Master Chief Christian Gilbert permalink

Age Sex Str Dex End Int Edu Soc
63 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 10 (1) 7 (0)
Adventurous, Affected
 
Skills
Astrogation 1
Deception 1
Diplomat 1
Electronics (Remote Ops) 1
Engineer (Life Support) 2
Flyer (Airship) 1
Gambler 1
Gun Combat (Slug) 2
Gun Combat 2
Gunner (Capital) 1
Gunner (Turret) 1
Mechanic 2
Navigation 1
Pilot (Spacecraft) 1
Profession 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Master Chief 8 7
Navy Line/Crew Petty Officer, 2nd class 3 4
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
2Switched to Line/Crew at age 22
2Vessel participates in a diplomatic mission.
2Gain a contact.
2Promoted to rank 1
2Is now a Able Spacehand
3Continued as Line/Crew at age 26
3You join a gambling circle on board.
3Promoted to rank 2
3Is now a Petty Officer, 3rd class
4Continued as Line/Crew at age 30
4Vessel participates in a diplomatic mission.
4Promoted to rank 3
4Is now a Petty Officer, 2nd class
5Continued as Line/Crew at age 34
5You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
6Returned to Engineer/Gunner at age 38
6Advanced training in a specialist field
6Promoted to rank 4
6Is now a Petty Officer, 1st class
7Continued as Engineer/Gunner at age 42
7Vessel participates in a notable military engagement.
7Promoted to rank 5
7Is now a Chief Petty Officer
8Continued as Engineer/Gunner at age 46
8You join a gambling circle on board.
8Promoted to rank 6
8Is now a Master Chief
9Continued as Engineer/Gunner at age 50
9Special assignment or duty on board ship.
9Promoted to rank 7
10Continued as Engineer/Gunner at age 54
10You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
10Promoted to rank 8
11Continued as Engineer/Gunner at age 58
11Nearly killed
12Aging Crisis. Owe 60,000 for medical bills.