| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Involved in a feud with a rival criminal organization. |
| 1 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 1 | Promoted to rank 1 |
| 2 | Voluntarily left Thief |
| 2 | Became a Corporate Agent at age 22 |
| 2 | Go undercover to investigate an enemy. |
| 2 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | An investigation takes on a dangerous turn. |
| 3 | Nearly killed. Owe 17,500 for medical bills. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 5 | Became a Flight at age 34 |
| 5 | Is now a Crewman |
| 5 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 6 | Became a Merchant Marine at age 38 |
| 6 | Embroiled in legal trouble. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Senior Crewman |
| 7 | Aging Crisis. Owe 40,000 for medical bills. |
| 7 | Voluntarily left Merchant Marine |
| 7 | Retired at age 42 |
| 7 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 8 | Aging Crisis. Owe 20,000 for medical bills. |
| 8 | A new romantic starts. Gain an Ally. |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | A new romantic starts. Gain an Ally. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |