| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Became a Cavalry at age 22 |
| 2 | Is now a Private |
| 2 | Thrown into a brutal ground war |
| 2 | Nearly killed. Fully recovered. |
| 2 | Promoted to Cavalry rank 1 |
| 2 | Is now a Lance Corporal |
| 3 | Continued as Cavalry at age 26 |
| 3 | Given a special assignment or duty in your unit. |
| 3 | Promoted to Cavalry rank 2 |
| 3 | Is now a Corporal |
| 4 | Continued as Cavalry at age 30 |
| 4 | Given a special assignment or duty in your unit. |
| 4 | Promoted to Cavalry rank 3 |
| 4 | Is now a Lance Sergeant |
| 5 | Continued as Cavalry at age 34 |
| 5 | Forced out after co-operating with military investigation in commanding officer's illegal activity. |
| 6 | Switched to Engineer/Gunner at age 38 |
| 6 | Nearly killed. Owe 10,000 for medical bills. |
| 7 | Became a Explorer at age 42 |
| 7 | Psychologically damaged by your time in the scouts. |
| 8 | Became a Pirate at age 46 |
| 8 | Is now a Lackey |
| 8 | Crime pays off. Gain victim as Enemy. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Henchman |
| 9 | Continued as Pirate at age 50 |
| 9 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 10 | Became a Wanderer at age 54 |
| 10 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |