Black Sheep Lindsay Lambert
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
M |
4 (-1) |
2 (-2) |
1 (-2) |
5 (-1) |
4 (-1) |
7 (0) |
| Light-Hearted, Uncontrolled |
| Skills |
| Admin 0 |
| Advocate 2 |
| Animals 0 |
| Art (Holography) 1 |
| Astrogation 0 |
| Carouse 2 |
| Deception 1 |
| Diplomat 1 |
| Electronics 0 |
| Flyer (Rotor) 1 |
| Gambler 1 |
| Investigate 0 |
| Melee (Blade) 1 |
| Persuade 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Noble |
Dilettante |
Black Sheep |
4 |
7 |
| Scout |
Courier |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Dilettante at age 18 |
| 1 | Is now a Wastrel |
| 1 | Your reign is acclaimed by all as being fair and wise – or in the case of a dilettante, you sponge off your family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Dilettante at age 22 |
| 2 | You make an alliance with a powerful and charismatic noble, who becomes an Ally. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Ingrate |
| 3 | Continued as Dilettante at age 26 |
| 3 | Your reign is acclaimed by all as being fair and wise – or in the case of a dilettante, you sponge off your family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
| 4 | Continued as Dilettante at age 30 |
| 4 | Refuse to join a conspiracy of nobles. Gain an Enemy. |
| 5 | Continued as Dilettante at age 34 |
| 5 | time as a ruler or playboy gives you a wide range of experiences. |
| 5 | Promoted to rank 3 |
| 6 | Continued as Dilettante at age 38 |
| 6 | Your reign is acclaimed by all as being fair and wise – or in the case of a dilettante, you sponge off your family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
| 6 | Promoted to rank 4 |
| 6 | Is now a Black Sheep |
| 7 | Continued as Dilettante at age 42 |
| 7 | Moved to a new world. |
| 7 | Forced to muster out. |
| 8 | Became a Courier at age 46 |
| 8 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 8 | Psychologically damaged by your time in the scouts. |
| 8 | Forced to muster out. |