| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Survived a risky adventure but gained nothing. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Wanderer at age 22 |
| 2 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Wanderer at age 26 |
| 3 | Good fortune |
| 3 | Promoted to rank 3 |
| 4 | Continued as Wanderer at age 30 |
| 4 | You do not know what happened to you. There is a gap in your memory. |
| 5 | Became a Line/Crew at age 34 |
| 5 | Is now a Crewman |
| 5 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 6 | Became a Corporate Agent at age 38 |
| 6 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 7 | Switched to Scavenger at age 42 |
| 7 | Promoted to rank 1 |
| 8 | Continued as Scavenger at age 46 |
| 8 | Suffer from a life-threatening illness. |
| 9 | Switched to Engineer/Gunner at age 50 |
| 9 | Vessel participates in a notable military engagement. |
| 9 | Promoted to Engineer/Gunner rank 1 |
| 9 | Is now a Able Spacehand |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | Special assignment or duty on board ship. |
| 10 | Promoted to Engineer/Gunner rank 2 |
| 10 | Is now a Petty Officer, 3rd class |
| 11 | Continued as Engineer/Gunner at age 58 |
| 11 | Special assignment or duty on board ship. |
| 11 | Forced to muster out. |
| 12 | Retired at age 62 |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |