| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Go undercover to investigate an enemy. |
| 1 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 3 | Became a Wanderer at age 26 |
| 3 | Contact with Government. |
| 4 | Voluntarily left Wanderer |
| 4 | Switched to Barbarian at age 30 |
| 4 | Severely injured. Owe 25,000 for medical bills. |
| 5 | Became a Thief at age 34 |
| 5 | Involved in a gambling ring. |
| 6 | Continued as Thief at age 38 |
| 6 | Lightly injured, no permanent damage. Fully recovered. |
| 7 | Returned to Wanderer at age 42 |
| 7 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 8 | Became a Artist at age 46 |
| 8 | Invited to take part in a controversial event or exhibition that injures your social standing. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Artist at age 50 |
| 9 | Works is especially well received and popular, making you a minor celebrity |
| 10 | Continued as Artist at age 54 |
| 10 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 10 | Promoted to rank 2 |
| 11 | Continued as Artist at age 58 |
| 11 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
| 11 | Promoted to rank 3 |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Continued as Artist at age 62 |
| 12 | A new romantic starts. Gain an Ally. |
| 12 | Forced to muster out. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |