Crewman Tennie Nicol permalink

Age Sex Str Dex End Int Edu Soc
47 F 4 (-1) 5 (-1) 1 (-2) 6 (0) 8 (0) 6 (0)
Melodramatic, Intellectual
 
Skills
Astrogation 1
Athletics (Dexterity) 1
Carouse 1
Diplomat 0
Drive (Walker) 2
Electronics (Sensors) 1
Investigate 0
Language 0
Medic 0
Science (Archaeology) 1
Science (Chemistry) 1
Science (Linguistics) 1
Science (Physics) 1
Science (Robotics) 1
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Field Researcher 0 1
Scholar Scientist 1 4
Merchant Merchant Marine Crewman 0 2
 
TermHistory
1Became a Field Researcher at age 18
1Win a prestigious prize for your work.
2Voluntarily left Field Researcher
2Switched to Scientist at age 22
2Agreed to perform research that goes against your conscience. Gain 3 Enemies.
3Continued as Scientist at age 26
3A disaster or war strikes.
3Lightly injured, no permanent damage. Fully recovered.
3The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy.
4Continued as Scientist at age 30
4Betrayal. Convert an Ally into a Rival or Enemy.
4Promoted to rank 1
5Continued as Scientist at age 34
5An expedition or voyage goes wrong, leaving you stranded in the wilderness.
6Became a Merchant Marine at age 38
6Is now a Crewman
6Befriend a useful ally in one sphere. Gain an Ally.
7Continued as Merchant Marine at age 42
7Make an unexpected connection outside your normal circles. Gain a Contact.