Agent Jerry Coleman permalink

Age Sex Str Dex End Int Edu Soc
69 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 5 (-1) 4 (-1)
Detailed
 
Skills
Art 0
Athletics (Strength) 1
Deception 2
Drive 0
Flyer 0
Gun Combat (Slug) 1
Investigate 0
Jack-of-All-Trades 1
Mechanic 0
Medic 0
Profession (Construction) 1
Recon 0
Stealth 0
Streetwise 2
CareerAssignmentTitleRankTerms
Agent Corporate Agent Agent 1 1
Entertainer Artist 0 1
Navy Engineer/Gunner Crewman 0 1
Scout Courier 0 3
Citizen Colonist 1 2
Drifter Wanderer 0 3
Retired 0 1
 
TermHistory
1Became a Corporate Agent at age 18
1Hard times caused by a lack of interstellar trade costs you your job.
1Promoted to rank 1
1Is now a Agent
2Voluntarily left Corporate Agent
2Became a Artist at age 22
2You are forced out because of censorship or controversy. What truth did you get too close to?
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Scarred. Owe 1,250 for medical bills.
4Became a Courier at age 30
4Birth or Death involving a family member or close friend.
5Continued as Courier at age 34
5Perform an exemplary service for the scouts.
6Continued as Courier at age 38
6Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
6Forced to muster out.
7Became a Colonist at age 42
7Advanced training in a specialist field.
7Promoted to rank 1
8Continued as Colonist at age 46
8A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
9Became a Wanderer at age 50
9Find Ancient Technology.
10Continued as Wanderer at age 54
10Amnesia.
11Aging Crisis. Owe 50,000 for medical bills.
11Continued as Wanderer at age 58
11You do not know what happened to you. There is a gap in your memory.
12Retired at age 62
12Moved to a new world.
13Aging Crisis. Owe 10,000 for medical bills.