Field Agent Claribel Greerson
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 40 |
F |
10 (1) |
10 (1) |
4 (-1) |
7 (0) |
10 (1) |
7 (0) |
| Sloppy, Performer, Lucky |
| Skills |
| Animals 0 |
| Deception 2 |
| Drive (Wheel) 1 |
| Electronics (Computers) 1 |
| Flyer (Ornithopter) 1 |
| Flyer (Rotor) 1 |
| Gun Combat 0 |
| Investigate 1 |
| Mechanic 0 |
| Recon 0 |
| Stealth 1 |
| Streetwise 1 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Corporate Agent |
Field Agent |
2 |
4 |
| Citizen |
Colonist |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Go undercover to investigate an enemy. |
| 2 | Scarred. Fully recovered. |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Given specialist training in vehicles. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Field Agent |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 5 | Became a Colonist at age 34 |
| 5 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 5 | Promoted to rank 1 |