Commander Noel May permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 9 (1) 5 (-1)
Defeated
 
Skills
Admin 3
Advocate 0
Art (Perform) 1
Astrogation 1
Carouse 1
Deception 1
Diplomat 0
Drive (Hovercraft) 1
Electronics 0
Engineer (Power) 1
Flyer (Grav) 1
Gambler 1
Gun Combat 1
Gunner (Ortillery) 1
Investigate 0
Language 0
Leadership 2
Mechanic 1
Medic 0
Melee (Blade) 1
Melee (Bludgeon) 1
Persuade 0
Recon 0
Science 0
Steward 0
Tactics (Military) 1
CareerAssignmentTitleRankTerms
Noble Dilettante Wastrel 1 3
Navy Engineer/Gunner Sublieutenant 2 / 0 2
Rogue Pirate Henchman 1 1
Entertainer Performer 0 1
Scholar Scientist 0 1
Navy Line/Crew Commander 4 / 0 5
Retired 0 2
 
TermHistory
1Became a Dilettante at age 18
1Is now a Wastrel
1time as a ruler or playboy gives you a wide range of experiences.
2Continued as Dilettante at age 22
2Inherit a gift from a rich relative.
3Continued as Dilettante at age 26
3Your efforts do not go unnoticed by the Imperium.
3Promoted to rank 1
4Voluntarily left Dilettante
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Vessel participates in a notable military engagement.
4Commissioned in Navy/Engineer/Gunner
4Is now a Ensign
4Promoted to Engineer/Gunner officer rank 2
4Is now a Sublieutenant
5Continued as Engineer/Gunner at age 34
5Nearly killed. Owe 8,750 for medical bills.
6Became a Pirate at age 38
6Is now a Lackey
6Involved in a gambling ring.
6Promoted to rank 1
6Is now a Henchman
7Voluntarily left Pirate
7Became a Performer at age 42
7You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
8Became a Scientist at age 46
8A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
8Severely injured. Fully recovered. Owe 15,000 for medical bills.
9Switched to Line/Crew at age 50
9Gained a contact.
9Promoted to Line/Crew officer rank 3
9Is now a Lieutenant
10Continued as Line/Crew at age 54
10You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
11Continued as Line/Crew at age 58
11You join a gambling circle on board.
12Continued as Line/Crew at age 62
12You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
12Promoted to Line/Crew officer rank 4
12Is now a Commander
13Continued as Line/Crew at age 66
13You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
14Aging Crisis. Owe 30,000 for medical bills.
14Retired at age 70
14Gained a contact.
15Aging Crisis. Owe 30,000 for medical bills.
15A new romantic starts. Gain an Ally.
16Aging Crisis. Owe 20,000 for medical bills.