Able Spacehand Neta Casey permalink

Age Sex Str Dex End Int Edu Soc
53 F 2 (-2) 6 (0) 7 (0) 8 (0) 8 (0) 8 (0)
Anxious, Embittered
 
Skills
Advocate 1
Art 0
Athletics (Endurance) 1
Athletics (Strength) 1
Broker 0
Flyer (Wing) 1
Gunner (Screen) 1
Leadership 1
Mechanic 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Steward 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 1
Drifter Scavenger 0 2
Merchant Free Trader 0 1
Citizen Corporate 1 2
Navy Engineer/Gunner Able Spacehand 1 2
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
2Became a Scavenger at age 22
2Attempted a risky adventure and was wildly successful.
3Continued as Scavenger at age 26
3Moved to a new world.
4Voluntarily left Scavenger
4Became a Free Trader at age 30
4Imperial trade restrictions force you out of business.
5Became a Corporate at age 34
5You are rewarded for your diligence or cunning.
5Promoted to rank 1
6Continued as Corporate at age 38
6Hard times caused by a lack of interstellar trade costs you your job.
7Switched to Engineer/Gunner at age 42
7Abuse your position for profit
7Promoted to Engineer/Gunner rank 1
7Is now a Able Spacehand
8Continued as Engineer/Gunner at age 46
8You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.