Crewman Myrta Langhorne
permalink
| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
F |
9 (1) |
2 (-2) |
8 (0) |
2 (-2) |
7 (0) |
4 (-1) |
| Meticulous, Fiery, Concerned |
| Skills |
| Admin 0 |
| Advocate 0 |
| Art 0 |
| Athletics 0 |
| Broker 0 |
| Carouse 1 |
| Drive (Wheel) 1 |
| Electronics 0 |
| Engineer (Power) 1 |
| Gambler 1 |
| Medic 0 |
| Melee 0 |
| Persuade 0 |
| Steward 0 |
| Survival 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
| Citizen |
Colonist |
|
1 |
2 |
| Rogue |
Thief |
|
0 |
1 |
| Drifter |
Barbarian |
|
0 |
1 |
| Citizen |
Corporate |
|
0 |
3 |
|
| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 1 | Forced to muster out. |
| 2 | Became a Colonist at age 22 |
| 2 | Advanced training in a specialist field. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Colonist at age 26 |
| 3 | Nearly killed. |
| 4 | Became a Thief at age 30 |
| 4 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 5 | Became a Barbarian at age 34 |
| 5 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 6 | Switched to Corporate at age 38 |
| 6 | You gain experience in a technical field as a computer operator or surveyor. |
| 7 | Continued as Corporate at age 42 |
| 7 | Your business expands, your corporation grows, or the colony thrives. |
| 8 | Continued as Corporate at age 46 |
| 8 | Scarred. |