Able Spacehand Clyde Shackley permalink

Age Sex Str Dex End Int Edu Soc
59 M 1 (-2) 5 (-1) 3 (-1) 10 (1) 4 (-1) 8 (0)
Shrewd
 
Skills
Athletics 0
Electronics (Remote Ops) 1
Engineer (M-drive) 2
Flyer (Wing) 1
Gun Combat 2
Gunner (Capital) 1
Mechanic 2
Pilot (Capital Ships) 2
Pilot (Small craft) 1
Recon 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 3
Navy Flight 0 2
Rogue Thief 0 1
Navy Engineer/Gunner Able Spacehand 1 3
Drifter Wanderer 1 1
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Advanced training in a specialist field
2Continued as Line/Crew at age 22
2You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Continued as Line/Crew at age 26
3Betrayal. Convert an Ally into a Rival or Enemy.
3Forced to muster out.
4Switched to Flight at age 30
4Scarred. Fully recovered.
5Became a Thief at age 34
5Scarred. Fully recovered. Owe 10,000 for medical bills.
6Returned to Flight at age 38
6You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
7Switched to Engineer/Gunner at age 42
7Vessel participates in a notable military engagement.
7Promoted to Engineer/Gunner rank 1
7Is now a Able Spacehand
8Continued as Engineer/Gunner at age 46
8Gained a contact.
9Continued as Engineer/Gunner at age 50
9You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
10Became a Wanderer at age 54
10Find valuable salvage.
10Promoted to rank 1