| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Survived a risky adventure but gained nothing. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scavenger at age 22 |
| 2 | You do not know what happened to you. There is a gap in your memory. |
| 3 | Became a Flight at age 26 |
| 3 | Is now a Crewman |
| 3 | Display heroism in battle, saving the whole ship. |
| 3 | Commissioned in Navy/Flight |
| 3 | Is now a Ensign |
| 3 | Promoted to Flight officer rank 2 |
| 3 | Is now a Sublieutenant |
| 4 | Continued as Flight at age 30 |
| 4 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 5 | Switched to Engineer/Gunner at age 34 |
| 5 | Advanced training in a specialist field |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | Nearly killed. Fully recovered. |
| 7 | Became a Dilettante at age 42 |
| 7 | Is now a Wastrel |
| 7 | Join a conspiracy of nobles that were caught. |
| 7 | Severely injured. Owe 12,500 for medical bills. |
| 8 | Continued as Dilettante at age 46 |
| 8 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 9 | Continued as Dilettante at age 50 |
| 9 | You manipulate and charm your way through high society. Gain a Rival and an Ally. |
| 10 | Continued as Dilettante at age 54 |
| 10 | Refuse to join a conspiracy of nobles. Gain an Enemy. |
| 10 | Forced to muster out. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Accused of a crime |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Contact with Government. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |
| 15 | Contact with Government. |
| 16 | Aging Crisis. Owe 60,000 for medical bills. |