Corporal Judge McDermot permalink

Age Sex Str Dex End Int Edu Soc Psi
51 M 1 (-2) 6 (0) 6 (0) 13 (2) 7 (0) 6 (0) None
Elated, Equable
 
Skills
Athletics (Strength) 1
Broker 1
Drive 0
Electronics (Comms) 1
Flyer 0
Gambler 1
Gun Combat 0
Investigate 1
Mechanic 0
Medic 0
Recon 1
Seafarer 0
Stealth 1
Streetwise 2
Survival 0
CareerAssignmentTitleRankTerms
Agent Law Enforcement Corporal 1 2
Scout Explorer 0 1
Merchant Broker 2 3
Rogue Thief 2 2
 
TermHistory
1Became a Law Enforcement at age 18
1Is now a Rookie
1A new romantic starts. Gain an Ally.
1Promoted to rank 1
1Is now a Corporal
2Continued as Law Enforcement at age 22
2Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3Became a Explorer at age 26
3Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
3Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
3Gain 4 Contacts. Gain 1 Enemies.
4Voluntarily left Explorer
4Became a Broker at age 30
4A good deal ensures you are living the high life for a few years.
4Promoted to rank 1
5Continued as Broker at age 34
5Risk your fortune on a possibility lucrative deal and win.
5Promoted to rank 2
6Continued as Broker at age 38
6Severely injured. Fully recovered. Owe 2,500 for medical bills.
7Became a Thief at age 42
7Crime pays off. Gain victim as Enemy.
7Promoted to rank 1
8Continued as Thief at age 46
8Encounter a Psionic institute.
8Tested for psionic powers
8Promoted to rank 2
9Aging Crisis. Owe 50,000 for medical bills.