Scout Alfred Black permalink

Age Sex Str Dex End Int Edu Soc
59 M 2 (-2) 1 (-2) 4 (-1) 9 (1) 6 (0) 8 (0)
Mad
 
Skills
Art 0
Broker 1
Carouse 1
Deception 1
Drive 0
Investigate 1
Mechanic 1
Persuade 1
Pilot (Capital Ships) 1
Stealth 1
Steward 0
Streetwise 1
Vacc Suit 4
CareerAssignmentTitleRankTerms
Entertainer Journalist 0 1
Scout Surveyor Scout 1 2
Agent Corporate Agent Agent 1 3
Merchant Merchant Marine Senior Crewman 1 4
 
TermHistory
1Became a Journalist at age 18
1Expose or are involved in a scandal of some sort.
2Became a Surveyor at age 22
2You spend a great deal of time on the fringes of Charted Space.
2Psychologically damaged by your time in the scouts.
2Promoted to rank 1
2Is now a Scout
3Continued as Surveyor at age 26
3Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
3Gain 1 Contacts. Gain 2 Enemies.
4Became a Corporate Agent at age 30
4Advanced training in a specialist field.
4Promoted to rank 1
4Is now a Agent
5Continued as Corporate Agent at age 34
5Established a network of contacts. Gain 1 contacts.
6Continued as Corporate Agent at age 38
6An investigation takes on a dangerous turn.
6Life ruined by a criminal gang. Gain the gang as an Enemy
6Forced to muster out.
7Became a Merchant Marine at age 42
7Is now a Crewman
7Make an unexpected connection outside your normal circles. Gain a Contact.
8Continued as Merchant Marine at age 46
8A good deal ensures you are living the high life for a few years.
9Continued as Merchant Marine at age 50
9Promoted to rank 1
9Is now a Senior Crewman
10Continued as Merchant Marine at age 54
10Make an unexpected connection outside your normal circles. Gain a Contact.
10Forced to muster out.