| Term | History |
| 1 | Became a Broker at age 18 |
| 1 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 2 | Continued as Broker at age 22 |
| 2 | Your business or ship thrives. |
| 2 | Promoted to rank 1 |
| 3 | Voluntarily left Broker |
| 3 | Became a Wanderer at age 26 |
| 3 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 4 | Continued as Wanderer at age 30 |
| 4 | Severely injured. Owe 2,500 for medical bills. |
| 5 | Became a Colonist at age 34 |
| 5 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 6 | Switched to Corporate at age 38 |
| 6 | Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
| 7 | Switched to Scavenger at age 42 |
| 7 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 8 | Became a Line/Crew at age 46 |
| 8 | Is now a Crewman |
| 8 | Commanding officer takes an interest in your career. |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Continued as Line/Crew at age 50 |
| 9 | You join a gambling circle on board. |
| 9 | Promoted to Line/Crew rank 1 |
| 9 | Is now a Able Spacehand |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Voluntarily left Line/Crew |
| 10 | Retired at age 54 |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Victim of a crime |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |