Scout Fred Campbell
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 49 |
M |
3 (-1) |
3 (-1) |
10 (1) |
13 (2) |
4 (-1) |
6 (0) |
| Disaffected, Not Trustworthy |
| Skills |
| Art 0 |
| Athletics (Dexterity) 1 |
| Carouse 0 |
| Deception 1 |
| Drive (Hovercraft) 1 |
| Heavy Weapons (Artillery) 1 |
| Investigate 0 |
| Jack-of-all-Trades 1 |
| Mechanic 0 |
| Medic 0 |
| Melee (Blade) 1 |
| Persuade 0 |
| Science 0 |
| Steward 0 |
| Survival 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Journalist |
|
0 |
1 |
| Agent |
Intelligence |
Agent |
1 |
2 |
| Marine |
Star Marine |
Marine |
0 |
1 |
| Scout |
Explorer |
Scout |
2 |
3 |
|
| Term | History |
| 1 | Became a Journalist at age 18 |
| 1 | You are forced out because of censorship or controversy. What truth did you get too close to? |
| 2 | Became a Intelligence at age 22 |
| 2 | Established a network of contacts. Gain 3 contacts. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Intelligence at age 26 |
| 3 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 4 | Became a Star Marine at age 30 |
| 4 | Is now a Marine |
| 4 | Injured. Fully recovered. |
| 5 | Became a Explorer at age 34 |
| 5 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 6 | Continued as Explorer at age 38 |
| 6 | Serve as the courier for an important message from the Imperium. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Scout |
| 7 | Continued as Explorer at age 42 |
| 7 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 7 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 7 | Promoted to rank 2 |