| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | A prank goes horribly wrong. |
| 1 | Gain a Rival. |
| 1 | Dropped out of military academy. |
| 2 | Became a Wanderer at age 18 |
| 2 | Severely injured. Fully recovered. Owe 25,000 for medical bills. |
| 3 | Switched to Scavenger at age 22 |
| 3 | Attacked by enemies that you easily defeat. |
| 3 | Gain Enemy if you don't already have one. |
| 4 | Continued as Scavenger at age 26 |
| 4 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
| 5 | Became a Engineer/Gunner at age 30 |
| 5 | Is now a Crewman |
| 5 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 6 | Returned to Wanderer at age 34 |
| 6 | You do not know what happened to you. There is a gap in your memory. |
| 7 | Became a Explorer at age 38 |
| 7 | You survey an alien world. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Scout |
| 8 | Continued as Explorer at age 42 |
| 8 | A new romantic starts. Gain an Ally. |
| 8 | Promoted to rank 2 |
| 9 | Continued as Explorer at age 46 |
| 9 | Perform an exemplary service for the scouts. |
| 9 | Promoted to rank 3 |
| 9 | Is now a Senior Scout |
| 10 | Continued as Explorer at age 50 |
| 10 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 10 | Gain 3 Contacts. Gain 1 Enemies. |
| 11 | Returned to Engineer/Gunner at age 54 |
| 11 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |