| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 55 |
M |
2 (-2) |
5 (-1) |
1 (-2) |
11 (1) |
8 (0) |
6 (0) |
| Cowardly, Tense, Irritating |
| Skills |
| Carouse 1 |
| Diplomat 2 |
| Drive 0 |
| Electronics (Comms) 1 |
| Engineer 0 |
| Flyer (Airship) 1 |
| Gun Combat 0 |
| Mechanic 0 |
| Medic 1 |
| Pilot (Spacecraft) 1 |
| Profession (Belter) 1 |
| Science (Cybernetics) 1 |
| Science (Robotics) 1 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Worker |
|
0 |
4 |
| Scout |
Explorer |
|
0 |
2 |
| Scout |
Courier |
|
0 |
1 |
| Scholar |
Field Researcher |
|
0 |
1 |
| Scholar |
Scientist |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | Hard times caused by a lack of interstellar trade costs you your job. |
| 2 | Became a Explorer at age 22 |
| 2 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 3 | Switched to Courier at age 26 |
| 3 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 4 | Returned to Worker at age 30 |
| 4 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 4 | Gain a criminal contact. |
| 5 | Continued as Worker at age 34 |
| 5 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 6 | Continued as Worker at age 38 |
| 6 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 7 | Became a Field Researcher at age 42 |
| 7 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 7 | Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
| 8 | Returned to Explorer at age 46 |
| 8 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 9 | Switched to Scientist at age 50 |
| 9 | Assigned to work on a secret project for a patron or organisation. |
| 9 | Promoted to rank 1 |