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Age Sex Str Dex End Int Edu Soc
67 F 1 (-2) 1 (-2) 3 (-1) 11 (1) 6 (0) 5 (-1)
Melancholy, Uncoordinated, Emotional
 
Skills
Deception 0
Diplomat 2
Drive (Walker) 1
Electronics (Computers) 1
Engineer (M-drive) 1
Gambler 2
Gun Combat (Energy) 1
Investigate 0
Medic 0
Melee (Blade) 1
Melee (Natural) 1
Melee (Unarmed) 1
Persuade 3
Recon 1
Science (Economics) 1
Science (Psionicology) 1
Stealth 0
Streetwise 2
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 2 2
Rogue Enforcer 4 5
Scholar Scientist 0 4
Retired 0 1
 
TermHistory
1Became a Wanderer at age 18
1Survived a risky adventure but gained nothing.
1Promoted to rank 1
2Continued as Wanderer at age 22
2Offered job by a patron. Now owe him a favor.
2Promoted to rank 2
3Became a Enforcer at age 26
3Involved in the planning of an impressive heist.
4Continued as Enforcer at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Promoted to rank 1
5Continued as Enforcer at age 34
5Backstab a fellow rogue for personal gain.
5Promoted to rank 2
6Continued as Enforcer at age 38
6You spend months in the dangerous criminal underworld.
6Promoted to rank 3
7Continued as Enforcer at age 42
7Gained a contact.
7Promoted to rank 4
8Voluntarily left Enforcer
8Became a Scientist at age 46
8Assigned to work on a secret project for a patron or organisation.
9Continued as Scientist at age 50
9Betrayal. Convert an Ally into a Rival or Enemy.
10Continued as Scientist at age 54
10Entangled in a bureaucratic or legal morass that distracts you from your work.
11Aging Crisis. Owe 50,000 for medical bills.
11Continued as Scientist at age 58
11Refuse to join a cheat in some fashion.
12Aging Crisis. Owe 30,000 for medical bills.
12Voluntarily left Scientist
12Retired at age 62
12Victim of a crime
13Aging Crisis. Owe 40,000 for medical bills.