| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | You join a gambling circle on board. |
| 2 | Attempt at commissioned failed. |
| 2 | Promoted to Engineer/Gunner rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | Vessel participates in a diplomatic mission. |
| 3 | Attempt at commissioned failed. |
| 4 | Voluntarily left Engineer/Gunner |
| 4 | Became a Corporate Agent at age 30 |
| 4 | Rewarded for a successful mission. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Agent |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Rewarded for a successful mission. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Field Agent |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Go undercover to investigate an enemy. |
| 6 | Arrested |
| 6 | Promoted to rank 3 |
| 7 | Became a Inmate at age 42 |
| 7 | Disgraced. Word of your criminal past reaches your homeworld. |
| 8 | Switched to Fixer at age 46 |
| 8 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 9 | Returned to Inmate at age 50 |
| 9 | Persecuted by a prison gang. |
| 10 | Continued as Inmate at age 54 |
| 10 | A guard takes a dislike to you. |
| 11 | Continued as Inmate at age 58 |
| 11 | A guard takes a dislike to you. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Continued as Inmate at age 62 |
| 12 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Returned to Fixer at age 66 |
| 13 | Disgraced. Word of your criminal past reaches your homeworld. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |