Petty Officer, 3rd class Christopher Jennings permalink

Age Sex Str Dex End Int Edu Soc
53 M 3 (-1) 8 (0) 4 (-1) 7 (0) 7 (0) 9 (1)
Educated
 
Skills
Athletics (Dexterity) 2
Athletics (Endurance) 1
Athletics (Strength) 1
Carouse 0
Deception 1
Drive 0
Gun Combat 3
Gunner (Ortillery) 1
Gunner (Screen) 1
Gunner (Turret) 1
Mechanic 1
Pilot (Small Craft) 1
Stealth 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 3rd class 2 5
Navy Flight 2 1
Rogue Enforcer 0 1
Drifter Scavenger 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You join a gambling circle on board.
1Attempt at commissioned failed.
2Continued as Engineer/Gunner at age 22
2Vessel participates in a notable military engagement.
2Promoted to Engineer/Gunner rank 1
2Is now a Able Spacehand
3Continued as Engineer/Gunner at age 26
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Promoted to Engineer/Gunner rank 2
3Is now a Petty Officer, 3rd class
4Continued as Engineer/Gunner at age 30
4You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
5Switched to Flight at age 34
5Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
6Became a Enforcer at age 38
6Severely injured. Owe 6,250 for medical bills.
7Became a Scavenger at age 42
7Drafted into Navy
8Returned to Engineer/Gunner at age 46
8During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.