Petty Officer, 1st class Maxwell Wade permalink

Age Sex Str Dex End Int Edu Soc
76 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 8 (0) 5 (-1)
Noble, Matronly, Volatile
 
Skills
Admin 0
Advocate 1
Animals (Veterinary) 1
Athletics (Dexterity) 1
Carouse 2
Deception 1
Drive (Hovercraft) 1
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Engineer (Life Support) 1
Explosives 1
Flyer 0
Gambler 2
Investigate 2
Mechanic 1
Medic 1
Melee (Unarmed) 1
Navigation 1
Persuade 1
Profession (Hydroponics) 1
Recon 0
Stealth 0
Streetwise 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Agent Intelligence Field Agent 2 4
Navy Engineer/Gunner Petty Officer, 1st class 4 4
Entertainer Performer 0 2
Citizen Colonist Settler 3 3
 
TermHistory
1Became a Wanderer at age 18
1run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2Became a Intelligence at age 22
2Hard times caused by a lack of interstellar trade costs you your job.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Advanced training in a specialist field
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Continued as Engineer/Gunner at age 30
4A new romantic starts. Gain an Ally.
4Promoted to Engineer/Gunner rank 2
4Is now a Petty Officer, 3rd class
5Continued as Engineer/Gunner at age 34
5Abuse your position for profit
5Promoted to Engineer/Gunner rank 3
5Is now a Petty Officer, 2nd class
6Continued as Engineer/Gunner at age 38
6You join a gambling circle on board.
6Promoted to Engineer/Gunner rank 4
6Is now a Petty Officer, 1st class
7Voluntarily left Engineer/Gunner
7Became a Performer at age 42
7Go on a tour of the sector, visiting several worlds. Gain 1 Contacts.
8Continued as Performer at age 46
8Refused to criticise a questionable political leader on your homeworld.
9Voluntarily left Performer
9Returned to Intelligence at age 50
9Go undercover to investigate an enemy.
9Spent time maintaining and using heavy vehicles.
9Promoted to rank 1
9Is now a Agent
10Continued as Intelligence at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.
10Promoted to rank 2
10Is now a Field Agent
11Continued as Intelligence at age 58
11Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
12Became a Colonist at age 62
12Advanced training in a specialist field.
12Promoted to rank 1
13Continued as Colonist at age 66
13You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
13Promoted to rank 2
13Is now a Settler
14Aging Crisis. Owe 60,000 for medical bills.
14Continued as Colonist at age 70
14Political upheaval strikes your homeworld, and you are caught up in the revolution.
14Promoted to rank 3
15Aging Crisis. Owe 40,000 for medical bills.