| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Attempted a risky adventure and was injured. |
| 1 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 2 | Continued as Barbarian at age 22 |
| 2 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 3 | Switched to Scavenger at age 26 |
| 3 | Offered job by a patron. Now owe him a favor. |
| 4 | Became a Colonist at age 30 |
| 4 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 5 | Voluntarily left Colonist |
| 5 | Became a Line/Crew at age 34 |
| 5 | Is now a Crewman |
| 5 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 6 | Switched to Engineer/Gunner at age 38 |
| 6 | Vessel participates in a notable military engagement. |
| 6 | Promoted to Engineer/Gunner rank 1 |
| 6 | Is now a Able Spacehand |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | A new romantic starts. Gain an Ally. |
| 8 | Continued as Engineer/Gunner at age 46 |
| 8 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 9 | Returned to Barbarian at age 50 |
| 9 | Severely injured. Fully recovered. Owe 12,500 for medical bills. |
| 10 | Switched to Flight at age 54 |
| 10 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |