| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Special assignment or duty on board ship. |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 2 | Promoted to Engineer/Gunner rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | You join a gambling circle on board. |
| 4 | Voluntarily left Engineer/Gunner |
| 4 | Switched to Line/Crew at age 30 |
| 4 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 5 | Became a Scavenger at age 34 |
| 5 | Suffer from a life-threatening illness. |
| 6 | Became a Corporate at age 38 |
| 6 | Your business expands, your corporation grows, or the colony thrives. |
| 6 | Promoted to rank 1 |
| 7 | Voluntarily left Corporate |
| 7 | Returned to Scavenger at age 42 |
| 7 | Suffer from a life-threatening illness. |
| 8 | Became a Broker at age 46 |
| 8 | Given advanced training in a specialist field |
| 8 | Promoted to rank 1 |
| 9 | Voluntarily left Broker |
| 9 | Returned to Scavenger at age 50 |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 9 | Promoted to rank 1 |
| 10 | Voluntarily left Scavenger |
| 10 | Returned to Corporate at age 54 |
| 10 | You are rewarded for your diligence or cunning. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Continued as Corporate at age 58 |
| 11 | You befriend a superior in the corporation or the colony. |
| 11 | Promoted to rank 2 |
| 11 | Is now a Manager |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Continued as Corporate at age 62 |
| 12 | Lightly injured, no permanent damage. Fully recovered. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |