Petty Officer, 3rd class Arthur Wheeler permalink

Age Str Dex End Int Edu Soc
43 8 (0) 4 (-1) 12 (2) 11 (1) 5 (-1) 7 (0)
Animals 0
Broker 0
Engineer (M-drive) 1
Gun Combat 2
Gunner (Ortillery) 1
Mechanic 3
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Science (Robotics) 1
Streetwise 0
Vacc Suit 1
Navy Engineer/Gunner Petty Officer, 3rd class 2 4
Scout Explorer 0 1
Merchant Merchant Marine Crewman 0 1
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Advanced training in a specialist field
1Promoted to rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2Vessel participates in a diplomatic mission.
2Gain a contact.
3Continued as Engineer/Gunner at age 26
3Gained a contact.
3Promoted to rank 2
3Is now a Petty Officer, 3rd class
4Continued as Engineer/Gunner at age 30
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Forced to muster out.
5Became a Explorer at age 34
5Psychologically damaged by your time in the scouts.
6Became a Merchant Marine at age 38
6Is now a Crewman