Crewman Ellis Holland permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 1 (-2)
Obsequious, Weary
 
Skills
Animals 0
Art 0
Athletics 0
Broker 0
Diplomat 1
Drive 0
Electronics (Computers) 1
Gun Combat (Energy) 1
Investigate 0
Jack-of-All-Trades 1
Language (Vilani (1st Imperium)) 1
Recon 0
Science (Cybernetics) 1
Science (Robotics) 1
Seafarer 0
Streetwise 4
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist 0 2
Merchant Merchant Marine Crewman 0 1
Entertainer Journalist 0 1
Drifter Wanderer 2 3
Scholar Field Researcher 2 4
Drifter Barbarian 0 1
Retired 0 3
 
TermHistory
1Became a Colonist at age 18
1Lost eye or limb. Fully recovered.
2Became a Merchant Marine at age 22
2Is now a Crewman
2A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
2Gain rebels as Enemy
3Became a Journalist at age 26
3Expose or are involved in a scandal of some sort.
4Became a Wanderer at age 30
4Betrayal. Convert an Ally into a Rival or Enemy.
4Promoted to rank 1
5Continued as Wanderer at age 34
5Attacked by enemies that you easily defeat.
5Gain Enemy if you don't already have one.
5Promoted to rank 2
6Continued as Wanderer at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Became a Field Researcher at age 42
7Assigned to work on a secret project for a patron or organisation.
7Promoted to rank 1
8Continued as Field Researcher at age 46
8Make a breakthrough in your field.
8Promoted to rank 2
9Continued as Field Researcher at age 50
9Moved to a new world.
10Continued as Field Researcher at age 54
10Entangled in a bureaucratic or legal morass that distracts you from your work.
10Forced to muster out.
11Returned to Colonist at age 58
11Advanced training in a specialist field.
12Voluntarily left Colonist
12Switched to Barbarian at age 62
12Scarred. Fully recovered. Owe 10,000 for medical bills.
13Aging Crisis. Owe 30,000 for medical bills.
13Retired at age 66
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 20,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 10,000 for medical bills.
15A new romantic starts. Gain an Ally.
16Aging Crisis. Owe 40,000 for medical bills.