| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Gained a contact. |
| 1 | Graduated with honors at age 18. |
| 2 | Became a Engineer/Gunner at age 18 |
| 2 | Is now a Crewman |
| 2 | Commissioned in Navy/Engineer/Gunner |
| 2 | Is now a Ensign |
| 2 | Vessel participates in a diplomatic mission. |
| 2 | Promoted to Engineer/Gunner officer rank 2 |
| 2 | Is now a Sublieutenant |
| 3 | Continued as Engineer/Gunner at age 22 |
| 3 | Special assignment or duty on board ship. |
| 3 | Promoted to Engineer/Gunner officer rank 3 |
| 3 | Is now a Lieutenant |
| 4 | Continued as Engineer/Gunner at age 26 |
| 4 | Vessel participates in a notable military engagement. |
| 4 | Promoted to Engineer/Gunner officer rank 4 |
| 4 | Is now a Commander |
| 5 | Continued as Engineer/Gunner at age 30 |
| 5 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 5 | Promoted to Engineer/Gunner officer rank 5 |
| 5 | Is now a Captain |
| 6 | Continued as Engineer/Gunner at age 34 |
| 6 | Victim of a crime |
| 6 | Promoted to Engineer/Gunner officer rank 6 |
| 6 | Is now a Admiral |
| 7 | Continued as Engineer/Gunner at age 38 |
| 7 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 8 | Became a Marine Support at age 42 |
| 8 | Is now a Marine |
| 8 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
| 9 | Became a Wanderer at age 46 |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Continued as Wanderer at age 50 |
| 10 | Moved to a new world. |