Crewman Booker Dart permalink

Age Sex Str Dex End Int Edu Soc
79 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 3 (-1) 4 (-1)
Reliable
 
Skills
Astrogation 0
Athletics (Dexterity) 2
Deception 0
Diplomat 1
Drive 0
Flyer 0
Gunner (Turret) 1
Language 0
Persuade 0
Profession (Construction) 1
Recon 0
Science (Planetology) 1
Stealth 0
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 4
Navy Engineer/Gunner Crewman 0 1
Merchant Free Trader 0 1
Navy Line/Crew 0 1
Scout Courier 0 1
Drifter Scavenger 0 1
Retired 0 6
 
TermHistory
1Became a Wanderer at age 18
1Survived a risky adventure but gained nothing.
2Continued as Wanderer at age 22
2Offered job by a patron. Now owe him a favor.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4Became a Free Trader at age 30
4A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
5Returned to Wanderer at age 34
5Survived a risky adventure but gained nothing.
6Continued as Wanderer at age 38
6Attacked by enemies that you easily defeat.
6Gain Enemy if you don't already have one.
6Forced to muster out.
7Switched to Line/Crew at age 42
7Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
8Became a Courier at age 46
8You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
9Switched to Scavenger at age 50
9Suffer from a life-threatening illness.
10Aging Crisis. Owe 40,000 for medical bills.
10Retired at age 54
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 40,000 for medical bills.
11Gained a contact.
12Spend time with an alien race. Gain a contact.
13Aging Crisis. Owe 30,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 50,000 for medical bills.
14A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15Aging Crisis. Owe 20,000 for medical bills.
15Moved to a new world.
16Aging Crisis. Owe 20,000 for medical bills.