| Term | History |
| 1 | Became a Barbarian at age 18 |
| 2 | Continued as Barbarian at age 22 |
| 2 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 3 | Became a Field Researcher at age 26 |
| 3 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Field Researcher at age 30 |
| 4 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Field Researcher at age 34 |
| 5 | Your work is sabotaged by unknown parties. You may salvage what you can and give up. |
| 6 | Became a Performer at age 38 |
| 6 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 7 | Continued as Performer at age 42 |
| 7 | Amnesia. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Performer at age 46 |
| 8 | Severely injured. Fully recovered. Owe 12,500 for medical bills. |
| 9 | Became a Intelligence at age 50 |
| 9 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 10 | Switched to Scavenger at age 54 |
| 11 | Continued as Scavenger at age 58 |
| 11 | Survived a risky adventure but gained nothing. |
| 11 | Forced to muster out. |
| 12 | Became a Courier at age 62 |
| 12 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 12 | Gain 4 Contacts. Gain 3 Enemies. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |