Crewman Booker Alardice permalink

Age Sex Str Dex End Int Edu Soc
49 M 7 (0) 7 (0) 4 (-1) 10 (1) 2 (-2) 5 (-1)
Condescending, Diligent
 
Skills
Art 0
Athletics (Strength) 1
Broker 1
Carouse 1
Deception 0
Drive 0
Electronics (Sensors) 1
Gambler 1
Gun Combat 0
Investigate 0
Melee (Unarmed) 1
Recon 0
Science (Economics) 1
Science (Philosophy) 1
Stealth 0
Streetwise 1
CareerAssignmentTitleRankTerms
Rogue Enforcer 0 2
Navy Line/Crew Crewman 0 2
Scholar Scientist 1 2
Merchant Broker 1 1
 
TermHistory
1Became a Enforcer at age 18
1Involved in a gambling ring.
2Continued as Enforcer at age 22
2A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
3Became a Line/Crew at age 26
3Is now a Crewman
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Continued as Line/Crew at age 30
4A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4Forced to muster out.
5Became a Scientist at age 34
5Refuse to join a cheat in some fashion.
5Promoted to rank 1
6Continued as Scientist at age 38
6A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
6Lost eye or limb. Owe 1,250 for medical bills.
7Became a Broker at age 42
7Refuse to smuggle illegal items onto a planet. Gain an Enemy.
7Forced to continue current assignment
7Promoted to rank 1