| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
F |
8 (0) |
6 (0) |
1 (-2) |
2 (-2) |
5 (-1) |
5 (-1) |
| Irreverent, Submissive, Meek |
| Skills |
| Athletics (Endurance) 1 |
| Deception 0 |
| Drive 0 |
| Electronics 0 |
| Flyer 0 |
| Gun Combat (Energy) 1 |
| Language 0 |
| Recon 0 |
| Stealth 0 |
| Streetwise 1 |
| Survival 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
0 |
1 |
| Citizen |
Colonist |
|
1 |
2 |
| Drifter |
Barbarian |
|
0 |
2 |
| Agent |
Intelligence |
|
0 |
1 |
| Drifter |
Scavenger |
|
0 |
1 |
| Retired |
|
|
0 |
1 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Became a Colonist at age 22 |
| 2 | Your business expands, your corporation grows, or the colony thrives. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Colonist at age 26 |
| 3 | Hard times caused by a lack of interstellar trade costs you your job. |
| 4 | Switched to Barbarian at age 30 |
| 4 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 5 | Became a Intelligence at age 34 |
| 5 | Accepted a deal with criminal or other figure under investigation. |
| 6 | Returned to Barbarian at age 38 |
| 6 | You do not know what happened to you. There is a gap in your memory. |
| 7 | Switched to Scavenger at age 42 |
| 7 | You do not know what happened to you. There is a gap in your memory. |
| 8 | Aging Crisis. Owe 10,000 for medical bills. |
| 8 | Retired at age 46 |
| 8 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |