| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Refuse to join a cheat in some fashion. |
| 2 | Continued as Scientist at age 22 |
| 2 | Win a prestigious prize for your work. |
| 3 | Continued as Scientist at age 26 |
| 3 | Refused to perform research that goes against your conscience. |
| 4 | Continued as Scientist at age 30 |
| 4 | Assigned to work on a secret project for a patron or organisation. |
| 5 | Continued as Scientist at age 34 |
| 5 | Agreed to perform research that goes against your conscience. Gain 3 Enemies. |
| 5 | Promoted to rank 1 |
| 6 | Voluntarily left Scientist |
| 6 | Became a Enforcer at age 38 |
| 6 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
| 7 | Became a Courier at age 42 |
| 7 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 8 | Continued as Courier at age 46 |
| 8 | You discover a world, item or information of worth to the Imperium. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Scout |
| 9 | Continued as Courier at age 50 |
| 9 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 10 | Continued as Courier at age 54 |
| 10 | Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
| 11 | Continued as Courier at age 58 |
| 11 | Severely injured. Fully recovered. Owe 20,000 for medical bills. |
| 12 | Became a Engineer/Gunner at age 62 |
| 12 | Is now a Crewman |
| 12 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Victim of a crime |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |