| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 2 | Entered Naval Academy at age 22 |
| 2 | Made lifelong friends. Gain 2 Allies. |
| 2 | Dropped out of military academy. |
| 3 | Continued as Scavenger at age 22 |
| 3 | Promoted to rank 1 |
| 4 | Voluntarily left Scavenger |
| 4 | Became a Ground Assault at age 26 |
| 4 | Is now a Marine |
| 4 | A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive. |
| 4 | Report commander and gain an Enemy. |
| 4 | Attempt at commissioned failed. |
| 4 | Promoted to Ground Assault rank 1 |
| 4 | Is now a Lance Corporal |
| 5 | Continued as Ground Assault at age 30 |
| 5 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 6 | Voluntarily left Ground Assault |
| 6 | Became a Thief at age 34 |
| 6 | Involved in a gambling ring. |
| 7 | Continued as Thief at age 38 |
| 7 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Became a Explorer at age 42 |
| 8 | Spend several years jumping from world to world in your scout ship. |
| 9 | Continued as Explorer at age 46 |
| 9 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 9 | Promoted to rank 1 |
| 9 | Is now a Scout |
| 10 | Continued as Explorer at age 50 |
| 10 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Retired at age 54 |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |