| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Befriended by a senior agent. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Rewarded for a successful mission. |
| 2 | Forced to continue current assignment |
| 2 | Promoted to rank 2 |
| 2 | Is now a Field Agent |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Advanced training in a specialist field. |
| 3 | Promoted to rank 3 |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | Rewarded for a successful mission. |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | A new romantic starts. Gain an Ally. |
| 5 | Promoted to rank 4 |
| 5 | Is now a Special Agent |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | You go above and beyond the call of duty. |
| 6 | Promoted to rank 5 |
| 6 | Is now a Assistant Director |
| 7 | Continued as Corporate Agent at age 42 |
| 7 | Given specialist training in vehicles. |
| 7 | Promoted to rank 6 |
| 7 | Is now a Director |
| 7 | Forced to muster out. |
| 8 | Became a Courier at age 46 |
| 8 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 8 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 9 | Continued as Courier at age 50 |
| 9 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 10 | Became a Journalist at age 54 |
| 10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 11 | Voluntarily left Journalist |
| 11 | Became a Barbarian at age 58 |
| 11 | Suffer from a life-threatening illness. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Accused of a crime |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |