| Term | History |
| 1 | Became a Performer at age 18 |
| 1 | Encounter a Psionic institute. |
| 1 | Tested for psionic powers |
| 2 | Continued as Performer at age 22 |
| 2 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 3 | Continued as Performer at age 26 |
| 3 | Gain a patron in the arts. Gain an Ally |
| 3 | Promoted to rank 1 |
| 4 | Continued as Performer at age 30 |
| 4 | A new romantic starts. Gain an Ally. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Performer at age 34 |
| 5 | Find an Alien Artifact. |
| 6 | Continued as Performer at age 38 |
| 6 | Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
| 6 | Forced to muster out. |
| 7 | Became a Administrator at age 42 |
| 7 | Is now a Assistant |
| 7 | Lightly injured, no permanent damage. Fully recovered. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Clerk |
| 8 | Voluntarily left Administrator |
| 8 | Became a Engineer/Gunner at age 46 |
| 8 | Is now a Crewman |
| 8 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 9 | Became a Free Trader at age 50 |
| 9 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 10 | Returned to Engineer/Gunner at age 54 |
| 10 | Vessel participates in a notable military engagement. |
| 10 | Promoted to Engineer/Gunner rank 1 |
| 10 | Is now a Able Spacehand |
| 11 | Continued as Engineer/Gunner at age 58 |
| 11 | Advanced training in a specialist field |
| 12 | Continued as Engineer/Gunner at age 62 |
| 12 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |