Henchman Philip Hawdon
permalink
| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 63 |
M |
3 (-1) |
2 (-2) |
2 (-2) |
5 (-1) |
11 (1) |
6 (0) |
| Persuasive, Inventive |
| Skills |
| Animals 0 |
| Athletics (Dexterity) 1 |
| Athletics (Strength) 1 |
| Carouse 0 |
| Deception 0 |
| Drive (Track) 1 |
| Gun Combat 0 |
| Mechanic 1 |
| Medic 0 |
| Persuade 1 |
| Pilot (Spacecraft) 1 |
| Recon 0 |
| Science (Economics) 1 |
| Science (Physics) 1 |
| Science (Psychology) 1 |
| Stealth 2 |
| Steward 0 |
| Streetwise 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Pirate |
Henchman |
1 |
2 |
| Merchant |
Free Trader |
|
1 |
2 |
| Scholar |
Scientist |
|
0 |
3 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Drifter |
Scavenger |
|
0 |
1 |
| Drifter |
Wanderer |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Pirate at age 18 |
| 1 | Is now a Lackey |
| 1 | Gained a contact. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Henchman |
| 2 | Continued as Pirate at age 22 |
| 2 | Crime pays off. Gain victim as Enemy. |
| 2 | Forced to muster out. |
| 3 | Became a Free Trader at age 26 |
| 3 | Gained a contact. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Free Trader at age 30 |
| 4 | Imperial trade restrictions force you out of business. |
| 5 | Became a Scientist at age 34 |
| 5 | Assigned to work on a secret project for a patron or organisation. |
| 6 | Continued as Scientist at age 38 |
| 6 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 6 | A disaster or war strikes. |
| 6 | The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy. |
| 6 | Gain an Enemy |
| 7 | Continued as Scientist at age 42 |
| 7 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 8 | Became a Engineer/Gunner at age 46 |
| 8 | Is now a Crewman |
| 8 | Lost eye or limb. Fully recovered. |
| 9 | Became a Scavenger at age 50 |
| 9 | You do not know what happened to you. There is a gap in your memory. |
| 10 | Switched to Wanderer at age 54 |
| 10 | Find valuable salvage. |
| 11 | Continued as Wanderer at age 58 |
| 11 | You do not know what happened to you. There is a gap in your memory. |