Scout Amelia Rule permalink

Age Sex Str Dex End Int Edu Soc
52 F 9 (1) 3 (-1) 1 (-2) 8 (0) 3 (-1) 6 (0)
Romantic, Senile, Realistic
 
Skills
Astrogation 0
Broker 1
Diplomat 1
Electronics (Computers) 1
Gun Combat 0
Jack-of-all-Trades 1
Mechanic 0
Medic 0
Persuade 0
Pilot 0
Seafarer 0
Steward 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor Scout 1 2
Merchant Broker 0 4
Entertainer Artist 0 1
Drifter Wanderer 0 1
 
TermHistory
1Became a Surveyor at age 18
1Spend several years jumping from world to world in your scout ship.
1Promoted to rank 1
1Is now a Scout
2Continued as Surveyor at age 22
2Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
2Gain 3 Contacts. Gain 1 Enemies.
3Became a Broker at age 26
3Refuse to smuggle illegal items onto a planet. Gain an Enemy.
4Continued as Broker at age 30
4Good fortune
5Continued as Broker at age 34
5Make an unexpected connection outside your normal circles. Gain a Contact.
6Continued as Broker at age 38
6Make an unexpected connection outside your normal circles. Gain a Contact.
6Forced to muster out.
7Became a Artist at age 42
7Public opinion turns on you.
8Became a Wanderer at age 46
8Suffer from a life-threatening illness.
9Aging Crisis. Owe 20,000 for medical bills.