| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Attempted a risky adventure and was wildly successful. |
| 2 | Continued as Scavenger at age 22 |
| 2 | Suffer from a life-threatening illness. |
| 3 | Became a Engineer/Gunner at age 26 |
| 3 | Is now a Crewman |
| 3 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 3 | Promoted to Engineer/Gunner rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Advanced training in a specialist field |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Gained a contact. |
| 5 | Promoted to Engineer/Gunner rank 2 |
| 5 | Is now a Petty Officer, 3rd class |
| 6 | Voluntarily left Engineer/Gunner |
| 6 | Became a Merchant Marine at age 38 |
| 6 | Is now a Crewman |
| 6 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 7 | Became a Artist at age 42 |
| 7 | Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Artist at age 46 |
| 8 | Works is especially well received and popular, making you a minor celebrity |
| 9 | Continued as Artist at age 50 |
| 9 | Join homeworld’s celebrity circles |
| 9 | Promoted to rank 2 |
| 10 | Voluntarily left Artist |
| 10 | Became a Corporate Agent at age 54 |
| 10 | Befriended by a senior agent. |
| 10 | Promoted to rank 1 |
| 10 | Is now a Agent |
| 11 | Continued as Corporate Agent at age 58 |
| 11 | Advanced training in a specialist field. |
| 11 | Promoted to rank 2 |
| 11 | Is now a Field Agent |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |