Crewman Arnold Scott permalink

Age Sex Str Dex End Int Edu Soc
60 M 4 (-1) 1 (-2) 2 (-2) 5 (-1) 12 (2) 7 (0)
Cheerless, Introverted, Haughty
 
Skills
Animals 0
Art (Instrument) 1
Athletics (Strength) 1
Deception 0
Electronics 0
Gun Combat 0
Heavy Weapons 0
Medic 0
Melee (Unarmed) 8
Persuade 1
Profession (Belter) 1
Stealth 0
Steward 1
Streetwise 0
Survival 1
Tactics 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Prisoner Fixer 0 1
Prisoner Thug 2 3
Prisoner Inmate 0 3
Drifter Barbarian 1 2
Navy Engineer/Gunner Crewman 0 1
 
EducationGraduated
Marine Academy Failed
 
TermHistory
1Entered Marine Academy at age 18
1Accused of a crime
1Dropped out of military academy.
2Became a Fixer at age 18
2Accused of assaulting a prison guard.
3Switched to Thug at age 22
3Vocational Training.
3Promoted to rank 1
4Switched to Inmate at age 26
4Disgraced. Word of your criminal past reaches your homeworld.
5Continued as Inmate at age 30
5Good Behaviour.
6Returned to Thug at age 34
6Nearly killed. Fully recovered. Owe 45,000 for medical bills.
7Returned to Inmate at age 38
7Persecuted by a prison gang.
8Returned to Thug at age 42
8Special Duty.
8Promoted to rank 2
8Paroled from prison.
9Became a Barbarian at age 46
9A new romantic starts. Gain an Ally.
9Promoted to rank 1
10Continued as Barbarian at age 50
10Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
11Became a Engineer/Gunner at age 54
11Is now a Crewman
11You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
12Aging Crisis. Owe 40,000 for medical bills.