Scout Rowland Williamson permalink

Age Sex Str Dex End Int Edu Soc
63 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 6 (0) 3 (-1)
Careful, Enduring
 
Skills
Admin 0
Advocate 0
Astrogation 1
Deception 1
Drive 0
Engineer (Life Support) 1
Gun Combat 0
Mechanic 0
Medic 0
Navigation 1
Pilot (Small craft) 1
Pilot (Spacecraft) 1
Profession (Polymers) 1
Seafarer 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout 1 4
Drifter Wanderer 1 4
Citizen Corporate 0 1
Retired 0 2
 
TermHistory
1Became a Courier at age 18
1Spend several years jumping from world to world in your scout ship.
2Continued as Courier at age 22
2When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
2Psychologically damaged by your time in the scouts.
2Promoted to rank 1
2Is now a Scout
3Continued as Courier at age 26
3Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
3Psychologically damaged by your time in the scouts.
4Continued as Courier at age 30
4Nearly killed. Owe 6,250 for medical bills.
5Became a Wanderer at age 34
5Find valuable salvage.
6Continued as Wanderer at age 38
6Birth or Death involving a family member or close friend.
6Promoted to rank 1
7Continued as Wanderer at age 42
7Survived a risky adventure but gained nothing.
8Continued as Wanderer at age 46
8Scarred. Fully recovered. Owe 5,000 for medical bills.
9Became a Corporate at age 50
9A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
10Aging Crisis. Owe 50,000 for medical bills.
10Retired at age 54
10Gained a contact.
11Aging Crisis. Owe 10,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 20,000 for medical bills.