| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
Psi |
| 55 |
F |
5 (-1) |
3 (-1) |
1 (-2) |
3 (-1) |
7 (0) |
9 (1) |
4 (-1) |
| Defiant, Peaceful, Dynamic |
| Skills |
| Admin 0 |
| Animals 0 |
| Art (Holography) 1 |
| Athletics (Dexterity) 1 |
| Awareness 0 |
| Carouse 0 |
| Clairvoyance 0 |
| Electronics 0 |
| Gun Combat 0 |
| Mechanic 0 |
| Medic 1 |
| Melee 0 |
| Persuade 1 |
| Seafarer 0 |
| Stealth 1 |
| Streetwise 0 |
| Survival 0 |
| Telekinesis 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Barbarian |
|
0 |
2 |
| Drifter |
Scavenger |
|
0 |
1 |
| Rogue |
Thief |
|
0 |
1 |
| Psion |
Adept |
|
0 |
5 |
|
| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Encounter a Psionic institute. |
| 1 | Tested for psionic powers |
| 2 | Continued as Barbarian at age 22 |
| 2 | Amnesia. |
| 3 | Voluntarily left Barbarian |
| 3 | Switched to Scavenger at age 26 |
| 3 | Suffer from a life-threatening illness. |
| 4 | Became a Thief at age 30 |
| 4 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 5 | Became a Adept at age 34 |
| 5 | Spent time mastering mind and body. |
| 6 | Continued as Adept at age 38 |
| 6 | Gain a contact outside of normal circles. |
| 7 | Continued as Adept at age 42 |
| 7 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 8 | Continued as Adept at age 46 |
| 8 | Pick up potentially useful information using your psychic powers |
| 9 | Continued as Adept at age 50 |
| 9 | Spent time mastering mind and body. |