| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Suffered a deep tragedy. |
| 1 | Graduated at age 18. |
| 2 | Became a Engineer/Gunner at age 18 |
| 2 | Is now a Crewman |
| 2 | Vessel participates in a notable military engagement. |
| 2 | Forced to muster out. |
| 3 | Became a Surveyor at age 22 |
| 3 | Psychologically damaged by your time in the scouts. |
| 4 | Became a Scavenger at age 26 |
| 4 | You do not know what happened to you. There is a gap in your memory. |
| 5 | Returned to Engineer/Gunner at age 30 |
| 5 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 6 | Switched to Barbarian at age 34 |
| 6 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 7 | Became a Pirate at age 38 |
| 7 | Is now a Lackey |
| 7 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Returned to Engineer/Gunner at age 42 |
| 8 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 9 | Became a Broker at age 46 |
| 9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 10 | Continued as Broker at age 50 |
| 10 | Given advanced training in a specialist field |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Continued as Broker at age 54 |
| 11 | Promoted to rank 2 |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Continued as Broker at age 58 |
| 12 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Retired at age 62 |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |
| 15 | Birth or Death involving a family member or close friend. |
| 16 | Aging Crisis. Owe 60,000 for medical bills. |