| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 43 |
M |
10 (1) |
2 (-2) |
11 (1) |
5 (-1) |
6 (0) |
6 (0) |
| Close, Awkward |
| Skills |
| Athletics (Dexterity) 1 |
| Deception 1 |
| Drive 0 |
| Electronics (Sensors) 1 |
| Flyer 0 |
| Gun Combat (Archaic) 1 |
| Investigate 0 |
| Medic 0 |
| Persuade 1 |
| Recon 0 |
| Stealth 2 |
| Streetwise 0 |
| Tactics (Military) 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
Agent |
1 |
2 |
| Scout |
Explorer |
|
0 |
1 |
| Rogue |
Thief |
|
2 |
3 |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Moved to a new world. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 3 | Became a Explorer at age 26 |
| 3 | Nearly killed. Owe 30,000 for medical bills. |
| 4 | Became a Thief at age 30 |
| 4 | You commit a legendary crime. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Thief at age 34 |
| 5 | A crime lord considers you his protégé. |
| 6 | Continued as Thief at age 38 |
| 6 | Involved in the planning of an impressive heist. |
| 6 | Promoted to rank 2 |