Petty Officer, 3rd class Elizabeth Walker permalink

Age Sex Str Dex End Int Edu Soc
79 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 11 (1) 1 (-2)
Uncoordinated, Thoughtful
 
Skills
Admin 2
Advocate 0
Animals 0
Art 0
Athletics (Dexterity) 1
Carouse 0
Diplomat 1
Drive 0
Electronics (Remote Ops) 1
Flyer (Grav) 1
Gunner (Turret) 1
Mechanic 1
Medic 0
Melee (Blade) 1
Melee (Unarmed) 1
Science (Archaeology) 1
Science (Cosmology) 1
Science (Cybernetics) 1
Science (Planetology) 1
Science (Psionicology) 1
Science (Psychology) 1
Seafarer 0
Stealth 0
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Barbarian 1 3
Navy Engineer/Gunner Petty Officer, 3rd class 2 3
Scholar Scientist 1 4
Citizen Corporate 0 1
Retired 0 4
 
TermHistory
1Became a Barbarian at age 18
1Forced to continue current assignment
1Promoted to rank 1
2Continued as Barbarian at age 22
2run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Continued as Engineer/Gunner at age 30
4Advanced training in a specialist field
4Promoted to Engineer/Gunner rank 2
4Is now a Petty Officer, 3rd class
5Continued as Engineer/Gunner at age 34
5You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
6Became a Scientist at age 38
6Assigned to work on a secret project for a patron or organisation.
7Continued as Scientist at age 42
7Agreed to perform research that goes against your conscience. Gain 1 Enemies.
7Promoted to rank 1
8Continued as Scientist at age 46
8A new romantic starts. Gain an Ally.
9Continued as Scientist at age 50
9Entangled in a bureaucratic or legal morass that distracts you from your work.
9Forced to muster out.
10Returned to Barbarian at age 54
10Scarred. Fully recovered. Owe 5,000 for medical bills.
11Became a Corporate at age 58
11Life ruined by a criminal gang. Gain the gang as an Enemy
12Aging Crisis. Owe 30,000 for medical bills.
12Retired at age 62
12Gained a contact.
13Aging Crisis. Owe 60,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 10,000 for medical bills.
14A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15Aging Crisis. Owe 30,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 50,000 for medical bills.