| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Spend several years jumping from world to world in your scout ship. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Courier at age 22 |
| 2 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 3 | Became a Scientist at age 26 |
| 3 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 4 | Continued as Scientist at age 30 |
| 4 | Advanced training in a specialist field. |
| 5 | Continued as Scientist at age 34 |
| 5 | Accused of a crime |
| 5 | Promoted to rank 1 |
| 6 | Became a Thug at age 38 |
| 6 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
| 7 | Switched to Fixer at age 42 |
| 7 | Defeated a prison gang. Gain an Enemy. |
| 8 | Returned to Thug at age 46 |
| 8 | Lightly injured, no permanent damage. Fully recovered. |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |
| 9 | Continued as Thug at age 50 |
| 9 | Accused of assaulting a prison guard. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Continued as Thug at age 54 |
| 10 | A guard takes a dislike to you. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Returned to Fixer at age 58 |
| 11 | Disgraced. Word of your criminal past reaches your homeworld. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Continued as Fixer at age 62 |
| 12 | Persecuted by a prison gang. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |