Lieutenant Arthur Bennett permalink

Age Sex Str Dex End Int Edu Soc
44 M 7 (0) 1 (-2) 2 (-2) 4 (-1) 7 (0) 9 (1)
Fleeting, Tireless
 
Skills
Athletics (Endurance) 1
Athletics (Strength) 2
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Engineer (Life Support) 1
Gun Combat 1
Leadership 1
Mechanic 2
Melee (Blade) 1
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Profession 0
Steward 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Lieutenant 3 / 0 6
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Display heroism in battle, saving the whole ship.
1Commissioned in Navy/Engineer/Gunner
1Is now a Ensign
1Promoted to Engineer/Gunner officer rank 2
1Is now a Sublieutenant
2Continued as Engineer/Gunner at age 22
2You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Continued as Engineer/Gunner at age 26
3Vessel participates in a diplomatic mission.
4Continued as Engineer/Gunner at age 30
4Betrayal. Convert an Ally into a Rival or Enemy.
5Continued as Engineer/Gunner at age 34
5Vessel participates in a notable military engagement.
5Promoted to Engineer/Gunner officer rank 3
5Is now a Lieutenant
6Continued as Engineer/Gunner at age 38
6During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.