Senior Crewman Edith Moore permalink

Age Sex Str Dex End Int Edu Soc
49 F 8 (0) 3 (-1) 6 (0) 9 (1) 6 (0) 5 (-1)
Modern
 
Skills
Animals 0
Art 0
Athletics 0
Deception 1
Drive 0
Electronics 0
Engineer (Power) 1
Flyer (Wing) 1
Jack-of-all-Trades 1
Mechanic 1
Medic 0
Melee (Blade) 1
Persuade 2
Recon 0
Seafarer 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 1 2
Marine Ground Assault Marine 0 1
Entertainer Performer 0 2
Merchant Merchant Marine Senior Crewman 1 2
 
TermHistory
1Became a Colonist at age 18
1You gain experience in a technical field as a computer operator or surveyor.
1Forced to continue current assignment
1Promoted to rank 1
2Continued as Colonist at age 22
2Scarred. Fully recovered. Owe 10,000 for medical bills.
3Became a Ground Assault at age 26
3Is now a Marine
3Nearly killed. Fully recovered.
4Became a Performer at age 30
4Nearly killed. Fully recovered. Owe 17,500 for medical bills.
5Continued as Performer at age 34
5Gain a patron in the arts. Gain an Ally
6Voluntarily left Performer
6Became a Merchant Marine at age 38
6Is now a Crewman
6Refuse to smuggle illegal items onto a planet. Gain an Enemy.
6Promoted to rank 1
6Is now a Senior Crewman
7Continued as Merchant Marine at age 42
7Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.