Warrior Hamp Willis permalink

Age Sex Str Dex End Int Edu Soc
77 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 1 (-2) 4 (-1)
Stimulating, Enthusiastic
 
Skills
Athletics (Endurance) 1
Carouse 2
Drive 0
Flyer (Rotor) 1
Gun Combat 0
Investigate 0
Melee (Blade) 1
Profession 0
Recon 2
Science (Psionicology) 1
Stealth 1
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent 0 2
Citizen Colonist 0 1
Scholar Physician 0 2
Drifter Barbarian Warrior 2 3
Retired 0 6
 
TermHistory
1Became a Corporate Agent at age 18
1Advanced training in a specialist field.
2Continued as Corporate Agent at age 22
2Advanced training in a specialist field.
3Voluntarily left Corporate Agent
3Became a Colonist at age 26
3Refused to co-operate with investigation by the planetary authorities. Gain an Ally
4Became a Physician at age 30
4A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
5Continued as Physician at age 34
5An expedition or voyage goes wrong, leaving you stranded in the wilderness.
6Became a Barbarian at age 38
6Find valuable salvage.
6Promoted to rank 1
7Aging Crisis. Owe 10,000 for medical bills.
7Continued as Barbarian at age 42
7A romantic relationship ends badly. Gain a Rival or Enemy.
7Promoted to rank 2
7Is now a Warrior
8Continued as Barbarian at age 46
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
9Aging Crisis. Owe 30,000 for medical bills.
9Retired at age 50
9Gained a contact.
10Aging Crisis. Owe 50,000 for medical bills.
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 60,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 50,000 for medical bills.
12A romantic relationship ends badly. Gain a Rival or Enemy.
13Aging Crisis. Owe 40,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 60,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 10,000 for medical bills.