| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Attacked by enemies and injured. |
| 1 | Severely injured. Fully recovered. Owe 20,000 for medical bills. |
| 1 | Gain Enemy if you don't already have one. |
| 2 | Continued as Barbarian at age 22 |
| 2 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Barbarian at age 26 |
| 3 | Severely injured. Fully recovered. Owe 25,000 for medical bills. |
| 4 | Became a Colonist at age 30 |
| 4 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 5 | Became a Explorer at age 34 |
| 5 | Spend several years jumping from world to world in your scout ship. |
| 6 | Continued as Explorer at age 38 |
| 6 | You survey an alien world. |
| 7 | Continued as Explorer at age 42 |
| 7 | A new romantic starts. Gain an Ally. |
| 8 | Continued as Explorer at age 46 |
| 8 | Psychologically damaged by your time in the scouts. |
| 9 | Switched to Scavenger at age 50 |
| 9 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 10 | Returned to Barbarian at age 54 |
| 10 | Amnesia. |
| 11 | Voluntarily left Barbarian |
| 11 | Became a Engineer/Gunner at age 58 |
| 11 | Is now a Crewman |
| 11 | Vessel participates in a notable military engagement. |
| 11 | Promoted to Engineer/Gunner rank 1 |
| 11 | Is now a Able Spacehand |
| 12 | Continued as Engineer/Gunner at age 62 |
| 12 | Commanding officer takes an interest in your career. |
| 12 | Promoted to Engineer/Gunner rank 2 |
| 12 | Is now a Petty Officer, 3rd class |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Continued as Engineer/Gunner at age 66 |
| 13 | Vessel participates in a notable military engagement. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |