| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Your ship is ambushed by enemy vessels. You successfully ran to the jump point. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Explorer at age 22 |
| 2 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 2 | Gain 6 Contacts. Gain 2 Enemies. |
| 3 | Became a Scientist at age 26 |
| 3 | Win a prestigious prize for your work. |
| 4 | Continued as Scientist at age 30 |
| 4 | Advanced training in a specialist field. |
| 4 | Promoted to rank 1 |
| 5 | Voluntarily left Scientist |
| 5 | Returned to Explorer at age 34 |
| 5 | Spend several years jumping from world to world in your scout ship. |
| 5 | Forced to muster out. |
| 6 | Became a Enforcer at age 38 |
| 6 | You spend months in the dangerous criminal underworld. |
| 6 | Forced to continue current assignment |
| 6 | Promoted to rank 1 |
| 7 | Continued as Enforcer at age 42 |
| 7 | Involved in the planning of an impressive heist. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Enforcer at age 46 |
| 8 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 9 | Became a Engineer/Gunner at age 50 |
| 9 | Is now a Crewman |
| 9 | You join a gambling circle on board. |
| 9 | Promoted to Engineer/Gunner rank 1 |
| 9 | Is now a Able Spacehand |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |