| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a diplomatic mission. |
| 1 | Promoted to Line/Crew rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Voluntarily left Line/Crew |
| 2 | Became a Corporate at age 22 |
| 2 | Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Corporate at age 26 |
| 3 | Gained a contact. |
| 4 | Continued as Corporate at age 30 |
| 4 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 4 | Gain a criminal contact. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Manager |
| 5 | Voluntarily left Corporate |
| 5 | Switched to Colonist at age 34 |
| 5 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 6 | Became a Barbarian at age 38 |
| 6 | Severely injured. Owe 10,000 for medical bills. |
| 7 | Switched to Flight at age 42 |
| 7 | Display heroism in battle, saving the whole ship. |
| 7 | Commissioned in Navy/Flight |
| 7 | Is now a Ensign |
| 7 | Promoted to Flight officer rank 2 |
| 7 | Is now a Sublieutenant |
| 8 | Aging Crisis. Owe 60,000 for medical bills. |
| 8 | Continued as Flight at age 46 |
| 8 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 9 | Retired at age 50 |
| 9 | A new romantic starts. Gain an Ally. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |