| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 2 | Became a Pirate at age 22 |
| 2 | Is now a Lackey |
| 2 | You spend months in the dangerous criminal underworld. |
| 3 | Continued as Pirate at age 26 |
| 3 | Crime pays off. Gain victim as Enemy. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Henchman |
| 4 | Continued as Pirate at age 30 |
| 4 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 4 | Forced to muster out. |
| 5 | Became a Colonist at age 34 |
| 5 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 6 | Became a Merchant Marine at age 38 |
| 6 | Is now a Crewman |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | Embroiled in legal trouble. |
| 8 | Continued as Merchant Marine at age 46 |
| 8 | Moved to a new world. |
| 8 | Forced to muster out. |
| 9 | Became a Infantry at age 50 |
| 9 | Is now a Private |
| 9 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 9 | Gain rebels as Enemy |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Good fortune |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |