| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 55 |
F |
6 (0) |
1 (-2) |
2 (-2) |
5 (-1) |
6 (0) |
5 (-1) |
| Giddy |
| Skills |
| Astrogation 0 |
| Drive (Wheel) 1 |
| Electronics 0 |
| Flyer (Airship) 1 |
| Gun Combat 0 |
| Mechanic 0 |
| Medic 0 |
| Pilot 0 |
| Profession (Belter) 1 |
| Profession (Hydroponics) 1 |
| Recon 1 |
| Science (Archaeology) 1 |
| Science (Cybernetics) 1 |
| Seafarer 0 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Scavenger |
|
0 |
4 |
| Citizen |
Worker |
|
0 |
3 |
| Citizen |
Corporate |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Scavenger at age 18 |
| 2 | Continued as Scavenger at age 22 |
| 2 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 3 | Continued as Scavenger at age 26 |
| 3 | You do not know what happened to you. There is a gap in your memory. |
| 4 | Became a Worker at age 30 |
| 4 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 4 | Gain a criminal contact. |
| 5 | Continued as Worker at age 34 |
| 5 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 6 | Continued as Worker at age 38 |
| 6 | Your business expands, your corporation grows, or the colony thrives. |
| 7 | Voluntarily left Worker |
| 7 | Returned to Scavenger at age 42 |
| 7 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 8 | Switched to Corporate at age 46 |
| 8 | You rise to a position of power in your colony or corporation. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Corporate at age 50 |
| 9 | Hard times caused by a lack of interstellar trade costs you your job. |