Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
44 |
M |
8 (0) |
3 (-1) |
11 (1) |
9 (1) |
6 (0) |
6 (0) |
Combative, Kittenish |
Skills |
Animals 0 |
Astrogation 0 |
Athletics 0 |
Drive (Walker) 1 |
Electronics (Remote Ops) 1 |
Engineer (M-drive) 1 |
Jack-of-all-Trades 1 |
Profession (Biologicals) 1 |
Recon 0 |
Science (Economics) 1 |
Streetwise 1 |
Survival 1 |
|
|
Career | Assignment | Title | Rank | Terms |
Citizen |
Colonist |
|
1 |
2 |
Scout |
Surveyor |
|
0 |
1 |
Citizen |
Worker |
|
1 |
2 |
Drifter |
Wanderer |
|
1 |
1 |
|
Term | History |
1 | Became a Colonist at age 18 |
1 | Your business expands, your corporation grows, or the colony thrives. |
1 | Promoted to rank 1 |
2 | Continued as Colonist at age 22 |
2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
3 | Became a Surveyor at age 26 |
3 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
3 | Gain 2 Contacts. Gain 3 Enemies. |
4 | Switched to Worker at age 30 |
4 | You are rewarded for your diligence or cunning. |
4 | Promoted to rank 1 |
5 | Continued as Worker at age 34 |
5 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
5 | Forced to muster out. |
6 | Became a Wanderer at age 38 |
6 | Promoted to rank 1 |