| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Spend several years jumping from world to world in your scout ship. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Explorer at age 22 |
| 2 | You spend a great deal of time on the fringes of Charted Space. |
| 2 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 2 | Promoted to rank 2 |
| 3 | Voluntarily left Explorer |
| 3 | Became a Corporate at age 26 |
| 3 | You gain experience in a technical field as a computer operator or surveyor. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Corporate at age 30 |
| 4 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Manager |
| 5 | Continued as Corporate at age 34 |
| 5 | Your business expands, your corporation grows, or the colony thrives. |
| 5 | Promoted to rank 3 |
| 6 | Continued as Corporate at age 38 |
| 6 | You gain experience in a technical field as a computer operator or surveyor. |
| 7 | Continued as Corporate at age 42 |
| 7 | Lightly injured, no permanent damage. Fully recovered. |
| 8 | Switched to Colonist at age 46 |
| 8 | Severely injured. Fully recovered. |
| 9 | Switched to Surveyor at age 50 |
| 9 | You spend a great deal of time on the fringes of Charted Space. |
| 9 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 9 | Gain 5 Contacts. Gain 3 Enemies. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Scout |
| 10 | Voluntarily left Surveyor |
| 10 | Became a Wanderer at age 54 |
| 10 | Severely injured. Fully recovered. Owe 7,500 for medical bills. |
| 11 | Became a Journalist at age 58 |
| 11 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Victim of a crime |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |
| 15 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 16 | Aging Crisis. Owe 10,000 for medical bills. |