Scout Ellis Marshall permalink

Age Sex Str Dex End Int Edu Soc
79 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 3 (-1) 1 (-2)
Strict
 
Skills
Diplomat 2
Drive 0
Electronics 0
Flyer (Wing) 1
Gun Combat 0
Investigate 0
Mechanic 1
Melee (Unarmed) 1
Persuade 1
Pilot (Small craft) 1
Profession (Polymers) 1
Recon 0
Science 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie 0 2
Navy Engineer/Gunner Crewman 0 2
Scout Surveyor Scout 1 3
Retired 0 8
 
TermHistory
1Became a Law Enforcement at age 18
1Is now a Rookie
1Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Vessel participates in a diplomatic mission.
3Continued as Engineer/Gunner at age 26
3Nearly killed. Fully recovered.
4Returned to Law Enforcement at age 30
4Refused a deal with criminal or other figure under investigation. Gain an Enemy
5Became a Surveyor at age 34
5When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
5Psychologically damaged by your time in the scouts.
6Continued as Surveyor at age 38
6Serve as the courier for an important message from the Imperium.
6Promoted to rank 1
6Is now a Scout
7Continued as Surveyor at age 42
7Injured. Fully recovered. Owe 5,000 for medical bills.
8Aging Crisis. Owe 50,000 for medical bills.
8Retired at age 46
8Moved to a new world.
9Aging Crisis. Owe 10,000 for medical bills.
9Betrayal. Convert an Ally into a Rival or Enemy.
10Aging Crisis. Owe 10,000 for medical bills.
10Moved to a new world.
11Aging Crisis. Owe 60,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 30,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 40,000 for medical bills.
13Moved to a new world.
14Aging Crisis. Owe 50,000 for medical bills.
14A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15Aging Crisis. Owe 20,000 for medical bills.
15A new romantic starts. Gain an Ally.
16Aging Crisis. Owe 30,000 for medical bills.