Crewman Marjorie Tucker permalink

Age Sex Str Dex End Int Edu Soc
45 F 8 (0) 4 (-1) 2 (-2) 10 (1) 7 (0) 5 (-1)
Deceiving, Vague
 
Skills
Art (Write) 1
Athletics (Endurance) 1
Broker 0
Drive 0
Electronics 0
Gun Combat 0
Jack-of-all-Trades 1
Mechanic 1
Medic 0
Persuade 0
Science 0
Steward 0
Streetwise 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Drifter Scavenger 1 2
Entertainer Artist 1 2
Scholar Field Researcher 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Gained a contact.
2Voluntarily left Merchant Marine
2Became a Scavenger at age 22
2Attacked by enemies and injured.
2Severely injured. Fully recovered. Owe 5,000 for medical bills.
2Gain Enemy if you don't already have one.
2Forced to continue current assignment
2Promoted to rank 1
3Continued as Scavenger at age 26
3run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4Became a Artist at age 30
4Moved to a new world.
4Promoted to rank 1
5Continued as Artist at age 34
5You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
6Became a Field Researcher at age 38
6An expedition or voyage goes wrong, leaving you stranded in the wilderness.