Craftsman Annie Cooper permalink

Age Sex Str Dex End Int Edu Soc
80 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 2 (-2) 7 (0)
Lively, Reflective, Exacting
 
Skills
Carouse 1
Drive 0
Electronics (Computers) 2
Engineer (Life Support) 1
Gambler 1
Investigate 0
Jack-of-All-Trades 1
Mechanic 3
Medic 1
Persuade 1
Pilot 0
Profession (Belter) 1
Profession (Hydroponics) 1
Science (Planetology) 1
Science (Psionicology) 1
Seafarer 0
Streetwise 1
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman 4 7
Drifter Scavenger 0 1
Scholar Physician 0 3
Retired 0 4
 
TermHistory
1Became a Worker at age 18
1Your business expands, your corporation grows, or the colony thrives.
2Continued as Worker at age 22
2Gained a contact.
2Promoted to rank 1
3Continued as Worker at age 26
3Lost eye or limb. Fully recovered.
4Became a Scavenger at age 30
4Injured. Fully recovered. Owe 1,250 for medical bills.
5Returned to Worker at age 34
5You rise to a position of power in your colony or corporation.
5Promoted to rank 2
5Is now a Technician
6Continued as Worker at age 38
6Advanced training in a specialist field.
6Promoted to rank 3
7Continued as Worker at age 42
7You are rewarded for your diligence or cunning.
7Promoted to rank 4
7Is now a Craftsman
8Continued as Worker at age 46
8Your business expands, your corporation grows, or the colony thrives.
8Forced to muster out.
9Became a Physician at age 50
9Work for an eccentric but brilliant mentor, who becomes an Ally.
10Aging Crisis. Owe 30,000 for medical bills.
10Continued as Physician at age 54
10Assigned to work on a secret project for a patron or organisation.
11Aging Crisis. Owe 50,000 for medical bills.
11Continued as Physician at age 58
11Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
11Nearly killed. Owe 22,500 for medical bills.
11Gain an Enemy
11Forced to muster out.
12Aging Crisis. Owe 20,000 for medical bills.
12Retired at age 62
12Gained a contact.
13Aging Crisis. Owe 60,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 20,000 for medical bills.
14A new romantic starts. Gain an Ally.
15Aging Crisis. Owe 10,000 for medical bills.
15A romantic relationship ends badly. Gain a Rival or Enemy.
16Aging Crisis. Owe 30,000 for medical bills.