Senior Crewman Elmo Watts
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 57 |
M |
2 (-2) |
1 (-2) |
1 (-2) |
10 (1) |
4 (-1) |
4 (-1) |
| Relents, Assertive |
| Skills |
| Art 0 |
| Athletics 0 |
| Broker 1 |
| Diplomat 0 |
| Drive 0 |
| Electronics 0 |
| Gun Combat 0 |
| Language (Oynprith (Droyne)) 1 |
| Mechanic 1 |
| Melee (Unarmed) 1 |
| Persuade 0 |
| Pilot (Capital Ships) 1 |
| Science 0 |
| Steward 1 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
Senior Crewman |
1 |
3 |
| Agent |
Law Enforcement |
Rookie |
0 |
1 |
| Drifter |
Wanderer |
|
0 |
2 |
| Scholar |
Scientist |
|
0 |
1 |
| Entertainer |
Artist |
|
0 |
1 |
| Scout |
Explorer |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Senior Crewman |
| 2 | Continued as Merchant Marine at age 22 |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 3 | Gain rebels as Enemy |
| 4 | Became a Law Enforcement at age 30 |
| 4 | Is now a Rookie |
| 4 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 5 | Became a Wanderer at age 34 |
| 5 | You do not know what happened to you. There is a gap in your memory. |
| 6 | Became a Scientist at age 38 |
| 6 | Your work is sabotaged by unknown parties. You may salvage what you can and give up. |
| 7 | Became a Artist at age 42 |
| 7 | Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
| 8 | Returned to Wanderer at age 46 |
| 8 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 9 | Became a Explorer at age 50 |
| 9 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |