Petty Officer, 2nd class Wilber Thorebourne
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 56 |
M |
1 (-2) |
4 (-1) |
3 (-1) |
4 (-1) |
8 (0) |
6 (0) |
| Crude, Messy |
| Skills |
| Athletics (Endurance) 1 |
| Drive (Track) 1 |
| Drive (Wheel) 1 |
| Electronics (Comms) 1 |
| Electronics (Remote Ops) 1 |
| Flyer 0 |
| Gun Combat (Slug) 1 |
| Gunner (Turret) 2 |
| Investigate 0 |
| Mechanic 3 |
| Melee (Blade) 1 |
| Pilot (Spacecraft) 1 |
| Seafarer 0 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Line/Crew |
Petty Officer, 2nd class |
3 |
7 |
| Agent |
Intelligence |
|
0 |
1 |
| Agent |
Corporate Agent |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | Refuse to abuse your position for profit |
| 1 | Attempt at commissioned failed. |
| 2 | Continued as Line/Crew at age 22 |
| 2 | Special assignment or duty on board ship. |
| 3 | Continued as Line/Crew at age 26 |
| 3 | Abuse your position for profit |
| 3 | Promoted to Line/Crew rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Line/Crew at age 30 |
| 4 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 4 | Promoted to Line/Crew rank 2 |
| 4 | Is now a Petty Officer, 3rd class |
| 5 | Continued as Line/Crew at age 34 |
| 5 | Advanced training in a specialist field |
| 5 | Promoted to Line/Crew rank 3 |
| 5 | Is now a Petty Officer, 2nd class |
| 6 | Continued as Line/Crew at age 38 |
| 6 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 7 | Became a Intelligence at age 42 |
| 7 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 8 | Switched to Corporate Agent at age 46 |
| 8 | Hard times caused by a lack of interstellar trade costs you your job. |
| 9 | Returned to Line/Crew at age 50 |
| 9 | Scarred. Fully recovered. |