Manager Glenn Ahern permalink

Age Sex Str Dex End Int Edu Soc
79 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 6 (0) 4 (-1)
Uncooperative, Religious
 
Skills
Admin 1
Advocate 1
Athletics (Dexterity) 1
Athletics (Strength) 1
Carouse 0
Diplomat 1
Drive 0
Electronics 0
Engineer (J-drive) 1
Flyer 0
Gambler 2
Gun Combat 0
Gunner (Turret) 1
Investigate 0
Leadership 1
Mechanic 1
Pilot (Small Craft) 1
Recon 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Citizen Corporate Manager 2 4
Scout Courier 0 1
Citizen Colonist Settler 2 2
Merchant Broker 0 1
Navy Line/Crew Able Spacehand 1 5
Retired 0 1
 
TermHistory
1Became a Intelligence at age 18
1Life ruined by a criminal gang. Gain the gang as an Enemy
2Became a Corporate at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Gain a criminal contact.
2Promoted to rank 1
3Continued as Corporate at age 26
3You are rewarded for your diligence or cunning.
3Promoted to rank 2
3Is now a Manager
4Continued as Corporate at age 30
4Your business expands, your corporation grows, or the colony thrives.
5Continued as Corporate at age 34
5Hard times caused by a lack of interstellar trade costs you your job.
6Became a Courier at age 38
6Nearly killed. Owe 6,250 for medical bills.
7Switched to Colonist at age 42
7You gain experience in a technical field as a computer operator or surveyor.
7Promoted to rank 1
8Continued as Colonist at age 46
8Advanced training in a specialist field.
8Promoted to rank 2
8Is now a Settler
9Voluntarily left Colonist
9Became a Broker at age 50
9A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
10Became a Line/Crew at age 54
10Is now a Crewman
10Gained a contact.
11Continued as Line/Crew at age 58
11Vessel participates in a notable military engagement.
12Aging Crisis. Owe 50,000 for medical bills.
12Continued as Line/Crew at age 62
12Vessel participates in a diplomatic mission.
13Aging Crisis. Owe 20,000 for medical bills.
13Continued as Line/Crew at age 66
13You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
13Promoted to Line/Crew rank 1
13Is now a Able Spacehand
14Aging Crisis. Owe 60,000 for medical bills.
14Continued as Line/Crew at age 70
14Special assignment or duty on board ship.
14Forced to muster out.
15Aging Crisis. Owe 50,000 for medical bills.
15Retired at age 74
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 50,000 for medical bills.