Petty Officer, 2nd class Mat Collins permalink

Age Sex Str Dex End Int Edu Soc
71 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 9 (1) 5 (-1)
Insincere, Abusive
 
Skills
Advocate 2
Athletics (Strength) 1
Drive (Mole) 1
Drive (Track) 1
Drive (Wheel) 1
Electronics (Comms) 1
Electronics (Remote Ops) 1
Engineer (Power) 1
Flyer (Airship) 1
Gun Combat 4
Gunner (Screen) 1
Mechanic 7
Melee (Unarmed) 1
Persuade 1
Pilot (Small craft) 1
Pilot (Spacecraft) 1
Profession (Polymers) 1
Stealth 1
Streetwise 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Navy Flight Petty Officer, 2nd class 3 3
Prisoner Inmate 1 1
Citizen Worker Technician 3 3
Retired 0 5
 
EducationGraduated
Naval Academy Graduated
 
TermHistory
1Entered Naval Academy at age 18
1Made lifelong friends. Gain 2 Allies.
1Graduated at age 18.
2Became a Engineer/Gunner at age 18
2Is now a Crewman
2You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
3Switched to Flight at age 22
3Advanced training in a specialist field
3Promoted to Flight rank 1
3Is now a Able Spacehand
4Continued as Flight at age 26
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Promoted to Flight rank 2
4Is now a Petty Officer, 3rd class
5Continued as Flight at age 30
5Accused of a crime
5Promoted to Flight rank 3
5Is now a Petty Officer, 2nd class
6Became a Inmate at age 34
6Vocational Training.
6Promoted to rank 1
6Paroled from prison.
7Became a Worker at age 38
7Life ruined by a criminal gang. Gain the gang as an Enemy
7Forced to continue current assignment
7Promoted to rank 1
8Continued as Worker at age 42
8Political upheaval strikes your homeworld, and you are caught up in the revolution.
8Promoted to rank 2
8Is now a Technician
9Continued as Worker at age 46
9You gain experience in a technical field as a computer operator or surveyor.
9Promoted to rank 3
10Aging Crisis. Owe 10,000 for medical bills.
10Voluntarily left Worker
10Retired at age 50
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 20,000 for medical bills.
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 60,000 for medical bills.
12Find an Alien Artifact.
13Aging Crisis. Owe 30,000 for medical bills.
13Contact with Government.
14Aging Crisis. Owe 30,000 for medical bills.
14Moved to a new world.
15Aging Crisis. Owe 30,000 for medical bills.