Sheila Anderson permalink

Age Sex Str Dex End Int Edu Soc
60 F 1 (-2) 3 (-1) 1 (-2) 9 (1) 4 (-1) 6 (0)
Easygoing, Careful
 
Skills
Admin 1
Astrogation 0
Athletics (Strength) 1
Carouse 0
Deception 2
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer (Power) 1
Gun Combat (Slug) 1
Investigate 1
Mechanic 0
Melee (Blade) 1
Melee (Unarmed) 1
Pilot 0
Profession 0
Recon 1
Science (Economics) 1
Science (Planetology) 1
Stealth 2
Streetwise 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 1
Rogue Thief 5 5
Scholar Scientist 3 3
Retired 0 1
 
TermHistory
1Became a Scavenger at age 18
1Lightly injured, no permanent damage. Fully recovered.
2Became a Thief at age 22
2You commit a legendary crime.
2Promoted to rank 1
3Continued as Thief at age 26
3Crime pays off. Gain victim as Enemy.
3Promoted to rank 2
4Continued as Thief at age 30
4Crime pays off. Gain victim as Enemy.
4Promoted to rank 3
5Continued as Thief at age 34
5Gained a contact.
5Promoted to rank 4
6Continued as Thief at age 38
6You spend months in the dangerous criminal underworld.
6Promoted to rank 5
7Voluntarily left Thief
7Became a Scientist at age 42
7Betrayal. Convert an Ally into a Rival or Enemy.
7Forced to continue current assignment
7Promoted to rank 1
8Continued as Scientist at age 46
8Work for an eccentric but brilliant mentor, who becomes an Ally.
8Promoted to rank 2
9Continued as Scientist at age 50
9Make a breakthrough in your field.
9Promoted to rank 3
10Aging Crisis. Owe 60,000 for medical bills.
10Voluntarily left Scientist
10Retired at age 54
10Moved to a new world.
11Aging Crisis. Owe 30,000 for medical bills.