Senior Crewman Weldon Keiler permalink

Age Sex Str Dex End Int Edu Soc
61 M 4 (-1) 3 (-1) 1 (-2) 9 (1) 6 (0) 8 (0)
Confident, Abusive, Able
 
Skills
Animals 0
Art (Holography) 1
Art (Perform) 1
Athletics 0
Carouse 0
Deception 0
Drive 0
Engineer (J-drive) 1
Investigate 0
Mechanic 1
Persuade 1
Pilot (Spacecraft) 1
Recon 1
Science 0
Steward 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Navy Line/Crew Crewman 0 1
Entertainer Artist 2 4
Drifter Barbarian 0 1
Scholar Field Researcher 0 1
Merchant Merchant Marine Senior Crewman 1 2
 
TermHistory
1Became a Colonist at age 18
1A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
2Became a Line/Crew at age 22
2Is now a Crewman
2You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
3Became a Artist at age 26
3One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
4Continued as Artist at age 30
4Gain a patron in the arts. Gain an Ally
4Promoted to rank 1
5Continued as Artist at age 34
5Find Ancient Technology.
5Promoted to rank 2
6Continued as Artist at age 38
6Public opinion turns on you.
7Became a Barbarian at age 42
7run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8Became a Field Researcher at age 46
8An expedition or voyage goes wrong, leaving you stranded in the wilderness.
9Became a Merchant Marine at age 50
9Refuse to smuggle illegal items onto a planet. Gain an Enemy.
9Promoted to rank 1
9Is now a Senior Crewman
10Continued as Merchant Marine at age 54
10Embroiled in legal trouble.
11Aging Crisis. Owe 20,000 for medical bills.