Henchman Hector Walsham
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 43 |
M |
8 (0) |
2 (-2) |
4 (-1) |
3 (-1) |
3 (-1) |
5 (-1) |
| Unfocused, Easygoing |
| Skills |
| Athletics (Endurance) 1 |
| Drive 0 |
| Engineer (J-drive) 1 |
| Flyer 0 |
| Gun Combat 0 |
| Gun Combat 1 |
| Gunner (Capital) 1 |
| Heavy Weapons 0 |
| Investigate 0 |
| Melee (Unarmed) 1 |
| Recon 0 |
| Streetwise 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Law Enforcement |
Rookie |
0 |
1 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
2 |
| Rogue |
Pirate |
Henchman |
1 |
1 |
| Prisoner |
Inmate |
|
0 |
2 |
| Education | Graduated |
| Army Academy |
Failed |
|
| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | A prank goes horribly wrong. |
| 1 | Gain an Enemy. |
| 1 | Dropped out of military academy. |
| 2 | Became a Law Enforcement at age 18 |
| 2 | Is now a Rookie |
| 2 | Go undercover to investigate an enemy. |
| 2 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 3 | Voluntarily left Law Enforcement |
| 3 | Became a Engineer/Gunner at age 22 |
| 3 | Is now a Crewman |
| 3 | Vessel participates in a diplomatic mission. |
| 3 | Gain a contact. |
| 4 | Continued as Engineer/Gunner at age 26 |
| 4 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 5 | Became a Pirate at age 30 |
| 5 | Is now a Lackey |
| 5 | Arrested and charged. |
| 5 | Failed to defend self. Gain an Enemy and go to prison. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Henchman |
| 6 | Became a Inmate at age 34 |
| 6 | Assigned to difficult or backbreaking labour. |
| 7 | Continued as Inmate at age 38 |
| 7 | Disgraced. Word of your criminal past reaches your homeworld. |