Able Spacehand Sallie Dunn permalink

Age Sex Str Dex End Int Edu Soc
51 F 1 (-2) 1 (-2) 1 (-2) 10 (1) 11 (1) 5 (-1)
Penitent
 
Skills
Art 0
Athletics (Strength) 1
Broker 2
Deception 0
Drive (Mole) 2
Gambler 1
Gun Combat (Slug) 1
Language 0
Mechanic 1
Persuade 1
Pilot (Small Craft) 2
Recon 0
Science 0
Stealth 0
Streetwise 1
CareerAssignmentTitleRankTerms
Rogue Enforcer 1 3
Navy Engineer/Gunner Able Spacehand 1 2
Scout Courier 0 1
Merchant Broker 2 2
 
TermHistory
1Became a Enforcer at age 18
1You spend months in the dangerous criminal underworld.
1Promoted to rank 1
2Continued as Enforcer at age 22
2Nearly killed. Owe 20,000 for medical bills.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Continued as Engineer/Gunner at age 30
4Advanced training in a specialist field
5Voluntarily left Engineer/Gunner
5Returned to Enforcer at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Became a Courier at age 38
6You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
7Became a Broker at age 42
7Make an unexpected connection outside your normal circles. Gain a Contact.
7Promoted to rank 1
8Continued as Broker at age 46
8Given advanced training in a specialist field
8Promoted to rank 2
9Aging Crisis. Owe 20,000 for medical bills.