| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Made lifelong friends. Gain 1 Allies. |
| 1 | Dropped out of military academy. |
| 2 | Became a Worker at age 18 |
| 2 | You rise to a position of power in your colony or corporation. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Worker at age 22 |
| 3 | Your business expands, your corporation grows, or the colony thrives. |
| 4 | Continued as Worker at age 26 |
| 4 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 5 | Became a Enforcer at age 30 |
| 5 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 6 | Continued as Enforcer at age 34 |
| 6 | You spend months in the dangerous criminal underworld. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Enforcer at age 38 |
| 7 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 8 | Switched to Pirate at age 42 |
| 8 | Is now a Lackey |
| 8 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 9 | Became a Physician at age 46 |
| 9 | Birth or Death involving a family member or close friend. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Physician at age 50 |
| 10 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 11 | Continued as Physician at age 54 |
| 11 | Work leads to a considerable breakthrough. |
| 11 | Promoted to rank 2 |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Continued as Physician at age 58 |
| 12 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 12 | Lost eye or limb. Owe 2,500 for medical bills. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |