Scout Hermon Obrien permalink

Age Sex Str Dex End Int Edu Soc
51 M 6 (0) 3 (-1) 7 (0) 4 (-1) 8 (0) 5 (-1)
Opportunistic, Impartial
 
Skills
Animals (Handling) 1
Athletics 0
Diplomat 1
Drive 0
Electronics (Remote Ops) 1
Flyer 0
Mechanic 0
Pilot (Spacecraft) 1
Recon 0
Seafarer (Personal) 2
Seafarer (Submarine) 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Scout Surveyor Scout 1 5
Citizen Corporate 0 1
Merchant Merchant Marine Crewman 0 1
 
TermHistory
1Became a Colonist at age 18
1A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
2Became a Surveyor at age 22
2Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
2Nearly killed. Fully recovered. Owe 20,000 for medical bills.
3Continued as Surveyor at age 26
3Perform an exemplary service for the scouts.
4Continued as Surveyor at age 30
4When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
5Continued as Surveyor at age 34
5Serve as the courier for an important message from the Imperium.
5Promoted to rank 1
5Is now a Scout
6Continued as Surveyor at age 38
6You spend a great deal of time on the fringes of Charted Space.
6Gain a contact in an alien race.
6Forced to muster out.
7Switched to Corporate at age 42
7Refused to co-operate with investigation by the planetary authorities. Gain an Ally
8Became a Merchant Marine at age 46
8Is now a Crewman
8Given advanced training in a specialist field