| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | A new romantic starts. Gain an Ally. |
| 2 | Voluntarily left Intelligence |
| 2 | Became a Star Marine at age 22 |
| 2 | Is now a Marine |
| 2 | Advanced training in a specialist field |
| 2 | Commissioned in Marine/Star Marine |
| 2 | Is now a Lieutenant |
| 2 | Promoted to Star Marine officer rank 2 |
| 2 | Is now a Captain |
| 3 | Continued as Star Marine at age 26 |
| 3 | Assigned to an assault on an enemy fortress. |
| 3 | Injured |
| 3 | Promoted to Star Marine officer rank 3 |
| 3 | Is now a Force Commander |
| 4 | Continued as Star Marine at age 30 |
| 4 | Advanced training in a specialist field |
| 4 | Forced to muster out. |
| 5 | Became a Enforcer at age 34 |
| 5 | Arrested and charged. |
| 5 | Failed to defend self. Gain an Enemy and go to prison. |
| 6 | Became a Inmate at age 38 |
| 6 | Failed to escaped from prison. |
| 7 | Continued as Inmate at age 42 |
| 7 | Saved a guard or prison officer. Gain an Ally. |
| 7 | Promoted to rank 1 |
| 7 | Paroled from prison. |
| 8 | Became a Courier at age 46 |
| 8 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 9 | Continued as Courier at age 50 |
| 9 | Spend several years jumping from world to world in your scout ship. |
| 10 | Continued as Courier at age 54 |
| 10 | Spend several years jumping from world to world in your scout ship. |
| 11 | Continued as Courier at age 58 |
| 11 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 11 | Gain 4 Contacts. Gain 3 Enemies. |