Agent Freddie Carson permalink

Age Sex Str Dex End Int Edu Soc
75 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 3 (-1) 7 (0)
Demanding, Distraught
 
Skills
Animals (Training) 1
Athletics (Dexterity) 1
Deception 2
Drive 0
Gambler 1
Investigate 1
Language (Anglic (3rd Imperium)) 1
Medic 0
Melee (Bludgeon) 1
Melee (Unarmed) 1
Persuade 1
Recon 0
Stealth 1
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Agent Intelligence Agent 1 2
Drifter Barbarian 1 2
Rogue Enforcer 1 3
Retired 0 6
 
TermHistory
1Became a Wanderer at age 18
1Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2Became a Intelligence at age 22
2A new romantic starts. Gain an Ally.
2Promoted to rank 1
2Is now a Agent
3Continued as Intelligence at age 26
3Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4Switched to Barbarian at age 30
4Find valuable salvage.
4Promoted to rank 1
5Continued as Barbarian at age 34
5Find valuable salvage.
6Voluntarily left Barbarian
6Became a Enforcer at age 38
6You spend months in the dangerous criminal underworld.
6Promoted to rank 1
7Continued as Enforcer at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Aging Crisis. Owe 60,000 for medical bills.
8Continued as Enforcer at age 46
8Scarred. Fully recovered. Owe 2,500 for medical bills.
9Aging Crisis. Owe 60,000 for medical bills.
9Retired at age 50
9Good fortune
10Aging Crisis. Owe 30,000 for medical bills.
10Gained a contact.
11Aging Crisis. Owe 60,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 10,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 20,000 for medical bills.
13A romantic relationship ends badly. Gain a Rival or Enemy.
14Aging Crisis. Owe 10,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 40,000 for medical bills.