| Term | History |
| 1 | Became a Surveyor at age 18 |
| 1 | Spend several years jumping from world to world in your scout ship. |
| 2 | Voluntarily left Surveyor |
| 2 | Switched to Explorer at age 22 |
| 2 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 2 | Gain 2 Contacts. Gain 1 Enemies. |
| 3 | Became a Wanderer at age 26 |
| 3 | You do not know what happened to you. There is a gap in your memory. |
| 4 | Switched to Scavenger at age 30 |
| 4 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Scavenger at age 34 |
| 6 | Continued as Scavenger at age 38 |
| 6 | Attempted a risky adventure and was wildly successful. |
| 6 | Promoted to rank 2 |
| 7 | Voluntarily left Scavenger |
| 7 | Became a Colonist at age 42 |
| 7 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 8 | Continued as Colonist at age 46 |
| 8 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Colonist at age 50 |
| 9 | Advanced training in a specialist field. |
| 10 | Continued as Colonist at age 54 |
| 10 | You gain experience in a technical field as a computer operator or surveyor. |
| 10 | Forced to muster out. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Birth or Death involving a family member or close friend. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Encounter a Psionic institute. |
| 13 | Tested for psionic powers |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |