Henchman Hector Walsham permalink

Age Sex Str Dex End Int Edu Soc
43 M 8 (0) 2 (-2) 4 (-1) 3 (-1) 3 (-1) 5 (-1)
Unfocused, Easygoing
 
Skills
Athletics (Endurance) 1
Drive 0
Engineer (J-drive) 1
Flyer 0
Gun Combat 0
Gun Combat 1
Gunner (Capital) 1
Heavy Weapons 0
Investigate 0
Melee (Unarmed) 1
Recon 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie 0 1
Navy Engineer/Gunner Crewman 0 2
Rogue Pirate Henchman 1 1
Prisoner Inmate 0 2
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Entered Army Academy at age 18
1A prank goes horribly wrong.
1Gain an Enemy.
1Dropped out of military academy.
2Became a Law Enforcement at age 18
2Is now a Rookie
2Go undercover to investigate an enemy.
2A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
3Voluntarily left Law Enforcement
3Became a Engineer/Gunner at age 22
3Is now a Crewman
3Vessel participates in a diplomatic mission.
3Gain a contact.
4Continued as Engineer/Gunner at age 26
4During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
5Became a Pirate at age 30
5Is now a Lackey
5Arrested and charged.
5Failed to defend self. Gain an Enemy and go to prison.
5Promoted to rank 1
5Is now a Henchman
6Became a Inmate at age 34
6Assigned to difficult or backbreaking labour.
7Continued as Inmate at age 38
7Disgraced. Word of your criminal past reaches your homeworld.