Craftsman Graham Mills permalink

Age Sex Str Dex End Int Edu Soc
51 M 7 (0) 9 (1) 7 (0) 11 (1) 9 (1) 8 (0)
Unmotivated
 
Skills
Athletics (Dexterity) 1
Carouse 1
Deception 1
Drive (Hovercraft) 1
Drive (Mole) 1
Electronics (Remote Ops) 1
Engineer (Life Support) 1
Flyer (Airship) 1
Flyer (Grav) 1
Gambler 1
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 2
Medic 0
Melee (Unarmed) 1
Persuade 1
Profession (Civil Engineering) 1
Profession (Polymers) 1
Science 0
Steward 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman 4 5
Prisoner Thug 2 2
Scout Explorer Scout 1 1
 
TermHistory
1Became a Worker at age 18
1You gain experience in a technical field as a computer operator or surveyor.
1Promoted to rank 1
2Continued as Worker at age 22
2Your business expands, your corporation grows, or the colony thrives.
2Promoted to rank 2
2Is now a Technician
3Continued as Worker at age 26
3Political upheaval strikes your homeworld, and you are caught up in the revolution.
3Promoted to rank 3
4Continued as Worker at age 30
4You rise to a position of power in your colony or corporation.
4Promoted to rank 4
4Is now a Craftsman
5Continued as Worker at age 34
5Accused of a crime
6Became a Thug at age 38
6Special Duty.
6Promoted to rank 1
7Continued as Thug at age 42
7Hire a new lawyer.
7Promoted to rank 2
7Paroled from prison.
8Became a Explorer at age 46
8When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
8Psychologically damaged by your time in the scouts.
8Promoted to rank 1
8Is now a Scout