Term | History |
1 | Became a Merchant Marine at age 18 |
1 | Is now a Crewman |
1 | Risk your fortune on a possibility lucrative deal and win. |
2 | Continued as Merchant Marine at age 22 |
2 | A good deal ensures you are living the high life for a few years. |
2 | Promoted to rank 1 |
2 | Is now a Senior Crewman |
3 | Voluntarily left Merchant Marine |
3 | Became a Journalist at age 26 |
3 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 | Became a Scavenger at age 30 |
4 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 | Switched to Artist at age 34 |
5 | Refused to criticise a questionable political leader on your homeworld. |
5 | Promoted to rank 1 |
6 | Voluntarily left Artist |
6 | Became a Law Enforcement at age 38 |
6 | Is now a Rookie |
6 | Rewarded for a successful mission. |
6 | Promoted to rank 1 |
6 | Is now a Corporal |
7 | Continued as Law Enforcement at age 42 |
7 | Life ruined by a criminal gang. Gain the gang as an Enemy |
8 | Became a Corporate at age 46 |
8 | Advanced training in a specialist field. |
8 | Promoted to rank 1 |
9 | Aging Crisis. Owe 20,000 for medical bills. |
9 | Continued as Corporate at age 50 |
9 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
9 | Promoted to rank 2 |
9 | Is now a Manager |
10 | Aging Crisis. Owe 50,000 for medical bills. |
10 | Continued as Corporate at age 54 |
10 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
10 | Promoted to rank 3 |
11 | Aging Crisis. Owe 30,000 for medical bills. |