| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Spent time maintaining and using heavy vehicles. |
| 2 | Continued as Corporate at age 22 |
| 2 | You are rewarded for your diligence or cunning. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Corporate at age 26 |
| 3 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 4 | Became a Flight at age 30 |
| 4 | Is now a Crewman |
| 4 | Special assignment or duty on board ship. |
| 4 | Attempt at commissioned failed. |
| 4 | Promoted to Flight rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Flight at age 34 |
| 5 | Vessel participates in a notable military engagement. |
| 5 | Forced to muster out. |
| 6 | Became a Wanderer at age 38 |
| 6 | Promoted to rank 1 |
| 7 | Continued as Wanderer at age 42 |
| 7 | Severely injured. |
| 8 | Switched to Engineer/Gunner at age 46 |
| 8 | Advanced training in a specialist field |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | Gained a contact. |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 10 | Promoted to Engineer/Gunner rank 2 |
| 10 | Is now a Petty Officer, 3rd class |
| 11 | Continued as Engineer/Gunner at age 58 |
| 11 | Gained a contact. |
| 11 | Promoted to Engineer/Gunner rank 3 |
| 11 | Is now a Petty Officer, 2nd class |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Continued as Engineer/Gunner at age 62 |
| 12 | Vessel participates in a diplomatic mission. |
| 12 | Gain a contact. |
| 12 | Promoted to Engineer/Gunner rank 4 |
| 12 | Is now a Petty Officer, 1st class |
| 13 | Continued as Engineer/Gunner at age 66 |
| 13 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |