| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Advanced training in a specialist field. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Voluntarily left Corporate Agent |
| 2 | Became a Artist at age 22 |
| 2 | Expose or are involved in a scandal of some sort. |
| 3 | Became a Scavenger at age 26 |
| 3 | Offered job by a patron. Now owe him a favor. |
| 4 | Switched to Intelligence at age 30 |
| 4 | An investigation takes on a dangerous turn. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Intelligence at age 34 |
| 5 | Accepted a deal with criminal or other figure under investigation. |
| 6 | Switched to Wanderer at age 38 |
| 6 | Suffer from a life-threatening illness. |
| 7 | Became a Pirate at age 42 |
| 7 | Is now a Lackey |
| 7 | You spend months in the dangerous criminal underworld. |
| 8 | Continued as Pirate at age 46 |
| 8 | You spend months in the dangerous criminal underworld. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Henchman |
| 9 | Continued as Pirate at age 50 |
| 9 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 10 | Became a Merchant Marine at age 54 |
| 10 | Is now a Crewman |
| 10 | Given advanced training in a specialist field |
| 10 | Promoted to rank 1 |
| 10 | Is now a Senior Crewman |
| 11 | Continued as Merchant Marine at age 58 |
| 11 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |