| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 2 | Became a Free Trader at age 22 |
| 2 | Your business or ship thrives. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Free Trader at age 26 |
| 3 | Given advanced training in a specialist field |
| 3 | Promoted to rank 2 |
| 4 | Continued as Free Trader at age 30 |
| 4 | Forced to muster out. |
| 5 | Became a Worker at age 34 |
| 5 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Worker at age 38 |
| 6 | Gained a contact. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Technician |
| 7 | Voluntarily left Worker |
| 7 | Became a Corporate Agent at age 42 |
| 7 | Go undercover to investigate an enemy. |
| 7 | Hard times caused by a lack of interstellar trade costs you your job. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Agent |
| 8 | Continued as Corporate Agent at age 46 |
| 8 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 9 | Became a Engineer/Gunner at age 50 |
| 9 | Is now a Crewman |
| 9 | Special assignment or duty on board ship. |
| 9 | Promoted to Engineer/Gunner rank 1 |
| 9 | Is now a Able Spacehand |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Spend time with an alien race. Gain a contact. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |