Crewman Malvina Carlson
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 53 |
F |
2 (-2) |
3 (-1) |
5 (-1) |
4 (-1) |
10 (1) |
5 (-1) |
| Filthy, Capricious |
| Skills |
| Admin 0 |
| Advocate 0 |
| Astrogation 0 |
| Broker 0 |
| Diplomat 0 |
| Electronics (Comms) 1 |
| Engineer (M-drive) 1 |
| Language 0 |
| Leadership 0 |
| Pilot (Capital Ships) 1 |
| Pilot (Small craft) 1 |
| Profession 0 |
| Steward 1 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Corporate |
|
0 |
2 |
| Scout |
Courier |
|
0 |
2 |
| Merchant |
Merchant Marine |
Crewman |
0 |
2 |
| Merchant |
Broker |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Gained a contact. |
| 2 | Continued as Corporate at age 22 |
| 2 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 3 | Became a Courier at age 26 |
| 3 | Spend several years jumping from world to world in your scout ship. |
| 4 | Continued as Courier at age 30 |
| 4 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 5 | Became a Merchant Marine at age 34 |
| 5 | Is now a Crewman |
| 5 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Embroiled in legal trouble. |
| 7 | Voluntarily left Merchant Marine |
| 7 | Switched to Broker at age 42 |
| 7 | Embroiled in legal trouble. |
| 8 | Continued as Broker at age 46 |
| 8 | Make an unexpected connection outside your normal circles. Gain a Contact. |