| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Senior Crewman |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Imperial trade restrictions force you out of business. |
| 3 | Became a Barbarian at age 26 |
| 3 | A new romantic starts. Gain an Ally. |
| 4 | Continued as Barbarian at age 30 |
| 4 | You do not know what happened to you. There is a gap in your memory. |
| 5 | Became a Engineer/Gunner at age 34 |
| 5 | Is now a Crewman |
| 5 | You join a gambling circle on board. |
| 5 | Promoted to Engineer/Gunner rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | Lightly injured, no permanent damage. Fully recovered. |
| 7 | Became a Corporate at age 42 |
| 7 | Your business expands, your corporation grows, or the colony thrives. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Corporate at age 46 |
| 8 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 9 | Became a Performer at age 50 |
| 9 | Gain a patron in the arts. Gain an Ally |
| 9 | Promoted to rank 1 |
| 10 | Continued as Performer at age 54 |
| 10 | Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
| 10 | Promoted to rank 2 |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Continued as Performer at age 58 |
| 11 | Public opinion turns on you. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |