Crewman Jimmie Wilson
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 61 |
M |
1 (-2) |
4 (-1) |
2 (-2) |
7 (0) |
9 (1) |
6 (0) |
| Critical, Feisty |
| Skills |
| Animals (Training) 1 |
| Athletics 0 |
| Deception 1 |
| Drive 0 |
| Electronics 0 |
| Flyer 0 |
| Gunner (Turret) 1 |
| Language 0 |
| Mechanic 0 |
| Melee (Blade) 1 |
| Persuade 2 |
| Recon 0 |
| Stealth 0 |
| Steward 0 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
|
0 |
1 |
| Merchant |
Free Trader |
|
1 |
2 |
| Rogue |
Enforcer |
|
1 |
2 |
| Agent |
Intelligence |
|
0 |
1 |
| Drifter |
Scavenger |
|
0 |
1 |
| Scout |
Explorer |
|
0 |
1 |
| Navy |
Line/Crew |
Crewman |
0 |
1 |
| Drifter |
Barbarian |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
| 2 | Became a Free Trader at age 22 |
| 2 | Embroiled in legal trouble. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Free Trader at age 26 |
| 3 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 4 | Became a Enforcer at age 30 |
| 4 | A crime lord considers you his protégé. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Enforcer at age 34 |
| 5 | A job goes wrong, forcing you to flee off-planet. |
| 6 | Became a Intelligence at age 38 |
| 6 | Lightly injured, no permanent damage. Fully recovered. |
| 7 | Became a Scavenger at age 42 |
| 7 | Offered job by a patron. Now owe him a favor. |
| 8 | Became a Explorer at age 46 |
| 8 | Lightly injured, no permanent damage. Fully recovered. |
| 9 | Became a Line/Crew at age 50 |
| 9 | Is now a Crewman |
| 9 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 10 | Switched to Barbarian at age 54 |
| 10 | You do not know what happened to you. There is a gap in your memory. |