Staff Writer Sybil Miller
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 59 |
F |
3 (-1) |
1 (-2) |
3 (-1) |
6 (0) |
5 (-1) |
9 (1) |
| Productive, Boorish |
| Skills |
| Art 0 |
| Athletics (Dexterity) 1 |
| Broker 1 |
| Carouse 0 |
| Deception 3 |
| Drive (Mole) 1 |
| Drive (Wheel) 2 |
| Electronics (Comms) 1 |
| Electronics (Remote Ops) 1 |
| Electronics (Sensors) 1 |
| Gun Combat (Archaic) 1 |
| Gun Combat (Energy) 1 |
| Gun Combat (Slug) 1 |
| Investigate 1 |
| Mechanic 0 |
| Melee (Blade) 1 |
| Melee (Unarmed) 1 |
| Persuade 2 |
| Seafarer 0 |
| Stealth 0 |
| Steward 0 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Journalist |
Staff Writer |
2 |
4 |
| Merchant |
Broker |
|
1 |
2 |
| Rogue |
Enforcer |
|
3 |
4 |
|
| Term | History |
| 1 | Became a Journalist at age 18 |
| 1 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 2 | Became a Broker at age 22 |
| 2 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Broker at age 26 |
| 3 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 4 | Became a Enforcer at age 30 |
| 4 | A new romantic starts. Gain an Ally. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Enforcer at age 34 |
| 5 | Involved in the planning of an impressive heist. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Enforcer at age 38 |
| 6 | You spend months in the dangerous criminal underworld. |
| 6 | Promoted to rank 3 |
| 7 | Continued as Enforcer at age 42 |
| 7 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Returned to Journalist at age 46 |
| 8 | Works is especially well received and popular, making you a minor celebrity |
| 8 | Promoted to rank 1 |
| 8 | Is now a Freelancer |
| 9 | Continued as Journalist at age 50 |
| 9 | Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
| 9 | Promoted to rank 2 |
| 9 | Is now a Staff Writer |
| 10 | Continued as Journalist at age 54 |
| 10 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |