Crewman Eliza Whitlock permalink

Age Sex Str Dex End Int Edu Soc
79 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 7 (0) 8 (0)
Smooth, Ill, Deceiving
 
Skills
Admin 1
Advocate 1
Broker 0
Diplomat 0
Electronics (Computers) 1
Gun Combat 1
Investigate 2
Leadership 0
Mechanic 0
Medic 3
Navigation 2
Persuade 1
Science (Biology) 1
Science (Cosmology) 1
Science (Economics) 1
Science (History) 2
Science (Planetology) 1
Steward 1
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Corporate 0 3
Navy Line/Crew Crewman 0 1
Scholar Field Researcher 5 6
Retired 0 5
 
TermHistory
1Became a Corporate at age 18
1Your business expands, your corporation grows, or the colony thrives.
2Continued as Corporate at age 22
2Advanced training in a specialist field.
3Continued as Corporate at age 26
3Life ruined by a criminal gang. Gain the gang as an Enemy
4Became a Line/Crew at age 30
4Is now a Crewman
4During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
5Became a Field Researcher at age 34
5Work for an eccentric but brilliant mentor, who becomes an Ally.
5Promoted to rank 1
6Continued as Field Researcher at age 38
6Entangled in a bureaucratic or legal morass that distracts you from your work.
7Continued as Field Researcher at age 42
7Entangled in a bureaucratic or legal morass that distracts you from your work.
7Promoted to rank 2
8Aging Crisis. Owe 40,000 for medical bills.
8Continued as Field Researcher at age 46
8Spend time with an alien race. Gain a contact.
8Promoted to rank 3
9Aging Crisis. Owe 20,000 for medical bills.
9Continued as Field Researcher at age 50
9Make a breakthrough in your field.
9Promoted to rank 4
10Aging Crisis. Owe 60,000 for medical bills.
10Continued as Field Researcher at age 54
10Work for an eccentric but brilliant mentor, who becomes an Ally.
10Promoted to rank 5
10Forced to muster out.
11Aging Crisis. Owe 10,000 for medical bills.
11Retired at age 58
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 30,000 for medical bills.
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 20,000 for medical bills.
13A romantic relationship ends badly. Gain a Rival or Enemy.
14Aging Crisis. Owe 20,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 20,000 for medical bills.
15A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16Aging Crisis. Owe 10,000 for medical bills.