Senior Crewman Luther Boyd permalink

Age Sex Str Dex End Int Edu Soc
63 M 1 (-2) 1 (-2) 1 (-2) 12 (2) 5 (-1) 5 (-1)
Defective
 
Skills
Astrogation 1
Broker 0
Carouse 0
Drive 0
Electronics (Remote Ops) 1
Engineer (Life Support) 1
Gun Combat (Archaic) 1
Mechanic 1
Navigation 1
Persuade 0
Profession 0
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman 1 2
Scout Courier 0 6
Retired 0 3
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Make an unexpected connection outside your normal circles. Gain a Contact.
1Promoted to rank 1
1Is now a Senior Crewman
2Continued as Merchant Marine at age 22
2A good deal ensures you are living the high life for a few years.
3Voluntarily left Merchant Marine
3Became a Courier at age 26
3Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
4Continued as Courier at age 30
4Spend several years jumping from world to world in your scout ship.
5Continued as Courier at age 34
5Spend several years jumping from world to world in your scout ship.
6Continued as Courier at age 38
6Perform an exemplary service for the scouts.
7Continued as Courier at age 42
7Spend several years jumping from world to world in your scout ship.
8Continued as Courier at age 46
8Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
8Gain 1 Contacts. Gain 3 Enemies.
9Aging Crisis. Owe 10,000 for medical bills.
9Retired at age 50
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Aging Crisis. Owe 40,000 for medical bills.
10Birth or Death involving a family member or close friend.
11Aging Crisis. Owe 50,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 40,000 for medical bills.