Petty Officer, 3rd class Nettie Rule permalink

Age Sex Str Dex End Int Edu Soc
56 F 1 (-2) 2 (-2) 1 (-2) 6 (0) 7 (0) 10 (1)
Evasive
 
Skills
Athletics (Dexterity) 1
Athletics (Endurance) 1
Carouse 0
Drive (Track) 1
Electronics (Sensors) 1
Flyer 0
Gun Combat 2
Gunner (Screen) 1
Gunner (Turret) 1
Mechanic 3
Melee (Unarmed) 1
Pilot 0
Recon 1
Science 0
Stealth 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 3rd class 2 4
Drifter Wanderer 1 2
Merchant Merchant Marine Crewman 0 1
Drifter Scavenger 0 1
Drifter Barbarian 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2Vessel participates in a diplomatic mission.
2Gain a contact.
2Attempt at commissioned failed.
3Continued as Engineer/Gunner at age 26
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Attempt at commissioned failed.
3Promoted to Engineer/Gunner rank 2
3Is now a Petty Officer, 3rd class
4Continued as Engineer/Gunner at age 30
4Advanced training in a specialist field
4Forced to muster out.
5Became a Wanderer at age 34
5Promoted to rank 1
6Continued as Wanderer at age 38
6Drafted into Merchant Marine
7Became a Merchant Marine at age 42
7Is now a Crewman
7Nearly killed. Fully recovered. Owe 12,500 for medical bills.
8Switched to Scavenger at age 46
8Scarred. Fully recovered. Owe 5,000 for medical bills.
9Switched to Barbarian at age 50
9Scarred. Fully recovered. Owe 10,000 for medical bills.