| Term | History |
| 1 | Became a Broker at age 18 |
| 1 | Given advanced training in a specialist field |
| 2 | Continued as Broker at age 22 |
| 2 | A good deal ensures you are living the high life for a few years. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Broker at age 26 |
| 3 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
| 4 | Continued as Broker at age 30 |
| 4 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
| 5 | Continued as Broker at age 34 |
| 5 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Broker at age 38 |
| 6 | Embroiled in legal trouble. |
| 6 | Promoted to rank 3 |
| 6 | Is now a Experienced Broker |
| 7 | Continued as Broker at age 42 |
| 7 | Given advanced training in a specialist field |
| 7 | Promoted to rank 4 |
| 8 | Continued as Broker at age 46 |
| 8 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 8 | Promoted to rank 5 |
| 9 | Continued as Broker at age 50 |
| 9 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 9 | Gain rebels as Enemy |
| 10 | Became a Courier at age 54 |
| 10 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 10 | Gain 3 Contacts. Gain 3 Enemies. |
| 11 | Became a Barbarian at age 58 |
| 11 | You do not know what happened to you. There is a gap in your memory. |
| 12 | Switched to Scavenger at age 62 |
| 12 | Attacked by enemies and injured. |
| 12 | Scarred. |
| 12 | Gain Enemy if you don't already have one. |
| 12 | Forced to muster out. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |