| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | Refuse to join a cheat in some fashion. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Field Researcher at age 22 |
| 2 | Your work is sabotaged by unknown parties. You start again from scratch. |
| 3 | Continued as Field Researcher at age 26 |
| 3 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 4 | Continued as Field Researcher at age 30 |
| 4 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 4 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 5 | Became a Pirate at age 34 |
| 5 | Is now a Lackey |
| 5 | Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
| 6 | Became a Intelligence at age 38 |
| 6 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 7 | Became a Corporate at age 42 |
| 7 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 7 | Gain a criminal contact. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Corporate at age 46 |
| 8 | Your business expands, your corporation grows, or the colony thrives. |
| 9 | Continued as Corporate at age 50 |
| 9 | Your business expands, your corporation grows, or the colony thrives. |
| 9 | Promoted to rank 2 |
| 9 | Is now a Manager |
| 10 | Voluntarily left Corporate |
| 10 | Became a Engineer/Gunner at age 54 |
| 10 | Is now a Crewman |
| 10 | Advanced training in a specialist field |
| 11 | Continued as Engineer/Gunner at age 58 |
| 11 | Vessel participates in a notable military engagement. |
| 11 | Promoted to Engineer/Gunner rank 1 |
| 11 | Is now a Able Spacehand |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Continued as Engineer/Gunner at age 62 |
| 12 | You join a gambling circle on board. |
| 12 | Promoted to Engineer/Gunner rank 2 |
| 12 | Is now a Petty Officer, 3rd class |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |