| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 2 | Became a Free Trader at age 22 |
| 2 | Imperial trade restrictions force you out of business. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Free Trader at age 26 |
| 3 | A new romantic starts. Gain an Ally. |
| 4 | Continued as Free Trader at age 30 |
| 4 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Free Trader at age 34 |
| 5 | Nearly killed. Owe 10,000 for medical bills. |
| 6 | Switched to Line/Crew at age 38 |
| 6 | You join a gambling circle on board. |
| 7 | Continued as Line/Crew at age 42 |
| 7 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 8 | Aging Crisis. Owe 30,000 for medical bills. |
| 8 | Retired at age 46 |
| 8 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Moved to a new world. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |