| Term | History |
| 1 | Became a Cavalry at age 18 |
| 1 | Is now a Private |
| 1 | Severely injured. |
| 2 | Became a Scientist at age 22 |
| 2 | Assigned to work on a secret project for a patron or organisation. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Scientist at age 26 |
| 3 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 3 | Promoted to rank 2 |
| 4 | Voluntarily left Scientist |
| 4 | Became a Colonist at age 30 |
| 4 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 4 | Gain a criminal contact. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Colonist at age 34 |
| 5 | Gained a contact. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Settler |
| 6 | Continued as Colonist at age 38 |
| 6 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 6 | Promoted to rank 3 |
| 7 | Continued as Colonist at age 42 |
| 7 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 8 | Switched to Corporate at age 46 |
| 8 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Corporate at age 50 |
| 9 | Advanced training in a specialist field. |
| 9 | Promoted to rank 2 |
| 9 | Is now a Manager |
| 10 | Voluntarily left Corporate |
| 10 | Became a Wanderer at age 54 |
| 10 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 11 | Became a Administrator at age 58 |
| 11 | Is now a Assistant |
| 11 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 12 | Continued as Administrator at age 62 |
| 12 | Refuse to join a conspiracy of nobles. Gain an Enemy. |
| 12 | Promoted to rank 1 |
| 12 | Is now a Clerk |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Continued as Administrator at age 66 |
| 13 | Refuse to join a conspiracy of nobles. Gain an Enemy. |
| 13 | Promoted to rank 2 |
| 13 | Is now a Supervisor |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Continued as Administrator at age 70 |
| 14 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 14 | Promoted to rank 3 |
| 14 | Is now a Manager |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |
| 15 | Continued as Administrator at age 74 |
| 15 | Inherit a gift from a rich relative. |
| 15 | Forced to muster out. |
| 16 | Aging Crisis. Owe 40,000 for medical bills. |