Experienced Broker Terrence Duncan permalink

Age Sex Str Dex End Int Edu Soc
68 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 5 (-1)
Honor Bound
 
Skills
Admin 1
Athletics (Endurance) 1
Broker 2
Carouse 1
Deception 1
Drive (Hovercraft) 1
Drive (Walker) 1
Electronics 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat 1
Gunner (Capital) 1
Heavy Weapons (Vehicle) 1
Mechanic 1
Medic 1
Persuade 1
Pilot (Spacecraft) 1
Recon 1
Stealth 1
Streetwise 1
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Army Infantry Lance Corporal 1 2
Merchant Broker Experienced Broker 3 3
Navy Line/Crew Petty Officer, 3rd class 2 4
Retired 0 3
 
TermHistory
1Became a Infantry at age 18
1Is now a Private
1Gained a contact.
1Promoted to Infantry rank 1
1Is now a Lance Corporal
2Continued as Infantry at age 22
2Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
2Gain rebels as Enemy
3Became a Broker at age 26
3Make an unexpected connection outside your normal circles. Gain a Contact.
3Promoted to rank 1
4Continued as Broker at age 30
4Befriend a useful ally in one sphere. Gain an Ally.
4Promoted to rank 2
5Continued as Broker at age 34
5Make an unexpected connection outside your normal circles. Gain a Contact.
5Promoted to rank 3
5Is now a Experienced Broker
6Voluntarily left Broker
6Became a Line/Crew at age 38
6Is now a Crewman
6Special assignment or duty on board ship.
6Promoted to Line/Crew rank 1
6Is now a Able Spacehand
7Continued as Line/Crew at age 42
7You join a gambling circle on board.
7Promoted to Line/Crew rank 2
7Is now a Petty Officer, 3rd class
8Continued as Line/Crew at age 46
8You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
9Continued as Line/Crew at age 50
9Lightly injured, no permanent damage. Fully recovered.
10Aging Crisis. Owe 50,000 for medical bills.
10Retired at age 54
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 50,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 60,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 60,000 for medical bills.