Lance Corporal Maynard Foster permalink

Age Sex Str Dex End Int Edu Soc
64 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0) 3 (-1)
Hospitable
 
Skills
Art 0
Athletics 0
Broker 1
Drive 0
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Engineer (Power) 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 2
Gun Combat (Slug) 1
Heavy Weapons (Man Portable) 1
Jack-of-All-Trades 1
Language (Vilani (1st Imperium)) 1
Melee (Blade) 1
Melee (Unarmed) 1
Persuade 0
Recon 0
Stealth 3
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Marine Support Lance Corporal 1 2
Drifter Wanderer 0 1
Merchant Merchant Marine Crewman 0 5
Drifter Scavenger 0 1
Retired 0 2
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Became a Marine Support at age 18
1Is now a Marine
1Severely injured. Fully recovered. Owe 5,000 for medical bills.
1Promoted to Marine Support rank 1
1Is now a Lance Corporal
2Continued as Marine Support at age 22
2You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
3Entered Army Academy at age 26
3War breaks out, triggering a mandatory draft.
3Fled from the draft.
3Dropped out of military academy.
4Became a Wanderer at age 26
4Nearly killed. Owe 45,000 for medical bills.
5Became a Merchant Marine at age 30
5Is now a Crewman
5Given advanced training in a specialist field
6Continued as Merchant Marine at age 34
6A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
7Switched to Scavenger at age 38
7run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8Returned to Merchant Marine at age 42
8Make an unexpected connection outside your normal circles. Gain a Contact.
9Aging Crisis. Owe 10,000 for medical bills.
9Continued as Merchant Marine at age 46
9Risk your fortune on a possibility lucrative deal and win.
10Aging Crisis. Owe 30,000 for medical bills.
10Continued as Merchant Marine at age 50
10Forced to muster out.
11Aging Crisis. Owe 60,000 for medical bills.
11Retired at age 54
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 20,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 50,000 for medical bills.