| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 1 | Psychologically damaged by your time in the scouts. |
| 2 | Continued as Explorer at age 22 |
| 2 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 3 | Became a Worker at age 26 |
| 3 | You gain experience in a technical field as a computer operator or surveyor. |
| 4 | Continued as Worker at age 30 |
| 4 | You befriend a superior in the corporation or the colony. |
| 4 | Promoted to rank 1 |
| 5 | Voluntarily left Worker |
| 5 | Became a Barbarian at age 34 |
| 5 | Attacked by enemies and injured. |
| 5 | Lightly injured, no permanent damage. Fully recovered. |
| 5 | Gain Enemy if you don't already have one. |
| 6 | Continued as Barbarian at age 38 |
| 6 | You do not know what happened to you. There is a gap in your memory. |
| 7 | Became a Performer at age 42 |
| 7 | Nearly killed. Owe 8,750 for medical bills. |
| 8 | Switched to Wanderer at age 46 |
| 8 | Survived a risky adventure but gained nothing. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Wanderer at age 50 |
| 9 | You do not know what happened to you. There is a gap in your memory. |
| 10 | Became a Field Researcher at age 54 |
| 10 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 11 | Became a Engineer/Gunner at age 58 |
| 11 | Is now a Crewman |
| 11 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 12 | Switched to Scavenger at age 62 |
| 12 | Suffer from a life-threatening illness. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Find Ancient Technology. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |