| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Spend several years jumping from world to world in your scout ship. |
| 2 | Continued as Courier at age 22 |
| 2 | Serve as the courier for an important message from the Imperium. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Continued as Courier at age 26 |
| 3 | Birth or Death involving a family member or close friend. |
| 4 | Continued as Courier at age 30 |
| 4 | Your ship is ambushed by enemy vessels. You successfully ran to the jump point. |
| 5 | Continued as Courier at age 34 |
| 5 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 6 | Continued as Courier at age 38 |
| 6 | You spend a great deal of time on the fringes of Charted Space. |
| 6 | Nearly killed. Owe 25,000 for medical bills. |
| 6 | Forced to muster out. |
| 7 | Became a Scavenger at age 42 |
| 7 | Find valuable salvage. |
| 8 | Continued as Scavenger at age 46 |
| 8 | Nearly killed. Owe 25,000 for medical bills. |
| 9 | Became a Performer at age 50 |
| 9 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 10 | Became a Intelligence at age 54 |
| 10 | Given specialist training in vehicles. |
| 10 | Promoted to rank 1 |
| 10 | Is now a Agent |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Continued as Intelligence at age 58 |
| 11 | Established a network of contacts. Gain 2 contacts. |
| 11 | Promoted to rank 2 |
| 11 | Is now a Field Agent |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Voluntarily left Intelligence |
| 12 | Retired at age 62 |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Spend time with an alien race. Gain a contact. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |