1 |
| Electronics (Remote Ops) 1 |
| Engineer (Power) 1 |
| Gun Combat 0 |
| Jack-of-all-Trades 1 |
| Mechanic 0 |
| Medic 1 |
| Persuade 1 |
| Pilot 0 |
| Profession 0 |
| Science (Archaeology) 1 |
| Science (Chemistry) 1 |
| Science (Cosmology) 2 |
| Steward 1 |
| Survival 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Explorer |
|
0 |
2 |
| Scholar |
Scientist |
|
2 |
5 |
| Merchant |
Free Trader |
|
1 |
1 |
| Navy |
Flight |
Crewman |
0 |
1 |
|
| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | You spend a great deal of time on the fringes of Charted Space. |
| 1 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 2 | Continued as Explorer at age 22 |
| 2 | Psychologically damaged by your time in the scouts. |
| 3 | Became a Scientist at age 26 |
| 3 | Agreed to perform research that goes against your conscience. Gain 2 Enemies. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Scientist at age 30 |
| 4 | Refuse to join a cheat in some fashion. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Scientist at age 34 |
| 5 | Advanced training in a specialist field. |
| 6 | Continued as Scientist at age 38 |
| 6 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 7 | Continued as Scientist at age 42 |
| 7 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 8 | Became a Free Trader at age 46 |
| 8 | Befriend a useful ally in one sphere. Gain an Ally. |
| 8 | Promoted to rank 1 |
| 9 | Voluntarily left Free Trader |
| 9 | Became a Flight at age 50 |
| 9 | Is now a Crewman |
| 9 | Lightly injured, no permanent damage. Fully recovered. |