Crewman Donald Jimenez permalink

Age Sex Str Dex End Int Edu Soc
55 M 7 (0) 1 (-2) 1 (-2) 5 (-1) 6 (0) 7 (0)
Sarcastic
 
Skills
Admin 1
Animals 0
Athletics (Dexterity) 1
Carouse 0
Drive 0
Electronics (Computers) 1
Gun Combat 1
Gunner (Screen) 2
Investigate 1
Mechanic 2
Persuade 0
Pilot (Spacecraft) 1
Science (Cybernetics) 1
Science (Planetology) 1
Streetwise 0
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Entertainer Artist 0 1
Rogue Thief 0 1
Scholar Scientist 1 4
Merchant Merchant Marine Crewman 0 1
Navy Engineer/Gunner 0 1
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
2Became a Artist at age 22
2You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
3Became a Thief at age 26
3A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
4Became a Scientist at age 30
4Work leads to a considerable breakthrough.
4Promoted to rank 1
5Continued as Scientist at age 34
5Refuse to join a cheat in some fashion.
6Continued as Scientist at age 38
6A rival researcher blackens your name or steals your research. Gain a Rival.
7Continued as Scientist at age 42
7A new romantic starts. Gain an Ally.
8Voluntarily left Scientist
8Became a Merchant Marine at age 46
8A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
9Switched to Engineer/Gunner at age 50
9Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
10Aging Crisis. Owe 50,000 for medical bills.