| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 2 | Became a Colonist at age 22 |
| 2 | Severely injured. Owe 3,750 for medical bills. |
| 3 | Entered Marine Academy at age 26 |
| 3 | War breaks out, triggering a mandatory draft. |
| 3 | Used social standing to avoid the draft. |
| 3 | Dropped out of military academy. |
| 4 | Continued as Colonist at age 26 |
| 4 | Moved to a new world. |
| 5 | Continued as Colonist at age 30 |
| 5 | You gain experience in a technical field as a computer operator or surveyor. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Colonist at age 34 |
| 6 | Your business expands, your corporation grows, or the colony thrives. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Settler |
| 7 | Continued as Colonist at age 38 |
| 7 | Your business expands, your corporation grows, or the colony thrives. |
| 7 | Promoted to rank 3 |
| 8 | Continued as Colonist at age 42 |
| 8 | Find Ancient Technology. |
| 8 | Promoted to rank 4 |
| 8 | Is now a Explorer |
| 8 | Forced to muster out. |
| 9 | Became a Scientist at age 46 |
| 9 | Advanced training in a specialist field. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Continued as Scientist at age 50 |
| 10 | A new romantic starts. Gain an Ally. |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Continued as Scientist at age 54 |
| 11 | Assigned to work on a secret project for a patron or organisation. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Voluntarily left Scientist |
| 12 | Retired at age 58 |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Good fortune |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |