| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | Made lifelong friends. Gain 3 Allies. |
| 1 | Dropped out of military academy. |
| 2 | Became a Surveyor at age 18 |
| 2 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 2 | Psychologically damaged by your time in the scouts. |
| 3 | Voluntarily left Surveyor |
| 3 | Became a Corporate Agent at age 22 |
| 3 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Continued as Corporate Agent at age 26 |
| 4 | Uncover a major conspiracy against your employers. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Field Agent |
| 5 | Continued as Corporate Agent at age 30 |
| 5 | Accused of a crime |
| 5 | Promoted to rank 3 |
| 6 | Became a Thug at age 34 |
| 6 | A guard takes a dislike to you. |
| 7 | Switched to Fixer at age 38 |
| 7 | A guard takes a dislike to you. |
| 8 | Switched to Inmate at age 42 |
| 8 | Severely injured. Fully recovered. Owe 25,000 for medical bills. |
| 9 | Returned to Fixer at age 46 |
| 9 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 10 | Returned to Thug at age 50 |
| 10 | Disgraced. Word of your criminal past reaches your homeworld. |
| 11 | Continued as Thug at age 54 |
| 11 | Disgraced. Word of your criminal past reaches your homeworld. |
| 12 | Returned to Fixer at age 58 |
| 12 | Hire a new lawyer. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Continued as Fixer at age 62 |
| 13 | You gain a new Rival among the inmates or guards. |
| 13 | Promoted to rank 1 |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |