| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Spend several years jumping from world to world in your scout ship. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Courier at age 22 |
| 2 | Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
| 3 | Became a Intelligence at age 26 |
| 3 | Established a network of contacts. Gain 2 contacts. |
| 4 | Continued as Intelligence at age 30 |
| 4 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Agent |
| 5 | Voluntarily left Intelligence |
| 5 | Became a Colonist at age 34 |
| 5 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Colonist at age 38 |
| 6 | You are rewarded for your diligence or cunning. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Settler |
| 7 | Continued as Colonist at age 42 |
| 7 | Advanced training in a specialist field. |
| 7 | Promoted to rank 3 |
| 8 | Voluntarily left Colonist |
| 8 | Became a Merchant Marine at age 46 |
| 8 | Is now a Crewman |
| 8 | Imperial trade restrictions force you out of business. |
| 9 | Became a Enforcer at age 50 |
| 9 | Involved in a feud with a rival criminal organization. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Enforcer at age 54 |
| 10 | Lost eye or limb. Owe 5,000 for medical bills. |
| 11 | Became a Barbarian at age 58 |
| 11 | Severely injured. Fully recovered. Owe 12,500 for medical bills. |
| 12 | Continued as Barbarian at age 62 |
| 12 | Find valuable salvage. |
| 12 | Promoted to rank 1 |