| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Arrested |
| 2 | Became a Inmate at age 22 |
| 2 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 3 | Switched to Fixer at age 26 |
| 3 | Disgraced. Word of your criminal past reaches your homeworld. |
| 4 | Continued as Fixer at age 30 |
| 4 | Hire a new lawyer. |
| 4 | Promoted to rank 1 |
| 4 | Paroled from prison. |
| 5 | Became a Engineer/Gunner at age 34 |
| 5 | Is now a Crewman |
| 5 | Vessel participates in a diplomatic mission. |
| 5 | Promoted to Engineer/Gunner rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | Nearly killed. Owe 7,500 for medical bills. |
| 7 | Became a Scavenger at age 42 |
| 7 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 8 | Aging Crisis. Owe 30,000 for medical bills. |
| 8 | Retired at age 46 |
| 8 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | Good fortune |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |