| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 1 | Forced to continue current assignment |
| 1 | Promoted to Flight rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Flight at age 22 |
| 2 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 3 | Became a Diplomat at age 26 |
| 3 | Is now a Intern |
| 3 | Lightly injured, no permanent damage. Fully recovered. |
| 4 | Switched to Engineer/Gunner at age 30 |
| 4 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 5 | Became a Explorer at age 34 |
| 5 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 6 | Became a Corporate Agent at age 38 |
| 6 | Established a network of contacts. Gain 3 contacts. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Agent |
| 7 | Continued as Corporate Agent at age 42 |
| 7 | Go undercover to investigate an enemy. |
| 7 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 8 | Continued as Corporate Agent at age 46 |
| 8 | Established a network of contacts. Gain 1 contacts. |
| 9 | Continued as Corporate Agent at age 50 |
| 9 | Nearly killed. Fully recovered. |
| 10 | Continued as Corporate Agent at age 54 |
| 10 | Advanced training in a specialist field. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Continued as Corporate Agent at age 58 |
| 11 | Advanced training in a specialist field. |
| 11 | Forced to muster out. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |