| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 2 | Became a Scientist at age 22 |
| 2 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 3 | Voluntarily left Scientist |
| 3 | Became a Performer at age 26 |
| 3 | Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
| 4 | Became a Corporate Agent at age 30 |
| 4 | Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Lightly injured, no permanent damage. Fully recovered. |
| 6 | Became a Barbarian at age 38 |
| 6 | Find an Alien Artifact. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Barbarian at age 42 |
| 8 | Continued as Barbarian at age 46 |
| 8 | Severely injured. Fully recovered. Owe 25,000 for medical bills. |
| 9 | Became a Merchant Marine at age 50 |
| 9 | Is now a Crewman |
| 9 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Senior Crewman |
| 10 | Continued as Merchant Marine at age 54 |
| 10 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 10 | Promoted to rank 2 |
| 10 | Is now a 4th Officer |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Continued as Merchant Marine at age 58 |
| 11 | Given advanced training in a specialist field |
| 11 | Promoted to rank 3 |
| 11 | Is now a 3rd Officer |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Continued as Merchant Marine at age 62 |
| 12 | Embroiled in legal trouble. |
| 12 | Promoted to rank 4 |
| 12 | Is now a 2nd Officer |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Continued as Merchant Marine at age 66 |
| 13 | Spend time with an alien race. Gain a contact. |
| 13 | Promoted to rank 5 |
| 13 | Is now a 1st Officer |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |