Crewman Meda Burke permalink

Age Sex Str Dex End Int Edu Soc
60 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 6 (0) 7 (0)
Fake, Excited
 
Skills
Astrogation 1
Athletics (Endurance) 1
Electronics 0
Flyer 0
Gun Combat 0
Gun Combat 1
Mechanic 0
Pilot (Small craft) 1
Profession 0
Recon 1
Science (Chemistry) 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 0 4
Drifter Wanderer 0 4
Navy Line/Crew Crewman 0 1
Retired 0 1
 
TermHistory
1Became a Courier at age 18
1You survey an alien world.
2Continued as Courier at age 22
2Spend several years jumping from world to world in your scout ship.
3Continued as Courier at age 26
3When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
3Psychologically damaged by your time in the scouts.
4Continued as Courier at age 30
4When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
4Injured. Fully recovered. Owe 5,000 for medical bills.
4Forced to muster out.
5Became a Wanderer at age 34
5You do not know what happened to you. There is a gap in your memory.
6Became a Line/Crew at age 38
6Is now a Crewman
6Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
7Returned to Wanderer at age 42
7Attempted a risky adventure and was injured.
7Scarred. Fully recovered. Owe 5,000 for medical bills.
8Aging Crisis. Owe 10,000 for medical bills.
8Continued as Wanderer at age 46
8Contact with Government.
9Aging Crisis. Owe 10,000 for medical bills.
9Continued as Wanderer at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10Aging Crisis. Owe 20,000 for medical bills.
10Retired at age 54
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 40,000 for medical bills.