| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | Made lifelong friends. Gain 2 Allies. |
| 1 | Dropped out of military academy. |
| 2 | Became a Ground Assault at age 18 |
| 2 | Is now a Marine |
| 2 | Assigned to an assault on an enemy fortress. |
| 2 | Promoted to Ground Assault rank 1 |
| 2 | Is now a Lance Corporal |
| 3 | Continued as Ground Assault at age 22 |
| 3 | Advanced training in a specialist field |
| 3 | Promoted to Ground Assault rank 2 |
| 3 | Is now a Corporal |
| 4 | Continued as Ground Assault at age 26 |
| 4 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
| 5 | Became a Engineer/Gunner at age 30 |
| 5 | Is now a Crewman |
| 5 | Special assignment or duty on board ship. |
| 6 | Continued as Engineer/Gunner at age 34 |
| 6 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 6 | Promoted to Engineer/Gunner rank 1 |
| 6 | Is now a Able Spacehand |
| 7 | Continued as Engineer/Gunner at age 38 |
| 7 | You join a gambling circle on board. |
| 7 | Forced to continue current assignment |
| 7 | Promoted to Engineer/Gunner rank 2 |
| 7 | Is now a Petty Officer, 3rd class |
| 8 | Continued as Engineer/Gunner at age 42 |
| 8 | Advanced training in a specialist field |
| 8 | Promoted to Engineer/Gunner rank 3 |
| 8 | Is now a Petty Officer, 2nd class |
| 9 | Continued as Engineer/Gunner at age 46 |
| 9 | Special assignment or duty on board ship. |
| 9 | Promoted to Engineer/Gunner rank 4 |
| 9 | Is now a Petty Officer, 1st class |