Chief Anita Knight permalink

Age Sex Str Dex End Int Edu Soc
76 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 5 (-1) 9 (1)
Shiftless, Saintly
 
Skills
Admin 2
Advocate 2
Animals (Handling) 1
Art 0
Carouse 1
Deception 0
Diplomat 1
Drive (Hovercraft) 1
Electronics (Remote Ops) 1
Gambler 1
Gun Combat (Slug) 2
Investigate 1
Leadership 1
Persuade 1
Recon 3
Stealth 0
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Journalist 0 1
Army Cavalry Captain 2 / 0 4
Noble Administrator Chief 4 5
Drifter Wanderer 0 1
Retired 0 3
 
TermHistory
1Became a Journalist at age 18
1You are forced out because of censorship or controversy. What truth did you get too close to?
2Became a Cavalry at age 22
2Is now a Private
2Nearly killed. Owe 7,500 for medical bills.
3Continued as Cavalry at age 26
3Assigned to a peacekeeping role.
3Commissioned in Army/Cavalry
3Is now a Lieutenant
4Continued as Cavalry at age 30
4Assigned to an urbanised planet torn by war.
4Promoted to Cavalry officer rank 2
4Is now a Captain
5Continued as Cavalry at age 34
5Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy.
6Became a Administrator at age 38
6Is now a Assistant
6Betrayal. Convert an Ally into a Rival or Enemy.
6Promoted to rank 1
6Is now a Clerk
7Continued as Administrator at age 42
7You manipulate and charm your way through high society. Gain a Rival and an Ally.
7Promoted to rank 2
7Is now a Supervisor
8Continued as Administrator at age 46
8Refuse to join a conspiracy of nobles. Gain an Enemy.
8Promoted to rank 3
8Is now a Manager
9Continued as Administrator at age 50
9Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival.
9Promoted to rank 4
9Is now a Chief
10Continued as Administrator at age 54
10time as a ruler or playboy gives you a wide range of experiences.
10Forced to muster out.
11Became a Wanderer at age 58
11Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
12Aging Crisis. Owe 50,000 for medical bills.
12Retired at age 62
12A romantic relationship ends badly. Gain a Rival or Enemy.
13Aging Crisis. Owe 40,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 20,000 for medical bills.
14A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15Aging Crisis. Owe 60,000 for medical bills.