| Term | History |
| 1 | Entered University at age 18 |
| 1 | Made lifelong friends. Gain 3 Allies. |
| 1 | Graduated at age 22. |
| 2 | Became a Intelligence at age 22 |
| 2 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 3 | Given advanced training in a specialist field |
| 3 | Promoted to rank 1 |
| 3 | Is now a Senior Crewman |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Promoted to rank 2 |
| 4 | Is now a 4th Officer |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | Promoted to rank 3 |
| 5 | Is now a 3rd Officer |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 6 | Promoted to rank 4 |
| 6 | Is now a 2nd Officer |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | Risk your fortune on a possibility lucrative deal and win. |
| 8 | Continued as Merchant Marine at age 46 |
| 8 | Given advanced training in a specialist field |
| 8 | Promoted to rank 5 |
| 8 | Is now a 1st Officer |
| 9 | Continued as Merchant Marine at age 50 |
| 9 | A new romantic starts. Gain an Ally. |
| 9 | Promoted to rank 6 |
| 9 | Is now a Captain |
| 10 | Continued as Merchant Marine at age 54 |
| 10 | Risk your fortune on a possibility lucrative deal and win. |
| 10 | Promoted to rank 7 |
| 10 | Forced to muster out. |
| 11 | Became a Colonist at age 58 |
| 11 | Spent time maintaining and using heavy vehicles. |
| 12 | Voluntarily left Colonist |
| 12 | Became a Wanderer at age 62 |
| 12 | Find Ancient Technology. |
| 12 | Promoted to rank 1 |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Continued as Wanderer at age 66 |
| 13 | Find valuable salvage. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Continued as Wanderer at age 70 |
| 14 | Suffer from a life-threatening illness. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |