| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 40 |
F |
8 (0) |
7 (0) |
8 (0) |
7 (0) |
6 (0) |
7 (0) |
| Fidgety |
| Skills |
| Carouse 0 |
| Deception 0 |
| Diplomat 0 |
| Drive 0 |
| Electronics (Computers) 1 |
| Investigate 1 |
| Medic 0 |
| Navigation 1 |
| Persuade 0 |
| Science (Physics) 1 |
| Science (Planetology) 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Field Researcher |
|
2 |
3 |
| Drifter |
Wanderer |
|
0 |
1 |
| Entertainer |
Performer |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | Win a prestigious prize for your work. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Field Researcher at age 22 |
| 2 | Gained a contact. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Field Researcher at age 26 |
| 3 | A new romantic starts. Gain an Ally. |
| 3 | Forced to muster out. |
| 4 | Became a Wanderer at age 30 |
| 4 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 5 | Became a Performer at age 34 |
| 5 | Spend time with an alien race. Gain a contact. |