Special Agent Wheeler Black permalink

Age Sex Str Dex End Int Edu Soc
60 M 1 (-2) 6 (0) 5 (-1) 6 (0) 6 (0) 7 (0)
Unassuming
 
Skills
Animals 0
Deception 1
Drive (Wheel) 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gun Combat 1
Gunner (Ortillery) 1
Investigate 2
Melee (Blade) 2
Pilot (Capital Ships) 1
Profession 0
Recon 0
Science 0
Stealth 1
Streetwise 5
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Agent Corporate Agent Special Agent 4 6
Navy Line/Crew Ensign 1 / 0 2
Citizen Colonist 1 1
 
TermHistory
1Became a Wanderer at age 18
1run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2Became a Corporate Agent at age 22
2Established a network of contacts. Gain 3 contacts.
3Continued as Corporate Agent at age 26
3Given specialist training in vehicles.
3Promoted to rank 1
3Is now a Agent
4Continued as Corporate Agent at age 30
4Advanced training in a specialist field.
4Promoted to rank 2
4Is now a Field Agent
5Continued as Corporate Agent at age 34
5Befriended by a senior agent.
5Promoted to rank 3
6Continued as Corporate Agent at age 38
6Established a network of contacts. Gain 3 contacts.
6Promoted to rank 4
6Is now a Special Agent
7Continued as Corporate Agent at age 42
7Rewarded for a successful mission.
7Forced to muster out.
8Became a Line/Crew at age 46
8Is now a Crewman
8You join a gambling circle on board.
8Commissioned in Navy/Line/Crew
8Is now a Ensign
9Continued as Line/Crew at age 50
9During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
10Became a Colonist at age 54
10Advanced training in a specialist field.
10Promoted to rank 1
11Aging Crisis. Owe 60,000 for medical bills.