| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 2 | Became a Merchant Marine at age 22 |
| 2 | Is now a Crewman |
| 2 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Befriend a useful ally in one sphere. Gain an Ally. |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Imperial trade restrictions force you out of business. |
| 5 | Became a Line/Crew at age 34 |
| 5 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 6 | Switched to Flight at age 38 |
| 6 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 7 | Returned to Merchant Marine at age 42 |
| 7 | Smuggle illegal items onto a planet. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Senior Crewman |
| 8 | Continued as Merchant Marine at age 46 |
| 8 | A good deal ensures you are living the high life for a few years. |
| 8 | Forced to continue current assignment |
| 8 | Promoted to rank 2 |
| 8 | Is now a 4th Officer |
| 9 | Continued as Merchant Marine at age 50 |
| 9 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 9 | Forced to muster out. |
| 10 | Became a Performer at age 54 |
| 10 | Join homeworld’s celebrity circles |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Continued as Performer at age 58 |
| 11 | Expose or are involved in a scandal of some sort. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |