Scout Rick Griffin permalink

Age Sex Str Dex End Int Edu Soc
79 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 6 (0) 3 (-1)
Accomplished
 
Skills
Animals 0
Art 0
Astrogation 0
Athletics (Strength) 1
Diplomat 1
Drive 0
Flyer (Wing) 1
Gun Combat (Archaic) 1
Gun Combat 1
Gunner (Capital) 1
Mechanic 1
Pilot (Small craft) 1
Profession (Civil Engineering) 1
Science (Economics) 1
Science (Philosophy) 1
Seafarer (Sail) 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout 1 5
Drifter Scavenger 1 2
Navy Flight Able Spacehand 1 2
Retired 0 6
 
TermHistory
1Became a Courier at age 18
1Perform an exemplary service for the scouts.
2Continued as Courier at age 22
2Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
2Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
2Gain 2 Contacts. Gain 1 Enemies.
2Promoted to rank 1
2Is now a Scout
3Continued as Courier at age 26
3Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
3Severely injured. Fully recovered. Owe 15,000 for medical bills.
4Continued as Courier at age 30
4You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
5Became a Scavenger at age 34
5Spend time with an alien race. Gain a contact.
5Promoted to rank 1
6Continued as Scavenger at age 38
6Scarred. Fully recovered. Owe 10,000 for medical bills.
7Returned to Courier at age 42
7You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
8Became a Flight at age 46
8Is now a Crewman
8Betrayal. Convert an Ally into a Rival or Enemy.
8Promoted to Flight rank 1
8Is now a Able Spacehand
9Aging Crisis. Owe 30,000 for medical bills.
9Continued as Flight at age 50
9Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
10Aging Crisis. Owe 10,000 for medical bills.
10Retired at age 54
10Moved to a new world.
11Aging Crisis. Owe 40,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 40,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 30,000 for medical bills.
13Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
14Aging Crisis. Owe 60,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 20,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 40,000 for medical bills.