| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 1 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 1 | Gain an Enemy |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scientist at age 22 |
| 2 | Advanced training in a specialist field. |
| 2 | Forced to muster out. |
| 3 | Became a Corporate at age 26 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Is now a Crewman |
| 4 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 4 | Promoted to Engineer/Gunner rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Moved to a new world. |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | Birth or Death involving a family member or close friend. |
| 6 | Promoted to Engineer/Gunner rank 2 |
| 6 | Is now a Petty Officer, 3rd class |
| 7 | Voluntarily left Engineer/Gunner |
| 7 | Became a Wanderer at age 42 |
| 7 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Wanderer at age 46 |
| 8 | Attacked by enemies and injured. |
| 8 | Severely injured. Owe 20,000 for medical bills. |
| 8 | Gain Enemy if you don't already have one. |
| 8 | Promoted to rank 2 |
| 9 | Continued as Wanderer at age 50 |
| 9 | Amnesia. |
| 10 | Continued as Wanderer at age 54 |
| 10 | Spend time with an alien race. Gain a contact. |
| 11 | Continued as Wanderer at age 58 |
| 11 | Attacked by enemies and injured. |
| 11 | Lightly injured, no permanent damage. Fully recovered. |
| 11 | Gain Enemy if you don't already have one. |
| 11 | Promoted to rank 3 |
| 12 | Continued as Wanderer at age 62 |
| 12 | You do not know what happened to you. There is a gap in your memory. |
| 13 | Switched to Scavenger at age 66 |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Continued as Scavenger at age 70 |
| 14 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |