Chief Petty Officer Gustaf Campbell permalink

Age Sex Str Dex End Int Edu Soc Psi
81 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 6 (0) 5 (-1) None
Strong Willed, Troubled
 
Skills
Art (Visual Media) 1
Art (Write) 1
Athletics (Endurance) 1
Carouse 0
Deception 0
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer (J-drive) 2
Engineer (Power) 1
Gunner (Ortillery) 1
Investigate 1
Jack-of-all-Trades 1
Mechanic 1
Persuade 0
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Belter) 1
Profession (Construction) 1
Science 0
Steward 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Entertainer Artist 1 2
Navy Engineer/Gunner Chief Petty Officer 5 6
Entertainer Journalist 0 1
Drifter Scavenger 1 2
Retired 0 4
 
TermHistory
1Became a Artist at age 18
1One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
2Continued as Artist at age 22
2Gain a patron in the arts. Gain an Ally
2Promoted to rank 1
3Voluntarily left Artist
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Vessel participates in a diplomatic mission.
3Gain a contact.
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Continued as Engineer/Gunner at age 30
4A new romantic starts. Gain an Ally.
4Promoted to Engineer/Gunner rank 2
4Is now a Petty Officer, 3rd class
5Continued as Engineer/Gunner at age 34
5Refuse to abuse your position for profit
5Promoted to Engineer/Gunner rank 3
5Is now a Petty Officer, 2nd class
6Continued as Engineer/Gunner at age 38
6Vessel participates in a notable military engagement.
7Continued as Engineer/Gunner at age 42
7A romantic relationship ends badly. Gain a Rival or Enemy.
7Promoted to Engineer/Gunner rank 4
7Is now a Petty Officer, 1st class
8Continued as Engineer/Gunner at age 46
8You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
8Promoted to Engineer/Gunner rank 5
8Is now a Chief Petty Officer
8Forced to muster out.
9Switched to Journalist at age 50
9An investigation, tour, project or expedition goes wrong, stranding you far from home.
10Became a Scavenger at age 54
10Encounter a Psionic institute.
10Tested for psionic powers
10Promoted to rank 1
11Continued as Scavenger at age 58
11Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
12Aging Crisis. Owe 60,000 for medical bills.
12Retired at age 62
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 10,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 50,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 40,000 for medical bills.
15Victim of a crime
16Aging Crisis. Owe 50,000 for medical bills.