Crewman Bennie Wallace permalink

Age Sex Str Dex End Int Edu Soc
57 F 1 (-2) 2 (-2) 1 (-2) 5 (-1) 8 (0) 5 (-1)
Dumb, Unhappy
 
Skills
Admin 1
Advocate 0
Broker 0
Deception 0
Diplomat 0
Drive 0
Electronics 0
Engineer (Power) 1
Investigate 0
Leadership 0
Mechanic 1
Medic 0
Melee (Unarmed) 1
Streetwise 2
Survival 0
CareerAssignmentTitleRankTerms
Citizen Corporate 1 2
Agent Intelligence 0 1
Navy Line/Crew Crewman 0 1
Drifter Wanderer 1 3
Merchant Merchant Marine Crewman 0 2
 
TermHistory
1Became a Corporate at age 18
1You are rewarded for your diligence or cunning.
1Promoted to rank 1
2Continued as Corporate at age 22
2Hard times caused by a lack of interstellar trade costs you your job.
3Became a Intelligence at age 26
3Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
4Became a Line/Crew at age 30
4Is now a Crewman
4Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
5Became a Wanderer at age 34
5Gained a contact.
6Continued as Wanderer at age 38
6Survived a risky adventure but gained nothing.
6Promoted to rank 1
7Continued as Wanderer at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Became a Merchant Marine at age 46
8Make an unexpected connection outside your normal circles. Gain a Contact.
9Aging Crisis. Owe 20,000 for medical bills.
9Continued as Merchant Marine at age 50
9Severely injured. Fully recovered. Owe 5,000 for medical bills.
10Aging Crisis. Owe 50,000 for medical bills.