Scout Wayne Curtis permalink

Age Sex Str Dex End Int Edu Soc
76 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 9 (1) 6 (0)
Worldly
 
Skills
Advocate 1
Astrogation 1
Deception 0
Diplomat 1
Drive (Track) 1
Engineer (Power) 1
Gun Combat 0
Investigate 1
Mechanic 0
Medic 1
Melee (Unarmed) 1
Pilot (Spacecraft) 2
Profession (Belter) 1
Seafarer 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 1 4
Rogue Pirate Lackey 0 1
Agent Corporate Agent 0 1
Scholar Physician 1 3
Scout Courier Scout 1 4
Retired 0 1
 
TermHistory
1Became a Scavenger at age 18
1Betrayal. Convert an Ally into a Rival or Enemy.
1Promoted to rank 1
2Continued as Scavenger at age 22
3Continued as Scavenger at age 26
3Survived a risky adventure but gained nothing.
4Continued as Scavenger at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Became a Pirate at age 34
5Is now a Lackey
5Scarred. Fully recovered. Owe 10,000 for medical bills.
6Became a Corporate Agent at age 38
6Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
7Became a Physician at age 42
7Betrayal. Convert an Ally into a Rival or Enemy.
8Continued as Physician at age 46
8Entangled in a bureaucratic or legal morass that distracts you from your work.
9Continued as Physician at age 50
9Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
9A rival researcher blackens your name or steals your research. Gain a Rival.
9Gain an Enemy
9Promoted to rank 1
10Voluntarily left Physician
10Became a Courier at age 54
10You spend a great deal of time on the fringes of Charted Space.
10Psychologically damaged by your time in the scouts.
10Forced to continue current assignment
10Promoted to rank 1
10Is now a Scout
11Continued as Courier at age 58
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 20,000 for medical bills.
12Continued as Courier at age 62
12Psychologically damaged by your time in the scouts.
13Aging Crisis. Owe 40,000 for medical bills.
13Continued as Courier at age 66
13Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
13Gain 4 Contacts. Gain 1 Enemies.
14Aging Crisis. Owe 10,000 for medical bills.
14Retired at age 70
14A romantic relationship ends badly. Gain a Rival or Enemy.
15Aging Crisis. Owe 40,000 for medical bills.