| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
M |
6 (0) |
6 (0) |
1 (-2) |
11 (1) |
11 (1) |
7 (0) |
| Frigid, Seductive, Unfriendly |
| Skills |
| Admin 0 |
| Advocate 1 |
| Athletics (Dexterity) 1 |
| Deception 0 |
| Diplomat 2 |
| Drive 0 |
| Electronics (Comms) 1 |
| Electronics (Computers) 1 |
| Electronics (Remote Ops) 1 |
| Flyer 0 |
| Investigate 1 |
| Medic 0 |
| Recon 0 |
| Science (Archaeology) 1 |
| Stealth 0 |
| Streetwise 0 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
0 |
1 |
| Rogue |
Enforcer |
|
0 |
1 |
| Scholar |
Scientist |
|
3 |
5 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 2 | Became a Enforcer at age 22 |
| 2 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 3 | Became a Scientist at age 26 |
| 3 | Refuse to join a cheat in some fashion. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Scientist at age 30 |
| 4 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 4 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 4 | Gain an Enemy |
| 4 | Promoted to rank 2 |
| 5 | Continued as Scientist at age 34 |
| 5 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 6 | Continued as Scientist at age 38 |
| 6 | Advanced training in a specialist field. |
| 6 | Forced to continue current assignment |
| 6 | Promoted to rank 3 |
| 7 | Continued as Scientist at age 42 |
| 7 | Refuse to join a cheat in some fashion. |