| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Scarred. Fully recovered. |
| 2 | Became a Wanderer at age 22 |
| 2 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 3 | Entered Naval Academy at age 26 |
| 3 | Become leader in social movement. |
| 3 | Gain an Ally and an Enemy. |
| 3 | Graduated at age 26. |
| 4 | Returned to Engineer/Gunner at age 26 |
| 4 | You join a gambling circle on board. |
| 4 | Attempt at commissioned failed. |
| 4 | Promoted to Engineer/Gunner rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Engineer/Gunner at age 30 |
| 5 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 5 | Promoted to Engineer/Gunner rank 2 |
| 5 | Is now a Petty Officer, 3rd class |
| 6 | Continued as Engineer/Gunner at age 34 |
| 6 | Vessel participates in a notable military engagement. |
| 6 | Attempt at commissioned failed. |
| 6 | Forced to continue current assignment |
| 6 | Promoted to Engineer/Gunner rank 3 |
| 6 | Is now a Petty Officer, 2nd class |
| 7 | Aging Crisis. Owe 30,000 for medical bills. |
| 7 | Continued as Engineer/Gunner at age 38 |
| 7 | Advanced training in a specialist field |
| 7 | Promoted to Engineer/Gunner rank 4 |
| 7 | Is now a Petty Officer, 1st class |
| 8 | Voluntarily left Engineer/Gunner |
| 8 | Retired at age 42 |
| 8 | Find an Alien Artifact. |
| 9 | Victim of a crime |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |