| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Abuse your position for profit |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Special assignment or duty on board ship. |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 3 | Forced to muster out. |
| 4 | Became a Explorer at age 30 |
| 4 | Nearly killed. Owe 25,000 for medical bills. |
| 5 | Became a Barbarian at age 34 |
| 5 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 6 | Switched to Wanderer at age 38 |
| 6 | Severely injured. Fully recovered. Owe 25,000 for medical bills. |
| 7 | Became a Law Enforcement at age 42 |
| 7 | Is now a Rookie |
| 7 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 8 | Returned to Engineer/Gunner at age 46 |
| 8 | Gained a contact. |
| 8 | Forced to muster out. |
| 9 | Switched to Surveyor at age 50 |
| 9 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 9 | Gain 4 Contacts. Gain 1 Enemies. |
| 10 | Switched to Flight at age 54 |
| 10 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 11 | Returned to Engineer/Gunner at age 58 |
| 11 | Nearly killed. Fully recovered. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |