Crewman Paul Caldwell permalink

Age Sex Str Dex End Int Edu Soc
53 M 1 (-2) 7 (0) 4 (-1) 11 (1) 7 (0) 8 (0)
Sarcastic, Popular, Grandiose
 
Skills
Athletics (Strength) 1
Broker 0
Carouse 0
Deception 1
Gambler 1
Gunner (Capital) 1
Gunner (Ortillery) 1
Mechanic 1
Melee (Bludgeon) 1
Pilot (Capital Ships) 2
Pilot (Spacecraft) 1
Profession 0
Science 0
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 3
Citizen Colonist 0 1
Merchant Merchant Marine Crewman 0 4
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1You join a gambling circle on board.
1Attempt at commissioned failed.
2Continued as Line/Crew at age 22
2Vessel participates in a diplomatic mission.
2Gain a contact.
3Continued as Line/Crew at age 26
3Gained a contact.
3Forced to muster out.
4Became a Colonist at age 30
4Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
5Became a Merchant Marine at age 34
5Betrayal. Convert an Ally into a Rival or Enemy.
6Continued as Merchant Marine at age 38
7Continued as Merchant Marine at age 42
7Gained a contact.
8Continued as Merchant Marine at age 46
8Nearly killed. Owe 10,000 for medical bills.