Lieutenant Landon Lewis permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 7 (0) 9 (1)
Receptive, Babbling, Daring
 
Skills
Admin 1
Advocate 2
Art 0
Athletics (Strength) 1
Carouse 1
Deception 0
Diplomat 1
Drive 0
Electronics (Computers) 2
Flyer (Wing) 1
Gun Combat 1
Gunner (Ortillery) 1
Gunner (Turret) 2
Investigate 1
Leadership 2
Mechanic 1
Melee (Blade) 1
Pilot (Capital Ships) 2
Profession 0
Recon 1
Science (Economics) 1
Science (Planetology) 1
Science (Sophontology) 1
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 5
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Navy Line/Crew Lieutenant 3 / 0 3
Scholar Scientist 3 4
Retired 0 6
 
EducationGraduated
Naval Academy Graduated
 
TermHistory
1Became a Wanderer at age 18
1Suffer from a life-threatening illness.
2Entered Naval Academy at age 22
2Spent the college years partying.
2Graduated at age 22.
3Became a Line/Crew at age 22
3Is now a Crewman
3Advanced training in a specialist field
3Commissioned in Navy/Line/Crew
3Is now a Ensign
3Promoted to Line/Crew officer rank 2
3Is now a Sublieutenant
4Continued as Line/Crew at age 26
4Vessel participates in a diplomatic mission.
4Promoted to Line/Crew officer rank 3
4Is now a Lieutenant
5Continued as Line/Crew at age 30
5During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
6Became a Scientist at age 34
6Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
6Gain an Enemy
6Promoted to rank 1
7Continued as Scientist at age 38
7A rival researcher blackens your name or steals your research. Gain a Rival.
7Promoted to rank 2
8Continued as Scientist at age 42
8Entangled in a bureaucratic or legal morass that distracts you from your work.
8Promoted to rank 3
9Continued as Scientist at age 46
9Assigned to work on a secret project for a patron or organisation.
9Forced to muster out.
10Aging Crisis. Owe 20,000 for medical bills.
10Retired at age 50
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 40,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 20,000 for medical bills.
12Injured. Fully recovered. Owe 5,000 for medical bills.
13Aging Crisis. Owe 40,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 40,000 for medical bills.
14A new romantic starts. Gain an Ally.
15Aging Crisis. Owe 60,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 10,000 for medical bills.