| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 1 | Psychologically damaged by your time in the scouts. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Explorer at age 22 |
| 2 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 3 | Became a Artist at age 26 |
| 3 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 4 | Became a Barbarian at age 30 |
| 4 | Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
| 5 | Became a Corporate at age 34 |
| 5 | Gained a contact. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Corporate at age 38 |
| 6 | You gain experience in a technical field as a computer operator or surveyor. |
| 7 | Continued as Corporate at age 42 |
| 7 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 8 | Switched to Wanderer at age 46 |
| 8 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 9 | Returned to Barbarian at age 50 |
| 9 | Suffer from a life-threatening illness. |
| 10 | Switched to Scavenger at age 54 |
| 10 | Suffer from a life-threatening illness. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |