| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | You spend months in the dangerous criminal underworld. |
| 1 | Forced to continue current assignment |
| 1 | Promoted to rank 1 |
| 2 | Continued as Enforcer at age 22 |
| 2 | A job goes wrong, forcing you to flee off-planet. |
| 3 | Became a Free Trader at age 26 |
| 3 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 4 | Became a Scavenger at age 30 |
| 4 | Find Ancient Technology. |
| 5 | Continued as Scavenger at age 34 |
| 5 | Promoted to rank 1 |
| 6 | Continued as Scavenger at age 38 |
| 6 | Accused of a crime |
| 6 | Promoted to rank 2 |
| 7 | Became a Fixer at age 42 |
| 7 | Assigned to difficult or backbreaking labour. |
| 7 | Promoted to rank 1 |
| 8 | Switched to Inmate at age 46 |
| 8 | Attmped but failed to save a guard or prison officer. |
| 8 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 8 | Promoted to rank 1 |
| 8 | Paroled from prison. |
| 9 | Switched to Wanderer at age 50 |
| 9 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Victim of a crime |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | A new romantic starts. Gain an Ally. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |