Crewman Meyer Arnold permalink

Age Sex Str Dex End Int Edu Soc
52 M 4 (-1) 5 (-1) 5 (-1) 4 (-1) 5 (-1) 8 (0)
Average, Boundless
 
Skills
Advocate 1
Athletics (Endurance) 1
Broker 0
Carouse 1
Drive 0
Electronics 0
Gun Combat (Energy) 1
Language 0
Mechanic 0
Medic 1
Melee (Blade) 2
Persuade 0
Science (History) 1
Stealth 0
Steward 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Merchant Broker 0 1
Scholar Field Researcher 1 2
Drifter Barbarian 1 2
Navy Engineer/Gunner Crewman 0 1
Army Cavalry Private 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Nearly killed. Owe 15,000 for medical bills.
2Switched to Broker at age 22
2Befriend a useful ally in one sphere. Gain an Ally.
2Forced to muster out.
3Became a Field Researcher at age 26
3Make a breakthrough in your field.
3Promoted to rank 1
4Continued as Field Researcher at age 30
4A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
4Injured. Fully recovered. Owe 2,500 for medical bills.
5Became a Barbarian at age 34
5Drafted into Navy
6Became a Engineer/Gunner at age 38
6During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
7Returned to Barbarian at age 42
7Drafted into Army
7Promoted to rank 1
8Became a Cavalry at age 46
8Is now a Private
8Lightly injured, no permanent damage. Fully recovered.