Able Spacehand Richmond Murphy permalink

Age Sex Str Dex End Int Edu Soc
41 M 1 (-2) 1 (-2) 6 (0) 4 (-1) 3 (-1) 6 (0)
Abrupt, Rigid
 
Skills
Admin 0
Advocate 0
Art 0
Athletics (Dexterity) 1
Broker 0
Deception 1
Diplomat 0
Electronics 0
Engineer (J-drive) 1
Investigate 0
Leadership 0
Mechanic 2
Science (Archaeology) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Corporate 0 1
Scholar Scientist 0 2
Navy Engineer/Gunner Able Spacehand 1 2
 
TermHistory
1Became a Corporate at age 18
1Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2Became a Scientist at age 22
2Assigned to work on a secret project for a patron or organisation.
3Continued as Scientist at age 26
3An expedition or voyage goes wrong, leaving you stranded in the wilderness.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4You join a gambling circle on board.
5Aging Crisis. Owe 50,000 for medical bills.
5Continued as Engineer/Gunner at age 34
5Nearly killed. Owe 5,000 for medical bills.
5Promoted to Engineer/Gunner rank 1
5Is now a Able Spacehand
6Aging Crisis. Owe 60,000 for medical bills.