Term | History |
1 | Became a Performer at age 18 |
1 | Gain a patron in the arts. Gain an Ally |
2 | Continued as Performer at age 22 |
2 | Gain a patron in the arts. Gain an Ally |
2 | Promoted to rank 1 |
3 | Continued as Performer at age 26 |
3 | Gain a patron in the arts. Gain an Ally |
3 | Promoted to rank 2 |
4 | Continued as Performer at age 30 |
4 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
4 | Forced to muster out. |
5 | Became a Wanderer at age 34 |
5 | Betrayal. Convert an Ally into a Rival or Enemy. |
6 | Continued as Wanderer at age 38 |
6 | Attempted a risky adventure and was wildly successful. |
6 | Promoted to rank 1 |
7 | Continued as Wanderer at age 42 |
7 | Attacked by enemies that you easily defeat. |
7 | Gain Enemy if you don't already have one. |
8 | Continued as Wanderer at age 46 |
8 | Promoted to rank 2 |
9 | Continued as Wanderer at age 50 |
9 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
10 | Aging Crisis. Owe 60,000 for medical bills. |
10 | Retired at age 54 |
10 | Gained a contact. |
11 | Aging Crisis. Owe 20,000 for medical bills. |
11 | A new romantic starts. Gain an Ally. |
12 | Aging Crisis. Owe 30,000 for medical bills. |
12 | Lightly injured, no permanent damage. Fully recovered. |
13 | Aging Crisis. Owe 20,000 for medical bills. |