Technician Jeremiah Ahern permalink

Age Sex Str Dex End Int Edu Soc
68 M 1 (-2) 1 (-2) 5 (-1) 9 (1) 4 (-1) 7 (0)
Sulky, Jittery
 
Skills
Astrogation 3
Athletics 0
Carouse 1
Drive (Mole) 1
Drive (Track) 1
Electronics (Comms) 1
Electronics (Sensors) 1
Flyer (Airship) 1
Gun Combat 0
Mechanic 0
Melee (Unarmed) 1
Pilot (Small craft) 1
Profession (Civil Engineering) 1
Profession (Construction) 1
Science (Biology) 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Courier Scout 2 6
Citizen Worker Technician 3 6
 
TermHistory
1Became a Courier at age 18
1Spend several years jumping from world to world in your scout ship.
2Continued as Courier at age 22
2Birth or Death involving a family member or close friend.
3Continued as Courier at age 26
3Perform an exemplary service for the scouts.
4Continued as Courier at age 30
4Injured. Fully recovered. Owe 5,000 for medical bills.
4Promoted to rank 1
4Is now a Scout
5Continued as Courier at age 34
5You discover a world, item or information of worth to the Imperium.
5Promoted to rank 2
6Continued as Courier at age 38
6You survey an alien world.
6Forced to muster out.
7Became a Worker at age 42
7A new romantic starts. Gain an Ally.
8Continued as Worker at age 46
8Birth or Death involving a family member or close friend.
9Continued as Worker at age 50
9Advanced training in a specialist field.
9Promoted to rank 1
10Continued as Worker at age 54
10You befriend a superior in the corporation or the colony.
10Promoted to rank 2
10Is now a Technician
11Continued as Worker at age 58
11You are rewarded for your diligence or cunning.
12Continued as Worker at age 62
12You are rewarded for your diligence or cunning.
12Promoted to rank 3
13Aging Crisis. Owe 20,000 for medical bills.