| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Nearly killed. Owe 5,000 for medical bills. |
| 2 | Became a Pirate at age 22 |
| 2 | Is now a Lackey |
| 2 | You commit a legendary crime. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Henchman |
| 3 | Voluntarily left Pirate |
| 3 | Switched to Line/Crew at age 26 |
| 3 | Vessel participates in a diplomatic mission. |
| 3 | Gain a contact. |
| 3 | Promoted to Line/Crew rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Voluntarily left Line/Crew |
| 4 | Became a Colonist at age 30 |
| 4 | Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
| 5 | Became a Journalist at age 34 |
| 5 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
| 5 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 5 | Forced to muster out. |
| 6 | Became a Wanderer at age 38 |
| 6 | Attacked by enemies that you easily defeat. |
| 6 | Gain Enemy if you don't already have one. |
| 7 | Continued as Wanderer at age 42 |
| 7 | Promoted to rank 1 |
| 8 | Voluntarily left Wanderer |
| 8 | Switched to Scavenger at age 46 |
| 8 | Forced to continue current assignment |
| 8 | Promoted to rank 1 |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |
| 9 | Continued as Scavenger at age 50 |
| 9 | Good fortune |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Continued as Scavenger at age 54 |
| 10 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Birth or Death involving a family member or close friend. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Moved to a new world. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |