| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Severely injured. Fully recovered. Owe 7,500 for medical bills. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 3 | Entered Marine Academy at age 26 |
| 3 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 3 | Dropped out of military academy. |
| 4 | Continued as Engineer/Gunner at age 26 |
| 4 | Display heroism in battle, saving the whole ship. |
| 4 | Attempt at commissioned failed. |
| 4 | Promoted to Engineer/Gunner rank 2 |
| 4 | Is now a Petty Officer, 3rd class |
| 5 | Continued as Engineer/Gunner at age 30 |
| 5 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 6 | Became a Wanderer at age 34 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Became a Merchant Marine at age 38 |
| 7 | Is now a Crewman |
| 7 | Imperial trade restrictions force you out of business. |
| 8 | Continued as Merchant Marine at age 42 |
| 8 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 9 | Returned to Engineer/Gunner at age 46 |
| 9 | Scarred. Fully recovered. |
| 10 | Became a Physician at age 50 |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Continued as Physician at age 54 |
| 11 | Make a breakthrough in your field. |
| 11 | Promoted to rank 2 |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |