| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | You join a gambling circle on board. |
| 2 | Continued as Line/Crew at age 22 |
| 2 | Vessel participates in a diplomatic mission. |
| 2 | Gain a contact. |
| 3 | Continued as Line/Crew at age 26 |
| 3 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 4 | Became a Scavenger at age 30 |
| 4 | Amnesia. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Scavenger at age 34 |
| 5 | Offered job by a patron. Now owe him a favor. |
| 6 | Became a Corporate at age 38 |
| 6 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 6 | Gain a criminal contact. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Corporate at age 42 |
| 7 | You rise to a position of power in your colony or corporation. |
| 7 | Promoted to rank 2 |
| 7 | Is now a Manager |
| 8 | Continued as Corporate at age 46 |
| 8 | Good fortune |
| 8 | Promoted to rank 3 |
| 9 | Continued as Corporate at age 50 |
| 9 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 10 | Switched to Engineer/Gunner at age 54 |
| 10 | Gained a contact. |
| 10 | Promoted to Engineer/Gunner rank 1 |
| 10 | Is now a Able Spacehand |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Continued as Engineer/Gunner at age 58 |
| 11 | Special assignment or duty on board ship. |
| 11 | Promoted to Engineer/Gunner rank 2 |
| 11 | Is now a Petty Officer, 3rd class |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Continued as Engineer/Gunner at age 62 |
| 12 | Vessel participates in a notable military engagement. |
| 12 | Forced to continue current assignment |
| 12 | Promoted to Engineer/Gunner rank 3 |
| 12 | Is now a Petty Officer, 2nd class |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |