Captain Lorraine Kennedy
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
F |
1 (-2) |
7 (0) |
4 (-1) |
3 (-1) |
8 (0) |
3 (-1) |
| Fidgety, Discreet |
| Skills |
| Art 0 |
| Athletics (Dexterity) 1 |
| Broker 1 |
| Deception 1 |
| Drive 0 |
| Electronics 0 |
| Gun Combat (Archaic) 1 |
| Gun Combat (Energy) 3 |
| Gun Combat (Slug) 1 |
| Gunner (Turret) 1 |
| Heavy Weapons (Artillery) 1 |
| Leadership 1 |
| Melee (Blade) 1 |
| Melee (Bludgeon) 2 |
| Melee (Natural) 1 |
| Persuade 1 |
| Recon 2 |
| Stealth 1 |
| Streetwise 1 |
| Survival 2 |
| Tactics (Military) 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Army |
Infantry |
Captain |
2 / 0 |
3 |
| Rogue |
Enforcer |
|
1 |
2 |
| Agent |
Intelligence |
Agent |
1 |
3 |
| Education | Graduated |
| Army Academy |
Graduated |
|
| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | A prank goes horribly wrong. |
| 1 | Gain an Enemy. |
| 1 | Graduated at age 18. |
| 2 | Became a Infantry at age 18 |
| 2 | Is now a Private |
| 2 | Commanding officer takes an interest in your career. |
| 2 | Commissioned in Army/Infantry |
| 2 | Is now a Lieutenant |
| 3 | Continued as Infantry at age 22 |
| 3 | Surrounded and outnumbered by the enemy, you hold out until relief arrives. |
| 3 | Promoted to Infantry officer rank 2 |
| 3 | Is now a Captain |
| 4 | Continued as Infantry at age 26 |
| 4 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
| 5 | Became a Enforcer at age 30 |
| 5 | Backstab a fellow rogue for personal gain. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Enforcer at age 34 |
| 6 | A job goes wrong, forcing you to flee off-planet. |
| 7 | Became a Intelligence at age 38 |
| 7 | Go undercover to investigate an enemy. |
| 7 | Your business expands, your corporation grows, or the colony thrives. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Agent |
| 8 | Continued as Intelligence at age 42 |
| 8 | Go undercover to investigate an enemy. |
| 8 | A job goes wrong, forcing you to flee off-planet. |
| 9 | Continued as Intelligence at age 46 |
| 9 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |