Crewman Ida Desmond permalink

Age Sex Str Dex End Int Edu Soc
55 F 5 (-1) 2 (-2) 3 (-1) 5 (-1) 7 (0) 4 (-1)
Enigmatic, Perseverant, Odious
 
Skills
Animals 0
Art 0
Diplomat 1
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 1
Investigate 2
Mechanic 0
Medic 1
Profession 0
Science (Economics) 1
Science (Linguistics) 2
CareerAssignmentTitleRankTerms
Scholar Field Researcher 4 5
Merchant Merchant Marine Crewman 0 1
Citizen Worker 0 3
 
TermHistory
1Became a Field Researcher at age 18
1Advanced training in a specialist field.
1Promoted to rank 1
2Continued as Field Researcher at age 22
2Win a prestigious prize for your work.
2Promoted to rank 2
3Continued as Field Researcher at age 26
3A new romantic starts. Gain an Ally.
3Promoted to rank 3
4Continued as Field Researcher at age 30
4Work for an eccentric but brilliant mentor, who becomes an Ally.
4Promoted to rank 4
5Continued as Field Researcher at age 34
5Scarred.
6Became a Merchant Marine at age 38
6Is now a Crewman
6Bankrupted by a rival. Gain the other trader as a Rival.
7Became a Worker at age 42
7You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
7Gain a criminal contact.
8Continued as Worker at age 46
8You befriend a superior in the corporation or the colony.
9Continued as Worker at age 50
9Hard times caused by a lack of interstellar trade costs you your job.