Scout Irving Morgan permalink

Age Sex Str Dex End Int Edu Soc
53 M 1 (-2) 9 (1) 5 (-1) 7 (0) 11 (1) 2 (-2)
Awkward, Joking
 
Skills
Astrogation 0
Athletics 0
Carouse 1
Deception 0
Electronics (Comms) 1
Electronics (Computers) 1
Engineer (Life Support) 1
Gun Combat 0
Jack-of-all-Trades 1
Leadership 0
Mechanic 0
Medic 1
Persuade 1
Pilot (Small Craft) 1
Science 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout 2 5
Entertainer Performer 1 2
Citizen Corporate 0 1
 
TermHistory
1Became a Courier at age 18
1Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
1Severely injured. Fully recovered. Owe 10,000 for medical bills.
2Continued as Courier at age 22
2You discover a world, item or information of worth to the Imperium.
2Promoted to rank 1
2Is now a Scout
3Continued as Courier at age 26
3Betrayal. Convert an Ally into a Rival or Enemy.
4Continued as Courier at age 30
4Spend several years jumping from world to world in your scout ship.
4Promoted to rank 2
5Continued as Courier at age 34
5Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
5Psychologically damaged by your time in the scouts.
5Forced to muster out.
6Became a Performer at age 38
6Join homeworld’s celebrity circles
6Promoted to rank 1
7Continued as Performer at age 42
7An investigation, tour, project or expedition goes wrong, stranding you far from home.
8Became a Corporate at age 46
8Life ruined by a criminal gang. Gain the gang as an Enemy
9Aging Crisis. Owe 40,000 for medical bills.