Term | History |
1 | Became a Engineer/Gunner at age 18 |
1 | Is now a Crewman |
1 | Vessel participates in a notable military engagement. |
1 | Attempt at commissioned failed. |
1 | Promoted to Engineer/Gunner rank 1 |
1 | Is now a Able Spacehand |
2 | Continued as Engineer/Gunner at age 22 |
2 | Vessel participates in a notable military engagement. |
2 | Promoted to Engineer/Gunner rank 2 |
2 | Is now a Petty Officer, 3rd class |
3 | Continued as Engineer/Gunner at age 26 |
3 | Special assignment or duty on board ship. |
3 | Promoted to Engineer/Gunner rank 3 |
3 | Is now a Petty Officer, 2nd class |
4 | Voluntarily left Engineer/Gunner |
4 | Became a Corporate at age 30 |
4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
5 | Became a Wanderer at age 34 |
5 | Suffer from a life-threatening illness. |
6 | Switched to Barbarian at age 38 |
6 | You do not know what happened to you. There is a gap in your memory. |
7 | Switched to Scavenger at age 42 |
7 | You do not know what happened to you. There is a gap in your memory. |
8 | Returned to Barbarian at age 46 |
8 | Offered job by a patron. Now owe him a favor. |
9 | Returned to Scavenger at age 50 |
9 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 | Aging Crisis. Owe 10,000 for medical bills. |
10 | Retired at age 54 |
10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 | Aging Crisis. Owe 50,000 for medical bills. |
11 | Birth or Death involving a family member or close friend. |
12 | Aging Crisis. Owe 60,000 for medical bills. |
12 | Good fortune |
13 | Aging Crisis. Owe 60,000 for medical bills. |
13 | Good fortune |
14 | Aging Crisis. Owe 30,000 for medical bills. |
14 | Betrayal. Convert an Ally into a Rival or Enemy. |
15 | Aging Crisis. Owe 60,000 for medical bills. |