| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Crime pays off. Gain victim as Enemy. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Thief at age 22 |
| 2 | Severely injured. Owe 25,000 for medical bills. |
| 3 | Switched to Enforcer at age 26 |
| 3 | Crime pays off. Gain victim as Enemy. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Enforcer at age 30 |
| 4 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 5 | Became a Artist at age 34 |
| 5 | Works is especially well received and popular, making you a minor celebrity |
| 5 | Promoted to rank 1 |
| 6 | Continued as Artist at age 38 |
| 6 | Public opinion turns on you. |
| 7 | Became a Engineer/Gunner at age 42 |
| 7 | Is now a Crewman |
| 7 | Vessel participates in a diplomatic mission. |
| 7 | Gain a contact. |
| 7 | Promoted to Engineer/Gunner rank 1 |
| 7 | Is now a Able Spacehand |
| 8 | Continued as Engineer/Gunner at age 46 |
| 8 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 9 | Became a Courier at age 50 |
| 9 | You survey an alien world. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Scout |
| 10 | Continued as Courier at age 54 |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Continued as Courier at age 58 |
| 11 | Spend several years jumping from world to world in your scout ship. |
| 11 | Forced to muster out. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Birth or Death involving a family member or close friend. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |