Crewman Ara Ford permalink

Age Sex Str Dex End Int Edu Soc
36 F 1 (-2) 3 (-1) 6 (0) 2 (-2) 6 (0) 2 (-2)
Inventive
 
Skills
Admin 0
Advocate 0
Animals 0
Athletics (Dexterity) 1
Broker 0
Carouse 0
Diplomat 0
Electronics 0
Leadership 0
Mechanic 1
Profession 0
Streetwise 0
CareerAssignmentTitleRankTerms
Citizen Corporate 0 1
Navy Engineer/Gunner Crewman 0 1
Drifter Wanderer 0 1
Citizen Colonist 0 1
 
TermHistory
1Became a Corporate at age 18
1A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
3Became a Wanderer at age 26
3Injured. Fully recovered. Owe 2,500 for medical bills.
4Switched to Colonist at age 30
4Scarred. Owe 5,000 for medical bills.
5Aging Crisis. Owe 10,000 for medical bills.