| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Attacked by enemies and injured. |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 1 | Gain Enemy if you don't already have one. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scavenger at age 22 |
| 2 | Suffer from a life-threatening illness. |
| 3 | Entered Army Academy at age 26 |
| 3 | Join a social movement. |
| 3 | Dropped out of military academy. |
| 4 | Continued as Scavenger at age 26 |
| 4 | Forced to muster out. |
| 5 | Became a Flight at age 30 |
| 5 | Is now a Crewman |
| 5 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 5 | Promoted to Flight rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Continued as Flight at age 34 |
| 6 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 7 | Became a Courier at age 38 |
| 7 | Spend several years jumping from world to world in your scout ship. |
| 8 | Continued as Courier at age 42 |
| 8 | Nearly killed. Owe 10,000 for medical bills. |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Continued as Courier at age 46 |
| 9 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Retired at age 50 |
| 10 | Contact with Government. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Birth or Death involving a family member or close friend. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |