Crewman Carlos Heriot permalink

Age Sex Str Dex End Int Edu Soc
47 M 4 (-1) 5 (-1) 4 (-1) 9 (1) 8 (0) 5 (-1)
Immodest, Lascivious, Decent
 
Skills
Admin 1
Art 0
Deception 0
Drive 0
Electronics (Computers) 1
Engineer (Power) 1
Gunner (Turret) 1
Investigate 2
Profession 0
Recon 0
Science (Cosmology) 2
Science (Physics) 1
Science (Sophontology) 1
Stealth 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Scholar Scientist 3 5
Navy Engineer/Gunner Crewman 0 1
 
TermHistory
1Became a Wanderer at age 18
1Betrayal. Convert an Ally into a Rival or Enemy.
2Voluntarily left Wanderer
2Became a Scientist at age 22
2Assigned to work on a secret project for a patron or organisation.
2Promoted to rank 1
3Continued as Scientist at age 26
3Make a breakthrough in your field.
3Forced to continue current assignment
3Promoted to rank 2
4Continued as Scientist at age 30
4Work for an eccentric but brilliant mentor, who becomes an Ally.
4Promoted to rank 3
5Continued as Scientist at age 34
5Win a prestigious prize for your work.
6Continued as Scientist at age 38
6Win a prestigious prize for your work.
6Forced to muster out.
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.