| Term | History |
| 1 | Became a Cavalry at age 18 |
| 1 | Is now a Private |
| 1 | Severely injured. Fully recovered. Owe 1,250 for medical bills. |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 3 | Became a Field Researcher at age 26 |
| 3 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 4 | Became a Enforcer at age 30 |
| 4 | You spend months in the dangerous criminal underworld. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Enforcer at age 34 |
| 5 | Gained a contact. |
| 6 | Continued as Enforcer at age 38 |
| 6 | Arrested and charged. |
| 6 | Hired a lawyer to beat the charges. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Enforcer at age 42 |
| 7 | Involved in a feud with a rival criminal organization. |
| 7 | Promoted to rank 3 |
| 8 | Continued as Enforcer at age 46 |
| 8 | Involved in the planning of an impressive heist. |
| 8 | Promoted to rank 4 |
| 9 | Continued as Enforcer at age 50 |
| 9 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 10 | Became a Scavenger at age 54 |
| 10 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 11 | Switched to Wanderer at age 58 |
| 11 | Spend time with an alien race. Gain a contact. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Continued as Wanderer at age 62 |
| 12 | Suffer from a life-threatening illness. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Moved to a new world. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |