Term | History |
1 | Became a Courier at age 18 |
1 | You spend a great deal of time on the fringes of Charted Space. |
1 | Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
2 | Continued as Courier at age 22 |
2 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
2 | Psychologically damaged by your time in the scouts. |
2 | Promoted to rank 1 |
2 | Is now a Scout |
3 | Voluntarily left Courier |
3 | Became a Artist at age 26 |
3 | Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
3 | Promoted to rank 1 |
4 | Voluntarily left Artist |
4 | Became a Line/Crew at age 30 |
4 | Is now a Crewman |
4 | Special assignment or duty on board ship. |
4 | Attempt at commissioned failed. |
4 | Promoted to Line/Crew rank 1 |
4 | Is now a Able Spacehand |
5 | Continued as Line/Crew at age 34 |
5 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 | Promoted to Line/Crew rank 2 |
5 | Is now a Petty Officer, 3rd class |
6 | Continued as Line/Crew at age 38 |
6 | Commanding officer takes an interest in your career. |
6 | Promoted to Line/Crew rank 3 |
6 | Is now a Petty Officer, 2nd class |
7 | Continued as Line/Crew at age 42 |
7 | You join a gambling circle on board. |
7 | Promoted to Line/Crew rank 4 |
7 | Is now a Petty Officer, 1st class |
8 | Continued as Line/Crew at age 46 |
8 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
8 | Promoted to Line/Crew rank 5 |
8 | Is now a Chief Petty Officer |
9 | Continued as Line/Crew at age 50 |
9 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |