| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 63 |
F |
1 (-2) |
6 (0) |
3 (-1) |
3 (-1) |
8 (0) |
11 (1) |
| Melancholy, Excitable, Impractical |
| Skills |
| Animals (Handling) 1 |
| Athletics 0 |
| Deception 0 |
| Drive (Hovercraft) 1 |
| Drive (Walker) 1 |
| Gambler 1 |
| Gun Combat (Energy) 1 |
| Gun Combat (Slug) 1 |
| Profession 0 |
| Recon 1 |
| Stealth 2 |
| Streetwise 2 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
|
1 |
2 |
| Rogue |
Thief |
|
1 |
2 |
| Drifter |
Wanderer |
|
1 |
4 |
| Rogue |
Enforcer |
|
0 |
2 |
| Retired |
|
|
0 |
1 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | You are rewarded for your diligence or cunning. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Colonist at age 22 |
| 2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Became a Thief at age 26 |
| 3 | Involved in a gambling ring. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Thief at age 30 |
| 4 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 5 | Became a Wanderer at age 34 |
| 5 | Find valuable salvage. |
| 6 | Continued as Wanderer at age 38 |
| 7 | Continued as Wanderer at age 42 |
| 7 | Moved to a new world. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Wanderer at age 46 |
| 8 | Suffer from a life-threatening illness. |
| 9 | Switched to Enforcer at age 50 |
| 9 | Involved in a gambling ring. |
| 10 | Continued as Enforcer at age 54 |
| 10 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |