Settler Maxie Lowe permalink

Age Sex Str Dex End Int Edu Soc
63 F 1 (-2) 1 (-2) 1 (-2) 11 (1) 4 (-1) 7 (0)
Accepting
 
Skills
Athletics (Endurance) 2
Carouse 0
Diplomat 1
Drive 0
Electronics 0
Investigate 0
Jack-of-all-Trades 1
Mechanic 2
Medic 0
Persuade 1
Pilot 0
Profession 0
Recon 0
Science (Genetics) 1
Streetwise 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Scientist 1 1
Scout Explorer 0 1
Navy Flight Able Spacehand 1 2
Citizen Colonist Settler 3 4
Scout Surveyor 0 1
Retired 0 2
 
TermHistory
1Became a Scientist at age 18
1Entangled in a bureaucratic or legal morass that distracts you from your work.
1Promoted to rank 1
2Voluntarily left Scientist
2Became a Explorer at age 22
2Scarred. Fully recovered. Owe 10,000 for medical bills.
3Became a Flight at age 26
3Is now a Crewman
3Advanced training in a specialist field
3Promoted to Flight rank 1
3Is now a Able Spacehand
4Continued as Flight at age 30
4Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
5Became a Colonist at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Gain a criminal contact.
5Promoted to rank 1
6Continued as Colonist at age 38
6Your business expands, your corporation grows, or the colony thrives.
6Promoted to rank 2
6Is now a Settler
7Continued as Colonist at age 42
7Your business expands, your corporation grows, or the colony thrives.
7Promoted to rank 3
8Continued as Colonist at age 46
8Refused to co-operate with investigation by the planetary authorities. Gain an Ally
9Switched to Surveyor at age 50
9Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
9Gain 1 Contacts. Gain 3 Enemies.
10Aging Crisis. Owe 10,000 for medical bills.
10Retired at age 54
10Gained a contact.
11Aging Crisis. Owe 20,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 40,000 for medical bills.