| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
F |
4 (-1) |
7 (0) |
1 (-2) |
6 (0) |
8 (0) |
7 (0) |
| Uncooperative, Faith In Self |
| Skills |
| Admin 0 |
| Art (Instrument) 1 |
| Athletics (Endurance) 1 |
| Carouse 1 |
| Diplomat 0 |
| Drive 0 |
| Electronics 0 |
| Gun Combat 0 |
| Investigate 1 |
| Language (Anglic (3rd Imperium)) 1 |
| Mechanic 0 |
| Medic 0 |
| Profession 0 |
| Science (Cybernetics) 1 |
| Stealth 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Field Researcher |
|
0 |
2 |
| Scout |
Explorer |
|
0 |
1 |
| Citizen |
Corporate |
|
0 |
1 |
| Rogue |
Thief |
|
1 |
1 |
| Entertainer |
Performer |
|
1 |
3 |
|
| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | A disaster or war strikes. |
| 1 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 1 | The planetary government interferes with your research for political or religious reasons. You continue working secretely. |
| 2 | Continued as Field Researcher at age 22 |
| 2 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 3 | Became a Explorer at age 26 |
| 3 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 3 | Gain 1 Contacts. Gain 2 Enemies. |
| 4 | Became a Corporate at age 30 |
| 4 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 5 | Became a Thief at age 34 |
| 5 | You spend months in the dangerous criminal underworld. |
| 5 | Promoted to rank 1 |
| 6 | Voluntarily left Thief |
| 6 | Became a Performer at age 38 |
| 6 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Performer at age 42 |
| 7 | Find Ancient Technology. |
| 8 | Continued as Performer at age 46 |
| 8 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |