Agent Marian Clark permalink

Age Sex Str Dex End Int Edu Soc
53 F 2 (-2) 3 (-1) 7 (0) 6 (0) 8 (0) 7 (0)
Truculent
 
Skills
Animals 0
Astrogation 1
Athletics (Dexterity) 1
Deception 1
Diplomat 1
Drive 0
Electronics (Computers) 1
Engineer (J-drive) 1
Engineer (Life Support) 1
Explosives 1
Flyer 0
Gun Combat 0
Investigate 1
Jack-of-all-Trades 2
Mechanic 0
Medic 2
Recon 0
Science (Cosmology) 1
Science (Planetology) 2
Science (Robotics) 1
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Intelligence Agent 1 1
Scout Courier 0 4
Scholar Field Researcher 3 3
 
TermHistory
1Became a Intelligence at age 18
1Birth or Death involving a family member or close friend.
1Promoted to rank 1
1Is now a Agent
2Voluntarily left Intelligence
2Became a Courier at age 22
2You survey an alien world.
3Continued as Courier at age 26
3Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
3Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
4Continued as Courier at age 30
4Spend several years jumping from world to world in your scout ship.
5Continued as Courier at age 34
5You survey an alien world.
5Forced to muster out.
6Became a Field Researcher at age 38
6Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
6Gain an Enemy
6Promoted to rank 1
7Continued as Field Researcher at age 42
7Advanced training in a specialist field.
7Promoted to rank 2
8Continued as Field Researcher at age 46
8Assigned to work on a secret project for a patron or organisation.
8Forced to continue current assignment
8Promoted to rank 3