Corporal Jeffrey Morvell permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 6 (0) 6 (0)
Ossified, Fun
 
Skills
Admin 0
Animals 0
Art 0
Athletics 0
Broker 1
Deception 1
Diplomat 1
Drive 0
Electronics (Remote Ops) 1
Engineer (Power) 1
Gambler 1
Gun Combat (Energy) 1
Gun Combat 1
Gunner (Screen) 1
Jack-of-all-Trades 1
Mechanic 2
Melee (Unarmed) 1
Persuade 1
Pilot (Spacecraft) 1
Profession 0
Recon 1
Stealth 0
Streetwise 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Rogue Pirate Corporal 2 4
Scout Explorer Scout 1 2
Entertainer Journalist 0 1
Navy Engineer/Gunner Able Spacehand 1 2
Prisoner Fixer 1 1
Merchant Broker 0 1
Retired 0 4
 
TermHistory
1Became a Pirate at age 18
1Is now a Lackey
1Crime pays off. Gain victim as Enemy.
1Promoted to rank 1
1Is now a Henchman
2Continued as Pirate at age 22
2Involved in a feud with a rival criminal organization.
3Voluntarily left Pirate
3Became a Explorer at age 26
3Spend several years jumping from world to world in your scout ship.
3Promoted to rank 1
3Is now a Scout
4Continued as Explorer at age 30
4You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
5Became a Journalist at age 34
5Join homeworld’s celebrity circles
6Voluntarily left Journalist
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6You join a gambling circle on board.
6Promoted to Engineer/Gunner rank 1
6Is now a Able Spacehand
7Continued as Engineer/Gunner at age 42
7Scarred. Fully recovered.
8Returned to Pirate at age 46
8Crime pays off. Gain victim as Enemy.
8Forced to continue current assignment
8Promoted to rank 2
8Is now a Corporal
9Continued as Pirate at age 50
9Arrested
10Became a Fixer at age 54
10Assigned to difficult or backbreaking labour.
10Promoted to rank 1
10Paroled from prison.
11Became a Broker at age 58
11Risk your fortune on a possibility lucrative deal and win.
12Aging Crisis. Owe 10,000 for medical bills.
12Voluntarily left Broker
12Retired at age 62
12Good fortune
13Aging Crisis. Owe 60,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 50,000 for medical bills.
14A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15Aging Crisis. Owe 10,000 for medical bills.
15Gained a contact.
16Aging Crisis. Owe 10,000 for medical bills.