Field Agent Alexander Atkins permalink

Age Sex Str Dex End Int Edu Soc
52 M 5 (-1) 5 (-1) 2 (-2) 9 (1) 4 (-1) 2 (-2)
Narcissistic, Self-Disciplined, Composed
 
Skills
Admin 0
Deception 1
Drive 0
Electronics (Computers) 2
Electronics (Remote Ops) 1
Flyer (Rotor) 1
Gunner (Capital) 1
Investigate 2
Mechanic 0
Medic 1
Recon 0
Science (Biology) 1
Science (Psionicology) 1
Stealth 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Agent Corporate Agent Field Agent 2 3
Navy Engineer/Gunner Crewman 0 1
Scout Explorer 0 1
Scholar Scientist 1 2
 
TermHistory
1Became a Wanderer at age 18
1Nearly killed. Fully recovered. Owe 22,500 for medical bills.
2Became a Corporate Agent at age 22
2An investigation takes on a dangerous turn.
2Scarred. Fully recovered.
3Continued as Corporate Agent at age 26
3Befriended by a senior agent.
3Promoted to rank 1
3Is now a Agent
4Continued as Corporate Agent at age 30
4Established a network of contacts. Gain 1 contacts.
4Promoted to rank 2
4Is now a Field Agent
5Voluntarily left Corporate Agent
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
6Became a Explorer at age 38
6Psychologically damaged by your time in the scouts.
7Became a Scientist at age 42
7Work leads to a considerable breakthrough.
7Promoted to rank 1
8Continued as Scientist at age 46
8Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
8A disaster or war strikes.
8Nearly killed. Owe 10,000 for medical bills.
8The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy.
8Gain an Enemy