Able Spacehand Seymour Cunningham permalink

Age Sex Str Dex End Int Edu Soc
72 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 9 (1) 5 (-1)
Versatile, Nurturing, Creepy
 
Skills
Advocate 1
Art (Write) 1
Athletics (Dexterity) 1
Drive (Hovercraft) 2
Electronics (Computers) 1
Electronics (Sensors) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Gun Combat 1
Gunner (Capital) 1
Gunner (Ortillery) 1
Gunner (Turret) 1
Investigate 1
Language 0
Mechanic 1
Persuade 1
Pilot (Capital Ships) 1
Profession 0
Recon 1
Science (Archaeology) 1
Science (Chemistry) 1
Science (Cybernetics) 1
Science (Economics) 1
Science (Psionicology) 1
Seafarer 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Line/Crew Able Spacehand 1 1
Army Cavalry Private 0 1
Drifter Scavenger 0 2
Scholar Field Researcher 3 6
Retired 0 3
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Vessel participates in a notable military engagement.
1Promoted to Line/Crew rank 1
1Is now a Able Spacehand
2Voluntarily left Line/Crew
2Became a Cavalry at age 22
2Is now a Private
2Assigned to an urbanised planet torn by war.
3Voluntarily left Cavalry
3Became a Scavenger at age 26
3Attacked by enemies and injured.
3Lightly injured, no permanent damage. Fully recovered.
3Gain Enemy if you don't already have one.
4Continued as Scavenger at age 30
4Injured. Fully recovered. Owe 2,500 for medical bills.
5Became a Field Researcher at age 34
5Betrayal. Convert an Ally into a Rival or Enemy.
5Promoted to rank 1
6Continued as Field Researcher at age 38
6A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
7Continued as Field Researcher at age 42
7Entangled in a bureaucratic or legal morass that distracts you from your work.
7Promoted to rank 2
8Continued as Field Researcher at age 46
8Work for an eccentric but brilliant mentor, who becomes an Ally.
9Aging Crisis. Owe 20,000 for medical bills.
9Continued as Field Researcher at age 50
9Betrayal. Convert an Ally into a Rival or Enemy.
9Promoted to rank 3
10Continued as Field Researcher at age 54
10A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
10Injured.
11Aging Crisis. Owe 20,000 for medical bills.
11Retired at age 58
11Gained a contact.
12Aging Crisis. Owe 30,000 for medical bills.
12Moved to a new world.
13Aging Crisis. Owe 50,000 for medical bills.
13Good fortune
14Aging Crisis. Owe 10,000 for medical bills.