Crewman Bennie Wallace
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 57 |
F |
1 (-2) |
2 (-2) |
1 (-2) |
5 (-1) |
8 (0) |
5 (-1) |
| Dumb, Unhappy |
| Skills |
| Admin 1 |
| Advocate 0 |
| Broker 0 |
| Deception 0 |
| Diplomat 0 |
| Drive 0 |
| Electronics 0 |
| Engineer (Power) 1 |
| Investigate 0 |
| Leadership 0 |
| Mechanic 1 |
| Medic 0 |
| Melee (Unarmed) 1 |
| Streetwise 2 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Corporate |
|
1 |
2 |
| Agent |
Intelligence |
|
0 |
1 |
| Navy |
Line/Crew |
Crewman |
0 |
1 |
| Drifter |
Wanderer |
|
1 |
3 |
| Merchant |
Merchant Marine |
Crewman |
0 |
2 |
|
| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | You are rewarded for your diligence or cunning. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Corporate at age 22 |
| 2 | Hard times caused by a lack of interstellar trade costs you your job. |
| 3 | Became a Intelligence at age 26 |
| 3 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 4 | Became a Line/Crew at age 30 |
| 4 | Is now a Crewman |
| 4 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 5 | Became a Wanderer at age 34 |
| 5 | Gained a contact. |
| 6 | Continued as Wanderer at age 38 |
| 6 | Survived a risky adventure but gained nothing. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Wanderer at age 42 |
| 7 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 8 | Became a Merchant Marine at age 46 |
| 8 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Continued as Merchant Marine at age 50 |
| 9 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |