| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Advanced training in a specialist field. |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Befriended by a senior agent. |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Go undercover to investigate an enemy. |
| 3 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Voluntarily left Corporate Agent |
| 4 | Became a Field Researcher at age 30 |
| 4 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 5 | Became a Flight at age 34 |
| 5 | Is now a Crewman |
| 5 | Injured. |
| 6 | Became a Scavenger at age 38 |
| 6 | Attacked by enemies and injured. |
| 6 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 6 | Gain Enemy if you don't already have one. |
| 7 | Continued as Scavenger at age 42 |
| 7 | Offered job by a patron. Now owe him a favor. |
| 8 | Became a Colonist at age 46 |
| 8 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 9 | Switched to Engineer/Gunner at age 50 |
| 9 | Commanding officer takes an interest in your career. |
| 9 | Promoted to Engineer/Gunner rank 1 |
| 9 | Is now a Able Spacehand |
| 10 | Voluntarily left Engineer/Gunner |
| 10 | Returned to Scavenger at age 54 |
| 10 | Offered job by a patron. Now owe him a favor. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |