Field Agent Arlie Fleming
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
F |
6 (0) |
3 (-1) |
3 (-1) |
12 (2) |
6 (0) |
6 (0) |
| Clean, Aristocratic |
| Skills |
| Admin 0 |
| Animals 0 |
| Deception 1 |
| Diplomat 0 |
| Drive (Hovercraft) 1 |
| Drive (Walker) 1 |
| Electronics 0 |
| Flyer (Rotor) 1 |
| Gun Combat (Slug) 1 |
| Investigate 1 |
| Medic 0 |
| Pilot 0 |
| Recon 0 |
| Science (Biology) 1 |
| Science (Physics) 1 |
| Science (Robotics) 1 |
| Stealth 1 |
| Streetwise 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Field Researcher |
|
1 |
2 |
| Scout |
Courier |
|
0 |
1 |
| Agent |
Intelligence |
Field Agent |
2 |
2 |
| Drifter |
Wanderer |
|
1 |
2 |
| Drifter |
Scavenger |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Field Researcher at age 22 |
| 2 | Your work is sabotaged by unknown parties. You may salvage what you can and give up. |
| 3 | Became a Courier at age 26 |
| 3 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 4 | Voluntarily left Courier |
| 4 | Became a Intelligence at age 30 |
| 4 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Agent |
| 5 | Continued as Intelligence at age 34 |
| 5 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Field Agent |
| 6 | Voluntarily left Intelligence |
| 6 | Became a Wanderer at age 38 |
| 6 | Find valuable salvage. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Wanderer at age 42 |
| 7 | Suffer from a life-threatening illness. |
| 8 | Switched to Scavenger at age 46 |
| 8 | Suffer from a life-threatening illness. |