Master Technician Aurore Weddall permalink

Age Sex Str Dex End Int Edu Soc
79 F 1 (-2) 1 (-2) 1 (-2) 11 (1) 6 (0) 5 (-1)
Insecure, Lewd
 
Skills
Athletics (Dexterity) 1
Carouse 2
Diplomat 1
Drive (Hovercraft) 1
Drive (Track) 2
Electronics (Sensors) 1
Engineer (Life Support) 1
Engineer (Power) 1
Flyer (Rotor) 2
Gun Combat 0
Mechanic 1
Medic 0
Melee (Bludgeon) 1
Melee (Natural) 1
Melee (Unarmed) 1
Profession (Biologicals) 1
Profession (Civil Engineering) 1
Profession (Construction) 1
Profession (Hydroponics) 1
Science (Genetics) 1
Science (Psychology) 1
Science (Robotics) 1
Steward 2
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Worker Master Technician 6 9
Scout Courier Scout 1 2
Citizen Colonist Settler 2 4
 
TermHistory
1Became a Worker at age 18
1Advanced training in a specialist field.
1Promoted to rank 1
2Continued as Worker at age 22
2Spent time maintaining and using heavy vehicles.
3Continued as Worker at age 26
3You are rewarded for your diligence or cunning.
4Continued as Worker at age 30
4Betrayal. Convert an Ally into a Rival or Enemy.
4Promoted to rank 2
4Is now a Technician
5Continued as Worker at age 34
5You befriend a superior in the corporation or the colony.
5Promoted to rank 3
6Continued as Worker at age 38
6Gained a contact.
6Promoted to rank 4
6Is now a Craftsman
7Continued as Worker at age 42
7Life ruined by a criminal gang. Gain the gang as an Enemy
7Promoted to rank 5
8Continued as Worker at age 46
8You are rewarded for your diligence or cunning.
8Promoted to rank 6
8Is now a Master Technician
9Continued as Worker at age 50
9You gain experience in a technical field as a computer operator or surveyor.
9Forced to muster out.
10Became a Courier at age 54
10Spend several years jumping from world to world in your scout ship.
10Promoted to rank 1
10Is now a Scout
11Continued as Courier at age 58
11You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
12Switched to Colonist at age 62
12You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
13Aging Crisis. Owe 20,000 for medical bills.
13Continued as Colonist at age 66
13You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
13Gain a criminal contact.
13Promoted to rank 1
14Aging Crisis. Owe 50,000 for medical bills.
14Continued as Colonist at age 70
14You befriend a superior in the corporation or the colony.
14Promoted to rank 2
14Is now a Settler
15Aging Crisis. Owe 10,000 for medical bills.
15Continued as Colonist at age 74
15You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
15Gain a criminal contact.
15Forced to muster out.
16Aging Crisis. Owe 40,000 for medical bills.