Crewman Newton Perkins permalink

Age Sex Str Dex End Int Edu Soc
59 M 1 (-2) 4 (-1) 4 (-1) 8 (0) 6 (0) 9 (1)
Comfortable, Lonely
 
Skills
Admin 0
Deception 2
Drive 0
Gunner (Ortillery) 1
Gunner (Screen) 1
Mechanic 1
Persuade 2
Pilot (Small Craft) 1
Profession (Civil Engineering) 1
Recon 1
Seafarer 0
Streetwise 3
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Drifter Wanderer 3 6
Entertainer Artist 0 1
Scholar Physician 0 2
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Nearly killed.
2Became a Wanderer at age 22
2run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3Became a Artist at age 26
3Expose or are involved in a scandal of some sort.
4Returned to Wanderer at age 30
5Continued as Wanderer at age 34
5Find valuable salvage.
5Promoted to rank 1
6Continued as Wanderer at age 38
6Find an Alien Artifact.
7Continued as Wanderer at age 42
7Promoted to rank 2
8Continued as Wanderer at age 46
8Find valuable salvage.
8Promoted to rank 3
9Voluntarily left Wanderer
9Became a Physician at age 50
9Make a breakthrough in your field.
10Continued as Physician at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.