| Term | History |
| 1 | Became a Performer at age 18 |
| 1 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Performer at age 22 |
| 2 | Nearly killed. Owe 11,250 for medical bills. |
| 3 | Became a Wanderer at age 26 |
| 3 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Became a Worker at age 30 |
| 4 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 4 | Gain a criminal contact. |
| 5 | Continued as Worker at age 34 |
| 5 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Worker at age 38 |
| 6 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 6 | Forced to muster out. |
| 7 | Became a Administrator at age 42 |
| 7 | Is now a Assistant |
| 7 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Clerk |
| 8 | Voluntarily left Administrator |
| 8 | Switched to Dilettante at age 46 |
| 8 | Is now a Wastrel |
| 8 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 9 | Continued as Dilettante at age 50 |
| 9 | Join a successful conspiracy of nobles. |
| 9 | Promoted to rank 1 |
| 10 | Voluntarily left Dilettante |
| 10 | Became a Line/Crew at age 54 |
| 10 | Is now a Crewman |
| 10 | Injured. Fully recovered. |
| 11 | Returned to Wanderer at age 58 |
| 11 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |