| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 1 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 2 | Became a Artist at age 22 |
| 2 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
| 2 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Artist at age 26 |
| 3 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 4 | Became a Corporate at age 30 |
| 4 | You gain experience in a technical field as a computer operator or surveyor. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Corporate at age 34 |
| 5 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 6 | Switched to Performer at age 38 |
| 6 | Gain a patron in the arts. Gain an Ally |
| 7 | Voluntarily left Performer |
| 7 | Became a Courier at age 42 |
| 7 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 8 | Became a Engineer/Gunner at age 46 |
| 8 | Is now a Crewman |
| 8 | You join a gambling circle on board. |
| 8 | Promoted to Engineer/Gunner rank 1 |
| 8 | Is now a Able Spacehand |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 9 | Promoted to Engineer/Gunner rank 2 |
| 9 | Is now a Petty Officer, 3rd class |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | Special assignment or duty on board ship. |
| 10 | Promoted to Engineer/Gunner rank 3 |
| 10 | Is now a Petty Officer, 2nd class |
| 11 | Continued as Engineer/Gunner at age 58 |
| 11 | Birth or Death involving a family member or close friend. |