Scout Ellis Heriot permalink

Age Sex Str Dex End Int Edu Soc
79 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 7 (0) 6 (0)
Loves Challenge, Anxious, Timid
 
Skills
Astrogation 2
Athletics (Endurance) 1
Athletics (Strength) 1
Diplomat 0
Drive 0
Electronics 0
Gun Combat (Energy) 1
Investigate 1
Mechanic 0
Medic 0
Melee (Blade) 1
Science (Cybernetics) 1
Science (Linguistics) 2
Science (Physics) 1
Stealth 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Scientist 1 3
Scout Explorer Scout 2 4
Navy Line/Crew Ensign 1 / 0 2
Retired 0 6
 
TermHistory
1Became a Scientist at age 18
1Assigned to work on a secret project for a patron or organisation.
2Continued as Scientist at age 22
2Refuse to join a cheat in some fashion.
2Promoted to rank 1
3Continued as Scientist at age 26
3Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
3An expedition or voyage goes wrong, leaving you stranded in the wilderness.
3Gain an Enemy
4Voluntarily left Scientist
4Became a Explorer at age 30
4Spend several years jumping from world to world in your scout ship.
5Continued as Explorer at age 34
5Serve as the courier for an important message from the Imperium.
5Promoted to rank 1
5Is now a Scout
6Continued as Explorer at age 38
6Betrayal. Convert an Ally into a Rival or Enemy.
6Promoted to rank 2
7Continued as Explorer at age 42
7You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
8Became a Line/Crew at age 46
8Is now a Crewman
8Vessel participates in a diplomatic mission.
8Gain a contact.
9Aging Crisis. Owe 30,000 for medical bills.
9Continued as Line/Crew at age 50
9You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
9Commissioned in Navy/Line/Crew
9Is now a Ensign
10Aging Crisis. Owe 60,000 for medical bills.
10Voluntarily left Line/Crew
10Retired at age 54
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 60,000 for medical bills.
11Nearly killed. Owe 40,000 for medical bills.
12Aging Crisis. Owe 20,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 10,000 for medical bills.
13A romantic relationship ends badly. Gain a Rival or Enemy.
14Aging Crisis. Owe 60,000 for medical bills.
14Moved to a new world.
15Aging Crisis. Owe 60,000 for medical bills.
15A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16Aging Crisis. Owe 30,000 for medical bills.