| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a diplomatic mission. |
| 1 | Gain a contact. |
| 1 | Attempt at commissioned failed. |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Vessel participates in a diplomatic mission. |
| 2 | Gain a contact. |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 4 | Switched to Line/Crew at age 30 |
| 4 | Vessel participates in a notable military engagement. |
| 5 | Voluntarily left Line/Crew |
| 5 | Became a Law Enforcement at age 34 |
| 5 | Is now a Rookie |
| 5 | Go undercover to investigate an enemy. |
| 5 | Lost eye or limb. Owe 2,500 for medical bills. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Corporal |
| 6 | Continued as Law Enforcement at age 38 |
| 6 | Lightly injured, no permanent damage. Fully recovered. |
| 7 | Became a Wanderer at age 42 |
| 7 | Scarred. Owe 1,250 for medical bills. |
| 8 | Switched to Barbarian at age 46 |
| 8 | You do not know what happened to you. There is a gap in your memory. |
| 9 | Became a Courier at age 50 |
| 9 | Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
| 10 | Returned to Engineer/Gunner at age 54 |
| 10 | Vessel participates in a notable military engagement. |
| 10 | Forced to muster out. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Birth or Death involving a family member or close friend. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |