| Term | History |
| 1 | Became a Scavenger at age 18 |
| 2 | Continued as Scavenger at age 22 |
| 2 | Attacked by enemies and injured. |
| 2 | Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
| 2 | Gain Enemy if you don't already have one. |
| 3 | Voluntarily left Scavenger |
| 3 | Entered Naval Academy at age 26 |
| 3 | Made lifelong friends. Gain 1 Allies. |
| 3 | Dropped out of military academy. |
| 4 | Continued as Scavenger at age 26 |
| 4 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 5 | Became a Flight at age 30 |
| 5 | Is now a Crewman |
| 5 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 6 | Became a Free Trader at age 34 |
| 6 | Imperial trade restrictions force you out of business. |
| 7 | Returned to Flight at age 38 |
| 7 | Lost eye or limb. Fully recovered. |
| 8 | Aging Crisis. Owe 40,000 for medical bills. |
| 8 | Retired at age 42 |
| 8 | Good fortune |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | A new romantic starts. Gain an Ally. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Good fortune |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Good fortune |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Moved to a new world. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |
| 15 | Gained a contact. |
| 16 | Aging Crisis. Owe 50,000 for medical bills. |