Scout Andrew Marshall permalink

Age Sex Str Dex End Int Edu Soc
69 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 7 (0) 5 (-1)
Licentious, Hot Headed
 
Skills
Art 0
Astrogation 0
Athletics 0
Diplomat 1
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Gun Combat 0
Language (Zdetl (Zhodani)) 1
Mechanic 0
Medic 1
Pilot 0
Science (Cosmology) 1
Science (Economics) 1
Seafarer 0
Stealth 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Scout 1 4
Drifter Wanderer 0 1
Scout Courier 0 2
Scholar Field Researcher 2 3
Retired 0 2
 
TermHistory
1Became a Explorer at age 18
1Psychologically damaged by your time in the scouts.
2Became a Wanderer at age 22
2Suffer from a life-threatening illness.
3Switched to Courier at age 26
3Nearly killed. Owe 30,000 for medical bills.
4Continued as Courier at age 30
4Spend several years jumping from world to world in your scout ship.
5Voluntarily left Courier
5Became a Field Researcher at age 34
5Assigned to work on a secret project for a patron or organisation.
5Promoted to rank 1
6Continued as Field Researcher at age 38
6Advanced training in a specialist field.
6Promoted to rank 2
7Continued as Field Researcher at age 42
7Advanced training in a specialist field.
7Forced to muster out.
8Returned to Explorer at age 46
8When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
8Promoted to rank 1
8Is now a Scout
9Continued as Explorer at age 50
9You spend a great deal of time on the fringes of Charted Space.
9You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
10Aging Crisis. Owe 30,000 for medical bills.
10Continued as Explorer at age 54
10You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
11Retired at age 58
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 30,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 30,000 for medical bills.