| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Advanced training in a specialist field. |
| 2 | Continued as Intelligence at age 22 |
| 2 | Given specialist training in vehicles. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Intelligence at age 26 |
| 3 | Lightly injured, no permanent damage. Fully recovered. |
| 4 | Became a Wanderer at age 30 |
| 4 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 5 | Became a Scientist at age 34 |
| 5 | Assigned to work on a secret project for a patron or organisation. |
| 6 | Continued as Scientist at age 38 |
| 6 | Advanced training in a specialist field. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Scientist at age 42 |
| 7 | Make a breakthrough in your field. |
| 7 | Promoted to rank 2 |
| 8 | Voluntarily left Scientist |
| 8 | Became a Line/Crew at age 46 |
| 8 | Is now a Crewman |
| 8 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 9 | Became a Performer at age 50 |
| 9 | Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Voluntarily left Performer |
| 10 | Retired at age 54 |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Birth or Death involving a family member or close friend. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |