Agent Artie Buckman permalink

Age Sex Str Dex End Int Edu Soc
65 F 2 (-2) 2 (-2) 4 (-1) 8 (0) 8 (0) 8 (0)
Psychotic, Typical, Faithful
 
Skills
Admin 0
Advocate 0
Art (Holography) 1
Art (Instrument) 1
Broker 1
Carouse 2
Deception 1
Diplomat 1
Drive (Track) 1
Electronics 0
Gambler 1
Investigate 1
Leadership 0
Melee (Unarmed) 1
Persuade 2
Pilot (Spacecraft) 1
Profession 0
Recon 1
Science 0
Steward 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Corporate 1 2
Agent Intelligence Agent 1 3
Entertainer Artist 4 5
Prisoner Fixer 0 1
 
TermHistory
1Became a Corporate at age 18
1Gained a contact.
1Promoted to rank 1
2Continued as Corporate at age 22
2Severely injured. Owe 3,750 for medical bills.
3Became a Intelligence at age 26
3Advanced training in a specialist field.
3Promoted to rank 1
3Is now a Agent
4Continued as Intelligence at age 30
4Betrayal. Convert an Ally into a Rival or Enemy.
5Continued as Intelligence at age 34
5Life ruined by a criminal gang. Gain the gang as an Enemy
6Became a Artist at age 38
6Gain a patron in the arts. Gain an Ally
6Promoted to rank 1
7Continued as Artist at age 42
7Works is especially well received and popular, making you a minor celebrity
8Continued as Artist at age 46
8Find Ancient Technology.
8Promoted to rank 2
9Continued as Artist at age 50
9Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy
9An investigation, tour, project or expedition goes wrong, stranding you far from home.
9Promoted to rank 3
10Continued as Artist at age 54
10Accused of a crime
10Promoted to rank 4
11Became a Fixer at age 58
11A guard takes a dislike to you.