Crewman Dessie Freeman
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 37 |
F |
7 (0) |
11 (1) |
3 (-1) |
6 (0) |
9 (1) |
6 (0) |
| Flighty |
| Skills |
| Animals 0 |
| Art 0 |
| Athletics 0 |
| Carouse 0 |
| Drive 0 |
| Electronics (Comms) 1 |
| Engineer 0 |
| Flyer 0 |
| Medic 0 |
| Recon 0 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
|
0 |
1 |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
| Citizen |
Worker |
|
0 |
1 |
| Drifter |
Barbarian |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 2 | Became a Merchant Marine at age 22 |
| 2 | Is now a Crewman |
| 2 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 3 | Voluntarily left Merchant Marine |
| 3 | Switched to Worker at age 26 |
| 3 | Your business expands, your corporation grows, or the colony thrives. |
| 4 | Voluntarily left Worker |
| 4 | Became a Barbarian at age 30 |
| 4 | Contact with Government. |