| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Drafted into Navy |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | A new romantic starts. Gain an Ally. |
| 2 | Attempt at commissioned failed. |
| 2 | Promoted to Engineer/Gunner rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 4 | Became a Pirate at age 30 |
| 4 | Is now a Lackey |
| 4 | Involved in the planning of an impressive heist. |
| 4 | Forced to continue current assignment |
| 4 | Promoted to rank 1 |
| 4 | Is now a Henchman |
| 5 | Continued as Pirate at age 34 |
| 5 | A job goes wrong, forcing you to flee off-planet. |
| 6 | Became a Corporate at age 38 |
| 6 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Corporate at age 42 |
| 7 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 8 | Switched to Scavenger at age 46 |
| 8 | Suffer from a life-threatening illness. |
| 9 | Switched to Worker at age 50 |
| 9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 10 | Continued as Worker at age 54 |
| 10 | You are rewarded for your diligence or cunning. |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Continued as Worker at age 58 |
| 11 | You befriend a superior in the corporation or the colony. |
| 11 | Promoted to rank 2 |
| 11 | Is now a Technician |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Continued as Worker at age 62 |
| 12 | Advanced training in a specialist field. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |