Crewman Jimmie Wilson permalink

Age Sex Str Dex End Int Edu Soc
61 M 1 (-2) 4 (-1) 2 (-2) 7 (0) 9 (1) 6 (0)
Critical, Feisty
 
Skills
Animals (Training) 1
Athletics 0
Deception 1
Drive 0
Electronics 0
Flyer 0
Gunner (Turret) 1
Language 0
Mechanic 0
Melee (Blade) 1
Persuade 2
Recon 0
Stealth 0
Steward 0
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Merchant Free Trader 1 2
Rogue Enforcer 1 2
Agent Intelligence 0 1
Drifter Scavenger 0 1
Scout Explorer 0 1
Navy Line/Crew Crewman 0 1
Drifter Barbarian 0 1
 
TermHistory
1Became a Colonist at age 18
1Nearly killed. Fully recovered. Owe 25,000 for medical bills.
2Became a Free Trader at age 22
2Embroiled in legal trouble.
2Promoted to rank 1
3Continued as Free Trader at age 26
3Bankrupted by a rival. Gain the other trader as a Rival.
4Became a Enforcer at age 30
4A crime lord considers you his protégé.
4Promoted to rank 1
5Continued as Enforcer at age 34
5A job goes wrong, forcing you to flee off-planet.
6Became a Intelligence at age 38
6Lightly injured, no permanent damage. Fully recovered.
7Became a Scavenger at age 42
7Offered job by a patron. Now owe him a favor.
8Became a Explorer at age 46
8Lightly injured, no permanent damage. Fully recovered.
9Became a Line/Crew at age 50
9Is now a Crewman
9During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
10Switched to Barbarian at age 54
10You do not know what happened to you. There is a gap in your memory.