Crewman Jo Buckman permalink

Age Sex Str Dex End Int Edu Soc
59 F 1 (-2) 1 (-2) 5 (-1) 2 (-2) 7 (0) 2 (-2)
Typical, Satisfied, Restless
 
Skills
Admin 0
Athletics 0
Drive 0
Electronics (Computers) 1
Flyer 0
Gun Combat 0
Investigate 0
Jack-of-All-Trades 1
Language 0
Melee (Unarmed) 1
Recon 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent 0 2
Navy Engineer/Gunner Crewman 0 1
Drifter Wanderer 1 4
Retired 0 3
 
TermHistory
1Became a Corporate Agent at age 18
1Advanced training in a specialist field.
2Continued as Corporate Agent at age 22
2Hard times caused by a lack of interstellar trade costs you your job.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Lightly injured, no permanent damage. Fully recovered.
4Became a Wanderer at age 30
4Attacked by enemies and injured.
4Injured. Fully recovered. Owe 5,000 for medical bills.
4Gain Enemy if you don't already have one.
4Promoted to rank 1
5Continued as Wanderer at age 34
6Continued as Wanderer at age 38
6Find valuable salvage.
7Aging Crisis. Owe 60,000 for medical bills.
7Continued as Wanderer at age 42
7Suffer from a life-threatening illness.
8Retired at age 46
8A romantic relationship ends badly. Gain a Rival or Enemy.
9Betrayal. Convert an Ally into a Rival or Enemy.
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 50,000 for medical bills.