Crewman Donald Jimenez
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 55 |
M |
7 (0) |
1 (-2) |
1 (-2) |
5 (-1) |
6 (0) |
7 (0) |
| Sarcastic |
| Skills |
| Admin 1 |
| Animals 0 |
| Athletics (Dexterity) 1 |
| Carouse 0 |
| Drive 0 |
| Electronics (Computers) 1 |
| Gun Combat 1 |
| Gunner (Screen) 2 |
| Investigate 1 |
| Mechanic 2 |
| Persuade 0 |
| Pilot (Spacecraft) 1 |
| Science (Cybernetics) 1 |
| Science (Planetology) 1 |
| Streetwise 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Flight |
Crewman |
0 |
1 |
| Entertainer |
Artist |
|
0 |
1 |
| Rogue |
Thief |
|
0 |
1 |
| Scholar |
Scientist |
|
1 |
4 |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
| Navy |
Engineer/Gunner |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 2 | Became a Artist at age 22 |
| 2 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 3 | Became a Thief at age 26 |
| 3 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 4 | Became a Scientist at age 30 |
| 4 | Work leads to a considerable breakthrough. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Scientist at age 34 |
| 5 | Refuse to join a cheat in some fashion. |
| 6 | Continued as Scientist at age 38 |
| 6 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 7 | Continued as Scientist at age 42 |
| 7 | A new romantic starts. Gain an Ally. |
| 8 | Voluntarily left Scientist |
| 8 | Became a Merchant Marine at age 46 |
| 8 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 9 | Switched to Engineer/Gunner at age 50 |
| 9 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |