Lance Sergeant Clark Dickman
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 55 |
M |
5 (-1) |
3 (-1) |
2 (-2) |
9 (1) |
9 (1) |
7 (0) |
| Upbeat, Smiling, Eccentric |
| Skills |
| Astrogation 1 |
| Athletics (Dexterity) 2 |
| Athletics (Strength) 1 |
| Broker 2 |
| Carouse 1 |
| Gun Combat (Archaic) 1 |
| Gun Combat (Energy) 1 |
| Gun Combat (Slug) 2 |
| Heavy Weapons (Artillery) 1 |
| Heavy Weapons (Vehicle) 1 |
| Jack-of-all-Trades 1 |
| Language (Zdetl (Zhodani)) 1 |
| Leadership 1 |
| Melee (Blade) 1 |
| Melee (Unarmed) 1 |
| Persuade 2 |
| Pilot (Small Craft) 1 |
| Profession 0 |
| Science 0 |
| Streetwise 0 |
| Tactics (Naval) 1 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Marine |
Marine Support |
Lance Sergeant |
3 |
3 |
| Merchant |
Free Trader |
Experienced Trader |
3 |
4 |
| Scout |
Courier |
Scout |
1 |
2 |
|
| Term | History |
| 1 | Became a Marine Support at age 18 |
| 1 | Is now a Marine |
| 1 | Assigned to the security staff of a space station. |
| 1 | Promoted to Marine Support rank 1 |
| 1 | Is now a Lance Corporal |
| 2 | Continued as Marine Support at age 22 |
| 2 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 2 | Promoted to Marine Support rank 2 |
| 2 | Is now a Corporal |
| 3 | Continued as Marine Support at age 26 |
| 3 | A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive. |
| 3 | Report commander and gain an Enemy. |
| 3 | Promoted to Marine Support rank 3 |
| 3 | Is now a Lance Sergeant |
| 4 | Voluntarily left Marine Support |
| 4 | Became a Free Trader at age 30 |
| 4 | Given advanced training in a specialist field |
| 4 | Promoted to rank 1 |
| 5 | Continued as Free Trader at age 34 |
| 5 | Befriend a useful ally in one sphere. Gain an Ally. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Free Trader at age 38 |
| 6 | Risk your fortune on a possibility lucrative deal and win. |
| 6 | Promoted to rank 3 |
| 6 | Is now a Experienced Trader |
| 7 | Continued as Free Trader at age 42 |
| 7 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 8 | Became a Courier at age 46 |
| 8 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 8 | Lost eye or limb. Owe 1,250 for medical bills. |
| 9 | Continued as Courier at age 50 |
| 9 | Gained a contact. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Scout |