Sergeant Reed Marsden
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 57 |
M |
6 (0) |
3 (-1) |
5 (-1) |
8 (0) |
3 (-1) |
5 (-1) |
| Lean, Eminent |
| Skills |
| Advocate 1 |
| Deception 2 |
| Drive (Mole) 1 |
| Drive (Walker) 1 |
| Flyer 0 |
| Gun Combat (Archaic) 2 |
| Investigate 2 |
| Language 0 |
| Melee (Unarmed) 1 |
| Recon 0 |
| Science (Psychology) 1 |
| Streetwise 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Law Enforcement |
Sergeant |
2 |
4 |
| Agent |
Corporate Agent |
Field Agent |
2 |
3 |
| Drifter |
Wanderer |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Go undercover to investigate an enemy. |
| 1 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 2 | Continued as Law Enforcement at age 22 |
| 2 | You go above and beyond the call of duty. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Corporal |
| 3 | Continued as Law Enforcement at age 26 |
| 3 | Rewarded for a successful mission. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Sergeant |
| 4 | Continued as Law Enforcement at age 30 |
| 4 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 5 | Switched to Corporate Agent at age 34 |
| 5 | Rewarded for a successful mission. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Rewarded for a successful mission. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Field Agent |
| 7 | Continued as Corporate Agent at age 42 |
| 7 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 8 | Became a Wanderer at age 46 |
| 8 | Amnesia. |
| 9 | Continued as Wanderer at age 50 |
| 9 | Survived a risky adventure but gained nothing. |
| 9 | Promoted to rank 1 |