Freelancer John Chapman
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 45 |
M |
8 (0) |
9 (1) |
5 (-1) |
8 (0) |
9 (1) |
9 (1) |
| Accomplished |
| Skills |
| Art (Write) 1 |
| Carouse 0 |
| Deception 0 |
| Drive 0 |
| Electronics (Comms) 1 |
| Jack-of-All-Trades 1 |
| Mechanic 0 |
| Medic 0 |
| Melee 0 |
| Persuade 1 |
| Stealth 1 |
| Steward 0 |
| Streetwise 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Journalist |
Freelancer |
1 |
3 |
| Drifter |
Barbarian |
|
0 |
2 |
| Drifter |
Wanderer |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Journalist at age 18 |
| 1 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Freelancer |
| 2 | Continued as Journalist at age 22 |
| 2 | Contact with Government. |
| 3 | Continued as Journalist at age 26 |
| 3 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 4 | Became a Barbarian at age 30 |
| 4 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 5 | Switched to Wanderer at age 34 |
| 5 | You do not know what happened to you. There is a gap in your memory. |
| 6 | Returned to Barbarian at age 38 |
| 6 | You do not know what happened to you. There is a gap in your memory. |