Field Agent Murray Norman permalink

Age Sex Str Dex End Int Edu Soc
57 M 1 (-2) 3 (-1) 5 (-1) 11 (1) 3 (-1) 1 (-2)
Passionate, Civilised, Enigmatic
 
Skills
Admin 0
Astrogation 0
Athletics (Strength) 2
Deception 1
Drive (Track) 1
Gun Combat (Archaic) 1
Investigate 2
Mechanic 1
Medic 0
Persuade 1
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Profession (Belter) 2
Recon 1
Science (Genetics) 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 2 3
Agent Intelligence Field Agent 3 4
Merchant Free Trader 1 2
 
TermHistory
1Became a Scavenger at age 18
1Promoted to rank 1
2Continued as Scavenger at age 22
2Spend time with an alien race. Gain a contact.
2Promoted to rank 2
3Continued as Scavenger at age 26
3run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4Became a Intelligence at age 30
4Go undercover to investigate an enemy.
4You are rewarded for your diligence or cunning.
4Promoted to rank 1
4Is now a Agent
5Continued as Intelligence at age 34
5Gained a contact.
5Promoted to rank 2
5Is now a Field Agent
6Continued as Intelligence at age 38
6Given specialist training in vehicles.
6Promoted to rank 3
7Continued as Intelligence at age 42
7Scarred. Fully recovered. Owe 2,500 for medical bills.
8Became a Free Trader at age 46
8Make an unexpected connection outside your normal circles. Gain a Contact.
8Promoted to rank 1
9Continued as Free Trader at age 50
9A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
9Gain rebels as Enemy
10Aging Crisis. Owe 30,000 for medical bills.