Able Spacehand Armand Grant
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 35 |
M |
6 (0) |
3 (-1) |
4 (-1) |
5 (-1) |
12 (2) |
5 (-1) |
| Terrible, Clever |
| Skills |
| Admin 1 |
| Athletics (Strength) 1 |
| Gun Combat 0 |
| Gun Combat 1 |
| Language 0 |
| Mechanic 2 |
| Pilot (Small craft) 1 |
| Pilot (Spacecraft) 2 |
| Profession 0 |
| Seafarer 0 |
| Streetwise 0 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Flight |
Able Spacehand |
1 |
2 |
| Scout |
Explorer |
|
0 |
1 |
| Citizen |
Colonist |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | Advanced training in a specialist field |
| 1 | Forced to continue current assignment |
| 1 | Promoted to Flight rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Flight at age 22 |
| 2 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 3 | Became a Explorer at age 26 |
| 3 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 3 | Gain 5 Contacts. Gain 2 Enemies. |
| 4 | Became a Colonist at age 30 |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |