| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 2 | Became a Corporate at age 22 |
| 2 | You rise to a position of power in your colony or corporation. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Corporate at age 26 |
| 3 | Severely injured. Fully recovered. Owe 20,000 for medical bills. |
| 4 | Became a Wanderer at age 30 |
| 4 | Contact with Government. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Wanderer at age 34 |
| 5 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 6 | Became a Explorer at age 38 |
| 6 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 7 | Became a Enforcer at age 42 |
| 7 | Arrested and charged. |
| 7 | Successfully defended self. |
| 7 | Promoted to rank 1 |
| 8 | Aging Crisis. Owe 50,000 for medical bills. |
| 8 | Continued as Enforcer at age 46 |
| 8 | Arrested |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Became a Fixer at age 50 |
| 9 | Accused of assaulting a prison guard. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Continued as Fixer at age 54 |
| 10 | A guard takes a dislike to you. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Continued as Fixer at age 58 |
| 11 | Nearly killed. Owe 40,000 for medical bills. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Continued as Fixer at age 62 |
| 12 | Assigned to difficult or backbreaking labour. |
| 12 | Promoted to rank 1 |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Switched to Inmate at age 66 |
| 13 | Beaten by a prison gang. |
| 13 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |