Commander Hildur Scott permalink

Age Sex Str Dex End Int Edu Soc
51 F 4 (-1) 1 (-2) 1 (-2) 9 (1) 7 (0) 7 (0)
Envious, Sentimental
 
Skills
Admin 0
Carouse 0
Drive (Walker) 1
Electronics 0
Flyer 0
Gun Combat (Energy) 1
Gun Combat 1
Investigate 0
Leadership 1
Melee (Blade) 1
Melee (Bludgeon) 1
Melee (Natural) 1
Recon 1
Streetwise 0
Tactics (Military) 1
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Agent Law Enforcement Rookie 0 1
Drifter Wanderer 0 1
Citizen Colonist 1 2
Navy Line/Crew Commander 4 / 0 3
 
TermHistory
1Became a Intelligence at age 18
1Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2Switched to Law Enforcement at age 22
2Is now a Rookie
2Life ruined by a criminal gang. Gain the gang as an Enemy
3Became a Wanderer at age 26
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Became a Colonist at age 30
4A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4Promoted to rank 1
5Continued as Colonist at age 34
5Co-operate with investigation by the planetary authorities. The business or colony is shut down.
6Became a Line/Crew at age 38
6Is now a Crewman
6Display heroism in battle, saving the whole ship.
6Commissioned in Navy/Line/Crew
6Is now a Ensign
6Promoted to Line/Crew officer rank 2
6Is now a Sublieutenant
7Continued as Line/Crew at age 42
7Special assignment or duty on board ship.
7Promoted to Line/Crew officer rank 3
7Is now a Lieutenant
8Aging Crisis. Owe 40,000 for medical bills.
8Continued as Line/Crew at age 46
8You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
8Promoted to Line/Crew officer rank 4
8Is now a Commander
9Aging Crisis. Owe 40,000 for medical bills.