| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 45 |
M |
4 (-1) |
6 (0) |
8 (0) |
7 (0) |
5 (-1) |
5 (-1) |
| Valiant |
| Skills |
| Astrogation 0 |
| Drive 0 |
| Electronics (Comms) 1 |
| Gun Combat 0 |
| Language 0 |
| Mechanic 0 |
| Persuade 1 |
| Pilot (Capital Ships) 1 |
| Steward 1 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Explorer |
|
0 |
1 |
| Scout |
Courier |
|
0 |
1 |
| Merchant |
Free Trader |
|
1 |
3 |
| Agent |
Corporate Agent |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
| 2 | Switched to Courier at age 22 |
| 2 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 3 | Became a Free Trader at age 26 |
| 3 | A good deal ensures you are living the high life for a few years. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Free Trader at age 30 |
| 4 | A new romantic starts. Gain an Ally. |
| 5 | Continued as Free Trader at age 34 |
| 5 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 5 | Gain rebels as Enemy |
| 6 | Became a Corporate Agent at age 38 |
| 6 | Life ruined by a criminal gang. Gain the gang as an Enemy |