Able Spacehand Jacob Gardiner permalink

Age Sex Str Dex End Int Edu Soc
53 M 4 (-1) 1 (-2) 4 (-1) 6 (0) 11 (1) 4 (-1)
Extravagant, Afraid Of Commitment, Suspicious
 
Skills
Animals 0
Athletics (Endurance) 1
Broker 0
Carouse 0
Diplomat 1
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Engineer (J-drive) 1
Flyer 0
Gun Combat 1
Gunner (Capital) 1
Mechanic 1
Melee (Natural) 1
Persuade 0
Stealth 0
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 0 1
Agent Law Enforcement Rookie 0 1
Navy Engineer/Gunner Able Spacehand 1 2
Entertainer Journalist Freelancer 1 2
Scout Courier 0 1
Drifter Wanderer 0 1
 
TermHistory
1Became a Free Trader at age 18
1Bankrupted by a rival. Gain the other trader as a Rival.
2Became a Law Enforcement at age 22
2Is now a Rookie
2Hard times caused by a lack of interstellar trade costs you your job.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Advanced training in a specialist field
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Voluntarily left Engineer/Gunner
4Became a Journalist at age 30
4Gain a patron in the arts. Gain an Ally
4Promoted to rank 1
4Is now a Freelancer
5Continued as Journalist at age 34
5Public opinion turns on you.
6Returned to Engineer/Gunner at age 38
6You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
7Became a Courier at age 42
7Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
7Gain 1 Contacts. Gain 3 Enemies.
8Became a Wanderer at age 46