Henchman Alexis Jack permalink

Age Sex Str Dex End Int Edu Soc Psi
61 F 1 (-2) 6 (0) 5 (-1) 5 (-1) 5 (-1) 5 (-1) 2 (-2)
Sullen
 
Skills
Athletics (Dexterity) 1
Deception 0
Diplomat 1
Drive (Mole) 1
Electronics (Comms) 1
Engineer (Life Support) 1
Gun Combat (Slug) 1
Jack-of-All-Trades 2
Mechanic 0
Medic 0
Melee (Blade) 1
Melee (Bludgeon) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession 0
Science 0
CareerAssignmentTitleRankTerms
Citizen Worker 1 5
Drifter Wanderer 0 2
Rogue Pirate Henchman 1 3
 
TermHistory
1Became a Worker at age 18
1Good fortune
1Promoted to rank 1
2Continued as Worker at age 22
2Advanced training in a specialist field.
3Continued as Worker at age 26
3You gain experience in a technical field as a computer operator or surveyor.
4Continued as Worker at age 30
4You are rewarded for your diligence or cunning.
5Continued as Worker at age 34
5You befriend a superior in the corporation or the colony.
5Forced to muster out.
6Became a Wanderer at age 38
7Continued as Wanderer at age 42
7Encounter a Psionic institute.
7Tested for psionic powers
8Voluntarily left Wanderer
8Became a Pirate at age 46
8Is now a Lackey
8A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8Promoted to rank 1
8Is now a Henchman
9Continued as Pirate at age 50
9Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
10Aging Crisis. Owe 10,000 for medical bills.
10Continued as Pirate at age 54
10Severely injured. Owe 10,000 for medical bills.
11Aging Crisis. Owe 20,000 for medical bills.