Scout Clora Risewell permalink

Age Sex Str Dex End Int Edu Soc
77 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 4 (-1) 10 (1)
Gullible
 
Skills
Astrogation 0
Carouse 0
Diplomat 1
Drive 0
Electronics (Computers) 1
Gun Combat (Energy) 1
Language 1
Mechanic 1
Persuade 0
Pilot 0
Science (Chemistry) 1
Steward 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Scout 1 3
Citizen Colonist 0 1
Entertainer Performer 0 1
Merchant Merchant Marine Crewman 0 4
Retired 0 5
 
TermHistory
1Became a Explorer at age 18
1Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
1Psychologically damaged by your time in the scouts.
1Promoted to rank 1
1Is now a Scout
2Continued as Explorer at age 22
2Victim of a crime
3Continued as Explorer at age 26
3You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
4Became a Colonist at age 30
4Co-operate with investigation by the planetary authorities. The business or colony is shut down.
5Became a Performer at age 34
5Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
6Became a Merchant Marine at age 38
6Is now a Crewman
6Embroiled in legal trouble.
7Continued as Merchant Marine at age 42
7A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8Aging Crisis. Owe 50,000 for medical bills.
8Continued as Merchant Marine at age 46
8Given advanced training in a specialist field
9Continued as Merchant Marine at age 50
9Forced to muster out.
10Aging Crisis. Owe 10,000 for medical bills.
10Retired at age 54
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 60,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 30,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 50,000 for medical bills.
13Good fortune
14Aging Crisis. Owe 10,000 for medical bills.
14Good fortune
15Aging Crisis. Owe 60,000 for medical bills.