Technician Alice Sim
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 53 |
M |
1 (-2) |
1 (-2) |
1 (-2) |
6 (0) |
11 (1) |
8 (0) |
| Hard, Apprehensive |
| Skills |
| Admin 0 |
| Athletics 0 |
| Deception 0 |
| Drive 0 |
| Gambler 1 |
| Gun Combat 0 |
| Language 0 |
| Mechanic 0 |
| Melee (Bludgeon) 2 |
| Profession (Hydroponics) 1 |
| Profession (Polymers) 1 |
| Recon 0 |
| Science (Cybernetics) 1 |
| Science (Sophontology) 1 |
| Stealth 0 |
| Streetwise 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Pirate |
Lackey |
0 |
1 |
| Scout |
Explorer |
Scout |
1 |
2 |
| Citizen |
Worker |
Technician |
3 |
4 |
| Retired |
|
|
0 |
1 |
|
| Term | History |
| 1 | Became a Pirate at age 18 |
| 1 | Is now a Lackey |
| 1 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 2 | Became a Explorer at age 22 |
| 2 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Continued as Explorer at age 26 |
| 3 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 3 | Gain 5 Contacts. Gain 1 Enemies. |
| 4 | Became a Worker at age 30 |
| 4 | Advanced training in a specialist field. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Worker at age 34 |
| 5 | A new romantic starts. Gain an Ally. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Technician |
| 6 | Continued as Worker at age 38 |
| 6 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 6 | Gain a criminal contact. |
| 6 | Promoted to rank 3 |
| 7 | Continued as Worker at age 42 |
| 7 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 8 | Aging Crisis. Owe 20,000 for medical bills. |
| 8 | Retired at age 46 |
| 8 | Good fortune |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |