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Age Sex Str Dex End Int Edu Soc Psi
72 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 7 (0) 1 (-2) 3 (-1)
Charming, Inconsistent
 
Skills
Animals 0
Athletics 0
Carouse 1
Drive 0
Electronics 0
Flyer 0
Gun Combat 0
Investigate 0
Persuade 0
Recon 0
Streetwise 0
Survival 0
Telepathy 0
Teleportation 0
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Entertainer Artist 0 2
Citizen Colonist 0 1
Drifter Wanderer 0 1
Retired 0 8
 
TermHistory
1Became a Intelligence at age 18
1Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2Became a Artist at age 22
2Encounter a Psionic institute.
2Tested for psionic powers
3Continued as Artist at age 26
3You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
4Became a Colonist at age 30
4Co-operate with investigation by the planetary authorities. The business or colony is shut down.
5Became a Wanderer at age 34
5Suffer from a life-threatening illness.
6Aging Crisis. Owe 10,000 for medical bills.
6Retired at age 38
6A romantic relationship ends badly. Gain a Rival or Enemy.
7Aging Crisis. Owe 10,000 for medical bills.
7A new romantic starts. Gain an Ally.
8Moved to a new world.
9Aging Crisis. Owe 50,000 for medical bills.
9Moved to a new world.
10Aging Crisis. Owe 40,000 for medical bills.
10Gained a contact.
11Aging Crisis. Owe 30,000 for medical bills.
11Moved to a new world.
12Aging Crisis. Owe 60,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 10,000 for medical bills.
13Good fortune
14Aging Crisis. Owe 40,000 for medical bills.