| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 2 | Entered Naval Academy at age 22 |
| 2 | Suffered a deep tragedy. |
| 2 | Dropped out of military academy. |
| 3 | Continued as Scavenger at age 22 |
| 3 | Find Ancient Technology. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Scavenger at age 26 |
| 4 | Drafted into Merchant Marine |
| 5 | Became a Merchant Marine at age 30 |
| 5 | Is now a Crewman |
| 5 | Smuggle illegal items onto a planet. |
| 6 | Voluntarily left Merchant Marine |
| 6 | Became a Courier at age 34 |
| 6 | You survey an alien world. |
| 7 | Aging Crisis. Owe 20,000 for medical bills. |
| 7 | Continued as Courier at age 38 |
| 7 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 7 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 8 | Aging Crisis. Owe 10,000 for medical bills. |
| 8 | Continued as Courier at age 42 |
| 8 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 9 | Retired at age 46 |
| 9 | Victim of a crime |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |
| 15 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 16 | Aging Crisis. Owe 20,000 for medical bills. |