Commander Alvie Palmer permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 11 (1) 5 (-1)
Intense, Persistent
 
Skills
Admin 2
Advocate 1
Animals 0
Athletics (Strength) 1
Broker 1
Diplomat 2
Drive (Hovercraft) 1
Drive (Wheel) 1
Electronics (Comms) 1
Electronics (Computers) 1
Flyer (Wing) 1
Gambler 2
Gun Combat 1
Gunner (Capital) 1
Gunner (Turret) 1
Jack-of-All-Trades 1
Leadership 1
Mechanic 3
Melee (Blade) 1
Profession 0
Seafarer 0
Survival 0
Tactics (Military) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Commander 4 / 0 4
Citizen Corporate Senior Manager 4 5
Retired 0 5
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Display heroism in battle, saving the whole ship.
1Commissioned in Navy/Engineer/Gunner
1Is now a Ensign
1Promoted to Engineer/Gunner officer rank 2
1Is now a Sublieutenant
2Continued as Engineer/Gunner at age 22
2You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2Promoted to Engineer/Gunner officer rank 3
2Is now a Lieutenant
3Continued as Engineer/Gunner at age 26
3Commanding officer takes an interest in your career.
3Promoted to Engineer/Gunner officer rank 4
3Is now a Commander
4Continued as Engineer/Gunner at age 30
4During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
5Became a Corporate at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Gain a criminal contact.
5Promoted to rank 1
6Continued as Corporate at age 38
6You befriend a superior in the corporation or the colony.
6Promoted to rank 2
6Is now a Manager
7Continued as Corporate at age 42
7You befriend a superior in the corporation or the colony.
7Promoted to rank 3
8Continued as Corporate at age 46
8A romantic relationship ends badly. Gain a Rival or Enemy.
8Promoted to rank 4
8Is now a Senior Manager
9Continued as Corporate at age 50
9Refused to co-operate with investigation by the planetary authorities. Gain an Ally
10Aging Crisis. Owe 50,000 for medical bills.
10Retired at age 54
10Injured. Fully recovered. Owe 5,000 for medical bills.
11Aging Crisis. Owe 50,000 for medical bills.
11Moved to a new world.
12Aging Crisis. Owe 40,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 10,000 for medical bills.
13A romantic relationship ends badly. Gain a Rival or Enemy.
14Aging Crisis. Owe 60,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 50,000 for medical bills.