Manager Rupert Medina
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
M |
7 (0) |
8 (0) |
3 (-1) |
11 (1) |
5 (-1) |
8 (0) |
| Loquacious, Egotistic |
| Skills |
| Admin 1 |
| Advocate 1 |
| Art 0 |
| Athletics (Dexterity) 1 |
| Broker 1 |
| Carouse 1 |
| Diplomat 0 |
| Drive (Hovercraft) 1 |
| Flyer 0 |
| Gambler 1 |
| Gun Combat 0 |
| Investigate 0 |
| Melee (Unarmed) 1 |
| Persuade 1 |
| Profession 0 |
| Recon 0 |
| Steward 1 |
| Streetwise 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Law Enforcement |
Rookie |
0 |
2 |
| Merchant |
Broker |
|
2 |
3 |
| Citizen |
Corporate |
Manager |
3 |
3 |
|
| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Hard times caused by a lack of interstellar trade costs you your job. |
| 2 | Became a Broker at age 22 |
| 2 | Befriend a useful ally in one sphere. Gain an Ally. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Broker at age 26 |
| 3 | A good deal ensures you are living the high life for a few years. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Broker at age 30 |
| 4 | Embroiled in legal trouble. |
| 4 | Forced to muster out. |
| 5 | Returned to Law Enforcement at age 34 |
| 5 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 6 | Became a Corporate at age 38 |
| 6 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Corporate at age 42 |
| 7 | Advanced training in a specialist field. |
| 7 | Promoted to rank 2 |
| 7 | Is now a Manager |
| 8 | Continued as Corporate at age 46 |
| 8 | Your business expands, your corporation grows, or the colony thrives. |
| 8 | Promoted to rank 3 |