| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 2 | Became a Barbarian at age 22 |
| 2 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 3 | Entered Army Academy at age 26 |
| 3 | Dropped out of military academy. |
| 4 | Continued as Barbarian at age 26 |
| 4 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 5 | Became a Performer at age 30 |
| 5 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Performer at age 34 |
| 6 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Performer at age 38 |
| 7 | Victim of a crime |
| 8 | Continued as Performer at age 42 |
| 8 | Gain a patron in the arts. Gain an Ally |
| 8 | Promoted to rank 3 |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Continued as Performer at age 46 |
| 9 | Spend time with an alien race. Gain a contact. |
| 9 | Promoted to rank 4 |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Voluntarily left Performer |
| 10 | Retired at age 50 |
| 10 | Moved to a new world. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |