Crewman Booker Alardice
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 49 |
M |
7 (0) |
7 (0) |
4 (-1) |
10 (1) |
2 (-2) |
5 (-1) |
| Condescending, Diligent |
| Skills |
| Art 0 |
| Athletics (Strength) 1 |
| Broker 1 |
| Carouse 1 |
| Deception 0 |
| Drive 0 |
| Electronics (Sensors) 1 |
| Gambler 1 |
| Gun Combat 0 |
| Investigate 0 |
| Melee (Unarmed) 1 |
| Recon 0 |
| Science (Economics) 1 |
| Science (Philosophy) 1 |
| Stealth 0 |
| Streetwise 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Enforcer |
|
0 |
2 |
| Navy |
Line/Crew |
Crewman |
0 |
2 |
| Scholar |
Scientist |
|
1 |
2 |
| Merchant |
Broker |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | Involved in a gambling ring. |
| 2 | Continued as Enforcer at age 22 |
| 2 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 3 | Became a Line/Crew at age 26 |
| 3 | Is now a Crewman |
| 3 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 4 | Continued as Line/Crew at age 30 |
| 4 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 4 | Forced to muster out. |
| 5 | Became a Scientist at age 34 |
| 5 | Refuse to join a cheat in some fashion. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Scientist at age 38 |
| 6 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 6 | Lost eye or limb. Owe 1,250 for medical bills. |
| 7 | Became a Broker at age 42 |
| 7 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
| 7 | Forced to continue current assignment |
| 7 | Promoted to rank 1 |