Senior Crewman Floyd Ward
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 48 |
M |
7 (0) |
5 (-1) |
3 (-1) |
6 (0) |
8 (0) |
7 (0) |
| Apathetic, Lascivious |
| Skills |
| Athletics 0 |
| Broker 1 |
| Deception 0 |
| Drive (Walker) 1 |
| Engineer (Life Support) 1 |
| Gambler 1 |
| Gun Combat 0 |
| Mechanic 1 |
| Profession 0 |
| Recon 0 |
| Seafarer 0 |
| Stealth 2 |
| Streetwise 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Thief |
|
1 |
1 |
| Merchant |
Merchant Marine |
Senior Crewman |
1 |
3 |
| Scout |
Explorer |
|
0 |
1 |
| Drifter |
Wanderer |
|
0 |
1 |
| Rogue |
Pirate |
Lackey |
0 |
1 |
|
| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 1 | Promoted to rank 1 |
| 2 | Voluntarily left Thief |
| 2 | Became a Merchant Marine at age 22 |
| 2 | Is now a Crewman |
| 2 | Given advanced training in a specialist field |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Promoted to rank 1 |
| 3 | Is now a Senior Crewman |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 5 | Became a Explorer at age 34 |
| 5 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 5 | Gain 2 Contacts. Gain 2 Enemies. |
| 6 | Became a Wanderer at age 38 |
| 6 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 7 | Switched to Pirate at age 42 |
| 7 | Is now a Lackey |
| 7 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |