Technician Zachary Tow permalink

Age Sex Str Dex End Int Edu Soc
51 M 6 (0) 3 (-1) 7 (0) 5 (-1) 5 (-1) 6 (0)
Risk-Taking, Modern, Quick Tempered
 
Skills
Athletics 0
Drive (Walker) 1
Drive (Wheel) 1
Electronics 0
Engineer (J-drive) 1
Flyer (Airship) 1
Gun Combat (Energy) 1
Heavy Weapons (Artillery) 1
Mechanic 1
Profession (Belter) 1
Profession (Construction) 1
Recon 2
Science (Planetology) 1
Science (Sophontology) 1
Stealth 0
Streetwise 1
CareerAssignmentTitleRankTerms
Citizen Worker Technician 2 5
Army Cavalry Private 0 2
Drifter Wanderer 1 1
 
TermHistory
1Became a Worker at age 18
1A new romantic starts. Gain an Ally.
1Promoted to rank 1
2Continued as Worker at age 22
2Your business expands, your corporation grows, or the colony thrives.
3Continued as Worker at age 26
3You gain experience in a technical field as a computer operator or surveyor.
3Forced to muster out.
4Became a Cavalry at age 30
4Is now a Private
4Assigned to an urbanised planet torn by war.
5Continued as Cavalry at age 34
5Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally.
6Became a Wanderer at age 38
6Spend time with an alien race. Gain a contact.
6Promoted to rank 1
7Voluntarily left Wanderer
7Returned to Worker at age 42
7You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
7Gain a criminal contact.
7Promoted to rank 2
7Is now a Technician
8Continued as Worker at age 46
8Your business expands, your corporation grows, or the colony thrives.