| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 59 |
F |
1 (-2) |
1 (-2) |
1 (-2) |
9 (1) |
7 (0) |
5 (-1) |
| Dashing, ADHD, Bubbly |
| Skills |
| Animals 0 |
| Art 0 |
| Athletics (Strength) 1 |
| Carouse 1 |
| Deception 0 |
| Drive 0 |
| Electronics (Remote Ops) 1 |
| Electronics (Sensors) 1 |
| Gun Combat 0 |
| Melee (Bludgeon) 1 |
| Recon 1 |
| Seafarer 0 |
| Stealth 1 |
| Streetwise 2 |
| Survival 0 |
| Tactics (Military) 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Thief |
|
3 |
3 |
| Citizen |
Colonist |
|
1 |
2 |
| Drifter |
Barbarian |
|
0 |
1 |
| Scout |
Surveyor |
|
0 |
1 |
| Retired |
|
|
0 |
3 |
|
| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Crime pays off. Gain victim as Enemy. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Thief at age 22 |
| 2 | Involved in the planning of an impressive heist. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Thief at age 26 |
| 3 | A crime lord considers you his protégé. |
| 3 | Promoted to rank 3 |
| 4 | Voluntarily left Thief |
| 4 | Became a Colonist at age 30 |
| 4 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 4 | Gain a criminal contact. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Colonist at age 34 |
| 5 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 6 | Became a Barbarian at age 38 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Became a Surveyor at age 42 |
| 7 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Aging Crisis. Owe 60,000 for medical bills. |
| 8 | Retired at age 46 |
| 8 | A new romantic starts. Gain an Ally. |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | A new romantic starts. Gain an Ally. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |