Petty Officer, 2nd class Virgil Hicks permalink

Age Sex Str Dex End Int Edu Soc
60 F 3 (-1) 8 (0) 2 (-2) 7 (0) 9 (1) 8 (0)
Biter, Puckish, Volatile
 
Skills
Art 0
Astrogation 2
Athletics (Dexterity) 1
Athletics (Endurance) 1
Carouse 0
Diplomat 1
Drive (Mole) 1
Drive (Walker) 1
Drive (Wheel) 1
Gun Combat (Archaic) 1
Gun Combat 1
Heavy Weapons (Man Portable) 1
Heavy Weapons (Vehicle) 1
Mechanic 1
Medic 0
Melee (Natural) 1
Recon 1
Streetwise 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Army Cavalry Lance Corporal 1 2
Drifter Wanderer 0 2
Navy Engineer/Gunner Crewman 0 1
Entertainer Performer 0 1
Navy Flight Petty Officer, 2nd class 3 4
 
TermHistory
1Became a Cavalry at age 18
1Is now a Private
1Thrown into a brutal ground war
1Severely injured. Fully recovered.
1Attempt at commissioned failed.
1Promoted to Cavalry rank 1
1Is now a Lance Corporal
2Continued as Cavalry at age 22
2Forced out after co-operating with military investigation in commanding officer's illegal activity.
3Became a Wanderer at age 26
3Find valuable salvage.
4Continued as Wanderer at age 30
4Attacked by enemies and injured.
4Scarred. Fully recovered. Owe 5,000 for medical bills.
4Gain Enemy if you don't already have one.
5Voluntarily left Wanderer
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
6Became a Performer at age 38
6Invited to take part in a controversial event or exhibition that injures your social standing.
7Voluntarily left Performer
7Switched to Flight at age 42
7You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7Promoted to Flight rank 1
7Is now a Able Spacehand
8Continued as Flight at age 46
8Refuse to abuse your position for profit
8Promoted to Flight rank 2
8Is now a Petty Officer, 3rd class
9Continued as Flight at age 50
9Vessel participates in a diplomatic mission.
9Promoted to Flight rank 3
9Is now a Petty Officer, 2nd class
10Continued as Flight at age 54
10During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.