| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scientist at age 22 |
| 2 | Refused to perform research that goes against your conscience. |
| 3 | Continued as Scientist at age 26 |
| 3 | Make a breakthrough in your field. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Scientist at age 30 |
| 4 | Make a breakthrough in your field. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Scientist at age 34 |
| 5 | Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
| 6 | Became a Scavenger at age 38 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Became a Pirate at age 42 |
| 7 | Is now a Lackey |
| 7 | Nearly killed. Owe 35,000 for medical bills. |
| 8 | Became a Performer at age 46 |
| 8 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 9 | Switched to Thief at age 50 |
| 9 | A job goes wrong, forcing you to flee off-planet. |
| 9 | Forced to continue current assignment |
| 9 | Promoted to rank 1 |
| 10 | Continued as Thief at age 54 |
| 10 | Involved in a gambling ring. |
| 10 | Promoted to rank 2 |
| 11 | Continued as Thief at age 58 |
| 11 | Moved to a new world. |
| 11 | Promoted to rank 3 |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Continued as Thief at age 62 |
| 12 | Involved in the planning of an impressive heist. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Continued as Thief at age 66 |
| 13 | Involved in a gambling ring. |
| 13 | Forced to muster out. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Retired at age 70 |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |
| 15 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 16 | Aging Crisis. Owe 60,000 for medical bills. |