Settler Neta Blakely permalink

Age Sex Str Dex End Int Edu Soc
73 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 10 (1) 7 (0)
Jovial
 
Skills
Art 0
Athletics (Dexterity) 1
Carouse 1
Deception 0
Diplomat 1
Drive 0
Electronics (Computers) 1
Jack-of-All-Trades 1
Mechanic 0
Profession (Hydroponics) 1
Recon 0
Stealth 1
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 1 2
Citizen Colonist Settler 2 3
Retired 0 8
 
TermHistory
1Became a Wanderer at age 18
1Find valuable salvage.
1Promoted to rank 1
2Voluntarily left Wanderer
2Became a Colonist at age 22
2Spent time maintaining and using heavy vehicles.
2Promoted to rank 1
3Continued as Colonist at age 26
3Your business expands, your corporation grows, or the colony thrives.
3Promoted to rank 2
3Is now a Settler
4Continued as Colonist at age 30
4Life ruined by a criminal gang. Gain the gang as an Enemy
5Returned to Wanderer at age 34
5Lightly injured, no permanent damage. Fully recovered.
6Aging Crisis. Owe 30,000 for medical bills.
6Retired at age 38
6Lost eye or limb. Owe 5,000 for medical bills.
7Moved to a new world.
8Aging Crisis. Owe 10,000 for medical bills.
8Nearly killed. Owe 15,000 for medical bills.
9Gained a contact.
10Aging Crisis. Owe 60,000 for medical bills.
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Good fortune
12Aging Crisis. Owe 50,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 40,000 for medical bills.
13Moved to a new world.
14Aging Crisis. Owe 20,000 for medical bills.