Able Spacehand Tillie Moore permalink

Age Sex Str Dex End Int Edu Soc
72 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 8 (0) 4 (-1)
Lunatic, Miserable
 
Skills
Animals (Veterinary) 1
Athletics (Endurance) 1
Drive 0
Electronics (Computers) 1
Engineer (Life Support) 1
Flyer 0
Gun Combat 0
Gunner (Ortillery) 1
Investigate 0
Language 0
Mechanic 3
Persuade 1
Pilot (Small craft) 1
Profession 0
Recon 0
Streetwise 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Corporate Agent 0 1
Scout Explorer 0 1
Navy Engineer/Gunner Able Spacehand 1 4
Merchant Merchant Marine Senior Crewman 1 1
Scout Surveyor Scout 1 4
Retired 0 2
 
TermHistory
1Became a Corporate Agent at age 18
1Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2Became a Explorer at age 22
2Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
2Gain 2 Contacts. Gain 1 Enemies.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Advanced training in a specialist field
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Continued as Engineer/Gunner at age 30
4Vessel participates in a notable military engagement.
5Continued as Engineer/Gunner at age 34
5Advanced training in a specialist field
6Continued as Engineer/Gunner at age 38
6Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
7Became a Merchant Marine at age 42
7Is now a Crewman
7Promoted to rank 1
7Is now a Senior Crewman
8Voluntarily left Merchant Marine
8Switched to Surveyor at age 46
8Spend several years jumping from world to world in your scout ship.
9Aging Crisis. Owe 10,000 for medical bills.
9Continued as Surveyor at age 50
9Moved to a new world.
9Promoted to rank 1
9Is now a Scout
10Continued as Surveyor at age 54
10Perform an exemplary service for the scouts.
11Aging Crisis. Owe 60,000 for medical bills.
11Continued as Surveyor at age 58
11Psychologically damaged by your time in the scouts.
12Aging Crisis. Owe 10,000 for medical bills.
12Retired at age 62
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 10,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 60,000 for medical bills.