| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Attacked by enemies that you easily defeat. |
| 1 | Gain Enemy if you don't already have one. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scavenger at age 22 |
| 2 | Spend time with an alien race. Gain a contact. |
| 3 | Voluntarily left Scavenger |
| 3 | Became a Artist at age 26 |
| 3 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 4 | Became a Infantry at age 30 |
| 4 | Is now a Private |
| 4 | Thrown into a brutal ground war |
| 4 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 4 | Attempt at commissioned failed. |
| 5 | Continued as Infantry at age 34 |
| 5 | Gained a contact. |
| 6 | Continued as Infantry at age 38 |
| 6 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 6 | Promoted to Infantry rank 1 |
| 6 | Is now a Lance Corporal |
| 7 | Continued as Infantry at age 42 |
| 7 | Assigned to an urbanised planet torn by war. |
| 7 | Promoted to Infantry rank 2 |
| 7 | Is now a Corporal |
| 8 | Continued as Infantry at age 46 |
| 8 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 8 | Forced to muster out. |
| 9 | Switched to Wanderer at age 50 |
| 9 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 10 | Returned to Scavenger at age 54 |
| 10 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Victim of a crime |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Spend time with an alien race. Gain a contact. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | A new romantic starts. Gain an Ally. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |