| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Encounter a Psionic institute. |
| 1 | Tested for psionic powers |
| 2 | Continued as Wanderer at age 22 |
| 2 | Attacked by enemies and injured. |
| 2 | Severely injured. Owe 5,000 for medical bills. |
| 2 | Gain Enemy if you don't already have one. |
| 3 | Continued as Wanderer at age 26 |
| 3 | Lost eye or limb. Owe 5,000 for medical bills. |
| 4 | Became a Pirate at age 30 |
| 4 | Is now a Lackey |
| 4 | You spend months in the dangerous criminal underworld. |
| 5 | Continued as Pirate at age 34 |
| 5 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 6 | Became a Line/Crew at age 38 |
| 6 | Is now a Crewman |
| 6 | Advanced training in a specialist field |
| 6 | Attempt at commissioned failed. |
| 6 | Promoted to Line/Crew rank 1 |
| 6 | Is now a Able Spacehand |
| 7 | Continued as Line/Crew at age 42 |
| 7 | Vessel participates in a diplomatic mission. |
| 7 | Gain a contact. |
| 7 | Promoted to Line/Crew rank 2 |
| 7 | Is now a Petty Officer, 3rd class |
| 8 | Continued as Line/Crew at age 46 |
| 8 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 8 | Promoted to Line/Crew rank 3 |
| 8 | Is now a Petty Officer, 2nd class |
| 9 | Continued as Line/Crew at age 50 |
| 9 | You join a gambling circle on board. |
| 9 | Forced to muster out. |