| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 2 | Became a Scavenger at age 22 |
| 2 | Lightly injured, no permanent damage. Fully recovered. |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 3 | Embroiled in legal trouble. |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 5 | Voluntarily left Merchant Marine |
| 5 | Switched to Barbarian at age 34 |
| 5 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 6 | Became a Physician at age 38 |
| 6 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 6 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 6 | Gain an Enemy |
| 6 | Promoted to rank 1 |
| 7 | Continued as Physician at age 42 |
| 7 | Assigned to work on a secret project for a patron or organisation. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Physician at age 46 |
| 8 | Refused to perform research that goes against your conscience. |
| 8 | Promoted to rank 3 |
| 9 | Continued as Physician at age 50 |
| 9 | Assigned to work on a secret project for a patron or organisation. |
| 10 | Continued as Physician at age 54 |
| 10 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 10 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 10 | Gain an Enemy |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |