| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 53 |
F |
1 (-2) |
6 (0) |
4 (-1) |
3 (-1) |
4 (-1) |
7 (0) |
| Meek |
| Skills |
| Athletics (Dexterity) 1 |
| Athletics (Strength) 1 |
| Deception 1 |
| Drive (Hovercraft) 1 |
| Drive (Mole) 1 |
| Drive (Track) 1 |
| Gambler 1 |
| Melee (Unarmed) 1 |
| Persuade 1 |
| Profession (Hydroponics) 1 |
| Recon 0 |
| Seafarer 0 |
| Stealth 0 |
| Streetwise 0 |
| Survival 0 |
| Tactics (Military) 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
0 |
1 |
| Citizen |
Colonist |
|
1 |
2 |
| Rogue |
Enforcer |
|
2 |
5 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 2 | Became a Colonist at age 22 |
| 2 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Colonist at age 26 |
| 3 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 4 | Voluntarily left Colonist |
| 4 | Became a Enforcer at age 30 |
| 4 | Involved in a feud with a rival criminal organization. |
| 5 | Continued as Enforcer at age 34 |
| 5 | Involved in a gambling ring. |
| 5 | Forced to continue current assignment |
| 5 | Promoted to rank 1 |
| 6 | Continued as Enforcer at age 38 |
| 6 | A crime lord considers you his protégé. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Enforcer at age 42 |
| 7 | Crime pays off. Gain victim as Enemy. |
| 8 | Continued as Enforcer at age 46 |
| 8 | A crime lord considers you his protégé. |
| 8 | Forced to muster out. |