Explorer Laura Knight permalink

Age Sex Str Dex End Int Edu Soc
60 F 2 (-2) 1 (-2) 1 (-2) 8 (0) 9 (1) 9 (1)
Babyish
 
Skills
Admin 0
Animals 0
Athletics (Dexterity) 1
Athletics (Strength) 1
Carouse 1
Drive 0
Explosives 1
Language 0
Melee (Unarmed) 1
Navigation 1
Profession (Belter) 2
Recon 0
Steward 1
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist Explorer 4 6
Retired 0 4
 
TermHistory
1Became a Colonist at age 18
1Your business expands, your corporation grows, or the colony thrives.
2Continued as Colonist at age 22
2Your business expands, your corporation grows, or the colony thrives.
2Promoted to rank 1
3Continued as Colonist at age 26
3Your business expands, your corporation grows, or the colony thrives.
3Promoted to rank 2
3Is now a Settler
4Continued as Colonist at age 30
4Political upheaval strikes your homeworld, and you are caught up in the revolution.
4Promoted to rank 3
5Continued as Colonist at age 34
5Your business expands, your corporation grows, or the colony thrives.
5Promoted to rank 4
5Is now a Explorer
6Continued as Colonist at age 38
6You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
6Gain a criminal contact.
6Forced to muster out.
7Aging Crisis. Owe 10,000 for medical bills.
7Retired at age 42
7Birth or Death involving a family member or close friend.
8A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
9Aging Crisis. Owe 20,000 for medical bills.
9Moved to a new world.
10Aging Crisis. Owe 60,000 for medical bills.
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 20,000 for medical bills.