| Term | History |
| 1 | Became a Diplomat at age 18 |
| 1 | Is now a Intern |
| 1 | Inherit a gift from a rich relative. |
| 2 | Continued as Diplomat at age 22 |
| 2 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 2 | Forced to muster out. |
| 3 | Became a Wanderer at age 26 |
| 3 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 4 | Became a Merchant Marine at age 30 |
| 4 | Is now a Crewman |
| 4 | Imperial trade restrictions force you out of business. |
| 5 | Became a Journalist at age 34 |
| 5 | You are forced out because of censorship or controversy. What truth did you get too close to? |
| 6 | Became a Colonist at age 38 |
| 6 | Good fortune |
| 6 | Promoted to rank 1 |
| 7 | Continued as Colonist at age 42 |
| 7 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 8 | Switched to Scavenger at age 46 |
| 8 | You do not know what happened to you. There is a gap in your memory. |
| 9 | Became a Flight at age 50 |
| 9 | Advanced training in a specialist field |
| 9 | Attempt at commissioned failed. |
| 9 | Promoted to Flight rank 1 |
| 9 | Is now a Able Spacehand |
| 10 | Continued as Flight at age 54 |
| 10 | Nearly killed. Fully recovered. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |