| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 57 |
M |
2 (-2) |
3 (-1) |
6 (0) |
9 (1) |
8 (0) |
5 (-1) |
| Weird |
| Skills |
| Animals 0 |
| Athletics 0 |
| Diplomat 3 |
| Drive 0 |
| Electronics (Computers) 1 |
| Gun Combat 0 |
| Investigate 2 |
| Language 0 |
| Medic 0 |
| Melee 0 |
| Recon 0 |
| Science (Biology) 1 |
| Science (Genetics) 1 |
| Science (Linguistics) 1 |
| Science (Philosophy) 1 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
|
0 |
1 |
| Scholar |
Field Researcher |
|
4 |
6 |
| Agent |
Corporate Agent |
|
0 |
1 |
| Drifter |
Barbarian |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Became a Field Researcher at age 22 |
| 2 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Field Researcher at age 26 |
| 3 | Advanced training in a specialist field. |
| 4 | Continued as Field Researcher at age 30 |
| 4 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Field Researcher at age 34 |
| 5 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 6 | Continued as Field Researcher at age 38 |
| 6 | Win a prestigious prize for your work. |
| 6 | Promoted to rank 3 |
| 7 | Continued as Field Researcher at age 42 |
| 7 | Work leads to a considerable breakthrough. |
| 7 | Promoted to rank 4 |
| 8 | Voluntarily left Field Researcher |
| 8 | Became a Corporate Agent at age 46 |
| 8 | Go undercover to investigate an enemy. |
| 8 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 9 | Voluntarily left Corporate Agent |
| 9 | Became a Barbarian at age 50 |
| 9 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |