Craftsman Axel Hislop
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
M |
5 (-1) |
5 (-1) |
8 (0) |
12 (2) |
6 (0) |
5 (-1) |
| Bold, Simian, Verbose |
| Skills |
| Admin 1 |
| Athletics (Dexterity) 2 |
| Deception 1 |
| Diplomat 1 |
| Drive (Mole) 1 |
| Drive (Walker) 3 |
| Flyer (Grav) 1 |
| Flyer (Wing) 1 |
| Gambler 1 |
| Gun Combat (Archaic) 1 |
| Heavy Weapons (Vehicle) 1 |
| Mechanic 1 |
| Profession (Civil Engineering) 2 |
| Profession (Hydroponics) 1 |
| Science (Cybernetics) 1 |
| Steward 1 |
| Streetwise 0 |
| Survival 0 |
| Tactics (Military) 1 |
| Tactics (Naval) 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Marine |
Star Marine |
Marine |
0 |
1 |
| Citizen |
Worker |
Craftsman |
4 |
7 |
|
| Term | History |
| 1 | Became a Star Marine at age 18 |
| 1 | Is now a Marine |
| 1 | Severely injured. Fully recovered. |
| 2 | Became a Worker at age 22 |
| 2 | Advanced training in a specialist field. |
| 3 | Continued as Worker at age 26 |
| 3 | Your business expands, your corporation grows, or the colony thrives. |
| 4 | Continued as Worker at age 30 |
| 4 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Worker at age 34 |
| 5 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Technician |
| 6 | Continued as Worker at age 38 |
| 6 | You befriend a superior in the corporation or the colony. |
| 6 | Promoted to rank 3 |
| 7 | Continued as Worker at age 42 |
| 7 | You are rewarded for your diligence or cunning. |
| 7 | Promoted to rank 4 |
| 7 | Is now a Craftsman |
| 8 | Continued as Worker at age 46 |
| 8 | Spent time maintaining and using heavy vehicles. |
| 8 | Forced to muster out. |