| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Perform an exemplary service for the scouts. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Courier at age 22 |
| 2 | Moved to a new world. |
| 3 | Voluntarily left Courier |
| 3 | Switched to Surveyor at age 26 |
| 3 | You survey an alien world. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Surveyor at age 30 |
| 4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 4 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 4 | Gain 2 Contacts. Gain 2 Enemies. |
| 5 | Continued as Surveyor at age 34 |
| 5 | Nearly killed. Owe 20,000 for medical bills. |
| 6 | Became a Corporate at age 38 |
| 6 | Gained a contact. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Corporate at age 42 |
| 7 | You are rewarded for your diligence or cunning. |
| 7 | Promoted to rank 2 |
| 7 | Is now a Manager |
| 8 | Continued as Corporate at age 46 |
| 8 | Nearly killed. Owe 11,250 for medical bills. |
| 9 | Became a Corporate Agent at age 50 |
| 9 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 10 | Returned to Corporate at age 54 |
| 10 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |