| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 2 | Switched to Scavenger at age 22 |
| 2 | Promoted to rank 1 |
| 3 | Continued as Scavenger at age 26 |
| 3 | Suffer from a life-threatening illness. |
| 4 | Switched to Barbarian at age 30 |
| 4 | Attacked by enemies that you easily defeat. |
| 4 | Gain Enemy if you don't already have one. |
| 5 | Continued as Barbarian at age 34 |
| 5 | Suffer from a life-threatening illness. |
| 6 | Returned to Wanderer at age 38 |
| 6 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 7 | Became a Engineer/Gunner at age 42 |
| 7 | Is now a Crewman |
| 7 | Vessel participates in a diplomatic mission. |
| 7 | Gain a contact. |
| 7 | Promoted to Engineer/Gunner rank 1 |
| 7 | Is now a Able Spacehand |
| 8 | Continued as Engineer/Gunner at age 46 |
| 8 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | Refuse to abuse your position for profit |
| 9 | Promoted to Engineer/Gunner rank 2 |
| 9 | Is now a Petty Officer, 3rd class |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |