| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Given specialist training in vehicles. |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Advanced training in a specialist field. |
| 2 | Forced to muster out. |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 3 | Given advanced training in a specialist field |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | A new romantic starts. Gain an Ally. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Senior Crewman |
| 5 | Voluntarily left Merchant Marine |
| 5 | Became a Artist at age 34 |
| 5 | Gain a patron in the arts. Gain an Ally |
| 5 | Promoted to rank 1 |
| 6 | Continued as Artist at age 38 |
| 6 | Win a prestigious prize. |
| 6 | Promoted to rank 2 |
| 7 | Voluntarily left Artist |
| 7 | Became a Wanderer at age 42 |
| 7 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 8 | Continued as Wanderer at age 46 |
| 8 | Attacked by enemies and injured. |
| 8 | Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
| 8 | Gain Enemy if you don't already have one. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Wanderer at age 50 |
| 9 | Promoted to rank 2 |
| 10 | Continued as Wanderer at age 54 |
| 10 | Severely injured. Fully recovered. Owe 12,500 for medical bills. |
| 11 | Became a Line/Crew at age 58 |
| 11 | Is now a Crewman |
| 11 | Vessel participates in a diplomatic mission. |
| 11 | Gain a contact. |
| 11 | Attempt at commissioned failed. |
| 12 | Continued as Line/Crew at age 62 |
| 12 | A new romantic starts. Gain an Ally. |
| 12 | Commissioned in Navy/Line/Crew |
| 12 | Is now a Ensign |
| 12 | Forced to continue current assignment |
| 12 | Promoted to Line/Crew officer rank 2 |
| 12 | Is now a Sublieutenant |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Continued as Line/Crew at age 66 |
| 13 | You join a gambling circle on board. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |