Scout Delpha Phillips permalink

Age Sex Str Dex End Int Edu Soc
57 F 10 (1) 1 (-2) 3 (-1) 8 (0) 6 (0) 9 (1)
Safe, Brilliant, Loyal
 
Skills
Athletics (Dexterity) 2
Electronics 0
Engineer (M-drive) 1
Gun Combat 1
Mechanic 2
Melee (Unarmed) 1
Persuade 1
Pilot (Small Craft) 1
Science 0
Stealth 1
Streetwise 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Scout Courier Scout 2 3
Rogue Thief 0 1
Prisoner Fixer 0 3
Prisoner Inmate 1 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
2Became a Courier at age 22
2You discover a world, item or information of worth to the Imperium.
2Promoted to rank 1
2Is now a Scout
3Continued as Courier at age 26
3Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
3Lightly injured, no permanent damage. Fully recovered.
4Continued as Courier at age 30
4Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
4Promoted to rank 2
5Became a Thief at age 34
5Arrested
6Became a Fixer at age 38
6Persecuted by a prison gang.
7Switched to Inmate at age 42
7Parole hearing.
7Promoted to rank 1
8Returned to Fixer at age 46
8A guard takes a dislike to you.
9Continued as Fixer at age 50
9Persecuted by a prison gang.
10Aging Crisis. Owe 60,000 for medical bills.