Crewman Silas McGuire permalink

Age Sex Str Dex End Int Edu Soc
39 M 6 (0) 6 (0) 3 (-1) 9 (1) 8 (0) 9 (1)
Preoccupied, Unconventional
 
Skills
Animals 0
Broker 0
Carouse 1
Deception 1
Diplomat 1
Drive (Hovercraft) 1
Electronics 0
Engineer (J-drive) 1
Flyer 0
Gambler 1
Gun Combat 0
Medic 0
Persuade 0
Steward 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Citizen Colonist 1 2
Scout Explorer 0 1
Citizen Corporate 1 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Bankrupted by a rival. Gain the other trader as a Rival.
2Became a Colonist at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Promoted to rank 1
3Continued as Colonist at age 26
3Nearly killed. Owe 20,000 for medical bills.
4Became a Explorer at age 30
4Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
4Gain 6 Contacts. Gain 2 Enemies.
5Switched to Corporate at age 34
5You gain experience in a technical field as a computer operator or surveyor.
5Promoted to rank 1