Petty Officer, 2nd class Ward Scenay permalink

Age Sex Str Dex End Int Edu Soc Psi
57 M 2 (-2) 2 (-2) 2 (-2) 5 (-1) 5 (-1) 5 (-1) 6 (0)
Sedate, Interested
 
Skills
Awareness 0
Clairvoyance 0
Deception 1
Drive (Walker) 1
Electronics (Remote Ops) 1
Flyer 0
Gun Combat 0
Gunner (Capital) 1
Gunner (Screen) 1
Jack-of-All-Trades 1
Mechanic 1
Melee (Unarmed) 1
Recon 1
Stealth 0
Streetwise 0
Survival 0
Telepathy 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 3
Rogue Pirate Lackey 0 2
Navy Line/Crew Petty Officer, 2nd class 3 4
 
TermHistory
1Became a Wanderer at age 18
1Encounter a Psionic institute.
1Tested for psionic powers
2Continued as Wanderer at age 22
2Attacked by enemies and injured.
2Severely injured. Owe 5,000 for medical bills.
2Gain Enemy if you don't already have one.
3Continued as Wanderer at age 26
3Lost eye or limb. Owe 5,000 for medical bills.
4Became a Pirate at age 30
4Is now a Lackey
4You spend months in the dangerous criminal underworld.
5Continued as Pirate at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Became a Line/Crew at age 38
6Is now a Crewman
6Advanced training in a specialist field
6Attempt at commissioned failed.
6Promoted to Line/Crew rank 1
6Is now a Able Spacehand
7Continued as Line/Crew at age 42
7Vessel participates in a diplomatic mission.
7Gain a contact.
7Promoted to Line/Crew rank 2
7Is now a Petty Officer, 3rd class
8Continued as Line/Crew at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
8Promoted to Line/Crew rank 3
8Is now a Petty Officer, 2nd class
9Continued as Line/Crew at age 50
9You join a gambling circle on board.
9Forced to muster out.