Agent Mark Gregory permalink

Age Sex Str Dex End Int Edu Soc
77 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 5 (-1) 4 (-1)
Perverse, Rawboned, Fleeting
 
Skills
Art 0
Astrogation 0
Broker 0
Deception 2
Drive (Walker) 1
Engineer (M-drive) 1
Flyer (Rotor) 1
Gun Combat (Energy) 1
Investigate 0
Mechanic 1
Profession 0
Recon 0
Science (Cybernetics) 1
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent Agent 1 1
Scout Courier 0 5
Merchant Free Trader 0 2
Agent Intelligence Agent 1 2
Retired 0 4
 
TermHistory
1Became a Corporate Agent at age 18
1Gained a contact.
1Promoted to rank 1
1Is now a Agent
2Voluntarily left Corporate Agent
2Became a Courier at age 22
2When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
3Continued as Courier at age 26
3Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
4Continued as Courier at age 30
4Perform an exemplary service for the scouts.
5Continued as Courier at age 34
5Nearly killed. Owe 30,000 for medical bills.
6Became a Free Trader at age 38
6Embroiled in legal trouble.
7Continued as Free Trader at age 42
7A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
7Gain rebels as Enemy
8Returned to Courier at age 46
8You survey an alien world.
9Voluntarily left Courier
9Switched to Intelligence at age 50
9Established a network of contacts. Gain 2 contacts.
9Promoted to rank 1
10Aging Crisis. Owe 40,000 for medical bills.
10Continued as Intelligence at age 54
10Severely injured. Fully recovered. Owe 7,500 for medical bills.
11Retired at age 58
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 10,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 50,000 for medical bills.
13Birth or Death involving a family member or close friend.
14Aging Crisis. Owe 30,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 10,000 for medical bills.