Able Spacehand Jar Fleming permalink

Age Sex Str Dex End Int Edu Soc
71 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 4 (-1) 7 (0)
Dishonest, Mature
 
Skills
Art 0
Athletics (Strength) 2
Drive 0
Electronics (Remote Ops) 1
Flyer (Ornithopter) 1
Gun Combat (Archaic) 1
Gunner (Screen) 1
Heavy Weapons (Vehicle) 1
Mechanic 1
Seafarer 0
Stealth 1
Survival 0
Tactics (Naval) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Marine Marine Support Marine 0 1
Drifter Barbarian 0 1
Entertainer Journalist 0 1
Merchant Merchant Marine Crewman 0 1
Navy Line/Crew Able Spacehand 1 2
Retired 0 7
 
TermHistory
1Became a Marine Support at age 18
1Is now a Marine
1A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy.
2Became a Barbarian at age 22
2You do not know what happened to you. There is a gap in your memory.
3Became a Journalist at age 26
3Public opinion turns on you.
4Became a Merchant Marine at age 30
4Is now a Crewman
4Bankrupted by a rival. Gain the other trader as a Rival.
5Became a Line/Crew at age 34
5Vessel participates in a notable military engagement.
5Attempt at commissioned failed.
5Promoted to Line/Crew rank 1
5Is now a Able Spacehand
6Continued as Line/Crew at age 38
6During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
7Aging Crisis. Owe 20,000 for medical bills.
7Retired at age 42
7Gained a contact.
8Aging Crisis. Owe 20,000 for medical bills.
8Good fortune
9Aging Crisis. Owe 10,000 for medical bills.
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 30,000 for medical bills.
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 60,000 for medical bills.
11Accused of a crime
12Aging Crisis. Owe 60,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 50,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 60,000 for medical bills.