Field Agent Floyd Frazier permalink

Age Sex Str Dex End Int Edu Soc
61 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 6 (0) 9 (1)
Uninhibited, Aspiring
 
Skills
Advocate 1
Animals 0
Athletics (Endurance) 1
Broker 0
Deception 2
Drive 0
Electronics 0
Engineer (Life Support) 1
Flyer (Ornithopter) 1
Gambler 1
Gun Combat (Energy) 1
Investigate 2
Persuade 0
Pilot (Capital Ships) 1
Recon 2
Science 0
Stealth 1
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Scout Explorer 0 1
Drifter Scavenger 0 1
Agent Intelligence Field Agent 2 3
Agent Law Enforcement Corporal 1 2
Citizen Colonist 1 2
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
1Gain rebels as Enemy
2Became a Explorer at age 22
2Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
3Became a Scavenger at age 26
3You do not know what happened to you. There is a gap in your memory.
4Became a Intelligence at age 30
4Advanced training in a specialist field.
4Promoted to rank 1
4Is now a Agent
5Continued as Intelligence at age 34
5Established a network of contacts. Gain 2 contacts.
5Promoted to rank 2
5Is now a Field Agent
6Continued as Intelligence at age 38
6Life ruined by a criminal gang. Gain the gang as an Enemy
7Switched to Law Enforcement at age 42
7Is now a Rookie
7Go undercover to investigate an enemy.
7Political upheaval strikes your homeworld, and you are caught up in the revolution.
7Promoted to rank 1
7Is now a Corporal
8Continued as Law Enforcement at age 46
8Accepted a deal with criminal or other figure under investigation.
9Became a Colonist at age 50
9You gain experience in a technical field as a computer operator or surveyor.
9Promoted to rank 1
10Aging Crisis. Owe 20,000 for medical bills.
10Continued as Colonist at age 54
10Refused to co-operate with investigation by the planetary authorities. Gain an Ally
11Aging Crisis. Owe 60,000 for medical bills.