Scout Laurence Arthur permalink

Age Sex Str Dex End Int Edu Soc
52 M 2 (-2) 1 (-2) 2 (-2) 6 (0) 4 (-1) 8 (0)
Tense, Deep, Lucky
 
Skills
Astrogation 1
Broker 0
Drive 0
Electronics (Remote Ops) 1
Flyer (Ornithopter) 1
Gun Combat 0
Language 0
Mechanic 1
Persuade 0
Pilot 0
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Citizen Colonist 1 1
Scout Explorer Scout 2 4
Drifter Scavenger 0 1
Scout Courier 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Your ship or starport is destroyed by criminals. Gain them as an Enemy.
2Became a Colonist at age 22
2Your business expands, your corporation grows, or the colony thrives.
2Promoted to rank 1
3Voluntarily left Colonist
3Became a Explorer at age 26
3A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
3Promoted to rank 1
3Is now a Scout
4Continued as Explorer at age 30
4A new romantic starts. Gain an Ally.
4Promoted to rank 2
5Continued as Explorer at age 34
5Gained a contact.
6Continued as Explorer at age 38
6You spend a great deal of time on the fringes of Charted Space.
6Psychologically damaged by your time in the scouts.
6Forced to muster out.
7Became a Scavenger at age 42
7Suffer from a life-threatening illness.
8Switched to Courier at age 46
8You spend a great deal of time on the fringes of Charted Space.
8Injured. Fully recovered. Owe 5,000 for medical bills.