Field Agent Anna White permalink

Age Sex Str Dex End Int Edu Soc
63 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 10 (1) 6 (0)
Contented
 
Skills
Athletics (Strength) 1
Deception 1
Drive 0
Flyer 0
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 2
Investigate 1
Leadership 1
Pilot 0
Profession 0
Recon 0
Seafarer (Sail) 1
Stealth 1
Streetwise 0
Survival 0
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence Field Agent 2 3
Army Infantry Captain 2 / 0 2
Drifter Wanderer 0 1
Scout Courier Scout 1 3
Retired 0 2
 
TermHistory
1Became a Intelligence at age 18
1Moved to a new world.
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Advanced training in a specialist field.
2Forced to continue current assignment
2Promoted to rank 2
2Is now a Field Agent
3Continued as Intelligence at age 26
3Life ruined by a criminal gang. Gain the gang as an Enemy
4Became a Infantry at age 30
4Is now a Private
4Surrounded and outnumbered by the enemy, you hold out until relief arrives.
4Commissioned in Army/Infantry
4Is now a Lieutenant
4Promoted to Infantry officer rank 2
4Is now a Captain
5Continued as Infantry at age 34
5Lost eye or limb. Owe 1,250 for medical bills.
6Became a Wanderer at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Became a Courier at age 42
7You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
7Promoted to rank 1
7Is now a Scout
8Aging Crisis. Owe 30,000 for medical bills.
8Continued as Courier at age 46
8Perform an exemplary service for the scouts.
9Aging Crisis. Owe 50,000 for medical bills.
9Continued as Courier at age 50
9Psychologically damaged by your time in the scouts.
10Aging Crisis. Owe 40,000 for medical bills.
10Retired at age 54
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 10,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 10,000 for medical bills.