| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Nearly killed. Owe 35,000 for medical bills. |
| 2 | Became a Wanderer at age 22 |
| 2 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 3 | Entered Army Academy at age 26 |
| 3 | Graduated at age 26. |
| 4 | Became a Cavalry at age 26 |
| 4 | Is now a Private |
| 4 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 4 | Gain rebels as Enemy |
| 5 | Returned to Wanderer at age 30 |
| 5 | Drafted into Law Enforcement |
| 5 | Promoted to rank 1 |
| 6 | Became a Law Enforcement at age 34 |
| 6 | Is now a Rookie |
| 6 | Befriended by a senior agent. |
| 7 | Voluntarily left Law Enforcement |
| 7 | Switched to Pirate at age 38 |
| 7 | Is now a Lackey |
| 7 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 8 | Became a Journalist at age 42 |
| 8 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 9 | Returned to Wanderer at age 46 |
| 9 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Retired at age 50 |
| 10 | Moved to a new world. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Moved to a new world. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |
| 15 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 16 | Aging Crisis. Owe 50,000 for medical bills. |