| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | Vessel participates in a notable military engagement. |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 4 | Became a Scavenger at age 30 |
| 4 | Attacked by enemies and injured. |
| 4 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 4 | Gain Enemy if you don't already have one. |
| 4 | Forced to continue current assignment |
| 4 | Promoted to rank 1 |
| 5 | Continued as Scavenger at age 34 |
| 5 | Suffer from a life-threatening illness. |
| 6 | Switched to Line/Crew at age 38 |
| 6 | Vessel participates in a notable military engagement. |
| 7 | Continued as Line/Crew at age 42 |
| 7 | Commanding officer takes an interest in your career. |
| 8 | Continued as Line/Crew at age 46 |
| 8 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 8 | Promoted to Line/Crew rank 1 |
| 8 | Is now a Able Spacehand |
| 9 | Continued as Line/Crew at age 50 |
| 9 | Special assignment or duty on board ship. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Continued as Line/Crew at age 54 |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Continued as Line/Crew at age 58 |
| 11 | Vessel participates in a notable military engagement. |
| 11 | Forced to muster out. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |