| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 2 | Became a Performer at age 22 |
| 2 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
| 2 | Public opinion turns on you. |
| 3 | Continued as Performer at age 26 |
| 3 | Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
| 4 | Continued as Performer at age 30 |
| 4 | Expose or are involved in a scandal of some sort. |
| 5 | Became a Barbarian at age 34 |
| 5 | Scarred. Owe 2,500 for medical bills. |
| 6 | Switched to Wanderer at age 38 |
| 6 | Suffer from a life-threatening illness. |
| 7 | Became a Courier at age 42 |
| 7 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 7 | Psychologically damaged by your time in the scouts. |
| 8 | Continued as Courier at age 46 |
| 8 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 8 | Forced to continue current assignment |
| 8 | Promoted to rank 1 |
| 8 | Is now a Scout |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Continued as Courier at age 50 |
| 9 | Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
| 9 | Forced to muster out. |
| 10 | Retired at age 54 |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |