| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Advanced training in a specialist field. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Colonist at age 22 |
| 2 | Hard times caused by a lack of interstellar trade costs you your job. |
| 3 | Became a Corporate Agent at age 26 |
| 3 | Befriended by a senior agent. |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | Go undercover to investigate an enemy. |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Forced to muster out. |
| 5 | Became a Line/Crew at age 34 |
| 5 | Is now a Crewman |
| 5 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 6 | Became a Wanderer at age 38 |
| 6 | Offered job by a patron. Now owe him a favor. |
| 7 | Switched to Flight at age 42 |
| 7 | Advanced training in a specialist field |
| 7 | Promoted to Flight rank 1 |
| 7 | Is now a Able Spacehand |
| 8 | Continued as Flight at age 46 |
| 8 | You join a gambling circle on board. |
| 8 | Forced to continue current assignment |
| 8 | Promoted to Flight rank 2 |
| 8 | Is now a Petty Officer, 3rd class |
| 9 | Continued as Flight at age 50 |
| 9 | Refuse to abuse your position for profit |
| 9 | Promoted to Flight rank 3 |
| 9 | Is now a Petty Officer, 2nd class |
| 10 | Voluntarily left Flight |
| 10 | Switched to Engineer/Gunner at age 54 |
| 10 | A new romantic starts. Gain an Ally. |
| 10 | Promoted to Engineer/Gunner rank 4 |
| 10 | Is now a Petty Officer, 1st class |
| 11 | Voluntarily left Engineer/Gunner |
| 11 | Switched to Barbarian at age 58 |
| 11 | Find valuable salvage. |
| 12 | Continued as Barbarian at age 62 |
| 12 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |