Lance Corporal Daphne Moody permalink

Age Sex Str Dex End Int Edu Soc
67 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 7 (0) 10 (1)
Complacent
 
Skills
Admin 0
Animals (Handling) 1
Art 0
Athletics (Endurance) 1
Drive (Walker) 1
Electronics (Sensors) 1
Gun Combat (Archaic) 2
Gun Combat (Slug) 1
Gunner (Turret) 1
Melee (Natural) 1
Navigation 1
Pilot 0
Profession (Biologicals) 1
Profession (Polymers) 1
Recon 1
Science (Genetics) 1
Stealth 1
Streetwise 2
CareerAssignmentTitleRankTerms
Army Infantry Lance Corporal 1 1
Navy Line/Crew Crewman 0 1
Drifter Wanderer 1 2
Drifter Barbarian 0 3
Scout Explorer 0 4
Retired 0 1
 
TermHistory
1Became a Infantry at age 18
1Is now a Private
1Thrown into a brutal ground war
1Nearly killed. Owe 8,750 for medical bills.
1Promoted to Infantry rank 1
1Is now a Lance Corporal
2Voluntarily left Infantry
2Became a Line/Crew at age 22
2Is now a Crewman
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Became a Wanderer at age 26
3Attacked by enemies that you easily defeat.
3Gain Enemy if you don't already have one.
4Continued as Wanderer at age 30
4Offered job by a patron. Now owe him a favor.
4Promoted to rank 1
5Switched to Barbarian at age 34
5Find valuable salvage.
6Continued as Barbarian at age 38
6Lightly injured, no permanent damage. Fully recovered.
7Continued as Barbarian at age 42
7run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8Became a Explorer at age 46
8When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
8Nearly killed. Fully recovered. Owe 30,000 for medical bills.
9Aging Crisis. Owe 10,000 for medical bills.
9Continued as Explorer at age 50
9Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
9Psychologically damaged by your time in the scouts.
10Aging Crisis. Owe 50,000 for medical bills.
10Continued as Explorer at age 54
10Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
10Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
10Gain 1 Contacts. Gain 1 Enemies.
11Aging Crisis. Owe 30,000 for medical bills.
11Continued as Explorer at age 58
11Spend several years jumping from world to world in your scout ship.
11Forced to muster out.
12Aging Crisis. Owe 20,000 for medical bills.
12Retired at age 62
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 20,000 for medical bills.