Settler Garfield Kuhn permalink

Age Sex Str Dex End Int Edu Soc
81 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 6 (0) 5 (-1)
Testy, Absent Minded, Terrified
 
Skills
Animals (Handling) 1
Astrogation 0
Athletics 0
Deception 0
Drive (Track) 1
Electronics 0
Engineer (J-drive) 1
Gambler 1
Gun Combat 1
Language (Oynprith (Droyne)) 1
Mechanic 0
Recon 0
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 2 2
Drifter Wanderer 0 1
Scout Courier 0 2
Navy Line/Crew Crewman 0 1
Retired 0 9
 
TermHistory
1Became a Colonist at age 18
1Advanced training in a specialist field.
1Promoted to rank 1
2Continued as Colonist at age 22
2You gain experience in a technical field as a computer operator or surveyor.
2Promoted to rank 2
2Is now a Settler
3Voluntarily left Colonist
3Became a Wanderer at age 26
3Suffer from a life-threatening illness.
4Became a Courier at age 30
4You survey an alien world.
5Continued as Courier at age 34
5You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
6Became a Line/Crew at age 38
6Is now a Crewman
6Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
7Aging Crisis. Owe 10,000 for medical bills.
7Retired at age 42
7Gained a contact.
8Victim of a crime
9Good fortune
10Gained a contact.
11Aging Crisis. Owe 40,000 for medical bills.
11Victim of a crime
12Aging Crisis. Owe 40,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 30,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 50,000 for medical bills.
14Good fortune
15Aging Crisis. Owe 20,000 for medical bills.
15Gained a contact.
16Aging Crisis. Owe 40,000 for medical bills.