Settler Irwin Ford permalink

Age Sex Str Dex End Int Edu Soc
77 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 3 (-1) 7 (0)
Snob, Succinct
 
Skills
Art 0
Athletics (Strength) 3
Broker 0
Drive (Walker) 1
Electronics (Comms) 1
Electronics (Computers) 1
Flyer (Airship) 1
Melee (Blade) 1
Melee (Unarmed) 1
Persuade 1
Steward 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 2
Citizen Colonist Settler 2 3
Rogue Enforcer 0 2
Prisoner Fixer 0 1
Prisoner Thug 1 1
Prisoner Inmate 1 1
Retired 0 4
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Embroiled in legal trouble.
2Continued as Merchant Marine at age 22
2Your ship or starport is destroyed by criminals. Gain them as an Enemy.
3Became a Colonist at age 26
3Scarred. Fully recovered. Owe 10,000 for medical bills.
3Promoted to rank 1
4Continued as Colonist at age 30
4Birth or Death involving a family member or close friend.
4Promoted to rank 2
4Is now a Settler
5Continued as Colonist at age 34
5Advanced training in a specialist field.
5Forced to muster out.
6Became a Enforcer at age 38
6Involved in the planning of an impressive heist.
7Continued as Enforcer at age 42
7Arrested
8Became a Fixer at age 46
8Persecuted by a prison gang.
9Switched to Thug at age 50
9Parole hearing.
9Promoted to rank 1
10Switched to Inmate at age 54
10Vocational Training.
10Promoted to rank 1
10Paroled from prison.
11Aging Crisis. Owe 60,000 for medical bills.
11Retired at age 58
11Lightly injured, no permanent damage. Fully recovered.
12Aging Crisis. Owe 10,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 10,000 for medical bills.
13Good fortune
14Aging Crisis. Owe 30,000 for medical bills.
14Good fortune
15Aging Crisis. Owe 50,000 for medical bills.