| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Gained a contact. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Courier at age 22 |
| 2 | Moved to a new world. |
| 3 | Continued as Courier at age 26 |
| 3 | Lightly injured, no permanent damage. Fully recovered. |
| 4 | Became a Physician at age 30 |
| 4 | Your work is sabotaged by unknown parties. You may salvage what you can and give up. |
| 5 | Became a Enforcer at age 34 |
| 5 | Involved in a feud with a rival criminal organization. |
| 5 | Forced to muster out. |
| 6 | Became a Corporate Agent at age 38 |
| 6 | Gained a contact. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Agent |
| 7 | Aging Crisis. Owe 50,000 for medical bills. |
| 7 | Continued as Corporate Agent at age 42 |
| 7 | Uncover a major conspiracy against your employers. |
| 7 | Promoted to rank 2 |
| 7 | Is now a Field Agent |
| 8 | Aging Crisis. Owe 10,000 for medical bills. |
| 8 | Continued as Corporate Agent at age 46 |
| 8 | Rewarded for a successful mission. |
| 9 | Continued as Corporate Agent at age 50 |
| 9 | Nearly killed. Fully recovered. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Gained a contact. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |
| 15 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 16 | Aging Crisis. Owe 40,000 for medical bills. |