Captain Henery King permalink

Age Sex Str Dex End Int Edu Soc
41 M 9 (1) 8 (0) 11 (1) 12 (2) 13 (2) 10 (1)
Worthless, Ethical, Alert
 
Skills
Athletics (Strength) 2
Drive 0
Electronics (Comms) 1
Engineer (Power) 1
Gun Combat 1
Gunner (Turret) 1
Leadership 1
Mechanic 3
Medic 0
Melee (Blade) 1
Pilot (Small Craft) 2
Science 0
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Captain 5 / 1 5
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Betrayal. Convert an Ally into a Rival or Enemy.
1Attempt at commissioned failed.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2Advanced training in a specialist field
2Commissioned in Navy/Engineer/Gunner
2Is now a Ensign
2Promoted to Engineer/Gunner officer rank 2
2Is now a Sublieutenant
3Continued as Engineer/Gunner at age 26
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Promoted to Engineer/Gunner officer rank 3
3Is now a Lieutenant
4Continued as Engineer/Gunner at age 30
4Good fortune
4Promoted to Engineer/Gunner officer rank 4
4Is now a Commander
5Continued as Engineer/Gunner at age 34
5Vessel participates in a diplomatic mission.
5Gain a contact.
5Promoted to Engineer/Gunner officer rank 5
5Is now a Captain