Scout Jones Lette permalink

Age Sex Str Dex End Int Edu Soc
67 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 11 (1) 4 (-1)
Astonished
 
Skills
Astrogation 1
Athletics 0
Carouse 0
Deception 0
Drive 0
Engineer (J-drive) 1
Flyer 0
Profession (Hydroponics) 1
Recon 0
Science (Philosophy) 1
Stealth 1
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 1 2
Scout Courier Scout 1 2
Drifter Barbarian 0 1
Scholar Field Researcher 1 3
Retired 0 4
 
TermHistory
1Became a Wanderer at age 18
1Attacked by enemies and injured.
1Severely injured. Fully recovered. Owe 10,000 for medical bills.
1Gain Enemy if you don't already have one.
1Promoted to rank 1
2Continued as Wanderer at age 22
2Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
3Became a Courier at age 26
3You discover a world, item or information of worth to the Imperium.
3Promoted to rank 1
3Is now a Scout
4Continued as Courier at age 30
4Psychologically damaged by your time in the scouts.
5Switched to Barbarian at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Became a Field Researcher at age 38
6Win a prestigious prize for your work.
6Promoted to rank 1
7Continued as Field Researcher at age 42
7A rival researcher blackens your name or steals your research. Gain a Rival.
8Continued as Field Researcher at age 46
8A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
8Severely injured. Fully recovered. Owe 2,500 for medical bills.
9Aging Crisis. Owe 40,000 for medical bills.
9Retired at age 50
9Moved to a new world.
10Aging Crisis. Owe 60,000 for medical bills.
10Moved to a new world.
11Aging Crisis. Owe 40,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 50,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 20,000 for medical bills.