Agent Granville Curtis permalink

Age Sex Str Dex End Int Edu Soc
65 M 3 (-1) 6 (0) 1 (-2) 10 (1) 5 (-1) 5 (-1)
Tasteful, Narrow-Minded
 
Skills
Art 0
Athletics (Strength) 1
Carouse 0
Deception 1
Drive (Hovercraft) 1
Mechanic 1
Persuade 1
Profession (Civil Engineering) 2
Recon 1
Science (Physics) 1
Stealth 0
Steward 0
Streetwise 1
Survival 3
CareerAssignmentTitleRankTerms
Entertainer Artist 0 2
Drifter Wanderer 3 4
Agent Intelligence Agent 1 1
Drifter Scavenger 0 3
Retired 0 1
 
TermHistory
1Became a Artist at age 18
1Nearly killed. Owe 12,500 for medical bills.
2Continued as Artist at age 22
2You are forced out because of censorship or controversy. What truth did you get too close to?
3Became a Wanderer at age 26
3Attacked by enemies that you easily defeat.
3Gain Enemy if you don't already have one.
3Promoted to rank 1
4Continued as Wanderer at age 30
4Find valuable salvage.
4Promoted to rank 2
5Continued as Wanderer at age 34
5Spend time with an alien race. Gain a contact.
6Continued as Wanderer at age 38
6Offered job by a patron. Now owe him a favor.
6Promoted to rank 3
7Became a Intelligence at age 42
7An investigation takes on a dangerous turn.
7Life ruined by a criminal gang. Gain the gang as an Enemy
7Promoted to rank 1
7Is now a Agent
8Voluntarily left Intelligence
8Switched to Scavenger at age 46
8Attempted a risky adventure and was injured.
8Lightly injured, no permanent damage. Fully recovered.
9Continued as Scavenger at age 50
9Survived a risky adventure but gained nothing.
10Aging Crisis. Owe 30,000 for medical bills.
10Continued as Scavenger at age 54
10Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
11Aging Crisis. Owe 60,000 for medical bills.
11Retired at age 58
11Moved to a new world.