Craftsman Graham Mills
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
M |
7 (0) |
9 (1) |
7 (0) |
11 (1) |
9 (1) |
8 (0) |
| Unmotivated |
| Skills |
| Athletics (Dexterity) 1 |
| Carouse 1 |
| Deception 1 |
| Drive (Hovercraft) 1 |
| Drive (Mole) 1 |
| Electronics (Remote Ops) 1 |
| Engineer (Life Support) 1 |
| Flyer (Airship) 1 |
| Flyer (Grav) 1 |
| Gambler 1 |
| Gun Combat 0 |
| Jack-of-All-Trades 1 |
| Mechanic 2 |
| Medic 0 |
| Melee (Unarmed) 1 |
| Persuade 1 |
| Profession (Civil Engineering) 1 |
| Profession (Polymers) 1 |
| Science 0 |
| Steward 1 |
| Streetwise 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Worker |
Craftsman |
4 |
5 |
| Prisoner |
Thug |
|
2 |
2 |
| Scout |
Explorer |
Scout |
1 |
1 |
|
| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | You gain experience in a technical field as a computer operator or surveyor. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Worker at age 22 |
| 2 | Your business expands, your corporation grows, or the colony thrives. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Technician |
| 3 | Continued as Worker at age 26 |
| 3 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 3 | Promoted to rank 3 |
| 4 | Continued as Worker at age 30 |
| 4 | You rise to a position of power in your colony or corporation. |
| 4 | Promoted to rank 4 |
| 4 | Is now a Craftsman |
| 5 | Continued as Worker at age 34 |
| 5 | Accused of a crime |
| 6 | Became a Thug at age 38 |
| 6 | Special Duty. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Thug at age 42 |
| 7 | Hire a new lawyer. |
| 7 | Promoted to rank 2 |
| 7 | Paroled from prison. |
| 8 | Became a Explorer at age 46 |
| 8 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 8 | Psychologically damaged by your time in the scouts. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Scout |