Commander Merle Henry permalink

Age Sex Str Dex End Int Edu Soc
75 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 11 (1) 9 (1)
Boundless, Excellent, Succinct
 
Skills
Animals 0
Athletics (Dexterity) 1
Athletics (Strength) 2
Deception 1
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Flyer (Airship) 1
Gun Combat 2
Gunner (Capital) 1
Gunner (Ortillery) 1
Leadership 1
Medic 0
Melee (Blade) 2
Melee (Unarmed) 1
Persuade 1
Science (Cybernetics) 2
Streetwise 1
Survival 1
Tactics (Military) 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Line/Crew Commander 4 / 0 6
Prisoner Thug 0 1
Prisoner Inmate 1 3
Prisoner Fixer 0 1
Retired 0 2
 
EducationGraduated
University Honors
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
1Commissioned in Navy/Line/Crew
1Is now a Ensign
2Voluntarily left Line/Crew
2Entered University at age 22
2Join a social movement.
2Graduated with honors at age 26.
3Continued as Line/Crew at age 26
3A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4Continued as Line/Crew at age 30
4A romantic relationship ends badly. Gain a Rival or Enemy.
4Promoted to Line/Crew officer rank 2
4Is now a Sublieutenant
5Continued as Line/Crew at age 34
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5Promoted to Line/Crew officer rank 3
5Is now a Lieutenant
6Continued as Line/Crew at age 38
6Moved to a new world.
6Forced to continue current assignment
6Promoted to Line/Crew officer rank 4
6Is now a Commander
7Continued as Line/Crew at age 42
7Accused of a crime
7Forced to muster out.
8Became a Thug at age 46
8Nearly killed. Fully recovered. Owe 50,000 for medical bills.
9Switched to Inmate at age 50
9Assigned to difficult or backbreaking labour.
10Switched to Fixer at age 54
10Lightly injured, no permanent damage. Fully recovered.
11Aging Crisis. Owe 40,000 for medical bills.
11Returned to Inmate at age 58
11A guard takes a dislike to you.
12Aging Crisis. Owe 30,000 for medical bills.
12Continued as Inmate at age 62
12Saved a guard or prison officer. Gain an Ally.
12Promoted to rank 1
12Paroled from prison.
13Aging Crisis. Owe 60,000 for medical bills.
13Retired at age 66
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 10,000 for medical bills.
14A new romantic starts. Gain an Ally.
15Aging Crisis. Owe 10,000 for medical bills.