Able Spacehand Armand Tabiner permalink

Age Sex Str Dex End Int Edu Soc
51 M 4 (-1) 4 (-1) 4 (-1) 5 (-1) 6 (0) 8 (0)
Flustered
 
Skills
Athletics (Endurance) 2
Carouse 1
Drive (Hovercraft) 1
Electronics 0
Gun Combat 1
Gunner (Screen) 1
Mechanic 1
Medic 0
Pilot (Small Craft) 2
Recon 0
Science 0
Seafarer (Sails) 1
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 2
Drifter Scavenger 0 1
Drifter Wanderer 0 2
Citizen Colonist 0 1
Drifter Barbarian 1 2
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2Nearly killed.
3Became a Scavenger at age 26
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Switched to Wanderer at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Became a Colonist at age 34
5Injured. Fully recovered. Owe 2,500 for medical bills.
6Switched to Barbarian at age 38
6You do not know what happened to you. There is a gap in your memory.
6Promoted to rank 1
7Continued as Barbarian at age 42
7run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8Returned to Wanderer at age 46
8Injured. Fully recovered. Owe 5,000 for medical bills.