Crewman Myrta Langhorne permalink

Age Sex Str Dex End Int Edu Soc
51 F 9 (1) 2 (-2) 8 (0) 2 (-2) 7 (0) 4 (-1)
Meticulous, Fiery, Concerned
 
Skills
Admin 0
Advocate 0
Art 0
Athletics 0
Broker 0
Carouse 1
Drive (Wheel) 1
Electronics 0
Engineer (Power) 1
Gambler 1
Medic 0
Melee 0
Persuade 0
Steward 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Citizen Colonist 1 2
Rogue Thief 0 1
Drifter Barbarian 0 1
Citizen Corporate 0 3
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Make an unexpected connection outside your normal circles. Gain a Contact.
1Forced to muster out.
2Became a Colonist at age 22
2Advanced training in a specialist field.
2Promoted to rank 1
3Continued as Colonist at age 26
3Nearly killed.
4Became a Thief at age 30
4A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
5Became a Barbarian at age 34
5Severely injured. Fully recovered. Owe 5,000 for medical bills.
6Switched to Corporate at age 38
6You gain experience in a technical field as a computer operator or surveyor.
7Continued as Corporate at age 42
7Your business expands, your corporation grows, or the colony thrives.
8Continued as Corporate at age 46
8Scarred.