Settler Juanita Pierce permalink

Age Sex Str Dex End Int Edu Soc
71 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 7 (0) 8 (0)
Scrawny, Mannerly
 
Skills
Admin 0
Advocate 1
Art 0
Astrogation 1
Athletics (Endurance) 1
Carouse 0
Deception 0
Diplomat 1
Drive (Walker) 1
Engineer (Life Support) 1
Flyer (Ornithopter) 1
Gun Combat (Energy) 1
Gunner (Capital) 1
Heavy Weapons (Man Portable) 1
Language (Anglic (3rd Imperium)) 1
Mechanic 2
Melee (Unarmed) 1
Persuade 0
Seafarer 0
Steward 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Artist 0 1
Marine Marine Support Marine 0 1
Citizen Colonist Settler 3 3
Navy Line/Crew Petty Officer, 2nd class 3 3
Retired 0 5
 
TermHistory
1Became a Artist at age 18
1Expose or are involved in a scandal of some sort.
2Became a Marine Support at age 22
2Is now a Marine
2A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy.
3Became a Colonist at age 26
3Advanced training in a specialist field.
3Promoted to rank 1
4Continued as Colonist at age 30
4Political upheaval strikes your homeworld, and you are caught up in the revolution.
4Promoted to rank 2
4Is now a Settler
5Continued as Colonist at age 34
5Your business expands, your corporation grows, or the colony thrives.
5Promoted to rank 3
6Voluntarily left Colonist
6Became a Line/Crew at age 38
6Is now a Crewman
6Vessel participates in a diplomatic mission.
6Gain a contact.
6Promoted to Line/Crew rank 1
6Is now a Able Spacehand
7Continued as Line/Crew at age 42
7Vessel participates in a notable military engagement.
7Promoted to Line/Crew rank 2
7Is now a Petty Officer, 3rd class
8Continued as Line/Crew at age 46
8Vessel participates in a notable military engagement.
8Promoted to Line/Crew rank 3
8Is now a Petty Officer, 2nd class
9Aging Crisis. Owe 20,000 for medical bills.
9Voluntarily left Line/Crew
9Retired at age 50
9Moved to a new world.
10Aging Crisis. Owe 10,000 for medical bills.
10Moved to a new world.
11Aging Crisis. Owe 30,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 20,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 20,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 30,000 for medical bills.