Scout Frederick Ming permalink

Age Sex Str Dex End Int Edu Soc
68 M 3 (-1) 1 (-2) 1 (-2) 2 (-2) 2 (-2) 5 (-1)
Nihilistic
 
Skills
Astrogation 0
Carouse 2
Deception 0
Diplomat 2
Drive (Hovercraft) 1
Electronics (Comms) 1
Flyer 0
Gun Combat 0
Jack-of-all-Trades 1
Language (Anglic (3rd Imperium)) 1
Leadership 0
Mechanic 0
Melee 0
Persuade 1
Pilot 0
Profession 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Scout 1 2
Entertainer Artist 0 1
Drifter Barbarian 0 2
Citizen Corporate 1 3
Drifter Wanderer 0 1
Drifter Scavenger 0 1
Retired 0 2
 
TermHistory
1Became a Explorer at age 18
1Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
1Psychologically damaged by your time in the scouts.
1Promoted to rank 1
1Is now a Scout
2Continued as Explorer at age 22
2You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
3Became a Artist at age 26
3An investigation, tour, project or expedition goes wrong, stranding you far from home.
4Became a Barbarian at age 30
4Nearly killed. Fully recovered. Owe 45,000 for medical bills.
5Became a Corporate at age 34
5Gained a contact.
5Promoted to rank 1
6Continued as Corporate at age 38
6You gain experience in a technical field as a computer operator or surveyor.
7Continued as Corporate at age 42
7Life ruined by a criminal gang. Gain the gang as an Enemy
8Switched to Wanderer at age 46
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
9Returned to Barbarian at age 50
9Suffer from a life-threatening illness.
10Switched to Scavenger at age 54
10Suffer from a life-threatening illness.
11Aging Crisis. Owe 10,000 for medical bills.
11Retired at age 58
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 40,000 for medical bills.
12Moved to a new world.
13Aging Crisis. Owe 20,000 for medical bills.