| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | Crime pays off. Gain victim as Enemy. |
| 2 | Continued as Enforcer at age 22 |
| 2 | Involved in a feud with a rival criminal organization. |
| 2 | Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
| 3 | Continued as Enforcer at age 26 |
| 3 | You spend months in the dangerous criminal underworld. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Enforcer at age 30 |
| 4 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 5 | Became a Artist at age 34 |
| 5 | Amnesia. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Artist at age 38 |
| 6 | Works is especially well received and popular, making you a minor celebrity |
| 7 | Continued as Artist at age 42 |
| 7 | Gain a patron in the arts. Gain an Ally |
| 7 | Promoted to rank 2 |
| 8 | Voluntarily left Artist |
| 8 | Became a Engineer/Gunner at age 46 |
| 8 | Is now a Crewman |
| 8 | Vessel participates in a diplomatic mission. |
| 8 | Gain a contact. |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 10 | Switched to Line/Crew at age 54 |
| 10 | Display heroism in battle, saving the whole ship. |
| 10 | Commissioned in Navy/Line/Crew |
| 10 | Is now a Ensign |
| 10 | Forced to continue current assignment |
| 10 | Promoted to Line/Crew officer rank 2 |
| 10 | Is now a Sublieutenant |
| 11 | Continued as Line/Crew at age 58 |
| 11 | Advanced training in a specialist field |
| 12 | Voluntarily left Line/Crew |
| 12 | Became a Explorer at age 62 |
| 12 | Spend several years jumping from world to world in your scout ship. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Continued as Explorer at age 66 |
| 13 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 13 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Continued as Explorer at age 70 |
| 14 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 14 | Gain 1 Contacts. Gain 2 Enemies. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |
| 15 | Retired at age 74 |
| 15 | Accused of a crime |
| 16 | Aging Crisis. Owe 50,000 for medical bills. |