| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 2 | Became a Worker at age 22 |
| 2 | You gain experience in a technical field as a computer operator or surveyor. |
| 3 | Continued as Worker at age 26 |
| 3 | Your business expands, your corporation grows, or the colony thrives. |
| 4 | Continued as Worker at age 30 |
| 4 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Worker at age 34 |
| 5 | Advanced training in a specialist field. |
| 5 | Forced to muster out. |
| 6 | Switched to Scavenger at age 38 |
| 6 | Drafted into Merchant Marine |
| 7 | Became a Merchant Marine at age 42 |
| 7 | Is now a Crewman |
| 7 | Given advanced training in a specialist field |
| 7 | Promoted to rank 1 |
| 7 | Is now a Senior Crewman |
| 8 | Continued as Merchant Marine at age 46 |
| 8 | Given advanced training in a specialist field |
| 9 | Continued as Merchant Marine at age 50 |
| 9 | A good deal ensures you are living the high life for a few years. |
| 10 | Continued as Merchant Marine at age 54 |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 10 | Promoted to rank 2 |
| 10 | Is now a 4th Officer |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Continued as Merchant Marine at age 58 |
| 11 | Promoted to rank 3 |
| 11 | Is now a 3rd Officer |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Continued as Merchant Marine at age 62 |
| 12 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 12 | Gain rebels as Enemy |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Good fortune |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |