| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Suffer from a life-threatening illness. |
| 2 | Became a Performer at age 22 |
| 2 | Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Performer at age 26 |
| 3 | Works is especially well received and popular, making you a minor celebrity |
| 4 | Continued as Performer at age 30 |
| 4 | Invited to take part in a controversial event or exhibition that injures your social standing. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Performer at age 34 |
| 5 | Gain a patron in the arts. Gain an Ally |
| 5 | Promoted to rank 3 |
| 6 | Voluntarily left Performer |
| 6 | Returned to Wanderer at age 38 |
| 6 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 7 | Became a Corporate Agent at age 42 |
| 7 | Gained a contact. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Agent |
| 8 | Aging Crisis. Owe 20,000 for medical bills. |
| 8 | Continued as Corporate Agent at age 46 |
| 8 | Go undercover to investigate an enemy. |
| 8 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 8 | Promoted to rank 2 |
| 8 | Is now a Field Agent |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Continued as Corporate Agent at age 50 |
| 9 | Go undercover to investigate an enemy. |
| 9 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Continued as Corporate Agent at age 54 |
| 10 | Lost eye or limb. Fully recovered. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Spend time with an alien race. Gain a contact. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |