Captain Merlin McIntire permalink

Age Sex Str Dex End Int Edu Soc
75 M 2 (-2) 1 (-2) 1 (-2) 3 (-1) 7 (0) 10 (1)
Extreme, Ossified
 
Skills
Admin 1
Art 0
Astrogation 0
Athletics (Strength) 1
Broker 0
Carouse 1
Electronics (Sensors) 2
Gambler 1
Gun Combat (Archaic) 2
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gun Combat 1
Jack-of-All-Trades 1
Leadership 1
Mechanic 1
Melee (Blade) 1
Pilot (Capital Ships) 1
Pilot (Small craft) 1
Pilot (Small Craft) 2
Profession (Belter) 1
Science (History) 1
Streetwise 1
Survival 2
Tactics (Military) 1
Tactics (Naval) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor 0 2
Navy Line/Crew Captain 5 / 0 6
Drifter Scavenger 3 4
Merchant Merchant Marine Crewman 0 2
 
TermHistory
1Became a Surveyor at age 18
1You survey an alien world.
2Continued as Surveyor at age 22
2Spend several years jumping from world to world in your scout ship.
2Forced to muster out.
3Became a Line/Crew at age 26
3Is now a Crewman
3You join a gambling circle on board.
3Commissioned in Navy/Line/Crew
3Is now a Ensign
3Promoted to Line/Crew officer rank 2
3Is now a Sublieutenant
4Continued as Line/Crew at age 30
4Vessel participates in a diplomatic mission.
4Gain a contact.
5Continued as Line/Crew at age 34
5Nearly killed. Fully recovered.
5Promoted to Line/Crew officer rank 3
5Is now a Lieutenant
6Continued as Line/Crew at age 38
6Advanced training in a specialist field
6Promoted to Line/Crew officer rank 4
6Is now a Commander
7Continued as Line/Crew at age 42
7A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
7Promoted to Line/Crew officer rank 5
7Is now a Captain
8Continued as Line/Crew at age 46
8During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
9Became a Scavenger at age 50
9Attacked by enemies that you easily defeat.
9Gain Enemy if you don't already have one.
9Promoted to rank 1
10Continued as Scavenger at age 54
10Gained a contact.
10Promoted to rank 2
11Continued as Scavenger at age 58
11Promoted to rank 3
12Continued as Scavenger at age 62
12Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
13Became a Merchant Marine at age 66
13Is now a Crewman
13Befriend a useful ally in one sphere. Gain an Ally.
14Continued as Merchant Marine at age 70
14Make an unexpected connection outside your normal circles. Gain a Contact.
15Aging Crisis. Owe 10,000 for medical bills.