| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Refuse to join a cheat in some fashion. |
| 2 | Continued as Scientist at age 22 |
| 2 | Make a breakthrough in your field. |
| 2 | Promoted to rank 1 |
| 3 | Voluntarily left Scientist |
| 3 | Became a Worker at age 26 |
| 3 | You gain experience in a technical field as a computer operator or surveyor. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Worker at age 30 |
| 4 | Moved to a new world. |
| 5 | Continued as Worker at age 34 |
| 5 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 6 | Continued as Worker at age 38 |
| 6 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 6 | Gain a criminal contact. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Technician |
| 7 | Continued as Worker at age 42 |
| 7 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Became a Intelligence at age 46 |
| 8 | Go undercover to investigate an enemy. |
| 8 | A job goes wrong, forcing you to flee off-planet. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Agent |
| 9 | Continued as Intelligence at age 50 |
| 9 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 10 | Continued as Intelligence at age 54 |
| 10 | You go above and beyond the call of duty. |
| 10 | Promoted to rank 2 |
| 10 | Is now a Field Agent |
| 11 | Continued as Intelligence at age 58 |
| 11 | You go above and beyond the call of duty. |
| 11 | Promoted to rank 3 |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Continued as Intelligence at age 62 |
| 12 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |