Private Don Casey permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 1 (-2) 1 (-2) 8 (0) 6 (0)
Cruel, Addict, Rough
 
Skills
Animals 0
Athletics (Strength) 1
Carouse 1
Deception 1
Drive (Track) 1
Drive (Walker) 1
Electronics 0
Gun Combat (Slug) 1
Heavy Weapons 0
Investigate 1
Language 0
Melee (Blade) 1
Persuade 0
Recon 1
Science 0
Stealth 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Rogue Thief 0 1
Drifter Wanderer 1 3
Army Cavalry Private 0 1
Agent Law Enforcement Rookie 0 1
Rogue Pirate Lackey 0 1
Entertainer Journalist 0 1
Retired 0 6
 
EducationGraduated
Army Academy Graduated
 
TermHistory
1Became a Thief at age 18
1Nearly killed. Owe 35,000 for medical bills.
2Became a Wanderer at age 22
2run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3Entered Army Academy at age 26
3Graduated at age 26.
4Became a Cavalry at age 26
4Is now a Private
4Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
4Gain rebels as Enemy
5Returned to Wanderer at age 30
5Drafted into Law Enforcement
5Promoted to rank 1
6Became a Law Enforcement at age 34
6Is now a Rookie
6Befriended by a senior agent.
7Voluntarily left Law Enforcement
7Switched to Pirate at age 38
7Is now a Lackey
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Became a Journalist at age 42
8You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
9Returned to Wanderer at age 46
9Injured. Fully recovered. Owe 5,000 for medical bills.
10Aging Crisis. Owe 40,000 for medical bills.
10Retired at age 50
10Moved to a new world.
11Aging Crisis. Owe 10,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 50,000 for medical bills.
12Moved to a new world.
13Aging Crisis. Owe 60,000 for medical bills.
13A romantic relationship ends badly. Gain a Rival or Enemy.
14Aging Crisis. Owe 50,000 for medical bills.
14Moved to a new world.
15Aging Crisis. Owe 30,000 for medical bills.
15A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16Aging Crisis. Owe 50,000 for medical bills.