| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Attempted a risky adventure and was wildly successful. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Barbarian at age 22 |
| 2 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 3 | Became a Thief at age 26 |
| 3 | Involved in the planning of an impressive heist. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Thief at age 30 |
| 4 | Backstab a fellow rogue for personal gain. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Thief at age 34 |
| 5 | You spend months in the dangerous criminal underworld. |
| 5 | Promoted to rank 3 |
| 6 | Continued as Thief at age 38 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Became a Intelligence at age 42 |
| 7 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 8 | Became a Scientist at age 46 |
| 8 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 9 | Continued as Scientist at age 50 |
| 9 | Advanced training in a specialist field. |
| 10 | Voluntarily left Scientist |
| 10 | Switched to Wanderer at age 54 |
| 10 | You do not know what happened to you. There is a gap in your memory. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Good fortune |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |