| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Drafted into Law Enforcement |
| 2 | Became a Law Enforcement at age 22 |
| 2 | Is now a Rookie |
| 2 | Advanced training in a specialist field. |
| 2 | Forced to muster out. |
| 3 | Became a Explorer at age 26 |
| 3 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Became a Colonist at age 30 |
| 4 | Gained a contact. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Colonist at age 34 |
| 5 | Advanced training in a specialist field. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Settler |
| 6 | Continued as Colonist at age 38 |
| 6 | Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
| 7 | Became a Field Researcher at age 42 |
| 7 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Field Researcher at age 46 |
| 8 | Refused to perform research that goes against your conscience. |
| 8 | Forced to muster out. |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Birth or Death involving a family member or close friend. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Good fortune |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Birth or Death involving a family member or close friend. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Victim of a crime |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |