Corporal Oscar Jones permalink

Age Sex Str Dex End Int Edu Soc
65 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 10 (1) 4 (-1)
Pompous, Malicious
 
Skills
Advocate 1
Animals 0
Athletics (Dexterity) 1
Athletics (Strength) 1
Carouse 0
Deception 0
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Gun Combat 0
Gunner (Capital) 1
Investigate 0
Profession (Construction) 1
Recon 0
Seafarer (Sail) 1
Stealth 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Rogue Pirate Corporal 2 4
Scout Courier Scout 1 2
Citizen Colonist 1 2
Agent Intelligence 0 1
Retired 0 1
 
TermHistory
1Became a Wanderer at age 18
1run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2Became a Pirate at age 22
2Is now a Lackey
2Involved in the planning of an impressive heist.
3Continued as Pirate at age 26
3Involved in the planning of an impressive heist.
3Forced to continue current assignment
3Promoted to rank 1
3Is now a Henchman
4Continued as Pirate at age 30
4Crime pays off. Gain victim as Enemy.
4Promoted to rank 2
4Is now a Corporal
5Continued as Pirate at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Became a Courier at age 38
6You discover a world, item or information of worth to the Imperium.
6Promoted to rank 1
6Is now a Scout
7Continued as Courier at age 42
7Psychologically damaged by your time in the scouts.
8Became a Colonist at age 46
8Advanced training in a specialist field.
8Promoted to rank 1
9Continued as Colonist at age 50
9Injured. Fully recovered. Owe 1,250 for medical bills.
10Became a Intelligence at age 54
10Severely injured. Fully recovered. Owe 5,000 for medical bills.
11Aging Crisis. Owe 20,000 for medical bills.
11Retired at age 58
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 10,000 for medical bills.