3rd Officer Sylvia Miller permalink

Age Sex Str Dex End Int Edu Soc
61 F 2 (-2) 7 (0) 7 (0) 4 (-1) 7 (0) 1 (-2)
Noisy, Dissolute
 
Skills
Art 0
Carouse 1
Deception 0
Drive 0
Electronics 0
Engineer (Power) 1
Gambler 1
Gun Combat (Archaic) 1
Mechanic 1
Medic 1
Persuade 0
Pilot (Capital Ships) 2
Science (Philosophy) 1
Seafarer 0
Steward 3
Streetwise 0
CareerAssignmentTitleRankTerms
Entertainer Performer 0 1
Entertainer Artist 0 1
Merchant Merchant Marine 3rd Officer 3 4
Scout Surveyor 0 3
Scholar Physician 1 1
 
TermHistory
1Became a Performer at age 18
1Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy
2Voluntarily left Performer
2Switched to Artist at age 22
2Public opinion turns on you.
3Became a Merchant Marine at age 26
3Is now a Crewman
3Promoted to rank 1
3Is now a Senior Crewman
4Continued as Merchant Marine at age 30
4Make an unexpected connection outside your normal circles. Gain a Contact.
4Promoted to rank 2
4Is now a 4th Officer
5Continued as Merchant Marine at age 34
5Embroiled in legal trouble.
5Promoted to rank 3
5Is now a 3rd Officer
6Continued as Merchant Marine at age 38
6A good deal ensures you are living the high life for a few years.
6Forced to muster out.
7Became a Surveyor at age 42
7Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
7Lightly injured, no permanent damage. Fully recovered.
8Continued as Surveyor at age 46
8Good fortune
9Continued as Surveyor at age 50
9Perform an exemplary service for the scouts.
10Voluntarily left Surveyor
10Became a Physician at age 54
10Work leads to a considerable breakthrough.
10Promoted to rank 1