Term | History |
1 | Became a Wanderer at age 18 |
1 | Attacked by enemies and injured. |
1 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
1 | Gain Enemy if you don't already have one. |
2 | Continued as Wanderer at age 22 |
2 | Attacked by enemies that you easily defeat. |
2 | Gain Enemy if you don't already have one. |
2 | Promoted to rank 1 |
3 | Continued as Wanderer at age 26 |
3 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 | Became a Field Researcher at age 30 |
4 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
4 | Promoted to rank 1 |
5 | Continued as Field Researcher at age 34 |
5 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
5 | Injured. Fully recovered. |
6 | Became a Explorer at age 38 |
6 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
7 | Became a Enforcer at age 42 |
7 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
8 | Continued as Enforcer at age 46 |
8 | Crime pays off. Gain victim as Enemy. |
8 | Promoted to rank 1 |
9 | Continued as Enforcer at age 50 |
9 | Arrested |
10 | Became a Thug at age 54 |
10 | A guard takes a dislike to you. |
11 | Aging Crisis. Owe 10,000 for medical bills. |
11 | Switched to Inmate at age 58 |
11 | Lightly injured, no permanent damage. Fully recovered. |
12 | Aging Crisis. Owe 50,000 for medical bills. |