| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Made lifelong friends. Gain 2 Allies. |
| 1 | Dropped out of military academy. |
| 2 | Became a Thief at age 18 |
| 2 | Involved in the planning of an impressive heist. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Thief at age 22 |
| 3 | You spend months in the dangerous criminal underworld. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Thief at age 26 |
| 4 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Thief at age 30 |
| 5 | Lightly injured, no permanent damage. Fully recovered. |
| 6 | Became a Explorer at age 34 |
| 6 | Spend several years jumping from world to world in your scout ship. |
| 7 | Voluntarily left Explorer |
| 7 | Became a Physician at age 38 |
| 7 | Lost eye or limb. Owe 2,500 for medical bills. |
| 8 | Became a Worker at age 42 |
| 8 | You are rewarded for your diligence or cunning. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Worker at age 46 |
| 9 | Birth or Death involving a family member or close friend. |
| 9 | Promoted to rank 2 |
| 9 | Is now a Technician |
| 10 | Continued as Worker at age 50 |
| 10 | Advanced training in a specialist field. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Continued as Worker at age 54 |
| 11 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Retired at age 58 |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |