Crewman Lance Hare permalink

Age Sex Str Dex End Int Edu Soc
61 M 1 (-2) 6 (0) 1 (-2) 9 (1) 6 (0) 7 (0)
Coarse, Receptive
 
Skills
Athletics 0
Broker 2
Drive (Track) 1
Drive (Walker) 1
Electronics 0
Engineer 0
Flyer 0
Gunner (Capital) 1
Mechanic 0
Medic 1
Persuade 0
Profession 0
Science (Psionicology) 1
Science (Robotics) 1
Streetwise 1
CareerAssignmentTitleRankTerms
Citizen Worker 0 2
Scholar Physician 0 3
Merchant Broker 1 3
Navy Flight Crewman 0 1
Retired 0 1
 
TermHistory
1Became a Worker at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
1Gain a criminal contact.
2Continued as Worker at age 22
2Co-operate with investigation by the planetary authorities. The business or colony is shut down.
3Became a Physician at age 26
3Moved to a new world.
4Continued as Physician at age 30
4Assigned to work on a secret project for a patron or organisation.
5Continued as Physician at age 34
5A new romantic starts. Gain an Ally.
5Forced to muster out.
6Became a Broker at age 38
6A good deal ensures you are living the high life for a few years.
6Promoted to rank 1
7Continued as Broker at age 42
7Smuggle illegal items onto a planet.
8Continued as Broker at age 46
8Make an unexpected connection outside your normal circles. Gain a Contact.
9Voluntarily left Broker
9Became a Flight at age 50
9Is now a Crewman
9You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
10Aging Crisis. Owe 50,000 for medical bills.
10Retired at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 40,000 for medical bills.