| Term | History |
| 1 | Became a Ground Assault at age 18 |
| 1 | Is now a Marine |
| 1 | Moved to a new world. |
| 1 | Attempt at commissioned failed. |
| 1 | Forced to muster out. |
| 2 | Became a Pirate at age 22 |
| 2 | Is now a Lackey |
| 2 | Involved in a feud with a rival criminal organization. |
| 2 | Forced to continue current assignment |
| 2 | Promoted to rank 1 |
| 2 | Is now a Henchman |
| 3 | Continued as Pirate at age 26 |
| 3 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 4 | Became a Barbarian at age 30 |
| 4 | Promoted to rank 1 |
| 5 | Continued as Barbarian at age 34 |
| 5 | Attacked by enemies that you easily defeat. |
| 5 | Gain Enemy if you don't already have one. |
| 6 | Continued as Barbarian at age 38 |
| 6 | Amnesia. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Warrior |
| 7 | Continued as Barbarian at age 42 |
| 7 | You do not know what happened to you. There is a gap in your memory. |
| 8 | Became a Corporate Agent at age 46 |
| 8 | Established a network of contacts. Gain 1 contacts. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Agent |
| 9 | Continued as Corporate Agent at age 50 |
| 9 | Advanced training in a specialist field. |
| 9 | Promoted to rank 2 |
| 9 | Is now a Field Agent |
| 10 | Continued as Corporate Agent at age 54 |
| 10 | Go undercover to investigate an enemy. |
| 10 | Lost eye or limb. Owe 2,500 for medical bills. |
| 10 | Promoted to rank 3 |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Continued as Corporate Agent at age 58 |
| 11 | Befriended by a senior agent. |
| 11 | Promoted to rank 4 |
| 11 | Is now a Special Agent |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Continued as Corporate Agent at age 62 |
| 12 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |