Agent Libbie Hall permalink

Age Sex Str Dex End Int Edu Soc
76 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 5 (-1) 5 (-1)
Shifty
 
Skills
Animals 0
Astrogation 1
Athletics (Endurance) 1
Athletics (Strength) 1
Deception 1
Drive 0
Engineer (Life Support) 1
Flyer (Grav) 1
Gun Combat 0
Gun Combat 2
Gunner (Capital) 1
Investigate 0
Mechanic 3
Recon 1
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 1
Agent Intelligence Agent 1 2
Scout Explorer 0 2
Scholar Physician 0 1
Scout Courier 0 4
Retired 0 4
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
2Became a Intelligence at age 22
2Rewarded for a successful mission.
2Promoted to rank 1
2Is now a Agent
3Continued as Intelligence at age 26
3Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4Became a Explorer at age 30
4Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
4Psychologically damaged by your time in the scouts.
5Continued as Explorer at age 34
5Nearly killed. Fully recovered. Owe 22,500 for medical bills.
6Became a Physician at age 38
6Make a breakthrough in your field.
7Voluntarily left Physician
7Switched to Courier at age 42
7Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
8Continued as Courier at age 46
8Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
8Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
8Gain 3 Contacts. Gain 3 Enemies.
9Aging Crisis. Owe 40,000 for medical bills.
9Continued as Courier at age 50
9Spend several years jumping from world to world in your scout ship.
10Aging Crisis. Owe 30,000 for medical bills.
10Continued as Courier at age 54
10Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
10Gain 5 Contacts. Gain 1 Enemies.
11Aging Crisis. Owe 10,000 for medical bills.
11Retired at age 58
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 30,000 for medical bills.
12A romantic relationship ends badly. Gain a Rival or Enemy.
13Aging Crisis. Owe 50,000 for medical bills.
13Scarred. Fully recovered. Owe 10,000 for medical bills.
14Aging Crisis. Owe 50,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 40,000 for medical bills.