| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 49 |
F |
4 (-1) |
7 (0) |
4 (-1) |
7 (0) |
3 (-1) |
2 (-2) |
| Nonchalant |
| Skills |
| Art 0 |
| Astrogation 0 |
| Diplomat 1 |
| Drive (Track) 1 |
| Drive (Wheel) 1 |
| Electronics 0 |
| Engineer 0 |
| Gambler 1 |
| Mechanic 0 |
| Melee (Bludgeon) 1 |
| Persuade 1 |
| Profession 0 |
| Science 0 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Worker |
|
1 |
5 |
| Drifter |
Wanderer |
|
0 |
1 |
| Scout |
Surveyor |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 1 | Gain a criminal contact. |
| 2 | Continued as Worker at age 22 |
| 2 | You befriend a superior in the corporation or the colony. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Worker at age 26 |
| 3 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 4 | Continued as Worker at age 30 |
| 4 | Advanced training in a specialist field. |
| 5 | Continued as Worker at age 34 |
| 5 | Severely injured. Fully recovered. Owe 1,250 for medical bills. |
| 6 | Became a Wanderer at age 38 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Became a Surveyor at age 42 |
| 7 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 7 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 7 | Gain 5 Contacts. Gain 3 Enemies. |