Henchman Haywood Arnold
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
M |
1 (-2) |
8 (0) |
2 (-2) |
9 (1) |
5 (-1) |
10 (1) |
| Despicable |
| Skills |
| Admin 2 |
| Deception 1 |
| Diplomat 3 |
| Drive 0 |
| Electronics (Comms) 1 |
| Electronics (Remote Ops) 1 |
| Gambler 1 |
| Gun Combat 0 |
| Gunner (Ortillery) 1 |
| Gunner (Screen) 1 |
| Investigate 0 |
| Language 0 |
| Medic 0 |
| Navigation 1 |
| Pilot 0 |
| Science (Economics) 1 |
| Streetwise 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Scientist |
|
1 |
5 |
| Rogue |
Enforcer |
|
0 |
1 |
| Scout |
Surveyor |
|
0 |
1 |
| Rogue |
Pirate |
Henchman |
1 |
1 |
|
| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 1 | Forced to continue current assignment |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scientist at age 22 |
| 2 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 3 | Continued as Scientist at age 26 |
| 3 | Win a prestigious prize for your work. |
| 4 | Continued as Scientist at age 30 |
| 4 | Advanced training in a specialist field. |
| 5 | Continued as Scientist at age 34 |
| 5 | Amnesia. |
| 6 | Voluntarily left Scientist |
| 6 | Became a Enforcer at age 38 |
| 6 | A job goes wrong, forcing you to flee off-planet. |
| 7 | Became a Surveyor at age 42 |
| 7 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 7 | Gain 5 Contacts. Gain 3 Enemies. |
| 8 | Switched to Pirate at age 46 |
| 8 | Is now a Lackey |
| 8 | Involved in the planning of an impressive heist. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Henchman |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |