Field Agent Smith Rice permalink

Age Sex Str Dex End Int Edu Soc
76 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 2 (-2) 1 (-2)
Brilliant, Brotherly, Apprehensive
 
Skills
Athletics (Strength) 1
Carouse 1
Deception 1
Diplomat 0
Drive 0
Electronics 0
Engineer (Power) 1
Gun Combat (Slug) 1
Investigate 1
Language (Zdetl (Zhodani)) 1
Mechanic 1
Medic 0
Science (Biology) 2
Science (Economics) 1
Streetwise 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Scientist 1 3
Scout Courier Scout 1 2
Navy Engineer/Gunner Crewman 0 1
Agent Corporate Agent Field Agent 2 3
Rogue Pirate Lackey 0 1
Navy Flight 0 1
Retired 0 3
 
TermHistory
1Became a Scientist at age 18
1Gained a contact.
2Continued as Scientist at age 22
2Work for an eccentric but brilliant mentor, who becomes an Ally.
2Promoted to rank 1
3Continued as Scientist at age 26
3An expedition or voyage goes wrong, leaving you stranded in the wilderness.
4Became a Courier at age 30
4Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
4Gain 5 Contacts. Gain 2 Enemies.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
6Became a Corporate Agent at age 38
6You go above and beyond the call of duty.
6Promoted to rank 1
6Is now a Agent
7Continued as Corporate Agent at age 42
7Go undercover to investigate an enemy.
7Life ruined by a criminal gang. Gain the gang as an Enemy
7Promoted to rank 2
7Is now a Field Agent
8Continued as Corporate Agent at age 46
8Established a network of contacts. Gain 1 contacts.
8Forced to muster out.
9Returned to Courier at age 50
9You survey an alien world.
9Promoted to rank 1
9Is now a Scout
10Voluntarily left Courier
10Became a Pirate at age 54
10Is now a Lackey
10Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
11Switched to Flight at age 58
11You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
12Aging Crisis. Owe 50,000 for medical bills.
12Retired at age 62
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 10,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 40,000 for medical bills.
14A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15Aging Crisis. Owe 30,000 for medical bills.