Able Spacehand Buster Walker permalink

Age Sex Str Dex End Int Edu Soc
58 M 1 (-2) 8 (0) 3 (-1) 5 (-1) 11 (1) 8 (0)
Action Oriented
 
Skills
Athletics (Dexterity) 1
Athletics (Strength) 1
Carouse 0
Deception 0
Diplomat 1
Drive (Hovercraft) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (Life Support) 1
Engineer (Power) 1
Gun Combat 1
Gunner (Turret) 1
Investigate 1
Mechanic 1
Medic 0
Persuade 0
Recon 0
Science (Cybernetics) 1
Science (Physics) 1
Stealth 0
Steward 1
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 2
Scholar Scientist 3 3
Entertainer Performer 1 2
Citizen Colonist 0 1
Navy Line/Crew Able Spacehand 1 2
 
TermHistory
1Became a Wanderer at age 18
1Find valuable salvage.
2Continued as Wanderer at age 22
2run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3Became a Scientist at age 26
3Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
3Gain an Enemy
3Promoted to rank 1
4Continued as Scientist at age 30
4Betrayal. Convert an Ally into a Rival or Enemy.
4Promoted to rank 2
5Continued as Scientist at age 34
5Win a prestigious prize for your work.
5Promoted to rank 3
6Voluntarily left Scientist
6Became a Performer at age 38
6Go on a tour of the sector, visiting several worlds. Gain 2 Contacts.
7Continued as Performer at age 42
7Join homeworld’s celebrity circles
7Promoted to rank 1
8Voluntarily left Performer
8Became a Colonist at age 46
8A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
9Became a Line/Crew at age 50
9Is now a Crewman
9Vessel participates in a notable military engagement.
9Promoted to Line/Crew rank 1
9Is now a Able Spacehand
10Continued as Line/Crew at age 54
10Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.