Technician Alice Sim permalink

Age Sex Str Dex End Int Edu Soc
53 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 11 (1) 8 (0)
Hard, Apprehensive
 
Skills
Admin 0
Athletics 0
Deception 0
Drive 0
Gambler 1
Gun Combat 0
Language 0
Mechanic 0
Melee (Bludgeon) 2
Profession (Hydroponics) 1
Profession (Polymers) 1
Recon 0
Science (Cybernetics) 1
Science (Sophontology) 1
Stealth 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Pirate Lackey 0 1
Scout Explorer Scout 1 2
Citizen Worker Technician 3 4
Retired 0 1
 
TermHistory
1Became a Pirate at age 18
1Is now a Lackey
1A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
2Became a Explorer at age 22
2Betrayal. Convert an Ally into a Rival or Enemy.
2Promoted to rank 1
2Is now a Scout
3Continued as Explorer at age 26
3Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
3Gain 5 Contacts. Gain 1 Enemies.
4Became a Worker at age 30
4Advanced training in a specialist field.
4Promoted to rank 1
5Continued as Worker at age 34
5A new romantic starts. Gain an Ally.
5Promoted to rank 2
5Is now a Technician
6Continued as Worker at age 38
6You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
6Gain a criminal contact.
6Promoted to rank 3
7Continued as Worker at age 42
7Life ruined by a criminal gang. Gain the gang as an Enemy
8Aging Crisis. Owe 20,000 for medical bills.
8Retired at age 46
8Good fortune
9Aging Crisis. Owe 30,000 for medical bills.