Lance Corporal Marietta Austin permalink

Age Sex Str Dex End Int Edu Soc
73 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 7 (0) 5 (-1)
Uptight
 
Skills
Art (Instrument) 1
Carouse 1
Drive (Mole) 1
Electronics (Comms) 1
Electronics (Computers) 1
Flyer (Rotor) 1
Gambler 1
Gun Combat (Slug) 1
Heavy Weapons (Man Portable) 2
Heavy Weapons (Vehicle) 3
Language (Anglic (3rd Imperium)) 1
Mechanic 0
Medic 1
Melee (Unarmed) 1
Persuade 0
Recon 1
Science (Archaeology) 1
Science (Cosmology) 1
Science (Physics) 1
Streetwise 0
CareerAssignmentTitleRankTerms
Army Cavalry Lance Corporal 1 1
Prisoner Inmate 1 1
Entertainer Artist 1 2
Citizen Worker 1 2
Scholar Field Researcher 0 1
Scholar Scientist 1 3
Retired 0 3
 
TermHistory
1Became a Cavalry at age 18
1Is now a Private
1Accused of a crime
1Promoted to Cavalry rank 1
1Is now a Lance Corporal
2Became a Inmate at age 22
2Make friends with another inmate; gain them as a Contact.
2Promoted to rank 1
2Paroled from prison.
3Became a Artist at age 26
3Invited to take part in a controversial event or exhibition that injures your social standing.
3Promoted to rank 1
4Continued as Artist at age 30
4Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
5Became a Worker at age 34
5You befriend a superior in the corporation or the colony.
5Promoted to rank 1
6Continued as Worker at age 38
6Co-operate with investigation by the planetary authorities. The business or colony is shut down.
7Became a Field Researcher at age 42
7Win a prestigious prize for your work.
8Voluntarily left Field Researcher
8Switched to Scientist at age 46
8Work for an eccentric but brilliant mentor, who becomes an Ally.
9Continued as Scientist at age 50
9Assigned to work on a secret project for a patron or organisation.
9Forced to continue current assignment
9Promoted to rank 1
10Continued as Scientist at age 54
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 10,000 for medical bills.
11Voluntarily left Scientist
11Retired at age 58
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 20,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 50,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 50,000 for medical bills.