Term | History |
1 | Became a Intelligence at age 18 |
1 | Go undercover to investigate an enemy. |
1 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
2 | Continued as Intelligence at age 22 |
2 | Go undercover to investigate an enemy. |
2 | Nearly killed. Owe 45,000 for medical bills. |
2 | Promoted to rank 1 |
2 | Is now a Agent |
3 | Continued as Intelligence at age 26 |
3 | Nearly killed. Owe 22,500 for medical bills. |
4 | Became a Barbarian at age 30 |
4 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
5 | Became a Artist at age 34 |
5 | Invited to take part in a controversial event or exhibition that injures your social standing. |
5 | Promoted to rank 1 |
6 | Continued as Artist at age 38 |
6 | Works is especially well received and popular, making you a minor celebrity |
6 | Promoted to rank 2 |
7 | Continued as Artist at age 42 |
7 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
8 | Became a Colonist at age 46 |
8 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
8 | Promoted to rank 1 |
9 | Aging Crisis. Owe 30,000 for medical bills. |
9 | Continued as Colonist at age 50 |
9 | Life ruined by a criminal gang. Gain the gang as an Enemy |
10 | Aging Crisis. Owe 10,000 for medical bills. |
10 | Retired at age 54 |
10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
11 | Aging Crisis. Owe 40,000 for medical bills. |
11 | Gained a contact. |
12 | Aging Crisis. Owe 30,000 for medical bills. |
12 | A new romantic starts. Gain an Ally. |
13 | Aging Crisis. Owe 60,000 for medical bills. |
13 | Birth or Death involving a family member or close friend. |
14 | Aging Crisis. Owe 50,000 for medical bills. |
14 | Betrayal. Convert an Ally into a Rival or Enemy. |
15 | Aging Crisis. Owe 40,000 for medical bills. |