Able Spacehand Arch Cunningham permalink

Age Sex Str Dex End Int Edu Soc
57 M 9 (1) 8 (0) 3 (-1) 6 (0) 5 (-1) 10 (1)
Vulnerable
 
Skills
Athletics (Dexterity) 1
Athletics (Endurance) 1
Athletics (Strength) 2
Deception 0
Diplomat 1
Engineer (Power) 1
Gun Combat 1
Gunner (Ortillery) 1
Gunner (Turret) 1
Jack-of-All-Trades 1
Mechanic 2
Profession 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Able Spacehand 1 5
Drifter Wanderer 0 1
Citizen Colonist 1 2
Drifter Scavenger 0 1
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Commanding officer takes an interest in your career.
2Continued as Line/Crew at age 22
2Vessel participates in a notable military engagement.
3Continued as Line/Crew at age 26
3Refuse to abuse your position for profit
4Continued as Line/Crew at age 30
4Vessel participates in a diplomatic mission.
4Attempt at commissioned failed.
4Forced to continue current assignment
4Promoted to Line/Crew rank 1
4Is now a Able Spacehand
5Continued as Line/Crew at age 34
5You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
6Became a Wanderer at age 38
6You do not know what happened to you. There is a gap in your memory.
7Became a Colonist at age 42
7Advanced training in a specialist field.
7Promoted to rank 1
8Continued as Colonist at age 46
8Nearly killed. Fully recovered. Owe 7,500 for medical bills.
9Switched to Scavenger at age 50