Term | History |
1 | Became a Explorer at age 18 |
1 | Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
2 | Became a Performer at age 22 |
2 | Refused to criticise a questionable political leader on your homeworld. |
3 | Voluntarily left Performer |
3 | Became a Thief at age 26 |
3 | You spend months in the dangerous criminal underworld. |
4 | Continued as Thief at age 30 |
4 | Involved in the planning of an impressive heist. |
4 | Promoted to rank 1 |
5 | Continued as Thief at age 34 |
5 | Involved in a gambling ring. |
6 | Continued as Thief at age 38 |
6 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
7 | Became a Corporate at age 42 |
7 | You are rewarded for your diligence or cunning. |
7 | Promoted to rank 1 |
8 | Continued as Corporate at age 46 |
8 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
8 | Gain a criminal contact. |
8 | Promoted to rank 2 |
8 | Is now a Manager |
9 | Continued as Corporate at age 50 |
9 | Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
10 | Switched to Courier at age 54 |
10 | A new romantic starts. Gain an Ally. |
10 | Promoted to rank 1 |
10 | Is now a Scout |
11 | Aging Crisis. Owe 60,000 for medical bills. |
11 | Continued as Courier at age 58 |
11 | Spend several years jumping from world to world in your scout ship. |
11 | Forced to continue current assignment |
11 | Promoted to rank 2 |
12 | Aging Crisis. Owe 30,000 for medical bills. |
12 | Continued as Courier at age 62 |
12 | Nearly killed. Owe 30,000 for medical bills. |
13 | Aging Crisis. Owe 20,000 for medical bills. |
13 | Retired at age 66 |
13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 | Aging Crisis. Owe 20,000 for medical bills. |
14 | A new romantic starts. Gain an Ally. |
15 | Aging Crisis. Owe 60,000 for medical bills. |
15 | Moved to a new world. |
16 | Aging Crisis. Owe 60,000 for medical bills. |