Manager Melvin Staff permalink

Age Sex Str Dex End Int Edu Soc
67 M 1 (-2) 2 (-2) 1 (-2) 4 (-1) 7 (0) 6 (0)
Serious, Inconsistent
 
Skills
Admin 1
Advocate 0
Astrogation 1
Broker 0
Deception 2
Diplomat 0
Drive (Hovercraft) 1
Drive (Walker) 1
Electronics (Computers) 1
Engineer (J-drive) 1
Gambler 1
Gun Combat 0
Gunner (Capital) 1
Gunner (Ortillery) 1
Jack-of-All-Trades 2
Leadership 1
Mechanic 1
Medic 0
Melee (Unarmed) 1
Pilot (Spacecraft) 2
Recon 2
Science (Economics) 1
Science (Genetics) 1
Steward 2
Streetwise 2
Survival 0
CareerAssignmentTitleRankTerms
Citizen Corporate Manager 3 5
Rogue Pirate Sergeant 3 5
Navy Line/Crew Able Spacehand 1 1
Scholar Field Researcher 1 1
 
TermHistory
1Became a Corporate at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Continued as Corporate at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Promoted to rank 1
3Continued as Corporate at age 26
3Advanced training in a specialist field.
3Promoted to rank 2
3Is now a Manager
4Continued as Corporate at age 30
4Advanced training in a specialist field.
4Promoted to rank 3
5Continued as Corporate at age 34
5You gain experience in a technical field as a computer operator or surveyor.
5Forced to muster out.
6Became a Pirate at age 38
6Is now a Lackey
6Involved in a gambling ring.
7Continued as Pirate at age 42
7Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
7Promoted to rank 1
7Is now a Henchman
8Continued as Pirate at age 46
8A new romantic starts. Gain an Ally.
8Promoted to rank 2
8Is now a Corporal
9Continued as Pirate at age 50
9Involved in a feud with a rival criminal organization.
9Scarred. Owe 2,500 for medical bills.
9Promoted to rank 3
9Is now a Sergeant
10Continued as Pirate at age 54
10Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
11Became a Line/Crew at age 58
11Is now a Crewman
11You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
11Promoted to Line/Crew rank 1
11Is now a Able Spacehand
12Voluntarily left Line/Crew
12Became a Field Researcher at age 62
12Work for an eccentric but brilliant mentor, who becomes an Ally.
12Promoted to rank 1