Commander Paralee Farrell permalink

Age Sex Str Dex End Int Edu Soc
48 F 7 (0) 5 (-1) 10 (1) 5 (-1) 8 (0) 6 (0)
Evasive, Discouraged, Jaded
 
Skills
Admin 0
Advocate 0
Broker 0
Carouse 1
Diplomat 0
Drive (Hovercraft) 1
Drive (Mole) 1
Electronics (Sensors) 2
Flyer (Rotor) 1
Gun Combat 1
Gunner (Ortillery) 1
Leadership 1
Melee (Blade) 1
Recon 0
Streetwise 1
Survival 0
Tactics (Military) 1
Tactics (Naval) 1
CareerAssignmentTitleRankTerms
Citizen Corporate 1 3
Citizen Colonist 0 1
Navy Engineer/Gunner Commander 4 / 0 3
 
TermHistory
1Became a Corporate at age 18
1Your business expands, your corporation grows, or the colony thrives.
1Promoted to rank 1
2Continued as Corporate at age 22
2Spent time maintaining and using heavy vehicles.
3Continued as Corporate at age 26
3Co-operate with investigation by the planetary authorities. The business or colony is shut down.
4Switched to Colonist at age 30
4Life ruined by a criminal gang. Gain the gang as an Enemy
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Vessel participates in a notable military engagement.
5Commissioned in Navy/Engineer/Gunner
5Is now a Ensign
5Promoted to Engineer/Gunner officer rank 2
5Is now a Sublieutenant
6Continued as Engineer/Gunner at age 38
6Abuse your position for profit
6Promoted to Engineer/Gunner officer rank 3
6Is now a Lieutenant
7Continued as Engineer/Gunner at age 42
7You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7Promoted to Engineer/Gunner officer rank 4
7Is now a Commander