| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Involved in the planning of an impressive heist. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Thief at age 22 |
| 2 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 3 | Became a Worker at age 26 |
| 3 | Gained a contact. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Worker at age 30 |
| 4 | You befriend a superior in the corporation or the colony. |
| 5 | Continued as Worker at age 34 |
| 5 | Moved to a new world. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Technician |
| 6 | Continued as Worker at age 38 |
| 6 | Spent time maintaining and using heavy vehicles. |
| 6 | Forced to muster out. |
| 7 | Switched to Corporate at age 42 |
| 7 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 8 | Became a Courier at age 46 |
| 8 | You survey an alien world. |
| 9 | Continued as Courier at age 50 |
| 9 | You survey an alien world. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Scout |
| 10 | Continued as Courier at age 54 |
| 10 | You survey an alien world. |
| 10 | Promoted to rank 2 |
| 11 | Continued as Courier at age 58 |
| 11 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 12 | Voluntarily left Courier |
| 12 | Became a Scavenger at age 62 |
| 12 | Drafted into Navy |
| 13 | Became a Line/Crew at age 66 |
| 13 | Is now a Crewman |
| 13 | Contact with Government. |
| 14 | Continued as Line/Crew at age 70 |
| 14 | Advanced training in a specialist field |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |
| 15 | Continued as Line/Crew at age 74 |
| 15 | You join a gambling circle on board. |
| 15 | Promoted to Line/Crew rank 1 |
| 15 | Is now a Able Spacehand |
| 16 | Aging Crisis. Owe 30,000 for medical bills. |