Detective Andrew Harrington permalink

Age Sex Str Dex End Int Edu Soc
79 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 1 (-2) 8 (0)
Vigorous, Determined, Rational
 
Skills
Animals 0
Athletics (Endurance) 1
Deception 1
Drive 0
Electronics (Remote Ops) 1
Flyer (Ornithopter) 1
Flyer (Wing) 1
Gun Combat (Archaic) 1
Investigate 1
Melee (Unarmed) 1
Profession (Hydroponics) 1
Recon 2
Stealth 1
Streetwise 3
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Law Enforcement Detective 3 4
Drifter Wanderer 1 1
Prisoner Fixer 2 2
Scout Explorer Scout 1 2
Merchant Merchant Marine Crewman 0 1
Retired 0 5
 
TermHistory
1Became a Law Enforcement at age 18
1Is now a Rookie
1Established a network of contacts. Gain 3 contacts.
1Promoted to rank 1
1Is now a Corporal
2Continued as Law Enforcement at age 22
2Go undercover to investigate an enemy.
2A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
2Promoted to rank 2
2Is now a Sergeant
3Continued as Law Enforcement at age 26
3Go undercover to investigate an enemy.
3Backstab a fellow rogue for personal gain.
3Promoted to rank 3
3Is now a Detective
4Continued as Law Enforcement at age 30
4Accepted a deal with criminal or other figure under investigation.
5Became a Wanderer at age 34
5Attempted a risky adventure and was sent to prison.
5Promoted to rank 1
6Became a Fixer at age 38
6You are moved to a different prison.
6Promoted to rank 1
7Continued as Fixer at age 42
7You are moved to a different prison.
7Promoted to rank 2
7Paroled from prison.
8Became a Explorer at age 46
8You discover a world, item or information of worth to the Imperium.
8Promoted to rank 1
8Is now a Scout
9Continued as Explorer at age 50
9You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
10Became a Merchant Marine at age 54
10Is now a Crewman
10A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
10Gain rebels as Enemy
11Aging Crisis. Owe 10,000 for medical bills.
11Retired at age 58
11Find an Alien Artifact.
12Aging Crisis. Owe 10,000 for medical bills.
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 10,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 50,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 30,000 for medical bills.
15Good fortune
16Aging Crisis. Owe 40,000 for medical bills.