| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Accused of a crime |
| 2 | Became a Fixer at age 22 |
| 2 | Accused of assaulting a prison guard. |
| 3 | Switched to Thug at age 26 |
| 3 | Beaten by a prison gang. |
| 3 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 4 | Returned to Fixer at age 30 |
| 4 | You are moved to a lower security prison. |
| 4 | Promoted to rank 1 |
| 4 | Paroled from prison. |
| 5 | Became a Barbarian at age 34 |
| 5 | Promoted to rank 1 |
| 6 | Voluntarily left Barbarian |
| 6 | Switched to Colonist at age 38 |
| 6 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 6 | Promoted to rank 1 |
| 7 | Voluntarily left Colonist |
| 7 | Became a Flight at age 42 |
| 7 | Is now a Crewman |
| 7 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 8 | Returned to Barbarian at age 46 |
| 8 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | Moved to a new world. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Good fortune |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |