Jewell Knight permalink

Age Sex Str Dex End Int Edu Soc
72 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 6 (0) 8 (0)
Joyous
 
Skills
Animals (Training) 1
Athletics (Dexterity) 1
Athletics (Strength) 2
Carouse 1
Drive 0
Electronics 0
Gambler 2
Investigate 1
Melee (Unarmed) 1
Recon 2
Stealth 1
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Scout Explorer 0 1
Rogue Thief 2 2
Prisoner Inmate 0 2
Prisoner Fixer 1 3
Prisoner Thug 1 1
Drifter Barbarian 1 3
 
TermHistory
1Became a Colonist at age 18
1Co-operate with investigation by the planetary authorities. The business or colony is shut down.
2Became a Explorer at age 22
2Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
3Became a Thief at age 26
3Involved in a gambling ring.
3Promoted to rank 1
4Continued as Thief at age 30
4Arrested and charged.
4Failed to defend self. Gain an Enemy and go to prison.
4Promoted to rank 2
5Became a Inmate at age 34
5Accused of assaulting a prison guard.
6Switched to Fixer at age 38
6A guard takes a dislike to you.
7Continued as Fixer at age 42
7Good Behaviour.
7Promoted to rank 1
8Continued as Fixer at age 46
8Disgraced. Word of your criminal past reaches your homeworld.
9Returned to Inmate at age 50
9Failed to escaped from prison.
10Switched to Thug at age 54
10Parole hearing.
10Promoted to rank 1
10Paroled from prison.
11Became a Barbarian at age 58
11Find an Alien Artifact.
12Continued as Barbarian at age 62
12Promoted to rank 1
13Aging Crisis. Owe 10,000 for medical bills.
13Continued as Barbarian at age 66
13run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
14Aging Crisis. Owe 50,000 for medical bills.