Crewman Roosevelt Grain permalink

Age Sex Str Dex End Int Edu Soc
52 M 2 (-2) 1 (-2) 1 (-2) 5 (-1) 4 (-1) 7 (0)
Spoiled, Hateful, Wretched
 
Skills
Athletics (Dexterity) 1
Broker 0
Drive 0
Electronics 0
Flyer 0
Mechanic 0
Melee (Unarmed) 1
Persuade 0
Profession 0
Steward 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 3
Scout Explorer 0 1
Navy Engineer/Gunner Crewman 0 1
Drifter Scavenger 0 1
Agent Corporate Agent 0 1
Prisoner Inmate 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Refuse to smuggle illegal items onto a planet. Gain an Enemy.
2Continued as Merchant Marine at age 22
2Embroiled in legal trouble.
3Continued as Merchant Marine at age 26
3Your ship or starport is destroyed by criminals. Gain them as an Enemy.
4Became a Explorer at age 30
4Nearly killed. Fully recovered. Owe 40,000 for medical bills.
5Became a Engineer/Gunner at age 34
5You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
6Became a Scavenger at age 38
6Suffer from a life-threatening illness.
7Became a Corporate Agent at age 42
7Accused of a crime
8Became a Inmate at age 46
8Assigned to difficult or backbreaking labour.