| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 2 | Gain rebels as Enemy |
| 3 | Became a Scavenger at age 26 |
| 3 | Attacked by enemies and injured. |
| 3 | Severely injured. Owe 20,000 for medical bills. |
| 3 | Gain Enemy if you don't already have one. |
| 3 | Promoted to rank 1 |
| 4 | Voluntarily left Scavenger |
| 4 | Became a Law Enforcement at age 30 |
| 4 | Is now a Rookie |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 5 | Switched to Broker at age 34 |
| 5 | Good fortune |
| 5 | Promoted to rank 1 |
| 6 | Continued as Broker at age 38 |
| 6 | Imperial trade restrictions force you out of business. |
| 7 | Became a Explorer at age 42 |
| 7 | You discover a world, item or information of worth to the Imperium. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Scout |
| 8 | Continued as Explorer at age 46 |
| 8 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 9 | Continued as Explorer at age 50 |
| 9 | You spend a great deal of time on the fringes of Charted Space. |
| 9 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 9 | Forced to muster out. |
| 10 | Returned to Broker at age 54 |
| 10 | Given advanced training in a specialist field |
| 11 | Voluntarily left Broker |
| 11 | Became a Engineer/Gunner at age 58 |
| 11 | Is now a Crewman |
| 11 | Moved to a new world. |
| 11 | Attempt at commissioned failed. |
| 11 | Promoted to Engineer/Gunner rank 1 |
| 11 | Is now a Able Spacehand |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |