| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 2 | Became a Merchant Marine at age 22 |
| 2 | Is now a Crewman |
| 2 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Senior Crewman |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 3 | Promoted to rank 2 |
| 3 | Is now a 4th Officer |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 4 | Forced to muster out. |
| 5 | Became a Colonist at age 34 |
| 5 | Your business expands, your corporation grows, or the colony thrives. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Colonist at age 38 |
| 6 | Hard times caused by a lack of interstellar trade costs you your job. |
| 7 | Became a Line/Crew at age 42 |
| 7 | Is now a Crewman |
| 7 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 7 | Promoted to Line/Crew rank 1 |
| 7 | Is now a Able Spacehand |
| 8 | Continued as Line/Crew at age 46 |
| 8 | Vessel participates in a diplomatic mission. |
| 9 | Voluntarily left Line/Crew |
| 9 | Became a Performer at age 50 |
| 9 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 10 | Continued as Performer at age 54 |
| 10 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Continued as Performer at age 58 |
| 11 | Join homeworld’s celebrity circles |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Continued as Performer at age 62 |
| 12 | Gain a patron in the arts. Gain an Ally |
| 12 | Forced to continue current assignment |
| 12 | Promoted to rank 1 |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |