| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 2 | Became a Wanderer at age 22 |
| 2 | Find valuable salvage. |
| 3 | Continued as Wanderer at age 26 |
| 3 | Injured. |
| 4 | Switched to Worker at age 30 |
| 4 | Gained a contact. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Worker at age 34 |
| 5 | Advanced training in a specialist field. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Technician |
| 6 | Continued as Worker at age 38 |
| 6 | Your business expands, your corporation grows, or the colony thrives. |
| 6 | Promoted to rank 3 |
| 7 | Continued as Worker at age 42 |
| 7 | You befriend a superior in the corporation or the colony. |
| 8 | Continued as Worker at age 46 |
| 8 | You are rewarded for your diligence or cunning. |
| 8 | Promoted to rank 4 |
| 8 | Is now a Craftsman |
| 9 | Continued as Worker at age 50 |
| 9 | You befriend a superior in the corporation or the colony. |
| 9 | Forced to muster out. |
| 10 | Returned to Colonist at age 54 |
| 10 | You gain experience in a technical field as a computer operator or surveyor. |
| 10 | Forced to muster out. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |