| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 1 | Promoted to rank 1 |
| 2 | Continued as Worker at age 22 |
| 2 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Technician |
| 3 | Continued as Worker at age 26 |
| 3 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 3 | Gain a criminal contact. |
| 4 | Continued as Worker at age 30 |
| 4 | Your business expands, your corporation grows, or the colony thrives. |
| 4 | Forced to muster out. |
| 5 | Became a Wanderer at age 34 |
| 5 | Survived a risky adventure but gained nothing. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Wanderer at age 38 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Became a Artist at age 42 |
| 7 | Accused of a crime |
| 8 | Became a Fixer at age 46 |
| 8 | A guard takes a dislike to you. |
| 9 | Switched to Inmate at age 50 |
| 9 | Failed to escaped from prison. |
| 10 | Continued as Inmate at age 54 |
| 10 | Joined a prison gang |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Returned to Fixer at age 58 |
| 11 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Returned to Inmate at age 62 |
| 12 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Switched to Thug at age 66 |
| 13 | A riot engulfs the prison. |
| 13 | Loot the guards/other prisoners. |
| 13 | Promoted to rank 1 |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |