Private Mike Ross permalink

Age Sex Str Dex End Int Edu Soc
53 M 3 (-1) 2 (-2) 8 (0) 9 (1) 5 (-1) 7 (0)
Helpless, Scattered
 
Skills
Advocate 1
Athletics 0
Carouse 0
Drive (Mole) 1
Drive (Walker) 1
Engineer (J-drive) 2
Engineer (Life Support) 1
Flyer (Grav) 1
Gun Combat (Slug) 1
Heavy Weapons (Man Portable) 1
Investigate 0
Mechanic 0
Recon 1
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Intelligence 0 2
Army Infantry Private 0 1
Citizen Worker 1 4
Citizen Colonist 0 1
 
TermHistory
1Became a Intelligence at age 18
1Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2Became a Infantry at age 22
2Is now a Private
2Assigned to a planet with a hostile or wild environment.
3Voluntarily left Infantry
3Returned to Intelligence at age 26
3Life ruined by a criminal gang. Gain the gang as an Enemy
4Became a Worker at age 30
4Political upheaval strikes your homeworld, and you are caught up in the revolution.
5Continued as Worker at age 34
5Spent time maintaining and using heavy vehicles.
6Continued as Worker at age 38
6Your business expands, your corporation grows, or the colony thrives.
6Promoted to rank 1
7Continued as Worker at age 42
7Life ruined by a criminal gang. Gain the gang as an Enemy
8Switched to Colonist at age 46
8Co-operate with investigation by the planetary authorities. The business or colony is shut down.