Settler Ezekiel Cameron permalink

Age Sex Str Dex End Int Edu Soc
77 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0) 1 (-2)
Sexual
 
Skills
Animals (Training) 1
Carouse 1
Deception 2
Drive (Track) 1
Electronics (Computers) 1
Engineer (Life Support) 1
Flyer (Airship) 2
Gambler 1
Gun Combat (Energy) 1
Investigate 1
Recon 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent Field Agent 2 5
Citizen Colonist Settler 3 4
Retired 0 5
 
TermHistory
1Became a Corporate Agent at age 18
1Good fortune
2Continued as Corporate Agent at age 22
2Advanced training in a specialist field.
3Continued as Corporate Agent at age 26
3Given specialist training in vehicles.
3Promoted to rank 1
3Is now a Agent
4Continued as Corporate Agent at age 30
4Established a network of contacts. Gain 3 contacts.
4Promoted to rank 2
4Is now a Field Agent
5Continued as Corporate Agent at age 34
5Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
6Became a Colonist at age 38
6Your business expands, your corporation grows, or the colony thrives.
6Promoted to rank 1
7Continued as Colonist at age 42
7Your business expands, your corporation grows, or the colony thrives.
7Promoted to rank 2
7Is now a Settler
8Continued as Colonist at age 46
8Good fortune
8Promoted to rank 3
9Aging Crisis. Owe 50,000 for medical bills.
9Continued as Colonist at age 50
9You gain experience in a technical field as a computer operator or surveyor.
9Forced to muster out.
10Aging Crisis. Owe 20,000 for medical bills.
10Retired at age 54
10Gained a contact.
11Aging Crisis. Owe 60,000 for medical bills.
11Moved to a new world.
12Aging Crisis. Owe 30,000 for medical bills.
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 60,000 for medical bills.
13Birth or Death involving a family member or close friend.
14Aging Crisis. Owe 40,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 40,000 for medical bills.