Able Spacehand Hilma Myers permalink

Age Sex Str Dex End Int Edu Soc
57 F 2 (-2) 1 (-2) 1 (-2) 3 (-1) 9 (1) 5 (-1)
Cynical, Mean
 
Skills
Admin 1
Animals 0
Astrogation 0
Broker 1
Carouse 0
Deception 1
Flyer 0
Gunner (Screen) 1
Gunner (Turret) 1
Mechanic 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Profession (Hydroponics) 1
Recon 2
Science (Cosmology) 1
Streetwise 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 2
Drifter Scavenger 2 3
Merchant Broker 1 2
Citizen Colonist 0 1
Retired 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Refuse to abuse your position for profit
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Became a Scavenger at age 26
3Spend time with an alien race. Gain a contact.
3Promoted to rank 1
4Continued as Scavenger at age 30
4Promoted to rank 2
5Continued as Scavenger at age 34
5Suffer from a life-threatening illness.
6Became a Broker at age 38
6Embroiled in legal trouble.
6Promoted to rank 1
7Continued as Broker at age 42
7Given advanced training in a specialist field
7Forced to muster out.
8Became a Colonist at age 46
8Co-operate with investigation by the planetary authorities. The business or colony is shut down.
9Aging Crisis. Owe 50,000 for medical bills.
9Retired at age 50
9Accused of a crime