| Term | History |
| 1 | Became a Pirate at age 18 |
| 1 | Is now a Lackey |
| 1 | Crime pays off. Gain victim as Enemy. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Henchman |
| 2 | Continued as Pirate at age 22 |
| 2 | Involved in a feud with a rival criminal organization. |
| 3 | Voluntarily left Pirate |
| 3 | Became a Explorer at age 26 |
| 3 | Spend several years jumping from world to world in your scout ship. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Scout |
| 4 | Continued as Explorer at age 30 |
| 4 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 5 | Became a Journalist at age 34 |
| 5 | Join homeworld’s celebrity circles |
| 6 | Voluntarily left Journalist |
| 6 | Became a Engineer/Gunner at age 38 |
| 6 | Is now a Crewman |
| 6 | You join a gambling circle on board. |
| 6 | Promoted to Engineer/Gunner rank 1 |
| 6 | Is now a Able Spacehand |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | Scarred. Fully recovered. |
| 8 | Returned to Pirate at age 46 |
| 8 | Crime pays off. Gain victim as Enemy. |
| 8 | Forced to continue current assignment |
| 8 | Promoted to rank 2 |
| 8 | Is now a Corporal |
| 9 | Continued as Pirate at age 50 |
| 9 | Arrested |
| 10 | Became a Fixer at age 54 |
| 10 | Assigned to difficult or backbreaking labour. |
| 10 | Promoted to rank 1 |
| 10 | Paroled from prison. |
| 11 | Became a Broker at age 58 |
| 11 | Risk your fortune on a possibility lucrative deal and win. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Voluntarily left Broker |
| 12 | Retired at age 62 |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |
| 15 | Gained a contact. |
| 16 | Aging Crisis. Owe 10,000 for medical bills. |