Henchman Philip Hawdon permalink

Age Sex Str Dex End Int Edu Soc
63 M 3 (-1) 2 (-2) 2 (-2) 5 (-1) 11 (1) 6 (0)
Persuasive, Inventive
 
Skills
Animals 0
Athletics (Dexterity) 1
Athletics (Strength) 1
Carouse 0
Deception 0
Drive (Track) 1
Gun Combat 0
Mechanic 1
Medic 0
Persuade 1
Pilot (Spacecraft) 1
Recon 0
Science (Economics) 1
Science (Physics) 1
Science (Psychology) 1
Stealth 2
Steward 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Pirate Henchman 1 2
Merchant Free Trader 1 2
Scholar Scientist 0 3
Navy Engineer/Gunner Crewman 0 1
Drifter Scavenger 0 1
Drifter Wanderer 0 2
 
TermHistory
1Became a Pirate at age 18
1Is now a Lackey
1Gained a contact.
1Promoted to rank 1
1Is now a Henchman
2Continued as Pirate at age 22
2Crime pays off. Gain victim as Enemy.
2Forced to muster out.
3Became a Free Trader at age 26
3Gained a contact.
3Promoted to rank 1
4Continued as Free Trader at age 30
4Imperial trade restrictions force you out of business.
5Became a Scientist at age 34
5Assigned to work on a secret project for a patron or organisation.
6Continued as Scientist at age 38
6Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
6A disaster or war strikes.
6The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy.
6Gain an Enemy
7Continued as Scientist at age 42
7An expedition or voyage goes wrong, leaving you stranded in the wilderness.
8Became a Engineer/Gunner at age 46
8Is now a Crewman
8Lost eye or limb. Fully recovered.
9Became a Scavenger at age 50
9You do not know what happened to you. There is a gap in your memory.
10Switched to Wanderer at age 54
10Find valuable salvage.
11Continued as Wanderer at age 58
11You do not know what happened to you. There is a gap in your memory.