| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 2 | Continued as Barbarian at age 22 |
| 2 | Amnesia. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Barbarian at age 26 |
| 3 | Spend time with an alien race. Gain a contact. |
| 4 | Continued as Barbarian at age 30 |
| 4 | Attempted a risky adventure and was wildly successful. |
| 4 | Forced to continue current assignment |
| 4 | Promoted to rank 2 |
| 4 | Is now a Warrior |
| 5 | Continued as Barbarian at age 34 |
| 5 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 6 | Became a Colonist at age 38 |
| 6 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 7 | Switched to Scavenger at age 42 |
| 7 | Forced to continue current assignment |
| 7 | Promoted to rank 1 |
| 8 | Continued as Scavenger at age 46 |
| 8 | Lightly injured, no permanent damage. Fully recovered. |
| 9 | Became a Intelligence at age 50 |
| 9 | Accepted a deal with criminal or other figure under investigation. |
| 10 | Switched to Wanderer at age 54 |
| 10 | Attacked by enemies that you easily defeat. |
| 10 | Gain Enemy if you don't already have one. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Continued as Wanderer at age 58 |
| 11 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |