Scout Merle Warren permalink

Age Sex Str Dex End Int Edu Soc
69 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 7 (0) 7 (0)
Keen, Unappreciative
 
Skills
Astrogation 0
Broker 2
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Flyer (Rotor) 1
Gambler 1
Gun Combat 0
Mechanic 2
Persuade 0
Pilot 0
Science (Philosophy) 1
Stealth 0
Streetwise 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Courier Scout 1 3
Drifter Wanderer 0 1
Merchant Merchant Marine Senior Crewman 1 4
Retired 0 4
 
TermHistory
1Became a Courier at age 18
1Spend several years jumping from world to world in your scout ship.
1Promoted to rank 1
1Is now a Scout
2Continued as Courier at age 22
2You survey an alien world.
3Continued as Courier at age 26
3Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
3Psychologically damaged by your time in the scouts.
4Voluntarily left Courier
4Became a Wanderer at age 30
4Suffer from a life-threatening illness.
5Became a Merchant Marine at age 34
5Is now a Crewman
5Promoted to rank 1
5Is now a Senior Crewman
6Continued as Merchant Marine at age 38
7Continued as Merchant Marine at age 42
8Continued as Merchant Marine at age 46
8A good deal ensures you are living the high life for a few years.
8Forced to muster out.
9Aging Crisis. Owe 20,000 for medical bills.
9Retired at age 50
9Betrayal. Convert an Ally into a Rival or Enemy.
10Aging Crisis. Owe 40,000 for medical bills.
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 60,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 30,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 40,000 for medical bills.