Able Spacehand Delia Gibb permalink

Age Sex Str Dex End Int Edu Soc
57 F 4 (-1) 5 (-1) 8 (0) 7 (0) 4 (-1) 5 (-1)
Paranoid, Caustic
 
Skills
Admin 0
Advocate 0
Astrogation 1
Broker 0
Deception 0
Diplomat 0
Electronics 0
Gambler 1
Gun Combat 0
Gunner (Capital) 1
Language 0
Leadership 0
Mechanic 1
Pilot (Small craft) 1
Profession (Biologicals) 1
Recon 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Corporate 0 2
Navy Line/Crew Able Spacehand 1 4
Scout Courier Scout 1 2
Drifter Wanderer 0 1
 
TermHistory
1Became a Corporate at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
1Gain a criminal contact.
2Continued as Corporate at age 22
2Nearly killed. Fully recovered. Owe 35,000 for medical bills.
3Became a Line/Crew at age 26
3Is now a Crewman
3Vessel participates in a diplomatic mission.
3Attempt at commissioned failed.
4Continued as Line/Crew at age 30
4Vessel participates in a diplomatic mission.
4Gain a contact.
5Continued as Line/Crew at age 34
5You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
5Promoted to Line/Crew rank 1
5Is now a Able Spacehand
6Continued as Line/Crew at age 38
6You join a gambling circle on board.
6Forced to muster out.
7Became a Courier at age 42
7You discover a world, item or information of worth to the Imperium.
7Forced to continue current assignment
7Promoted to rank 1
7Is now a Scout
8Continued as Courier at age 46
8When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
8Psychologically damaged by your time in the scouts.
8Forced to muster out.
9Became a Wanderer at age 50
9Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.