| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Severely injured. Owe 10,000 for medical bills. |
| 2 | Entered Army Academy at age 22 |
| 2 | Made lifelong friends. Gain 1 Allies. |
| 2 | Dropped out of military academy. |
| 3 | Continued as Corporate at age 22 |
| 3 | You befriend a superior in the corporation or the colony. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Corporate at age 26 |
| 4 | Your business expands, your corporation grows, or the colony thrives. |
| 4 | Forced to muster out. |
| 5 | Became a Courier at age 30 |
| 5 | Birth or Death involving a family member or close friend. |
| 6 | Continued as Courier at age 34 |
| 6 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 7 | Continued as Courier at age 38 |
| 7 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Switched to Worker at age 42 |
| 8 | Gained a contact. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Worker at age 46 |
| 9 | You are rewarded for your diligence or cunning. |
| 10 | Continued as Worker at age 50 |
| 10 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Retired at age 54 |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Birth or Death involving a family member or close friend. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |