Field Agent Issac Fleming permalink

Age Sex Str Dex End Int Edu Soc
60 M 2 (-2) 5 (-1) 1 (-2) 10 (1) 7 (0) 6 (0)
Afraid Of Commitment, Fuddy Duddy, Intense
 
Skills
Admin 1
Art 0
Deception 1
Diplomat 1
Drive 0
Electronics (Comms) 2
Electronics (Computers) 2
Electronics (Sensors) 1
Flyer 0
Gun Combat (Energy) 1
Investigate 1
Mechanic 0
Melee (Natural) 1
Recon 0
Science (Biology) 1
Science (Genetics) 1
Science (History) 1
Science (Sophontology) 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence Field Agent 2 3
Scout Surveyor 0 1
Drifter Scavenger 0 1
Scholar Scientist 3 5
 
TermHistory
1Became a Intelligence at age 18
1Severely injured. Fully recovered. Owe 12,500 for medical bills.
1Forced to continue current assignment
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Established a network of contacts. Gain 3 contacts.
2Promoted to rank 2
2Is now a Field Agent
3Continued as Intelligence at age 26
3Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4Became a Surveyor at age 30
4Nearly killed. Owe 10,000 for medical bills.
5Became a Scavenger at age 34
5Severely injured. Fully recovered. Owe 20,000 for medical bills.
6Became a Scientist at age 38
6Refuse to join a cheat in some fashion.
7Continued as Scientist at age 42
7Make a breakthrough in your field.
7Promoted to rank 1
8Continued as Scientist at age 46
8Entangled in a bureaucratic or legal morass that distracts you from your work.
8Promoted to rank 2
9Continued as Scientist at age 50
9Agreed to perform research that goes against your conscience. Gain 3 Enemies.
10Continued as Scientist at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.
10Promoted to rank 3