Crewman Same Barry permalink

Age Sex Str Dex End Int Edu Soc
56 M 1 (-2) 7 (0) 9 (1) 4 (-1) 3 (-1) 3 (-1)
Temperamental
 
Skills
Art (Instrument) 1
Athletics (Dexterity) 1
Carouse 1
Deception 0
Drive 0
Gambler 1
Gun Combat (Archaic) 1
Heavy Weapons (Vehicle) 1
Jack-of-All-Trades 2
Mechanic 2
Medic 0
Persuade 1
Pilot (Small Craft) 3
Streetwise 3
Survival 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Entertainer Artist 2 3
Marine Marine Support Marine 0 1
Drifter Wanderer 2 4
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
2Became a Artist at age 22
2Refused to criticise a questionable political leader on your homeworld.
2Promoted to rank 1
3Continued as Artist at age 26
3Refused to criticise a questionable political leader on your homeworld.
3Promoted to rank 2
4Continued as Artist at age 30
4An investigation, tour, project or expedition goes wrong, stranding you far from home.
5Became a Marine Support at age 34
5Is now a Marine
5A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy.
6Became a Wanderer at age 38
6Find valuable salvage.
7Continued as Wanderer at age 42
7Attacked by enemies and injured.
7Nearly killed. Fully recovered. Owe 20,000 for medical bills.
7Gain Enemy if you don't already have one.
8Continued as Wanderer at age 46
8Promoted to rank 1
9Continued as Wanderer at age 50
9Attacked by enemies that you easily defeat.
9Gain Enemy if you don't already have one.
9Promoted to rank 2
10Aging Crisis. Owe 30,000 for medical bills.