Term | History |
1 | Became a Artist at age 18 |
1 | Works is especially well received and popular, making you a minor celebrity |
1 | Promoted to rank 1 |
2 | Continued as Artist at age 22 |
2 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
3 | Became a Intelligence at age 26 |
3 | Advanced training in a specialist field. |
3 | Promoted to rank 1 |
3 | Is now a Agent |
4 | Continued as Intelligence at age 30 |
4 | Nearly killed. Owe 12,500 for medical bills. |
5 | Became a Enforcer at age 34 |
5 | A job goes wrong, forcing you to flee off-planet. |
6 | Switched to Corporate Agent at age 38 |
6 | Established a network of contacts. Gain 3 contacts. |
6 | Promoted to rank 1 |
7 | Aging Crisis. Owe 40,000 for medical bills. |
7 | Continued as Corporate Agent at age 42 |
7 | You go above and beyond the call of duty. |
8 | Aging Crisis. Owe 60,000 for medical bills. |
8 | Continued as Corporate Agent at age 46 |
8 | Hard times caused by a lack of interstellar trade costs you your job. |
9 | Aging Crisis. Owe 10,000 for medical bills. |
9 | Retired at age 50 |
9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 | Moved to a new world. |
11 | Aging Crisis. Owe 50,000 for medical bills. |
11 | Good fortune |
12 | Aging Crisis. Owe 30,000 for medical bills. |