Petty Officer, 2nd class Elsie Walker
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 61 |
F |
6 (0) |
5 (-1) |
3 (-1) |
6 (0) |
9 (1) |
9 (1) |
| Industrious |
| Skills |
| Advocate 1 |
| Animals 0 |
| Carouse 0 |
| Deception 1 |
| Drive (Walker) 1 |
| Electronics (Computers) 1 |
| Engineer (J-drive) 1 |
| Explosives 2 |
| Gambler 1 |
| Gunner (Turret) 1 |
| Investigate 1 |
| Mechanic 1 |
| Melee (Blade) 1 |
| Pilot (Small Craft) 1 |
| Profession 0 |
| Recon 0 |
| Seafarer 0 |
| Stealth 0 |
| Streetwise 1 |
| Survival 1 |
| Tactics (Military) 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Barbarian |
|
1 |
2 |
| Agent |
Corporate Agent |
Field Agent |
2 |
3 |
| Navy |
Flight |
Crewman |
0 |
1 |
| Navy |
Engineer/Gunner |
Petty Officer, 2nd class |
3 |
4 |
|
| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Find valuable salvage. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Barbarian at age 22 |
| 2 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 3 | Became a Corporate Agent at age 26 |
| 3 | Given specialist training in vehicles. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | Befriended by a senior agent. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Field Agent |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 6 | Became a Flight at age 38 |
| 6 | Is now a Crewman |
| 6 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 7 | Switched to Engineer/Gunner at age 42 |
| 7 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 7 | Promoted to Engineer/Gunner rank 1 |
| 7 | Is now a Able Spacehand |
| 8 | Continued as Engineer/Gunner at age 46 |
| 8 | Commanding officer takes an interest in your career. |
| 8 | Promoted to Engineer/Gunner rank 2 |
| 8 | Is now a Petty Officer, 3rd class |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | You join a gambling circle on board. |
| 9 | Promoted to Engineer/Gunner rank 3 |
| 9 | Is now a Petty Officer, 2nd class |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | Scarred. Fully recovered. |