| Term | History |
| 1 | Became a Star Marine at age 18 |
| 1 | Is now a Marine |
| 1 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
| 2 | Became a Corporate at age 22 |
| 2 | Advanced training in a specialist field. |
| 3 | Voluntarily left Corporate |
| 3 | Became a Engineer/Gunner at age 26 |
| 3 | Is now a Crewman |
| 3 | You join a gambling circle on board. |
| 3 | Promoted to Engineer/Gunner rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 4 | Promoted to Engineer/Gunner rank 2 |
| 4 | Is now a Petty Officer, 3rd class |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Vessel participates in a diplomatic mission. |
| 5 | Promoted to Engineer/Gunner rank 3 |
| 5 | Is now a Petty Officer, 2nd class |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | Vessel participates in a diplomatic mission. |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | Gained a contact. |
| 7 | Promoted to Engineer/Gunner rank 4 |
| 7 | Is now a Petty Officer, 1st class |
| 8 | Continued as Engineer/Gunner at age 46 |
| 8 | Scarred. Fully recovered. |
| 9 | Switched to Line/Crew at age 50 |
| 9 | Abuse your position for profit |
| 9 | Promoted to Line/Crew rank 5 |
| 9 | Is now a Chief Petty Officer |