| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | Expand the field of Athletics, but gain a Rival in your former tutor. |
| 1 | Kicked out of military academy. |
| 2 | Became a Broker at age 18 |
| 2 | Given advanced training in a specialist field |
| 2 | Promoted to rank 1 |
| 3 | Continued as Broker at age 22 |
| 3 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 3 | Gain rebels as Enemy |
| 4 | Became a Artist at age 26 |
| 4 | Gain a patron in the arts. Gain an Ally |
| 5 | Continued as Artist at age 30 |
| 5 | Works is especially well received and popular, making you a minor celebrity |
| 5 | Promoted to rank 1 |
| 6 | Continued as Artist at age 34 |
| 6 | Gained a contact. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Artist at age 38 |
| 7 | Accused of a crime |
| 8 | Aging Crisis. Owe 30,000 for medical bills. |
| 8 | Became a Thug at age 42 |
| 8 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 9 | Switched to Fixer at age 46 |
| 9 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Switched to Inmate at age 50 |
| 10 | A guard takes a dislike to you. |
| 11 | Returned to Fixer at age 54 |
| 11 | A guard takes a dislike to you. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |