Lieutenant Roger Williams
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 40 |
M |
8 (0) |
6 (0) |
8 (0) |
4 (-1) |
11 (1) |
11 (1) |
| Sharp, Not Trustworthy |
| Skills |
| Admin 1 |
| Art 0 |
| Athletics 0 |
| Deception 1 |
| Diplomat 1 |
| Electronics 0 |
| Gun Combat 0 |
| Gun Combat 1 |
| Gunner (Capital) 1 |
| Gunner (Screen) 2 |
| Gunner (Turret) 1 |
| Heavy Weapons 0 |
| Language 0 |
| Leadership 1 |
| Mechanic 2 |
| Melee (Blade) 1 |
| Melee (Unarmed) 1 |
| Pilot (Small Craft) 2 |
| Science 0 |
| Stealth 0 |
| Tactics 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Line/Crew |
Lieutenant |
3 / 1 |
4 |
| Scout |
Courier |
|
0 |
1 |
| Education | Graduated |
| Marine Academy |
Failed |
|
| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 2 | Entered Marine Academy at age 22 |
| 2 | Made lifelong friends. Gain 1 Allies. |
| 2 | Dropped out of military academy. |
| 3 | Continued as Line/Crew at age 22 |
| 3 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 3 | Promoted to Line/Crew rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Line/Crew at age 26 |
| 4 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 4 | Commissioned in Navy/Line/Crew |
| 4 | Is now a Ensign |
| 4 | Promoted to Line/Crew officer rank 2 |
| 4 | Is now a Sublieutenant |
| 5 | Continued as Line/Crew at age 30 |
| 5 | You join a gambling circle on board. |
| 5 | Promoted to Line/Crew officer rank 3 |
| 5 | Is now a Lieutenant |
| 6 | Voluntarily left Line/Crew |
| 6 | Became a Courier at age 34 |
| 6 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 6 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |