Scout Irving Morgan
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 53 |
M |
1 (-2) |
9 (1) |
5 (-1) |
7 (0) |
11 (1) |
2 (-2) |
| Awkward, Joking |
| Skills |
| Astrogation 0 |
| Athletics 0 |
| Carouse 1 |
| Deception 0 |
| Electronics (Comms) 1 |
| Electronics (Computers) 1 |
| Engineer (Life Support) 1 |
| Gun Combat 0 |
| Jack-of-all-Trades 1 |
| Leadership 0 |
| Mechanic 0 |
| Medic 1 |
| Persuade 1 |
| Pilot (Small Craft) 1 |
| Science 0 |
| Streetwise 0 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Courier |
Scout |
2 |
5 |
| Entertainer |
Performer |
|
1 |
2 |
| Citizen |
Corporate |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 1 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 2 | Continued as Courier at age 22 |
| 2 | You discover a world, item or information of worth to the Imperium. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Continued as Courier at age 26 |
| 3 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 4 | Continued as Courier at age 30 |
| 4 | Spend several years jumping from world to world in your scout ship. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Courier at age 34 |
| 5 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 5 | Psychologically damaged by your time in the scouts. |
| 5 | Forced to muster out. |
| 6 | Became a Performer at age 38 |
| 6 | Join homeworld’s celebrity circles |
| 6 | Promoted to rank 1 |
| 7 | Continued as Performer at age 42 |
| 7 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 8 | Became a Corporate at age 46 |
| 8 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |