Scout Freeman Ward permalink

Age Sex Str Dex End Int Edu Soc
69 M 1 (-2) 2 (-2) 2 (-2) 10 (1) 9 (1) 7 (0)
Dogmatic, Sympathetic
 
Skills
Astrogation 0
Drive 0
Engineer (M-drive) 1
Gun Combat (Slug) 1
Mechanic 1
Medic 0
Melee 0
Navigation 2
Persuade 1
Pilot (Small Craft) 1
Science (Cosmology) 1
Stealth 2
Streetwise 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout 2 6
Drifter Barbarian 0 1
Rogue Enforcer 1 3
Drifter Wanderer 2 2
 
TermHistory
1Became a Courier at age 18
1You survey an alien world.
2Continued as Courier at age 22
2Spend several years jumping from world to world in your scout ship.
3Continued as Courier at age 26
3You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
4Became a Barbarian at age 30
4Severely injured. Owe 10,000 for medical bills.
5Became a Enforcer at age 34
5Crime pays off. Gain victim as Enemy.
6Continued as Enforcer at age 38
6Crime pays off. Gain victim as Enemy.
6Promoted to rank 1
7Continued as Enforcer at age 42
7A job goes wrong, forcing you to flee off-planet.
8Returned to Courier at age 46
8When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
8Psychologically damaged by your time in the scouts.
8Promoted to rank 1
8Is now a Scout
9Continued as Courier at age 50
9You spend a great deal of time on the fringes of Charted Space.
9Gain a contact in an alien race.
9Forced to continue current assignment
9Promoted to rank 2
10Continued as Courier at age 54
10You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
11Switched to Wanderer at age 58
11Gained a contact.
11Promoted to rank 1
12Continued as Wanderer at age 62
12Attacked by enemies that you easily defeat.
12Gain Enemy if you don't already have one.
12Promoted to rank 2
13Aging Crisis. Owe 20,000 for medical bills.