| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 2 | Became a Barbarian at age 22 |
| 2 | Promoted to rank 1 |
| 3 | Continued as Barbarian at age 26 |
| 3 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 4 | Switched to Wanderer at age 30 |
| 4 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 5 | Switched to Engineer/Gunner at age 34 |
| 5 | Severely injured. Owe 3,750 for medical bills. |
| 5 | Promoted to Engineer/Gunner rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 7 | Became a Scientist at age 42 |
| 7 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 7 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 7 | Lightly injured, no permanent damage. Fully recovered. |
| 7 | Gain an Enemy |
| 8 | Continued as Scientist at age 46 |
| 8 | Make a breakthrough in your field. |
| 8 | Promoted to rank 1 |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Continued as Scientist at age 50 |
| 9 | Win a prestigious prize for your work. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Continued as Scientist at age 54 |
| 10 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 10 | Promoted to rank 2 |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Continued as Scientist at age 58 |
| 11 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 11 | Forced to muster out. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |