Able Spacehand Sallie Dunn
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
F |
1 (-2) |
1 (-2) |
1 (-2) |
10 (1) |
11 (1) |
5 (-1) |
| Penitent |
| Skills |
| Art 0 |
| Athletics (Strength) 1 |
| Broker 2 |
| Deception 0 |
| Drive (Mole) 2 |
| Gambler 1 |
| Gun Combat (Slug) 1 |
| Language 0 |
| Mechanic 1 |
| Persuade 1 |
| Pilot (Small Craft) 2 |
| Recon 0 |
| Science 0 |
| Stealth 0 |
| Streetwise 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Enforcer |
|
1 |
3 |
| Navy |
Engineer/Gunner |
Able Spacehand |
1 |
2 |
| Scout |
Courier |
|
0 |
1 |
| Merchant |
Broker |
|
2 |
2 |
|
| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | You spend months in the dangerous criminal underworld. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Enforcer at age 22 |
| 2 | Nearly killed. Owe 20,000 for medical bills. |
| 3 | Became a Engineer/Gunner at age 26 |
| 3 | Is now a Crewman |
| 3 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 3 | Promoted to Engineer/Gunner rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Advanced training in a specialist field |
| 5 | Voluntarily left Engineer/Gunner |
| 5 | Returned to Enforcer at age 34 |
| 5 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 6 | Became a Courier at age 38 |
| 6 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 7 | Became a Broker at age 42 |
| 7 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Broker at age 46 |
| 8 | Given advanced training in a specialist field |
| 8 | Promoted to rank 2 |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |