| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Made lifelong friends. Gain 2 Allies. |
| 1 | Dropped out of military academy. |
| 2 | Became a Merchant Marine at age 18 |
| 2 | Is now a Crewman |
| 3 | Continued as Merchant Marine at age 22 |
| 3 | Moved to a new world. |
| 4 | Continued as Merchant Marine at age 26 |
| 4 | Embroiled in legal trouble. |
| 4 | Forced to muster out. |
| 5 | Became a Journalist at age 30 |
| 5 | Birth or Death involving a family member or close friend. |
| 6 | Continued as Journalist at age 34 |
| 6 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Freelancer |
| 7 | Continued as Journalist at age 38 |
| 7 | Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
| 7 | Forced to muster out. |
| 8 | Became a Engineer/Gunner at age 42 |
| 8 | Is now a Crewman |
| 8 | Nearly killed. Owe 6,250 for medical bills. |
| 9 | Switched to Broker at age 46 |
| 9 | Moved to a new world. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Continued as Broker at age 50 |
| 10 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
| 10 | Forced to muster out. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Retired at age 54 |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |