3rd Officer Evert Leaby permalink

Age Sex Str Dex End Int Edu Soc
52 M 3 (-1) 3 (-1) 4 (-1) 5 (-1) 11 (1) 3 (-1)
Crafty
 
Skills
Admin 1
Astrogation 2
Drive 0
Engineer (Life Support) 1
Flyer 0
Gambler 1
Gun Combat 0
Investigate 0
Mechanic 1
Profession (Belter) 1
Recon 0
Streetwise 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Merchant Merchant Marine 3rd Officer 3 4
Citizen Colonist 0 1
Drifter Scavenger 0 2
 
TermHistory
1Became a Intelligence at age 18
1Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2Became a Merchant Marine at age 22
2Is now a Crewman
2Risk your fortune on a possibility lucrative deal and win.
2Promoted to rank 1
2Is now a Senior Crewman
3Continued as Merchant Marine at age 26
3Make an unexpected connection outside your normal circles. Gain a Contact.
3Promoted to rank 2
3Is now a 4th Officer
4Continued as Merchant Marine at age 30
4Promoted to rank 3
4Is now a 3rd Officer
5Continued as Merchant Marine at age 34
5Embroiled in legal trouble.
5Forced to muster out.
6Became a Colonist at age 38
6Life ruined by a criminal gang. Gain the gang as an Enemy
7Became a Scavenger at age 42
7Attacked by enemies and injured.
7Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
7Gain Enemy if you don't already have one.
8Continued as Scavenger at age 46
8A new romantic starts. Gain an Ally.