Lance Corporal Georgianna Dixon permalink

Age Sex Str Dex End Int Edu Soc
73 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 7 (0) 4 (-1)
No Purpose, Silent, Nosy
 
Skills
Athletics (Strength) 1
Drive 0
Electronics (Remote Ops) 1
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Investigate 0
Jack-of-All-Trades 1
Mechanic 1
Pilot (Capital Ships) 2
Profession (Biologicals) 1
Recon 2
Stealth 1
Streetwise 0
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Scout Courier 0 2
Army Army Support Lance Corporal 1 2
Scout Explorer Scout 1 2
Drifter Scavenger 1 2
Navy Engineer/Gunner Able Spacehand 1 2
Retired 0 2
 
TermHistory
1Became a Intelligence at age 18
1Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2Became a Courier at age 22
2Spend several years jumping from world to world in your scout ship.
3Continued as Courier at age 26
3Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed.
4Became a Army Support at age 30
4Is now a Private
4Thrown into a brutal ground war
4Promoted to Army Support rank 1
4Is now a Lance Corporal
5Continued as Army Support at age 34
5Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
5Gain rebels as Enemy
6Switched to Explorer at age 38
6A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6Promoted to rank 1
6Is now a Scout
7Continued as Explorer at age 42
7Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
7Gain 2 Contacts. Gain 3 Enemies.
8Became a Scavenger at age 46
8Promoted to rank 1
9Continued as Scavenger at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10Became a Engineer/Gunner at age 54
10Is now a Crewman
10Special assignment or duty on board ship.
11Continued as Engineer/Gunner at age 58
11You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
11Promoted to Engineer/Gunner rank 1
11Is now a Able Spacehand
12Aging Crisis. Owe 30,000 for medical bills.
12Voluntarily left Engineer/Gunner
12Retired at age 62
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 10,000 for medical bills.
13Moved to a new world.
14Aging Crisis. Owe 10,000 for medical bills.