Corporal Judge McDermot
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
Psi |
| 51 |
M |
1 (-2) |
6 (0) |
6 (0) |
13 (2) |
7 (0) |
6 (0) |
None |
| Elated, Equable |
| Skills |
| Athletics (Strength) 1 |
| Broker 1 |
| Drive 0 |
| Electronics (Comms) 1 |
| Flyer 0 |
| Gambler 1 |
| Gun Combat 0 |
| Investigate 1 |
| Mechanic 0 |
| Medic 0 |
| Recon 1 |
| Seafarer 0 |
| Stealth 1 |
| Streetwise 2 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Law Enforcement |
Corporal |
1 |
2 |
| Scout |
Explorer |
|
0 |
1 |
| Merchant |
Broker |
|
2 |
3 |
| Rogue |
Thief |
|
2 |
2 |
|
| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | A new romantic starts. Gain an Ally. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Corporal |
| 2 | Continued as Law Enforcement at age 22 |
| 2 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 3 | Became a Explorer at age 26 |
| 3 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 3 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 3 | Gain 4 Contacts. Gain 1 Enemies. |
| 4 | Voluntarily left Explorer |
| 4 | Became a Broker at age 30 |
| 4 | A good deal ensures you are living the high life for a few years. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Broker at age 34 |
| 5 | Risk your fortune on a possibility lucrative deal and win. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Broker at age 38 |
| 6 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 7 | Became a Thief at age 42 |
| 7 | Crime pays off. Gain victim as Enemy. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Thief at age 46 |
| 8 | Encounter a Psionic institute. |
| 8 | Tested for psionic powers |
| 8 | Promoted to rank 2 |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |