| Term | History |
| 1 | Became a Surveyor at age 18 |
| 1 | Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
| 2 | Became a Marine Support at age 22 |
| 2 | Is now a Marine |
| 2 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
| 3 | Became a Scavenger at age 26 |
| 3 | Survived a risky adventure but gained nothing. |
| 4 | Continued as Scavenger at age 30 |
| 4 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 5 | Switched to Wanderer at age 34 |
| 5 | Find valuable salvage. |
| 5 | Forced to continue current assignment |
| 5 | Promoted to rank 1 |
| 6 | Continued as Wanderer at age 38 |
| 6 | Attacked by enemies and injured. |
| 6 | Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
| 6 | Gain Enemy if you don't already have one. |
| 7 | Continued as Wanderer at age 42 |
| 7 | Drafted into Scout |
| 8 | Switched to Explorer at age 46 |
| 8 | Nearly killed. Owe 30,000 for medical bills. |
| 9 | Switched to Barbarian at age 50 |
| 9 | Contact with Government. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Continued as Barbarian at age 54 |
| 10 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Victim of a crime |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |