| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | Lost eye or limb. Owe 2,500 for medical bills. |
| 2 | Became a Journalist at age 22 |
| 2 | Scarred. Owe 1,250 for medical bills. |
| 3 | Became a Wanderer at age 26 |
| 3 | You do not know what happened to you. There is a gap in your memory. |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Is now a Crewman |
| 4 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 5 | Switched to Barbarian at age 34 |
| 5 | Injured. |
| 6 | Returned to Engineer/Gunner at age 38 |
| 6 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 8 | Returned to Barbarian at age 46 |
| 8 | Suffer from a life-threatening illness. |
| 9 | Returned to Field Researcher at age 50 |
| 9 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |