Commander Mark Knight permalink

Age Sex Str Dex End Int Edu Soc
51 M 9 (1) 4 (-1) 4 (-1) 3 (-1) 10 (1) 10 (1)
Alert, Temperamental, Hilarious
 
Skills
Admin 2
Advocate 1
Astrogation 1
Athletics (Strength) 1
Deception 1
Drive 0
Electronics (Computers) 1
Flyer (Airship) 1
Flyer (Grav) 1
Gambler 1
Gun Combat (Archaic) 1
Gunner (Capital) 1
Gunner (Ortillery) 1
Investigate 1
Language 0
Leadership 1
Mechanic 0
Melee (Blade) 1
Pilot (Spacecraft) 1
Recon 0
Science 0
Stealth 2
Streetwise 0
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence Field Agent 2 3
Navy Line/Crew Commander 4 / 0 4
 
EducationGraduated
University Failed
 
TermHistory
1Entered University at age 18
1Made lifelong friends. Gain 3 Allies.
1Dropped out of university.
2Became a Intelligence at age 22
2Given specialist training in vehicles.
2Promoted to rank 1
2Is now a Agent
3Continued as Intelligence at age 26
3Advanced training in a specialist field.
3Promoted to rank 2
3Is now a Field Agent
4Continued as Intelligence at age 30
4Given specialist training in vehicles.
4Forced to muster out.
5Became a Line/Crew at age 34
5Is now a Crewman
5Moved to a new world.
5Commissioned in Navy/Line/Crew
5Is now a Ensign
5Promoted to Line/Crew officer rank 2
5Is now a Sublieutenant
6Continued as Line/Crew at age 38
6You join a gambling circle on board.
7Continued as Line/Crew at age 42
7You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7Promoted to Line/Crew officer rank 3
7Is now a Lieutenant
8Continued as Line/Crew at age 46
8Vessel participates in a notable military engagement.
8Promoted to Line/Crew officer rank 4
8Is now a Commander