| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 2 | Became a Courier at age 22 |
| 2 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 3 | Continued as Courier at age 26 |
| 3 | Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Scout |
| 4 | Became a Merchant Marine at age 30 |
| 4 | Is now a Crewman |
| 4 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | Birth or Death involving a family member or close friend. |
| 6 | Continued as Merchant Marine at age 38 |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | Imperial trade restrictions force you out of business. |
| 7 | Forced to muster out. |
| 8 | Became a Physician at age 46 |
| 8 | Advanced training in a specialist field. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Physician at age 50 |
| 9 | Make a breakthrough in your field. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Continued as Physician at age 54 |
| 10 | Win a prestigious prize for your work. |
| 10 | Promoted to rank 2 |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Continued as Physician at age 58 |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Continued as Physician at age 62 |
| 12 | Advanced training in a specialist field. |
| 12 | Promoted to rank 3 |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |