| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Advanced training in a specialist field. |
| 1 | Forced to muster out. |
| 2 | Became a Thief at age 22 |
| 2 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 3 | Became a Ground Assault at age 26 |
| 3 | Is now a Marine |
| 3 | You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Is now a Crewman |
| 4 | Special assignment or duty on board ship. |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Gained a contact. |
| 5 | Promoted to Engineer/Gunner rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 7 | Became a Courier at age 42 |
| 7 | You spend a great deal of time on the fringes of Charted Space. |
| 7 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 7 | Gain 5 Contacts. Gain 2 Enemies. |
| 8 | Aging Crisis. Owe 40,000 for medical bills. |
| 8 | Continued as Courier at age 46 |
| 8 | Moved to a new world. |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |
| 9 | Continued as Courier at age 50 |
| 9 | You spend a great deal of time on the fringes of Charted Space. |
| 9 | Scarred. Owe 5,000 for medical bills. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Continued as Courier at age 54 |
| 10 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |