Captain Kitty Kennedy permalink

Age Sex Str Dex End Int Edu Soc
80 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 9 (1) 3 (-1)
Nurturing
 
Skills
Admin 3
Advocate 3
Astrogation 1
Athletics 0
Carouse 1
Diplomat 2
Electronics (Comms) 1
Electronics (Remote Ops) 2
Gambler 1
Gun Combat (Slug) 1
Investigate 0
Language 0
Leadership 1
Mechanic 3
Melee (Natural) 1
Persuade 4
Pilot (Capital Ships) 1
Pilot (Small Craft) 2
Science 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Noble Administrator Director 5 6
Merchant Merchant Marine Captain 6 7
Retired 0 2
 
TermHistory
1Became a Administrator at age 18
1Is now a Assistant
1You manipulate and charm your way through high society. Gain a Rival and an Ally.
1Promoted to rank 1
1Is now a Clerk
2Continued as Administrator at age 22
2You make an alliance with a powerful and charismatic noble, who becomes an Ally.
2Promoted to rank 2
2Is now a Supervisor
3Continued as Administrator at age 26
3Your reign is acclaimed by all as being fair and wise – or in the case of a dilettante, you sponge off your family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy.
3Promoted to rank 3
3Is now a Manager
4Continued as Administrator at age 30
4Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival.
4Promoted to rank 4
4Is now a Chief
5Continued as Administrator at age 34
5Your reign is acclaimed by all as being fair and wise – or in the case of a dilettante, you sponge off your family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy.
5Promoted to rank 5
5Is now a Director
6Continued as Administrator at age 38
6Contact with Government.
6Forced to muster out.
7Became a Merchant Marine at age 42
7Is now a Crewman
7Gained a contact.
7Promoted to rank 1
7Is now a Senior Crewman
8Continued as Merchant Marine at age 46
8Given advanced training in a specialist field
8Promoted to rank 2
8Is now a 4th Officer
9Continued as Merchant Marine at age 50
9Befriend a useful ally in one sphere. Gain an Ally.
9Promoted to rank 3
9Is now a 3rd Officer
10Aging Crisis. Owe 10,000 for medical bills.
10Continued as Merchant Marine at age 54
10Make an unexpected connection outside your normal circles. Gain a Contact.
10Promoted to rank 4
10Is now a 2nd Officer
11Aging Crisis. Owe 10,000 for medical bills.
11Continued as Merchant Marine at age 58
11Refuse to smuggle illegal items onto a planet. Gain an Enemy.
11Promoted to rank 5
11Is now a 1st Officer
12Aging Crisis. Owe 10,000 for medical bills.
12Continued as Merchant Marine at age 62
12A good deal ensures you are living the high life for a few years.
12Promoted to rank 6
12Is now a Captain
13Aging Crisis. Owe 30,000 for medical bills.
13Continued as Merchant Marine at age 66
13Forced to muster out.
14Aging Crisis. Owe 20,000 for medical bills.
14Retired at age 70
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 30,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 60,000 for medical bills.