Crewman Booker Perry permalink

Age Sex Str Dex End Int Edu Soc
57 M 7 (0) 6 (0) 2 (-2) 8 (0) 3 (-1) 4 (-1)
Kenderish, Vivacious
 
Skills
Astrogation 1
Diplomat 2
Drive 0
Gun Combat (Archaic) 1
Gun Combat 1
Investigate 0
Mechanic 0
Pilot (Spacecraft) 1
Profession 0
Science (Cosmology) 1
Science (Physics) 1
Seafarer 0
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 1
Agent Corporate Agent 0 1
Navy Flight Crewman 0 1
Merchant Merchant Marine Crewman 0 1
Scout Courier 0 4
Scholar Scientist 1 1
 
TermHistory
1Became a Scavenger at age 18
1run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2Became a Corporate Agent at age 22
2Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3Became a Flight at age 26
3Is now a Crewman
3Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4Became a Merchant Marine at age 30
4A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
5Became a Courier at age 34
5Perform an exemplary service for the scouts.
6Continued as Courier at age 38
6Serve as the courier for an important message from the Imperium.
7Continued as Courier at age 42
7You survey an alien world.
8Continued as Courier at age 46
8Victim of a crime
8Forced to muster out.
9Became a Scientist at age 50
9Advanced training in a specialist field.
9Promoted to rank 1