Crewman Roman Bennett permalink

Age Sex Str Dex End Int Edu Soc
51 M 10 (1) 6 (0) 1 (-2) 6 (0) 10 (1) 5 (-1)
Sociable, Coy
 
Skills
Athletics (Endurance) 1
Athletics (Strength) 2
Electronics (Comms) 1
Electronics (Computers) 1
Gun Combat 0
Gun Combat 1
Investigate 1
Mechanic 0
Medic 0
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Science (Biology) 1
Science (Cybernetics) 1
Science (Linguistics) 1
Science (Robotics) 1
Science (Sophontology) 1
Survival 0
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 1
Drifter Wanderer 0 1
Agent Intelligence 0 1
Scholar Scientist 3 5
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
2Became a Wanderer at age 22
2Suffer from a life-threatening illness.
3Became a Intelligence at age 26
3Injured. Fully recovered. Owe 2,500 for medical bills.
4Became a Scientist at age 30
4Advanced training in a specialist field.
5Continued as Scientist at age 34
5Assigned to work on a secret project for a patron or organisation.
6Continued as Scientist at age 38
6Refuse to join a cheat in some fashion.
6Promoted to rank 1
7Continued as Scientist at age 42
7Make a breakthrough in your field.
7Promoted to rank 2
8Continued as Scientist at age 46
8Make a breakthrough in your field.
8Promoted to rank 3