Able Spacehand Kirby Jemmy permalink

Age Sex Str Dex End Int Edu Soc Psi
57 M 5 (-1) 6 (0) 5 (-1) 5 (-1) 8 (0) 10 (1) 10 (1)
Blowhard
 
Skills
Animals 0
Athletics (Endurance) 1
Awareness 0
Deception 0
Diplomat 1
Drive 0
Electronics (Computers) 2
Flyer (Grav) 1
Investigate 0
Language (Vilani (1st Imperium)) 1
Mechanic 1
Medic 0
Science (Biology) 1
Science (Genetics) 1
Science (Psychology) 1
Telepathy 0
CareerAssignmentTitleRankTerms
Scholar Scientist 2 6
Drifter Wanderer 0 1
Navy Engineer/Gunner Able Spacehand 1 2
 
TermHistory
1Became a Scientist at age 18
1Encounter a Psionic institute.
1Tested for psionic powers
2Continued as Scientist at age 22
2Win a prestigious prize for your work.
3Continued as Scientist at age 26
3Win a prestigious prize for your work.
3Promoted to rank 1
4Continued as Scientist at age 30
4Work for an eccentric but brilliant mentor, who becomes an Ally.
4Promoted to rank 2
5Continued as Scientist at age 34
5Entangled in a bureaucratic or legal morass that distracts you from your work.
6Continued as Scientist at age 38
6Moved to a new world.
6Forced to muster out.
7Became a Wanderer at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Became a Engineer/Gunner at age 46
8Is now a Crewman
8Advanced training in a specialist field
8Promoted to Engineer/Gunner rank 1
8Is now a Able Spacehand
9Continued as Engineer/Gunner at age 50
9You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.