| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 1 | Promoted to Line/Crew rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Line/Crew at age 22 |
| 2 | Nearly killed. Fully recovered. |
| 3 | Entered Naval Academy at age 26 |
| 3 | Widely recognized. |
| 3 | Dropped out of military academy. |
| 4 | Continued as Line/Crew at age 26 |
| 4 | Moved to a new world. |
| 4 | Promoted to Line/Crew rank 2 |
| 4 | Is now a Petty Officer, 3rd class |
| 5 | Voluntarily left Line/Crew |
| 5 | Became a Colonist at age 30 |
| 5 | Victim of a crime |
| 5 | Promoted to rank 1 |
| 6 | Continued as Colonist at age 34 |
| 6 | Nearly killed. Fully recovered. |
| 7 | Became a Broker at age 38 |
| 7 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Switched to Merchant Marine at age 42 |
| 8 | Is now a Crewman |
| 8 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 9 | Switched to Flight at age 46 |
| 9 | Scarred. Fully recovered. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Retired at age 50 |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Accused of a crime |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |
| 15 | Moved to a new world. |
| 16 | Aging Crisis. Owe 40,000 for medical bills. |