| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 2 | Became a Diplomat at age 22 |
| 2 | Is now a Intern |
| 2 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 2 | Promoted to rank 1 |
| 2 | Is now a 3rd Secretary |
| 3 | Continued as Diplomat at age 26 |
| 3 | Your efforts do not go unnoticed by the Imperium. |
| 3 | Promoted to rank 2 |
| 3 | Is now a 2nd Secretary |
| 4 | Continued as Diplomat at age 30 |
| 4 | Inherit a gift from a rich relative. |
| 4 | Promoted to rank 3 |
| 4 | Is now a 1st Secretary |
| 5 | Continued as Diplomat at age 34 |
| 5 | Gained a contact. |
| 5 | Promoted to rank 4 |
| 5 | Is now a Counsellor |
| 6 | Voluntarily left Diplomat |
| 6 | Switched to Law Enforcement at age 38 |
| 6 | Is now a Rookie |
| 6 | Go undercover to investigate an enemy. |
| 6 | A job goes wrong, forcing you to flee off-planet. |
| 7 | Continued as Law Enforcement at age 42 |
| 7 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Corporal |
| 8 | Continued as Law Enforcement at age 46 |
| 8 | Rewarded for a successful mission. |
| 8 | Promoted to rank 2 |
| 8 | Is now a Sergeant |
| 9 | Continued as Law Enforcement at age 50 |
| 9 | Established a network of contacts. Gain 1 contacts. |
| 9 | Promoted to rank 3 |
| 9 | Is now a Detective |
| 10 | Continued as Law Enforcement at age 54 |
| 10 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 11 | Became a Engineer/Gunner at age 58 |
| 11 | Is now a Crewman |
| 11 | Advanced training in a specialist field |
| 11 | Attempt at commissioned failed. |
| 12 | Continued as Engineer/Gunner at age 62 |
| 12 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |