Able Spacehand Stuart Mills permalink

Age Sex Str Dex End Int Edu Soc
51 M 1 (-2) 5 (-1) 6 (0) 8 (0) 7 (0) 5 (-1)
Self-Disciplined, Covetous, Strident
 
Skills
Advocate 1
Art 0
Athletics (Strength) 1
Diplomat 0
Drive (Hovercraft) 1
Electronics (Computers) 1
Gunner (Capital) 1
Investigate 1
Mechanic 2
Medic 0
Melee (Blade) 1
Science (Archaeology) 1
Science (Economics) 1
Survival 0
CareerAssignmentTitleRankTerms
Scholar Field Researcher 2 2
Agent Law Enforcement Rookie 0 2
Scout Explorer 0 1
Navy Line/Crew Able Spacehand 1 3
 
TermHistory
1Became a Field Researcher at age 18
1Work for an eccentric but brilliant mentor, who becomes an Ally.
1Promoted to rank 1
2Continued as Field Researcher at age 22
2Work leads to a considerable breakthrough.
2Promoted to rank 2
3Voluntarily left Field Researcher
3Became a Law Enforcement at age 26
3Is now a Rookie
3Betrayal. Convert an Ally into a Rival or Enemy.
4Continued as Law Enforcement at age 30
4Lightly injured, no permanent damage. Fully recovered.
5Became a Explorer at age 34
5Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
6Became a Line/Crew at age 38
6Is now a Crewman
6You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6Attempt at commissioned failed.
6Promoted to Line/Crew rank 1
6Is now a Able Spacehand
7Continued as Line/Crew at age 42
7You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
8Continued as Line/Crew at age 46
8During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.